Munqaxus
Munqaxus
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@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2877590#Comment_2877590
Purely a solo survivor. I bring it cause I can heal myself and it "can" alleviate pressure on teammates that can't heal on their own. There is no loss if I'm going to pick a healing perk anyway.
You're giving everyone on your team Selfish-Care, thanks for helping the Killer at that point.
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@HaunterofShadows said:
Except that COH and boil over we're not killed. I don't understand why people think COH is going to be useless. It's still going to be a pretty good perk. Just not broken.
Boil Over is used in 2.63% of the time by survivors, it's pretty much dead. Not sure what it was before the nerf.
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@MrsGhostface said:
What happened to “do bones”?
Now that COH is nerfed, let’s get rid of that unnecessary movement speed boost NOED provides!
I'd rather the developers would fix face-camping from gen 5 and tunneling-off-hook-till-dead from gen 5.
But I guess they're more worried that survivors have gotten a perk that changed their meta after 4 years of worthless perks. Literally the last meta changing perk survivors got was Windows of Opportunity, which was 4 years go.
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@Config said:
Apparently it take 21.5 seconds to heal, not 32. It's a nerf on the circle of healing speed, not on the heal speed, it's not nerfing the 16 seconds, it's nerfing the 100% basically, so that's it, still a strong perk, +2 second to heal, that's it.
21 seconds to heal, 8ish seconds on average to get to it's aura and you have a 29 second heal. If you add the 14 seconds every time to bless the totem, your getting into a massive time waster. You are basically giving everyone on your team self-care. Do you really want everyone on your team to have self-care. I know I don't.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2877846#Comment_2877846
It's still faster than Self-Care. The only thing that got changed is that it can't be placed willy-nilly anymore
If you consider the 14 seconds to bless it, 21 seconds to use it, which is 35 seconds, then you add the time to get to the aura which I would say is around 8ish seconds on average, Self-Care by itself will be better. Since Self-Care is considered a horrible perk, Circle of Healing would also be a bad perk to use.
The logical choice would be to use a medkit, put on gen-speed perks instead of healing perks and be done with it.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2877759#Comment_2877759
Interesting, what's your source for that image?
Also, kindred is really that low used? Solo must be less popular than ever.
My general build is as follows.
Kindred, lithe, Flashbang, Survival Instinct/CoH (last 1 changes based on whether I'm feeling altruistic, tbh, if I'm not particularly feeling like a team player, I'll slap on IS)
I'm not claiming that they are all meta perks. (Though Kindred absolutely is, especially for solo) In fact I know lithe definitely isn't because DH is, I just prefer my speed boost to be something I can do when uninjured. I will argue against Flashbang being situational, or at least argue that it isn't any more situational than any other perk that is considered meta, like DS. Blinding the killer has 1001 uses 😉 I'd also argue that when DH is adjusted, it won't be sprint burst that brings all the Survivor boys to the yard, and lithe will finally get the respect it deserves.
Sorry about being so b*tchy earlier. It just sucks that the developers will go and nerf something like Circle of Healing to Self-Care yet won't do anything about face-camping and tunneling-off-hook-till-dead at gen 5. And it sucks the entire survivor meta is so old.
I play both sides but anymore, I just don't want to play the game. Survivor is stale and Killer I don't get to play with my friends. Although I do like Sadako.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2877369#Comment_2877369
It's pretty stale on both sides tbf.
Not true, the Killer perk meta has changed significantly with each killer release. Take for instance the Artist's perk, Scourge Hook: Pain Resonance is the 6th most used perk by Killers and is 5% more used than Circle of Healing usage for survivors.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2877455#Comment_2877455
That's right, I forget you get to decide what perks are worth anything and what ones aren't, just as you've decided that the devs are intentionally trying to make it so that the game isn't fun for 80-90% of their player base by catering to the 5% or so who actually play only killer. Despite logic, facts or what anyone else says, you remain steadfast in your beliefs.
