Murcielago
Murcielago
About
- Username
- Murcielago
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Comments
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@Aztreonam78 said:
Did you try new Ruin at least once?
Did you find strong combos with it? Or at least attempted?
No. Everyone cannot say New Ruin is actually a garbage perk, you have no right to say that.
Please, wait for PTB, try some times and THEN make feedback and critics. Be civil please.
Yes actually we do have a right since we know for fact that you can't kick a regressing gen which instantly removes pop , overcharge and surge from its list of combos
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/973222#Comment_973222
So? It works insanly strong with surveilance and any way to stall the game
Until it's cleansed it's not as good pop with corrupt or surge with surveillance since that can't be cleaned
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/973280#Comment_973280
Hey, survivors still can’t hear Michael Myer’s breathing and Ghost Face’s monster noises from 8 meters away. So it evens out.
No that's another thing that needs to be fixed that still hasn't been fixed there's still problems on both sides that need fixing
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Oh yeah man you're right look how fast they fixed sounds for killers it's only been a few months and grabbing survivors still bugged
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@Sonzaishinai said:
The new ruin is actually a lot stronger then people realise i think
It's just reads weak
It bassicly adds 50% to any time a survivor wastes
You're missing the point it negates pop , overcharge and surge as well as it's still just a hex
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/973172#Comment_973172
https://forum.deadbydaylight.com/en/discussion/comment/973177#Comment_973177
Unlike Ruin, Corrupt Intervention gives you 2 CONFIRMED minutes that 3 generators won't be worked on. Ruin can be destroyed the first 20 seconds of the match. The amount of times I've spawned d next to their totem and BOOM the killer has 3 perks now
The problem is we HAD a choice between them now we don't because ruin got gutted hard next corrupt intervention will take it's spot and then you guessed it incoming nerf because you need slowdown on trapper or on a map where survivors spawn on a gen where you can't make it to in time
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Most killers like trapper need early game to be effective unless you want to lose three gens before you get one hook and the new ruin is useless early and late game since it's still a ruin and doesn't work with pop , overcharge and surge since you can't kick a regressing gen
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@Umbrae_pk said:
A lot of you killers depend on Ruin, and honestly that's just sad. In fact, you depend on it SO MUCH that you're "threatening" to stop playing Dead by Daylight just because of a nerf that isn't even live yet.
This is how a game without Ruin goes (rank 1): You chase a survivor, down them, and 2 gens that are near each other get popped. By the time you hook them the others are already working on number 3 which is close to the other 2 completed ones, generally. Then you go off to chase others off of gens and the game is slowly pushed into having to do a 3 gen strat. How fun for both sides!!
This is how a game with Ruin goes (rank 1): You chase a survivor, down them, and 1 gen gets popped. Within the 5 minutes of the game your totem gets broken and survivors are working on separate generators strewn across the map (due to them running around looking for the totem) then final gens are well spaced apart.
Sure, your totem CAN survive for more than 5 minutes, but let's be honest, it's very rare. Not saying that Ruin hurts more than helps you, because that's not true. It's very useful for early game, but ultimately a waste of a perk slot.
Most killers like trapper need early game to be effective unless you want to lose three gens before one hook and new ruin is almost useless for early and late game since it's still a hex and it makes gens regress you can't kick it so pop , overcharge and surge are all useless with it
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@ChainsawCharlie said:
Oh so now I need 2 perks for gen defense! Probably even 3 because I'll likely need Pop. Oh goody! And if I still want BP the 4th perk will probably be BBQ.
Even LESS wiggle room for perk choice now. Don't you just love it? So many perks to choose from and they're mostly all useless :D
Actually pop wouldn't work with ruin you can't kick a regressing gen
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I know right killers have powers to use thats a little to strong I think they need to be toned back it's just shows how much lack of skill killers have not being able to apply pressure to four people at once
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I know right killers have powers to use thats a little to strong I think they need to be toned back it's just shows how much lack of skill killers have not being able to apply pressure to four people at once
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Don't waste moris instead just slug don't bother hooking let them all bleed out
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/972964#Comment_972964
2?
Do you actually say Surveillance is weak? Why?
If ruin gets cleansed then surveillance doesn't effect every gen anymore which means it's back to normal surveillance and corrupt intervention is better for stall
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Until it's cleansed then one maybe two perks gone
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/972842#Comment_972842
Are you begging for attention or something? I don't get it. But yeah. You do you. Be a trendsetter.
You made this post I'm just saying don't complain if this picks up most games
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@SurvivorMainPeriod said:
Preach! The changes are perfect. I am absolutely loving all this crying by Killers. It really makes my day. Please keep it up or just quit. 😘🙂
I hope you enjoy the floor because I'm not hooking anyone at this point it takes way too long so I'll just slug you until bleed out
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/972794#Comment_972794
Cool! I'll bring unbreakable and tenacity. Don't wanna get tunneled? I'll bring DS. These things have a counter, some of my survivor friends just fail to realize it.
I don't care about piping I'll just down someone else before you unbreakable or you unbreakable oh well I don't plan to hook
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@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/972794#Comment_972794
Cool! I'll bring unbreakable and tenacity. Don't wanna get tunneled? I'll bring DS. These things have a counter, some of my survivor friends just fail to realize it.
