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Murcielago

Murcielago

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Murcielago
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  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/119975/survivors-are-more-powerful-than-killers-right-now

    Of course playing as a survivor is easier because you have four team mates with each one of you doing 25% of your job. Whereas, a killer you are forced to play by yourself taking up 100% responsibility of your action.

    I feel like most of the time when reading these forums it comes up as you guys sounding like you always want a 4K game because if you are really struggling, then why are you playing at such high rank games? It doesn’t make sense to why you said you are a rank 1 player, knowing that you are going to be up against experienced players who may be better than you. You shouldn’t feel like two gens pop and think you are losing unless you know that you made a bad decision. Otherwise, you would feel more accepting and know that you in a winning position from the number of hooks you got compared to gens done.

    Another thing that I see is people complaining about gen speeds, but are forgetting that there are games in which killers can win faster than gens being done. So if you can overlook survivor losing faster than gens being done, what’s different to you speaking of gens being done quickly when you as a killer are capable of finishing games quickly.

    In 2019, the devs came out with two graph in which shows killers being in the stronger position than survivors. So clearly it has nothing to do with survivors being the stronger role, but rather how the killer uses there role to fight back against them.

    Almost every game such as Morden warfare would have two teams, just because one team is losing doesn’t mean the game is unbalanced, you are just getting outplayed.

    I play killer as Myers, a killer no one puts above A tier, but yet still manage to beat red rank teams more times than they have. So I think the rank you are in, isn’t suitable for you if you are finding it too difficult.

    No it showed the best red rank killers has around the same killer rate as rank one survivors not that they are vastly stronger most people tend to forget the survivor escape graph but high ranks weren't far off of killers

  • @hinoutoumei said:

    https://forum.deadbydaylight.com/en/discussion/comment/989599#Comment_989599

    this is not reality. reality is that without a slow down perk by the time a killer even spots a survivor more than half the gens have been repaired. But ok. You just wait. This patch goes online and you won't have to worry about no killers chasing you..because we will all be gone. The game is just unplayable as killer without some sort of slow down perk, and that is just a fact. You think they would have figured that out by the fact 80% of us are using hex ruin..the only viable slow down perk in the game. But nope. Anyway, don't take my word for it, watch a stream from a rank 1 killer or something. 0% of them are on board for these changes. 100% of them think this is a joke and about 50% of them if not more are threatening to q uit the game over this.

    So don't worry, no one will be chasing you come patch day.

    All you had to do was use stakeout. That's it. One perk and you could have bypassed hex ruin.

    I'm all for change when needed int his game, but this change was not needed nor asked for.

    But also just look at almost any thread talking about gen speed there's typically at least one person going I don't need ruin and I 4k on clown and legion at red ranks the whole git gud meta is coming from both sides completely ignoring some map design are flawed

  • @hinoutoumei said:

    https://forum.deadbydaylight.com/en/discussion/comment/989599#Comment_989599

    this is not reality. reality is that without a slow down perk by the time a killer even spots a survivor more than half the gens have been repaired. But ok. You just wait. This patch goes online and you won't have to worry about no killers chasing you..because we will all be gone. The game is just unplayable as killer without some sort of slow down perk, and that is just a fact. You think they would have figured that out by the fact 80% of us are using hex ruin..the only viable slow down perk in the game. But nope. Anyway, don't take my word for it, watch a stream from a rank 1 killer or something. 0% of them are on board for these changes. 100% of them think this is a joke and about 50% of them if not more are threatening to q uit the game over this.

    So don't worry, no one will be chasing you come patch day.

    All you had to do was use stakeout. That's it. One perk and you could have bypassed hex ruin.

    I'm all for change when needed int his game, but this change was not needed nor asked for.

    It's sarcasm bro I already know survivors get like 20% of their win objective before you can even cross map to get there on some maps it's happened to me a lot temple of purgation and other big maps are badly designed

  • @DanteMorello said:

    https://forum.deadbydaylight.com/en/discussion/comment/992411#Comment_992411

    https://us.v-cdn.net/6030815/uploads/462/ZCDCYNONUVDB.gif

    Yes be my guest and achieve that. Increase casual payer's skill in a game with no esport potential. With most people who do not even want to play competitively.

    Friends of mine for example play DbD exactly like that. They go into a game and they don't even care if they survive. For them the thrill and maybe tiny and very slow progression is enough.

    And escaping only sometimes is OK for them. They enjoy the game already.