As you can see, Boon: Shadow Step and Flashbang are not Meta or "Most effective tactic available". I'm not the one deciding what is and isn't meta, it's how much these perks are used. I can't believe I'm actually arguing with you about Flashbang and Boon: Shadow Step being Meta perks when you say you play survivor.
I picked the lowest ranked meta perk to compare Boon: Shadow Step and Flashbang to, in percentage of usage (Technically, I would consider Kindred meta and it's slight lower than Windows of Opportunity, but it's meta for solo queue and not SWF).
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2877356#Comment_2877356
Again, back to that bitterness and bias. Killer players didn't do anything. I don't know if you're aware, but maining either side doesn't give you the ability to nerf perks, that's fully on the dev team. If they did "cater to killer players like lapdogs" as you claim, I highly doubt DH would still be in the state it's in 5 years after release. Fact is they don't cater to anyone, they just try the best they can to keep all the plates spinning.
Flashbang is in every survivor build I have. It's a free blind that you don't have to forgo taking a medkit or toolbox in to take advantage of. Boon Shadow step literally cancels out jumpscare Myers, as well as BBQ and any other aura reading perk the killer may have. Not to mention the utility of having scratches hidden. I'm not going to go back and list every other fantastic perk survivors have gotten in the last 4 years, because I have real world ######### to do, so I'll just leave it at this.
You are being ridiculous. Acting like a victim because a single perk was changed, when most of the community as a whole, and clearly the devs as well agreed a change was needed. Blaming people who pick killer for changes the devs made, and furthering the us vs them bullshit that infects this forum like a cancer. Hopefully one day you'll look back at your posts here with a clear head and see the light.
For the record, though it doesn't matter, 80% survivor, 20% killer over here, but I know you enjoy pretending anyone who disagrees with you is just some salty killer main who thinks they deserve a 4k every game or whatever, as that's the toxic bullshit you and those (thankfully) few others who can't handle the idea that they may just be incorrect love to spread.
Oh yeah, the daily b*tching from killer players about Circle of Healing, had nothing to do with it. Let's face it, the killer-players, specifically on these forums got Circle of Healing nice and nerfed.
Don't worry, I'm sure Dead Hard will be nerfed too, just like every other perk the killer-mains don't want survivors to have.
Just because you use Flashbang and you use Boon Shadowstep, doesn't make them meta perks. Those perks are situational at best.
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@ThatOneDemoPlayer said:
With the upcoming nerf pretty much everyone saw by now (CoH's speed has been nerfed from 75% to 50%), CoH looks like it will be in a good spot. What I like most about this nerf is that it makes blessing+healing take longer than healing yourself with Self-Care. Why is that good? It punishes bad Boon placement and rewards Killer for leaving and going out to snuff it
Yeah, thank you killer-mains for keeping the survivor meta stale for 4 years.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2877073#Comment_2877073
Circle of Healing also applies to altruistic healing and medkits, as well as allowing your teammates to make use of it without bringing self healing perk themselves. It may not always be the best choice, but there's still scenarios where it can be better than Self Care.
Why is it that the Developers intentionally screw survivors over and over again with meta perks. Can you explain to the survivor-players why they haven't received a meta perk since "Windows of Opportunity" with Kate Densen on June 2018 yet every killer release, they receive a brand new meta changing perk. You have effectively removed "Circle of Healing" as a meta perk so there has been literally 1 single meta changing perk in 4 years. Isn't that a problem that you all cater so hard to killer mains yet haven't changed the game for survivors in 4 years?
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2877289#Comment_2877289
So your issue is that new killers come with perks? Most of those aren't meta, and Undying isn't anything like it was on release. Last few survivors have also all gotten good perks. From boon: shadow step and CoH, to flash grenades that can be made almost at will. And let's not forget exponential, which is UB on steroids, and corrective action, which literally stops potato teammates from giving your position away, and it seems lately both sides are eating well at the perk buffet.
Oh whatever, killer-players once again screw survivors over. Congratulate yourselves on destroying the only meta perk survivors have gotten in the last 4 years. Glad the developers cater to you all like lapdogs.
