My_Farewell
My_Farewell
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- My_Farewell
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Some killer mains: stealth instead of looping.
Same killer mains: why you stealth
ππ
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@TrueKn1ghtmar3 said:
Because devs, anyways what happened that made the killer dc? Multiple gen pops? Extra toxic looper? Ruin or another hex broke?
People DC for stupid reasons.
1 gen done in less than a minute? DC
Flashlight save? DC
Ruin cleansed before i could down someone? DC
It's tuesday? DC
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Post game toxic chat is awesome.
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Small game detects both fake pallets and dream traps.
Now we just need SG to tell the difference between a trap and a totem.
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Although i liked the old Freddy already i also like the new one. He has so much mindgame potential. More than before at least.
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1 - AjΓ de gallina (peruvian dish, fell in love with it when i visited Peru)
2 - Water
3 - Whisky
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Definitely not
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@Condorloco_26 said:
Time to play some killer, I'd say
I've been playing as killer actually lol
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@GrootDude said:
And then they dc because you DS them or flashlight save someone.
You know what, i don't tend to run items nor DS. :D
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Yeah it was a "good" experience, although i remember some crazy ######### going through my mind while i was hungry π
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@sprinkletime said:
also can you remove killers ability to see what the victims are bringing while in the game lobby.
When OP accepts their own reply as a valid answer π
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2 and 5 are broken as hell, followed by 4.
And that garbage Shroud of Binding should be brown, or better yet, removed from survivor Bloodweb and moved to killer Bloodweb.
Yeah, shroud of binding should go to killer's bloodweb and shroud of separation to survivors' one.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/590441#Comment_590441
That is not "variety to builds", but "increased usage of worse/worst perks"
Lol whatever.
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@Milo said:
"This would also promote some variety to builds, which is nice."
How is being limited to 1/2 personal perks promote variety builds?
There are many perks which are barely used or not used at all, like predator and bloodhound from Wraith. If people were forced to run them to unlock the passives then we would see those perks more often too.
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I remember one time i was really really hungry.
When i was about 23 i decided to buy a one way ticket to another country and start a new life there. At first it went ok but about 3 months later things became really difficult. I was short on money, my student visa was about to expire (that's the only visa i could get which allowed me to work as well) and many other problems. I barely ate anything in the next 2 or 3 weeks because i really needed to save the money.
Managed to get out of that situation eventually, but i still remember the hunger. It makes you see things from a complete different point of view.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/589972#Comment_589972
It's survivor's choice to do totems ;3
Yeah, and that's why i don't complain about noed either. So i'm not sure why you mentioned it.
Maybe to dodge what i said? ;3
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Remove self care? Urban Evasion is a cheat for getting away?
I wouldn't complain if they removed self care and urban tbh, more survivors would realize that those perks were slowing the match down π
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Can we pin this thread so everyone gets to read it?
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/590074#Comment_590074
https://forum.deadbydaylight.com/en/discussion/comment/590086#Comment_590086
I get to kill two birds with one stone, awesome.
Anyone who unironically says "git gud" in response to a nerf suggestion doesn't have a valid opinion. Next.
Anyone who unironically says Adrenaline is a free escape doesn't have a valid opinion.
The reasons against the nerf have been estated already, but since you can't handle replies which disagree with you then you get our simple but yet effective advice, which is to get good.
Good luck.
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@Johnny_XMan said:
As if Adrenaline actually needed a nerf.
It really needs a nerf... Because op refuses to get good. :)
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Adrenaline also now activates in the exact opposite scenario (closing hatch regardless of gen completion), rewarding the survivor for failure in a scenario that, apparently, is supposed to reward the killer for doing "good."
Lol, like that matters at all.
It's killer's choice to close the hatch.
Also in most cases last survivor will eventually die because killer just needs to check the exit gates.
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Tell me where the counter to Adrenaline is.
The counter is to kill them before they pop the last gen.
NOED also helps, and if they cleanse the totems to prevent it then you got even more time to kill them.
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/589854#Comment_589854
Yes, it is. It's basically a perk that says "pick this perk and you get a free escape at the end of the game"
You're not supposed to get anything for free at any point in the game. This was the problem with the old DS. It was a free escape just for existing. Same with adrenaline and noed, both of which shouldn't exist.
More like "pick this perk and get your deserved escape since you were running 3 perks and yet killer didn't manage to kill you".