    Despite that, RUIN literally ruined their fun and made them stop playing at one point. Because they were not able to complete a single generator anymore. Even for casuals there is a limit of tolerance.

    Now you would think "But Dante, then they will finally want to get better!"

    Yes as much as most teenagers want to excel at maths when they get mediocre grades instead of having fun. That's why we are all engineers and scientists.

    When I offered them some tips they told me no, they only play it for fun.

    And believe it or not, most people play games for casual fun, even in games that are designed to be competitive.

    You know why that is ok? Because without them buying a lot of skins or hats or outfits or whatever to increase their casual fun and smile and their money, games like DbD would not even exist, at least not for long.

    Many investors and industry names judged DbD in the beginning as not being doable well because of the entire concept and asynchronous nature. And I know many of you can't accept that, because you are busy being micro butthurt all the time and you lack knowledge of business and game design, but BHVR did a damn good job. And the casual players made the game a success.

    I mean, again, if you can achieve the change, go for it!

    I'd love that. Re educate them.

    So what is your strategy? How will you build enough force to do that?

    Building a community with enough significance to push the message?

    Make excelling at DbD sexy for casual players?

    What will you offer them in return? They are already having fun and if it stops, they will just go to a different game.

    Your strategy is literally serving overpriced lobster, cooked by Gordon Ramsey, inside of a McDonald's.

    Good Luck with that!

    It's not my fault or anyone elses fault your friends didn't want to learn and be handed everything now as I stated what happens if they actually try to learn how to play instead of oh well who cares they would notice how unbalanced this game is rank one survivors have a 20% higher win then even rank 2 survivors that how big a gap it is between people who learn or not

  • @DanteMorello said:

    https://forum.deadbydaylight.com/en/discussion/comment/992378#Comment_992378

    Maybe you should try to truly read a post before answering? Is English a language you can handle?

    Most people will barely increase their skill. These days most people play casually. I told you so in my first comment. Which you obviously did not bother reading well.

    In every competitive game the lower ranks will be the majority for the entire time of the game's existence.

    https://forum.deadbydaylight.com/en/discussion/comment/992389#Comment_992389

    Again you did not read or even partially understand what I said.

    I said that it makes utterly no sense to balance a game around a fracture of it's player base that generates little to no money...

    In the games I mentioned it was possible because they (the high ranks) were generating money and because of esport events they were able to be strong role models for the player base. Bad balancing in their favour was therefor forgiven.

    DbD can never do this. Solely because of it's asynchronous nature. Therefor it can never be balanced around the high ranks.

    Really cool to fast read a post for 2 or 3 buzzwords and then ######### post.

    You're basing your entire arugment on most people not even trying to get better and just play like potatoes therefore we should balance it for potatoes we shouldn't even try to increase skills according to you

  • @DanteMorello said:

    God, listen to yourselves you unbearable crybabies.

    The game is balanced around lower ranks, because those are the majority of the player base. And big shocker, game devs need to eat.

    DbD is insanely difficult to balance for everybody. You should not expect perfect balance.

    DbD is not League of Legends or Dota 2 or Counter Strike. That is why they won't exclusively balance it for high ranks. You guys are not filling entire stadiums with people, driving a community to improve their skill and play strongly competitive.

    And even if it would be so, you need to understand that many people will stay low in skill. There are people in all games who will always stay low ranks. They still need to be considered. And often they are the majority. Without them there would not be a game. You want the competitive games to die and go play SIMS you wankers?

    Truth is in low ranks ruin needed a nerf, while it was fine in high ranks... In low ranks ruin was almost a game ender.

    This is everything but perfect. But reviewing the game bad because of a nerf? Jesus...

    I play DbD very rarely these days. Because of one reason.

    THE COMMUNITY IS DISGUSTING AND UNBEARABLE!

    Also I guess no game should ever do competitive because it won't be as big as lol or DotA huh see how that doesn't makes sense

  • @DanteMorello said:

    God, listen to yourselves you unbearable crybabies.

    The game is balanced around lower ranks, because those are the majority of the player base. And big shocker, game devs need to eat.

    DbD is insanely difficult to balance for everybody. You should not expect perfect balance.

    DbD is not League of Legends or Dota 2 or Counter Strike. That is why they won't exclusively balance it for high ranks. You guys are not filling entire stadiums with people, driving a community to improve their skill and play strongly competitive.

    And even if it would be so, you need to understand that many people will stay low in skill. There are people in all games who will always stay low ranks. They still need to be considered. And often they are the majority. Without them there would not be a game. You want the competitive games to die and go play SIMS you wankers?