All those perks you mentioned are crap and you know it.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2876850#Comment_2876850
At first I thought "every single patch" was just a typing error, then you repeated the exact same claim again. Not only is that not even remotely true. (Nobody's getting a new perk every single patch, much less a new set) it really shows your own mindset. Don't even have to go that far back, patch 5.3.0 didn't have a single killer perk. That was 5 months ago. I'm not even counting the countless bug fix patches in this either, which make your claim even more ridiculous. If you want to talk about bias, maybe examine your own first.
I should clarify, every killer release patch, I would assume that was implied since no one receives perks on non-killer release patch. Here, Let me list them for you.
- Onyro - Merciless Storm (Scourge Hook: Floods of Pain is a very usuable perk)
- Patch 5.5 - Dead Man's Switch (Got buffed into a meta perk and not even a Killer release patch)
- Artist - Scourge Hook: Pain Resonance
- Pinhead - Deadlock, Hex: Plaything
- Nemesis - Lethal Pursuer
- Trickster - Starstruck
- Twins - Didn't really get a meta perk but I like Oppression a lot.
- Blight - Undying
I can keep going down the list of killers if you want but I think you see my point. In that entire time, survivors got Circle of Healing, the only fresh new meta changing perk in 4 years. Kate Densen, with Windows of Opportunity is 9 more killers back, while Killers meta has been fresh and changing that entire time.
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@Nikatara69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2874335#Comment_2874335
Dude, CoH is not a problem, but people in game!!! Yezzz. Many times I have playing against tunnelers and campers and were no CoH at all. So perk is not guilty but huge amount off new come noobs aka new players here. People are the main reason why this game going to hell
Your absolutely right. Killers get a whole new set of perks every single patch with 1 or 2 of them becoming meta or at least usable. But god forbid that survivors get anything and the killers will come on here and whine and cry until it's removed.
I play both sides but the blatant killer-sidedness of these forums is almost comical. Think about it. Every single patch, killers get several usuable perks and usually at least one meta perk. However, survivors have only had 2 f*cking meta perks in the last 4 years. Circle of Healing and Windows of Opportunity. Not a SINGLE meta perk in between.
And killers are doing their hardiest to get the only new meta perk survivors have had since June 2018 removed from the game.
It's like 2 brothers in a family, the golden-child gets a Ferrari every year while the other sibling hopes the family doesn't give his honda accord he got in June 2018 away to his brother.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2874488#Comment_2874488
You're just trolling at this point.
Tell me, how is Trapper supposed to get more than 3-4 Hooks? He can't Hit N Run to apply pressure thanks to CoH and he can't chase, nor use his Power thanks to DH. He can't protect gens thanks so splitting up on gens and no amount of slowdown is going to save an M1 Killer
Trapper is my main and he will get more kills than Demogorgon on average. He's a better designed killer than Demogorgon. Demogorgon is completely helpless in loops, while a Trapper can shut down a loop instantly. Plus Trapper can snowball way-way harder than Demogorgon any day of the week. I hate it when people say Trapper is weak, he's actually a pretty good killer.
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@MrPenguin said:
Responding to the edit here
It doesn't matter if they're trying to get it nerfed, not "removed", if nothing actually gets done. CoH and DH should be nerfed, they're way too strong. But as things are now, those perks are running the show. If it takes 4 years like DS did then we can talk in 4 years.
CoH has already been nerfed twice and the developers have already said they're going to do something about Dead Hard.
And as for them being 2 strong. There has been absolutely no proof that Dead Hard is any stronger that Sprint Burst, Overcome, Lithe or even Balanced Landing for extending chases. Killers don't like it because it's an in your face perk and survivors like it because it's a fun perk that requires precision and timing from survivors, compared to the other exhaustion perks that are brain-dead.
CoH is strong because the developers needed it strong enough for survivors to use it. It was meant to be a secondary objective to slow down gens. If it wasn't strong enough, survivors wouldn't use it and go back to adrenaline, resilience and spine chill while ignoring healing, like they were doing before. Is that really what you want to see, faster gens?