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/589509#Comment_589509
Or you people are just delusional.
I am just rewatching it.
I dont know you story doesn't add up. It doesn't take long to master her, she is totally op and yet these people at rank 1 sucked and didn't even get a single kill. I mean yeah there were some getting kills i think there was even a single wipe.
Out of 14 nurses at rank 1, all sucked. Sure.
Conclusion is, survivors today are just awful bad and need to git good. Sorry there is nothing else left to say. They did it several times without any perks equipped and the chaps here have everything and their disposal and cry nerf nerf nerf.
Check on youtube for the playlist.
"No Perk survivors vs 100 killers how many can win"
Checked 2 matches (that's all the time i'll invest to make a reply for you) and yes, both nurses did pretty bad and fell for obvious mindgames.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/589509#Comment_589509
What if they both played well?
Nurse wins
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Huntress is the most overrated Killer in the game. Unless your name is Umbra...
Well, that's the thing. If people want to balance the game towards skilled survivors then should be the same for skilled killers.
Huntress is a really good killer.
And point n.9 is also wrong :)
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@[Deleted User] said:
Can some of you explain to me why depip squad did 4 man escapes vs nurse on rank 1 without any perks equipped? I am sure some of you can do that, i mean several have stated it doesnt take a lot to master her so how come they did get away as 4? I mean after a few hours everybody is a god nurse lul.
Can some of you explain to me why depip squad did 4 man escapes vs nurse on rank 1 without any perks equipped?Β
That nurse sucked and they played well, there's the explanation.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/588527#Comment_588527
Would that include Generator/Totem/Vaulting grabbing if close enough?
Not sure. Maybe?
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@Onionthing said:
https://forum.deadbydaylight.com/en/discussion/comment/588517#Comment_588517
Then one day I hope you get exactly what you asked for :)
I'm currently playing that kind of games :)
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@Boss said:
Too bad Wraith has pretty weak Perks.
The passive would have to be astoundingly good for me to run 2 of his Perks.
Can hit while cloaked with a 1 minute cooldown?
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@Onionthing said:
Sure,
Just be prepared for tier lists, optimal play guides and people ready to drop party because you wont run the strongest survivors.
But Im just a killer main so I dont know anything about that...
*sips tea*
Many games have that already, with their BiS (best in slot) stuff, and are doing just fine.
Anything underperforming could just be buffed, problem solved.
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@Dehitay said:
Killers don't need passives since they already have individuality. And if it's not obvious what passives a character has by looking at them, what's the point of adding them at all? That completely voids any attempt to add individuality to the survivors if it's not based on the character.
It would be based on the character, but you would need to unlock those passives by running their default perks.
For instance, if Claudette wants to get her healing passives she would need to run 2 of her own perks. But she won't be able to get anyone elses passives by running their perks.
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Or just make the weapon look smaller while keeping the same hitbox.
PS: lmao incest burner.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/568959#Comment_568959
Don't say that! You're pretty awesome to be honest, and I'm very happy to have you apart of the forums! You'll be loved here! π
If you say so... π
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I wish summer was over, can't stand this **** heat.
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No
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To those saying that killer played well and survivors didn't:
Not gonna disagree, but please, try to remember your own words when watching the next video "proving" how survivors are op, because i've seen lots of them where killer totally sucked and yet people decided to ignore those facts.
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I rather heal myself with adrenaline.
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@JoannaVO said:
Open-Handed... Such a waste of a slot.
Mmm no, it synergizes so well with kindred and bond.
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Urban and self care.
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The only problem i see in this game are q times, everything else is fine to me.
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@RoKrueger said:
Please don't, I must keep feeding on their salt to survive. Their angry rants sustain me.
If you don't find them funny just hide the chat.
Serious threats should be threaten harshly, but not silly insults from sore losers.
I enjoy their rants a lot too :)
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As a survivor main i don't complain about that stuff, and i expect the same treatment from killers towards instaheals, keys, etc...
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Do you guys agree?
No
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I'd really like to know what you guys think about the design contest winners. I honestly feel a little robbed (even tho I didn't even participate).
I'm 32 and i totally loved that childish clown outfit.
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If i could start over i would had never bought DbD.
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/585072#Comment_585072
That's actually what I did, just feel like it's not healthy for the game so much power.
Thing is that it was you who decided to give them that power.