    Truth is in low ranks ruin needed a nerf, while it was fine in high ranks... In low ranks ruin was almost a game ender.

    This is everything but perfect. But reviewing the game bad because of a nerf? Jesus...

    I play DbD very rarely these days. Because of one reason.

    THE COMMUNITY IS DISGUSTING AND UNBEARABLE!

    Ok I know this might be confusing so try and bare with me what happens when the new players get better at the game this issue pops right back up so you're suggesting we ignore it so the newer players they won't be babies forever you do understand that right ?

  • And what they did is hurt the best killer perk of course people are going to be upset that's like nerfing ds to only get you out of killers grasp and not stun

  • @Mikeasaurus said:

    I never really use Ruin since high ranks will just insta pop that totem within 30 seconds, and there's a perk slot gone, but I can see it having some good use. Without a red skillcheck, survivors are less likely to hunt it out, and when they're off that gen, boom. Ruins in play without even noticing. Not to say that people won't still hunt totems down of course, but it's an improvement imo. As for Doc, I've seen gameplay of him from the PTB and can honestly say I am super excited to return to my fave killer. I used to use him all the time in low ranks, and hes so much fun. Now, he feels way better

    The way you worded that is new ruin is good because it's almost not even noticeable

  • @kimukipi said:

    https://forum.deadbydaylight.com/en/discussion/comment/992054#Comment_992054

    Sorry you feel that way but I was just stating the obvious. If this is bait, then every recent patch notes is a bait as well? LMAO.

    Very well I'll bite just in case survivors here actually believe this are you forgetting that on some maps like temple or Ormond you literally can't make it to a gen in time if you spawn on the wrong side of the map that's 20% of survivors objectives complete before you can even physically chase a survivor on most killers barring Billy ,Nurse and spirit

  • @VexTheHex said:

    But if you listen to them, they say Survivor Mains constantly cry and whine to cause the Devs to back peddle on Survivor nerfs or Killer buffs while demanding other Survivors buffs and Killer nerfs.

    Then a Killer nerf happens (whether I agree or not on it) and we see the very thing happen... except it's not the Survivors throwing a massive fit... it's the Killer Mains.

    BL gets nerfed, instant heals get nerfed, Sabotage got killed, Mettle died, EGT is in favor of Killers, L4D shirt got nerfed, gen time increase, less pallets, window block, longer gen and gate times, DS nerfed/reworked, Survivors can't see perks of Killer when killed, Survivors can't find out the profile of Killer before a match, more hooks, SC nerfs, moon offerings removed, Hag buffs, Freddy buffs, Trapper buffs, Wraith buffs, stealth Killer buffs, Swamp rework/shrunk, Badham rework with better totem spots, etc.

    Ruin nerfed.

    Killer Mains used Outrage.

    Obviously some of the Survivor listed is older, but it's interesting to see a Killer perk nerfed and see a complete denial of all the Survivor nerfs/Killer buffs over the years with about 10x the amount of anger and call for strikes... while still pretending that only Survivors cry and whine.

    Where you not around when balanced landing was nerfed or self care ? You didn't see how big survivors threw a fit

  • @Colton147 said:

    Majority of maps are balanced with a few exceptions (Haddonfield and Asylum for Survivors/Hawkins and Game for Killers). Coldwind, and Ormond, while known to be survivor-sided, can still work out for the killer - especially Billy, Huntress, Spirit, Freddy, and possibly Nurse.

    There is always Haunted Grounds and possibly Thrill of the Hunt to counter Inner Strength.

    Adrenaline is hit or miss; it is either amazing, or it may end up becoming a useless perk.

    Decisive Strike is one-time use; slugging is a great option.

    Unbreakable is one-time use and is hit or miss.

    Self-care is countered by Sloppy Butcher, and Thanatophobia.

    ---

    The killer perks I listed above is still enough to slow the game with or without Ruin. Genrush does not really exist; you need to apply better pressure. Killers are not entitled to 4Ks each and every time (while survivors shouldn't expect to escape each game either).