No, killer-players can't stand survivor-players getting anything and just want survivors to be so helpless so they can just go in and get 4k after 4k.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2874952#Comment_2874952
You're still talking quantity.
Its better to have DS DH CoH UB for 4 years be disgusting top of the line to the point nothing else can compete, then get a new shiny "I guess its good enough" perks every once in a while.
Maybe putting it terms of numbers might show things better. Someone's getting paid 100 per hour (PH), it took 4 years for them to get 1 raise to 120 PH. Someone else got paid 10 an hour, but they got 4 raises and now they're at 90 PH. But the 120 person is complaining they didn't get 4 raises they only got 1 and that they have it worse because when they're still getting more.
What it's really like is the Developers give Killer-players a Ferrari every patch and Survivors have to hope the Honda Accord they got 4 years ago doesn't get removed because Killer-players think survivor-players don't deserve anything.
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Least I remind you that Killer-players are working overtime on getting Circle of Healing and Dead Hard removed from survivor players. Decisive Strike was already nerfed hard and Decisive Strike and Borrowed Time are pretty much required by survivors, otherwise they are getting tunneled-off-hook-till-dead from gen 5.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2875302#Comment_2875302
If you tunnel someone out of the game quick it alleviates survivors pressure so much and makes the game much easier.
If you, at 5 gens, tunnel-off-hook-till-dead a survivor, you win the game. 3 survivors aren't really able to do 4 to 5 gens, heck 3 gens and the game is pretty much won unless the survivors have done substantial work on one of those 3 gens.
When I play killer, I just don't do it because personally, it doesn't really feel like a win to me and it's not fun. The low-skill ceiling required to tunnel a survivor out of the game does justify the high reward.
When I play killer, if a survivor I'm tunneling out of the game doesn't have Decisive Strike or one of his teammates doesn't have Borrowed Time, then that survivor is completely helpless. There's no counter play. I just win the game at that point.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2875002#Comment_2875002
I don’t see how you can punish tunneling, maybe there are ways for facecamping.
I don't think punishment is what is needed. I think giving survivors the ability to counter these strategies instead of leaving them completely helpless against them is what is needed.
Think about it, Borrowed Time and Decisive Strike are the only counters for this. New survivors don't have these counters available to them, even though Killers can use these tactics the second they pick up a killer. Also, both of those counters are behind paywalls, either of bloodpoints or cash in the case of Decisive Strike.
My suggestion would be to build in weaker versions of both into all survivor kits.
- The weaker versions can only be used on 2nd hook.
- The weaker versions can't be used during EGC
- The weaker versions only work if the same survivor hasn't done anything between the 1st and 2nd hook, similar to DS. (So if a survivor is unhooked from the first hook, then instantly downed but another survivor is hooked while he's slugged, then he still gets the weakened version of DS)
This allows regular DS and BT to still be viable and this gives new survivors the ability to counter these tactics. And to top it off, these are both tried and true game design features that work and aren't seen as abusable. It's a win-win all around.
I would also suggest that gen speeds be reduced to compensate, although the only people this would effect are the hard core face-campers and tunnelers-off-hook-till-dead.
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Me too. Would love to see Pumpkin Head and the Tall Man from Phantasm. Tall Man has such a cool power that he would be perfect for this game.
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@Alen_Starkly said:
The Artist and the Twins can't use their abilities when too near the hook. In my opinion, Bubba and Hillbilly shouldn't be able to, either.
That, and.... hook grabs should be removed. It feels so unnecessary and encourages camping.
It would have to be a very long distance for it to be effective on Billy and Leatherface since both rush forward with an instadown attack. Plus Leatherface hits multiple survivors, so even with Borrowed Time, he's going to get the unhooking survivor.
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@Nathan13 said:
With the way the current state of the game is for killers, camping and tunneling are both needed.