I don't think you understand I don't plan to pick anyone up waste your unbreakable someone else will be down before you pick yourself up I'm not caring about piping at this point
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Don't complain when you get slugged then
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Knock out ,whispers ,corrupt and sloppy
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Remember you can't get hit by ds and bt can't activate if you just slug them
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Don't complain when you get slugged every game
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At this point I don't care about pips I'm just gonna slug every game
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It's simple we don't need ruin just slug everyone that's a way to get a 4k don't complain when killers start slugging
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They should add a casual mode for that let people be competitive if they want
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/958569#Comment_958569
Tho I can say that it will be difficult to nerf a curtain rank without hurting the others. The balance of this game is difficult to make, but people don't care about how difficult their jobs are,just imagine how difficult it is
It's not really that hard make it where the higher the rank the longer gens take you know make higher ranks actually hard
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@laurelstroodle said:
People will never stop complaining bud.
And I agree
Sometimes gens go to fast, but most of the times killers main use this because of their lack of skill to apply pressure.
Lack of skill funny on some maps you cannot make it to the generator before they finish it if you don't spawn on the same side of the map
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The ability to let survivors see the aura of the killer when you first see them in a chase I would yell out when I see the killer
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My guess is doctor after they rework him they'll find he's too strong
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It's simple just wait to see the nerfed killer before buying you don't have to buy it on release
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Windows of opportunity can help you in chase by finding other pallets for you two people on a gen is the best strat with prove thyself
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@Immersed_P3_Nea said:
https://forum.deadbydaylight.com/en/discussion/comment/867988#Comment_867988
"Gen rushing" has always sounded absurd. The objective of the game is literally to do gens. What else do you expect survivors to do? if there's no one on a hook, and there aren't any active hex totems, there is literally nothing for survivors to do but gens.
I don't know what you would call an swf doing three gens in under two minutes but hey imagine the survivor outcry if killers got three people hooked in the first two minutes at most red ranks
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/868049#Comment_868049
The game is killer favoured minus a broken loop in how the game works.
It's killer sided ? You have a huge amount of pressure to be on everyone you can't really chase a survivor for long with three gens being able to get done in under two minutes if survivors wanted to at red ranks
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I like the somewhat competitive nature and the devs trying to keep everything balanced but in game Ghostface he's the most fun I have playing killer
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@KingOfGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/865418#Comment_865418
What if i don't want to use or don't have the the top killer or the right perks then what i gonna lose the game no matter what ?
You can still win but when you're going up against a good high rank team three gens could be gone in a little under two minutes so if you don't end a chase fast, hook and find someone else than yeah you're in a bad spot the best you can do is find someone else and eat the two gens lost for one hook
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It can happen if the person who dc'd was on the hatch spawn I think
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I would like to a bat/human hybrid
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/864012#Comment_864012
do you have statistics to back it up or are you just sharing your opinion...
Bhvr did release the stats for Ghostface he has a 62% win rate in the same post they said the won't touch him and I love the devs for that
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Use the viable killers spirit , nurse and Billy can end chase's fast as well as Ghostface and to some extent with the right add-ons wraith can run a anti healing build to slow them down maybe plague can run a slow down build with thana but that's all I got
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@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/865385#Comment_865385
they will, trust me. its bhvr.
Bhvr already gave the stats on Ghostface saying they won't touch him he's not that strong just an m1 killer you need to pay attention for
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@WaffleSSJt said:
https://forum.deadbydaylight.com/en/discussion/comment/865255#Comment_865255
I am not demanding that they change it, I don't believe that I'm the developer. 1 or 2 people dying per game should be the regular. Only skilled killers should be able to kill the whole team. But right now, anyone who plays Ghostface or Freddy wins pretty much all the time no matter how skilled they are. That's not even taking the perks into consideration. Why is Hex: Ruin even a thing? It slows the game and makes it boring. Every match should be fast-paced, adrenaline-enducing and fun.
Why is hex ruin a thing well in red and purple ranks it's to prevent three gens being done in under two minutes you can't even chase a good survivor in high ranks or you lose the game going against certain teams
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I don't think we should get a fnaf character but at least some kind of animatronic they could make one for dbd we need more non human killers it could use the demo dogs model to help
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@PigMainClaudette said:
As someone who is somewhat commonly the last person alive without getting hooked (I'd say roughly 10-15% of my games, which is WAY more common than it should be), this idea is pretty unfun. I don't even get a chance to yeet myself off the hook if I'm the last one.
The only real advantage that I see this is just speeding up the process 99/100 games. And while admittedly, this could be helpful, I don't see it feeling rewarding.
IF I had already been hooked once, then sure. Mori me at the endgame. As long as I'm on 2nd/final hook, and all 3 other players are already dead, it'll speed things up for me.
Could we at least add the condition that all the other survivors have to be dead before I go down? Y'know, to avoid the obvious slug for the 4k.
You do realize you can't "yeet yourself off a hook" if you're last alive it instantly kills you once hooked
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Ghostface is another option to use viably in red ranks besides Billy, Nurse and spirit he's also fun to play
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@DuckApproved said:
https://forum.deadbydaylight.com/en/discussion/comment/864408#Comment_864408
@HeHeBoii Im actually a rank 1 survivor. While I have beat these killers in the past its very boring as survivor playing against these killers with no counter. Its why Spirit and Nurse got nerfed and why they will nerf these killers as well.
Also devs said they're not touching Ghostface
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@DuckApproved said:
@Murcielago Gens can't be completed in 2 mins if a killer just applies pressure to the gens 4head.
So your solution is either never chase a survivor and patrol gens only or chase four survivors at once nice bait
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So since the two best got nerfed you want to nerf two more strong killers do all you want in high ranks is hillbilly because almost no other killer can compare to a swf three gens in under two minutes besides those killers
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I keep seeing everyone say add a second objective would increasing the gen time based on rank also achieve the same effect like the higher the rank the longer gens take ?