    Besides, killers will receive more bloodpoints than survivors no matter what. 😉

    And you're not entitled to survive every game you also forgot temple of purgation as survivor friendly also on some maps like temple or Ormond you can't even make it to a gen before it's done even if you walk straight there at the start without ruin

  • This is one big bait post lol

  • @Gummi_da_great_fella said:

    As a ######### survivor main, the new Ruin has me rather concerned. I mean, are we just going to ignore the fact that the new Ruin is gonna allow killers like Hag and Doc to 3gen even harder? Because I can see the number of 3genners rising, if not because Ruin allows it to be ridiculously strong, then simply out of spite against the Devs, which they then externalize via ruining all of the survivors' fun.

    Like, just think about every 3gen situation you've won, and try to imagine winning it if the generator regression speed was twice as fast. If that doesn't send a chill down your spine, then maybe you haven't actually won any 3gen games, and I can't blame you for it.

    Also, Devs, your clear survivor bias was obvious as ḿerde in the dev blog post, and the fact you even thought it was ok to hide the ranks at the endgame really does show just in how much of an ass direction this game is going. I don't like being treated like someone who still needs to suck on my mom's voluptuous tatta, even if most people who main the same side as I do still need to do that. Maybe it would be better to force them to let go of it instead of pandering to them, food for thought. Even though they can't eat yet becau- you get what I meant.

    Killers can get banned if you three gen for over ten minutes so either way time is on survivors side as usual

  • @MegaWaffle said:

    https://forum.deadbydaylight.com/en/discussion/comment/989037#Comment_989037

    You kidding! I am rank 17 player and I get 3-4k every game! BHVR knows I'm pro and that's why they take my word for balance.

    Git good KilLeR mAiN!

    Wow dude you're a rank 17 that's almost rank one (let's ignore that fact that rank one survivors had a 20% higher escape rate then even rank two) how do you keep up at the rank

  • The big thing with killer is not every killer is good (despite certain stats released by some people) also use perks for things you seem to struggle with you'll get the hang of it I also learned playing survivor can help you play killer

  • It might also be a lot of killers are leaving as well

  • @hinoutoumei said:

    Actually, the reason this perk is getting nerfed is because it requires next to no skill to use, relies on luck it won't just be deactivated and waste a slot and can have negative impacts on end game stats..

    the survivor's have nothing to do with this one being nerfed. So there was no reason to attack them over it. Just saying. besides, hex ruin never really required "getting good" to bypass. Sorry if this sounds hurtful..but there really was never any need to learn how to get great skill checks. YOu could have just used

    https://deadbydaylight.gamepedia.com/Stake_Out

    which would give you up to 2 great skill checks simply for being in range of the killer. so when you went to do the hexed gen..you would just bypass the hex lol.

    sorry to burst your bubble.

    Oh yes how dare killers not be as good as you how dare they not be able to to chase four survivors at once or lose two to three gens in a minute the biggest thing I've seen from the forms besides us vs them is people saying things like " I'm a red rank killer who can 4k easy on clown and legion no perks or add-ons and if you can't then git gud " it's honestly a bigger killer then us vs them

  • I'm sensing a pattern here nurse, spirit, oni and Billy it seems survivors complain when we have a killer who can actually get across a map in less time than it takes to do a gen

  • @TKTK said:

    I think Leatherface should get some love next the poor guy has addons that do basically nothing. Let Bubba enjoy his chili....

    They are going to change him if that's a nerf or not who knows

  • So for something to be "balanced " they need to be weak enough to lose games so a clown on red ranks a killer that has almost no chance to win unless survivors mess up really badly for just feel bad for?

  • Hope you enjoy the long que times you'll be getting

  • @anarchy753 said:

    "MoSt BaLaNcEd KiLlEr" is just what people parrot when they mean "only killer with an insanely strong power with no downside."

    As a killer main who doesn't like Billy, it's this whole 'power-role' mentality thing where people seem to think being OP in the killer's favour is 'balanced' because they should be getting kills regardless of their skill level.

    What do you see as a balanced killer then ?

  • No by all means keep complaining that killers are op and need more nerfs the next killer will be que times if they do nerf Billy

  • Hopefully bhvr is working on killer ai with all these killers quitting

  • @Grimzy said:

    https://forum.deadbydaylight.com/en/discussion/119753/is-there-a-gen-speed-remedy-soon

    If you cant manage that with the current tools you should rethink your life choice of being a killer...

    Yes killers who can't chase four survivors at once are bad obviously

  • I wonder why most killers are quitting it's a mystery ;)

  • @Speshul_Kitten said:

    Why should you have fun at the expense of 4 other people? Who’s gonna spend more money on the game, 4 of them or 1 of you?