When people say camping and tunneling, I think they mean Face-Camping at 5 gens and Tunneling-off-hook-till-dead at 5 gens. And what people are saying is that these tactics pay off way more than the skill required to use them. Survivors should have a built in way to counter these 2 tactics so the tactics aren't so easy to pull off and the reward matches the skill better.
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@AsherFrost said:
I'm just going to say, tbagging and clicking does actually have a use. Let's say you and a friend are playing, and you know that friend can't loop for #########. You see the killer heading towards them. Best thing to do? Get their attention so they chase you instead of getting the easier kill. How to do that? Well there's 2 actions that always get a response...
Or there is someone on the team that's on their final hook and no one else has been hooked yet, then clicky-clicky and tea-bagging can get the killer off that survivor.
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@toxik_survivor said:
I've played this game since 2017 and sure at times I got pissed when I was camped or tunneled, but it gets to a certain point where it's understandable. Tunneling is simply a good strategy to essentially end the game early and release tension through the game. camping is great to secure a kill, or even secure multiple kills depending on your teammates playstyle.
There is a fine line between toxic camping and tunneling and strategic camping and tunneling. Toxic c and t is also imo fine. It gives me a sense of accomplishment and usually at the end all your other teammates escaped because you ran the killer for 8 hours.
Overall killers have camping and tunneling as a strat and us survivors have tbagging, flashlight clicking, dead hard, and pointing as a strat. That can be a whole new topic, but for now camping and tunneling is a strat in the game that will never be changed.
I don't think anyone is saying camping and tunneling are bad. However, I do think everyone will agree that Face-Camping at 5 gens and Tunneling-off-hook-till-dead at 5 gens is a big issue for both sides. For survivors, it prevents players for playing the game.
For killers, it is causing gen speeds to be ridiculous because there's a lot of really bad killers getting a lot of undeserved kills using these tactics and pushing killer kill rates to 50%. I think NOED is doing the exact same thing, the skill to use NOED does not equal the results you get from NOED.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2873444#Comment_2873444
Again you're talking quantity while the problem is quality. CoH got tickled with the nerfs, hence it still running the meta right now. Boil over wasn't "nerfed into oblivion" just because you can't abuse it to hell and back anymore, its still decently good on any map with elevation. Dead mans switch didn't break the game wide open and cause unwinnable scenarios on a frequent basis, so its not even comparable to the boil over change at that time. It was 1 for 1 but survivors got the perk that broke the game.
The survivor changes, like CoH, have much bigger impacts and benefits. Not to mention mid tier killers being nerfed like Pinhead and Slinger while DH is still untouched to this day. They're not nerfing self care and pharmacy, so why are we nerfing mid tier things on the killer side?
5% and 15 seconds on 2 of the weakest killers isn't going to change much of anything, so survivor biased players need to stop acting like killers got a DH and CoH equivalent just because its something. Just to be clear I'm speaking in general here, not trying to target anyone in particular.
Give me another Spirit or Blight that can actually stand up to survivors and then we can count 1 for 1, not when killers get things like Onryo, a weak killer, and 2 of the weakest killers getting a little better and try to say that its on the same level and counts just as much as survivors getting CoH and BO becoming a game breaking perk that got rightfully changed into a perk that's still good on a decent number of maps.
You can give me 5 peanuts, I'd still prefer the 1 turkey. Just because 5 is a bigger number doesn't mean its better, you're still catering to 1 side more than the other.
If you consider how far back survivors have gotten meta changing perks compared to killer meta changing perks, then you will see survivors are the neglected stepchild of DbD.
5 months ago, survivors got CoH, 1 meta perk for survivors. In that amount of time killers got Dead Man's Switch, Merciless Storm and Scourge Hook: Pain Resonance all meta perks that I see one or two of every game.
But if you look back, the last meta changing perk for survivors was Windows of Opportunity. So between Windows or Opportunity and Circle of Healing, it has been 4 years since survivors have gotten a meta changing perk. Let me say that again, 4 years.