    I agree with chainsaw but you also need to remember killers are four times as important as survivors as you need killers to play the game without a killer you four survivors don't get a game

  • @MrsMaliciousX said:

    https://forum.deadbydaylight.com/en/discussion/comment/987487#Comment_987487

    im just saying, there would be far less dc'ing and possibly far less toxicity if killers would just chill a little bit.

    Do you know how many people said once ruin changes go live they are camping/tunneling/slugging just because they are mad. I don't understand it. And I'm not saying that they have to play to make me have fun.

    But if you wanna act like that then I'm gonna make it so you possibly don't get a pip. Its one in the same right? Seems like most killers just chalk a win up to pipping..or getting that 4k

    Well DC isn't actually a kill and could cause your little pip to not be there..

    Im just saying, People need to look at the reasons in WHOLE. not jus "they were mad" or "they werent good enough" it actually takes me a bit to dc but once I do, Im done with the game for the day.

    So killers need to "apply gen pressure to not lose three gens in a minute ( which isn't fun for killer ) but when they do like the op oh how dare the killer make the game not fun for me and dc also on the bnp add on I don't know what you're talking about it's quite strong without old ruin it allows survivors to get a gen done before killers can even cross the map depending on the map

  • @yobuddd said:

    I just realized a great scenario as killer. Just imagine: they’ve 3-gened themselves and you see an easily defendable totem right in the middle of all 3 of them. Light that sucker up and they won’t know what hit ‘em!

    The problem with three genning is if you don't let them get a gen you can get banned after a while

  • What I'm getting from the comments is how dare the survivors get found and hit twice per survivor which is 6 hits and not do anything to avoid it

  • It should be something to slow all gens at the start so maybe so like corrupt intervention where old ruin apllies in early game but goes away over time or a hook

  • @[Deleted User] said:

    Yeeeeeeaaah while there is a killer streamer called fungoose who got 116 streak of 4ks as plague without ruin if he can do it so are you

    And I've seen survivors get a gen done in 24 seconds at the start of the match if they can do it so can you

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/980104#Comment_980104

    Its not like there are Killers who already play without Ruin in High Ranks. I mean, just watch Scorpionz, playing Pig (a Killer which many people call weak) in Red Ranks, without any Slowdown Perks.

    I really hope that Killers will go away from their massive Slowdown aka Ruin/PGTW/Sloppy in one single Build, and go for Chase Perks instead.

    The problem with that is pig is a good slowdown killer most killers don't have anything to take survivors off of gens besides maybe Freddy

  • Toxic how so it's the killers job to kill it's their objective just as you claim getting a gen done before the killer can physically get to it isn't "toxic" or is it only toxic when it's against you ?

  • What w do you have on say a Ghostface or huntress to cross a 40 second walk in 30 seconds?

  • @LemeTheMeme said:

    https://forum.deadbydaylight.com/en/discussion/comment/978017#Comment_978017

    I guess you just are bad at tracking? It's okay to admit something. I generally don't have a problem, but that's because I have almost 3k hours.

    Why you're tracking must be really good then it's so good you can teleport to the other side of the map in under 30 seconds

  • @LemeTheMeme said:

    https://forum.deadbydaylight.com/en/discussion/comment/977143#Comment_977143

    This is like the 4th thread I've seen you state the same thing. Run whispers if you are so pressed about it.

    Why didn't I think of whispers that'll help me cross maps like Ormond or temple of purgation in under 30 seconds on a low mobility killer

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/977199#Comment_977199

    It doesn't change absolutely anything about my point so what are you even saying

    The devs have been told the issues the response was git gud so I don't know why you would get betterresults

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/977160#Comment_977160

    I mean, yeah, they haven't commented so far. Doesn't mean I'll stop tagging them in these discussions.

    I won't just give up on trying to make the game better.

    Eventually if people stopped making doomsday discussions about quitting the game and started talking about things like this and demanding answers maybe we'd get an answer.

    Expect in a another discussion a dev told the op a polite way to say git gud when they asked about why people use ruin

  • @emptyCups said:

    The record for 5 gens excape was 3min right ? For most killers it takes longer to walk the whole map ?

    Gid Gud if you loose right ?

    Survivors want you to let them off the hook twice each and dont tunnel and camp... I get enough messages to prove that's how everyone wants killers to play...

    Killers wont switch to skill... they will play the t1 killers slugg and mori. Games gonna get alot more toxic. And alot longer match times

    Actually it's under 2:40 seconds for gen speed

  • @VincentRedfield said:

    In short "i want it to be easier to get a 4k."