Killers meta changing perks have been in the double digits in that amount of time. So Killers don't need to come here whining on the forums about how the developers aren't paying them enough attention.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2873485#Comment_2873485
if it makes you feel better, the post originally just wanted it gone because they found it annoying but after I called that out they edited the post to say it was actually about epilepsy.
Still doesn't make it a good idea lol
It's just aggravating because a lot of these posts you can tell are people using epileptics as a way to push an agenda.
To be honest, I didn't think epileptics could play video games much less a video game with killers like "The Doctor" and "Sadako", stages with blacks and bright lights, flashlights in general, etc etc.
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Dead Hard is not the strongest exhaustion perk available to survivors and killers only see it as the most powerful because it's an in-your-face effect. If you could take the average chase time for each exhaustion perk, I believe Sprint Burst, Overcome and Lithe would beat Dead Hard, hands down.
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@Adaez said:
Trying to swf with my friends and it takes over 10 minutes to find a killer,very nice.
I get insta-queues playing both killer and survivor on the NA East Coast. With 2 million people playing, I don't think there's any issues at all with anyone leaving.
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@GamerEzra said:
So I think we can all agree that when people abuse their flashlight with macro's or just are clicking in general are really annoying. Why not make it so whenever you don't hold it but click your flashlight you lose 1% charge. If someone is using a macro their flashlight will be depleted in seconds. Just use it the way it's supposed to be used!
How many killer-players really want flash-light clicking removed because it hurts their feelings but are saying they want it removed because of "epilepsy".
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@SonicTheCoolest said:
Everytime when I'am playing against Bubba he always is focusing on me, he facecamps me,chases me and worst of them he tunnels me if you don't have dead hard you're screwed.I've had enough of him .
Btw please I would love to see Stranger things back in dbd and see rework for RCPD or even deleated it.
With killer-players asking for butt-dancing and flashlight-clicking to be removed because it's toxic, I honest think you are right. Why shouldn't Bubba be removed also. He's just as toxic as butt-dancing and flashlight-clicking.
(I'm speaking about people who want flashlight-clicking removed because they perceive it as toxic).
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@N8dog said:
what single perk do you like so much or is so strong that you pretty much don't even WANT to use that killer or survivor until they have it? For me it's spine chill for survivor and corrupt intervention for killer.
Since face-camping has no counterplay by survivors unless they carry Decisive Strike or their teammate plays Borrowed Time, survivors are kind of forced to take Decisive Strike or Borrowed Time.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2873133#Comment_2873133
Those little buffs wont change much of anything, both killers will still be weak unless we get some busted non-iridescent add-ons (very unlikely), and if the survivors get nerfs on the level of the CoH change that also won't change anything.
Its not that they give killers literally nothing, its that they let survivors have a lot more. They cater to one side over the other. As I said earlier, killers eat a peanut, survivors eat a whole turkey.
Survivors got CoH and Boil Over largely changing/breaking the game, killers get 5% and 15 seconds on some of the worst killer powers around.
They'll be a little better sure, but its nothing compared to what survivors get/have.
Oh yes, the Boil Over buff and the nerf that shortly followed after that made Boil Over a useless perk again. And CoH has already gotten 2 nerfs.
Dead Mans Switch, that got buffed for killers at the same time Boil Over got buffed survivors, Dead Man's Switch didn't however, get nerfed into oblivion, like Boil Over. In fact, that entire patch, survivors didn't get anything worth while. Then we have the Onyro release in which survivors didn't get anything. Now we have another patch in which there are killer buffs and no survivor buffs.
That's 3 patches in a row where survivors haven't gotten anything.
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@Kadajacs said:
Using the flashlight macro could also cause severe health issue for other players. With this in the game it is completely off limits for epilepsy sufferers
Isn't all video games off limits to epilepsy sufferers.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2870367#Comment_2870367
You don't need a macro to get a survivor's attention with the flashlight.
There's absolutely no reason the flashlight should be able to be clicked as fast as it can other than to annoy people.