    Yes I definitely want an easier 4k totally not like survivors can get 20% of their win objective before you even make it to the other side of the map

  • @gantes said:

    I mean,sure,let's not have a productive discussion ever, let's shittalk the devs and not solve anything apparently that's what people are going for today

    They knew this issues before hand this was a problem before the oni came out that's one map changed and a new map without working on the issue

  • @ASurvkillivorer said:

    https://forum.deadbydaylight.com/en/discussion/comment/977116#Comment_977116

    This is surv main logic. Precisely what BHVR aims to please as well.

    Thinking about dropping this game.

    I already have not worth it anymore as a killer

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/977087#Comment_977087

    So your opponent completing 20% of their win condition before you start actively playing the game doesn't mean anything?

    As survivor mains would say git gud just have a Freddy teleport on every killer to apply pressure

  • What do you mean just because some survivors can fix a whole gen before you make it over there doesn't mean anything

  • @Izo_Quartz said:

    Now killers will have to rely on their own skill to apply map pressure and stall out gens instead of depending on a perk that does their job for them with no required input from the killer, at the cost of a perk slot. And with this change, it's extremely likely that we'll get buffs to low teir m1 killers so that they'll be on the same level as high teir killers who have a lot of mobility. The best part about this is that in red/purple ranks, there will be a lot less bad killers who sweat for the 4k and a lot more killers that are genuinely good at the game, playing for fun.

    My only critisisms about the hex: ruin changes is that it's a hex perk and can't be paird with gen-kicking related perks. The changes I would suggest is; it can be paird with gen-kicking related perks and once the hex totem is cleansed, the effect lingers for 90 seconds but regression is reduced to normal speed.

    Remember Bois if you spawn on the other side of the map and survivors get a gen done in 24 seconds git gud

  • @MrPeterPFL said:

    This isn’t me on a rant or complaining, it’s more of understanding the changes the devs are planning to do. After reading what they’re doing to Ruin, I really need to try it out and see if it’s a worthy change.

    The design of current Ruin is to slow down the game for Killers to get early kills to create momentum. The devs reason for the change:

    1. It punishments new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better. 
    2. The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer. 
    3. inconsistency due to the random nature of the appearance interval of skill checks

    I agree on all of this but there are more problems to Ruin than this, additional problems that I can see are:

    1. Inconsistency, it doesn’t last long and becomes useless OR it last too long and does too well (Balance issue).

    2. Poor Totem placements.

    Their solution to this problem:

    All Generators are affected by Ruin; if a Generator is not being worked on, it regresses at [1/1.5/2] times the normal regression rate. The perk no longer affects Skill Checks. 

    Pros:

    1. Works extremely well with Thrilling Tremors, Discordance, Surveillance, POP, Surge, Dying Light, possibly Overcharge and Haunting Grounds (That’s what I can think of at the top of my head, great if you guys can think of more stuff)
    2. For late game, If there are less survivors it can really excel on regressing gens e.g A is on a Hook, B one Gen 1 and C on Gen 2. B goes to save A, potentially C could get chased and we have 2 Gens regressing as B is saving A and probably healing A, by the time they return to Gen 1 it has already lost huge progression.

    Cons:

    1. It’s still a Hex Perk, there are good totem spots but there are also bad totem spots too. Those bad totem spots can really punish Killers especially a perk which is now designed for late game and has to last till late game.
    2. No slow down, because we have the mindset of White skill checks = no Ruin and Red skill checks = Ruin, this mindset is now gone, because of this change there is no reason why I should leave this gen unless my teammate is on a hook. This could potentially get gens gone quicker as there’s no slow down.

    Can this perk last till late game? I don’t believe so, as a survivor, if I don’t see White Skill checks, I’m staying on the gen, because of this action of me running from gen to gen, I’m more likely to find Ruin because I’m moving around. Plus If I do get chased off a gen I could tell my friend to go on that gen to stop that gen from regressing.

    This is my peculation of this outcome, it’s too early to say, who knows it could be a good change. What do you guys think of the changes? Good? Bad? Or too early to say?

    You can't kick a regressing gen so pop overcharge and surge wouldn't work

  • The problem is you get better use out of making skill checks harder a lot better than just regressing when they're not on a gen which the speed of the regression being only half the speed of survivors repair speed so if a survivor gets a gen to 50& it has to regress for 100 seconds to be reset completely considering one gen takes 80 seconds so you still lose a gen

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