Actually, it is handy getting other survivors attention.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2871093#Comment_2871093
If theres 2 million people and only 10% of that is playing killer. Thats really bad if the numbers are true.
Where does the 10% come from? Is that an actually quoted number from somewhere?
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@Canas said:
Usually I'd like to present some evidence on why only up to 10% of players in queue are playing killer but I fear the forum mods won't like it due to these statistics being extracted via third party tools. Those of you who follow certain content creators might have heard about the related twitter thread, though.
One thing's very clear however: there's a severe lack of killers playing this game nowadays, caused by them either reducing their playtime or outright quitting DbD. Those who bother to stick around have 2 options: either play Nurse/Blight or become a dedicated camper/tunneler to gain any progress in a simplified MMR system that heavily promotes kills over any other sort of interaction.
The reduced killerpool also makes any actual balanced matchmaking borderline impossible due to lack of diversity in the skillpool. There are far too many survivors who have learned to abuse their role to the fullest extent.
Perks like Circle of Healing and Dead Hard have made the killer experience extremely stale and repetitive. Simply hitting a survivor to spread "pressure" doesn't work anymore, healing as a mechanic is absolutely out of control. You're literally forced to commit to any chase while the other 3 survivors are finishing gens at alarming rates. And those chases can take VERY long if you're playing a simple m1 killer with no other way to down someone.
It's only going to get worse the longer BHVR neglects these issues. Nerfing these insane perks would be the first step to address the situation, the next step should be to buff 75% of the killer-roster, and finally killers should get an inherent BP multiplier to compensate for the extreme stress they have to endure.
Playing DbD as a killer feels like a chore, it's anything but fun. Survivors already make as much bp as the killer if they know what they're doing, this isn't really fair considering how their role is the much easier one.
There are 2 million people playing DbD, I don't think there's a lack of killers or survivors.
I'm getting insta-queues on survivors and insta-queues on killers.
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@Canas said:
Almost every single game I see at least one survivor bringing that perk into the trial just to repeatedly relit the totem whenever I break it. Meanwhile the rest of the team is doing gens in a coordinated fashion. It's a blatant lose-lose for the killer, you cannot circumvent this predicament.
Since BHVR seems to have no intention of further nerfing this perk's numbers the next logical step would be to change how boons work in general. I strongly advise to enable killers to break totems permanently. But even that might not be enough since it still gives survivors the opportunity to use the perk up to five (!!) times which is already far too much.
I simply see no hope for DbD ever recovering from the introduction of CoH. You either tunnel and camp people to death (which only leads to a 2K most of the time) or you risk losing the game entirely if you try to play normally against this broken perk.
I was in one game and Circle of Healing lifted her shirt up and showed me her burning skulls. Gone wild indeed!
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@FlameGNG said:
even tho i have played since 2017 i have no Fing clue what to do against a demogorgon he can charge a shred at any pallet and if you comitt he shreds and you take a hit if you dont he can m1 you anyways...
(no im not running full meta perks which is going to help) but i just want to know any advice on what to actually when they shred since its in 99.999% cases a hit no mather what you do and i dont expect to get away from all situtations but i want to increase my odds of not taking a hit
You squat down, look toward @ThatOneDemoPlayer and use the point animation when he's close.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2867278#Comment_2867278
the tiny fluffy pony is judging your sins
Yeah, you win hands down. Sorry everyone!
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2867265#Comment_2867265
aight know what ######### this heres me stroking a donkey named eric
https://us.v-cdn.net/6030815/uploads/AH4PINP5BP7L/image.png
here's me stroking naomi
https://us.v-cdn.net/6030815/uploads/F20UH7HWRF2N/image.png
and here's me petting coco as he eats a fence
https://us.v-cdn.net/6030815/uploads/IQZIBX00PFGM/image.png
just because i havent got a picture with a cow doesn't mean i'm defenceless you know
Awww. Too much cuteness.
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@FrostyEyesSusie said:
The title made me think of killers mori-ing by butt-dancing and my head immediately went to Julie with the mexican zombie skin. You know the one and you know why.
Now I feel cheated.
lol
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@Okonar_ said:
It would look cooler when you spam it imo, just like the MKX teabag animation. Would be cool if you add tbags to all killers as well so both sides can have fun with it, why do only ghostface get to have fun.
I want the MC Hammer dance animation.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2867218#Comment_2867218
Sprirt has nothing on Demogorgon
It's hard not to give it to @ThatOneDemoPlayer for the Stranger Things cat, cat's are more adorable than cows. And there isn't a @GoodBoyKaru and @MikaleaWantsYourBoon cows, so...
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2867110#Comment_2867110
I have more. They will protect me and we all know you can not hit this poor pets.
I do feel that @ThatOneDemoPlayer would totally be fine with eating cows, so Mikalea and GoodBoyKaru might not stand a chance.
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@Voodoo_Thirsty said:
https://us.v-cdn.net/6030815/uploads/Z0EWBH9H3PJ9/dbdfeng.png
https://us.v-cdn.net/6030815/uploads/WIKC1TH7ZJ9F/dbdelodie.png
Why'd you done Feng and Elodie dirty like this? Feng looks like a frog and Elodie looks like she's balding. 😭
https://us.v-cdn.net/6030815/uploads/KK4EJHOV8T92/dbdclaudette.png
You done Claudette good tho.
My god, Feng Min does look like a frog.
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@Araphex said:
Sick of the toxicity, body blocking and bullying. Even my therapist says this game isnt mentally healthy for me but I don't really have anything else to do right now after getting out of the hospital for suicide attempt.
I want to have fun playing this game but everyone seems to just be a toxic bully these days on here. Guess I can go play COD or other games I've gotten bored playing, or play Elden Ring, which is lonely AF...
FYI im not bald. My avatar has a buzzed haircut but they made fun of what I supposedly looked like. Not just this one guy, but his entire SWF. I'm sick of it.
I reported this, but I wanted to showcase why I dint want to play killer anymore. It isn't fun. It's even worse to be bullied after almost every game.
https://us.v-cdn.net/6030815/uploads/01GC172HVJWC/20220324-194102.jpg
Why are you playing this game if your therapist says it isn't mentally healthy for you...
Satire imitates life.
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I agree, a fully condemned survivor should have built-in Rancor. That survivor should be able to insta-down and Mori Sadako at EGC.
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@Clevite said:
Both sides complain, endlessly.
I guess I'll be the voice of reason. Both sides actually have valid complaints. Gen speeds are too fast for low mobility killers and face-camping and tunneling-off-hook-till-dead are all big issues with the game.
As well as Monstrous Shrine, it needs a big nerf.
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@GoodBoyKaru said:
So, go to the official DBD Website and find the section for the Halloween Chapter:
https://deadbydaylight.com/game/chapters/halloween
Scroll down to the section on the Map. You'll be greeted with these images:
https://us.v-cdn.net/6030815/uploads/3VUE3AYMCBFO/image.png
https://us.v-cdn.net/6030815/uploads/8ZVTENPZDJ7G/image.png
https://us.v-cdn.net/6030815/uploads/I4X9OB1AICET/image.png
https://us.v-cdn.net/6030815/uploads/R98BAINM2AP6/image.png
https://us.v-cdn.net/6030815/uploads/BMCQ6LBIGZBQ/image.png
https://us.v-cdn.net/6030815/uploads/ONATXQEVK3QM/image.png
Honestly I think these look really, really, really good. Final picture has 2 windows upstairs open though and I'm genuinely afraid of House Of Pain ever making a return so manifesting that's a nifty little feature of concept art and nothing more.
Thoughts?
Wow, they look awesome.
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@km66 said:
And killers complaining about SWF, flashlight clicking, dead hard, gen rush, etc.
Great post.
You forgot about the 15 new killer posts every day about CoH.
Something that takes 1 second to stomp out, compared to the 2 minutes of staring at Leather Faces cold dead eyes.



