Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
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Comments
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I heard stories. Players on xbox would be reported directly to M$ and could get suspended from using xbox live.
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Are reports on PS4 bad for your account like on XBOX?
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Finally, Dedicated Servers! Why the ######### could they not do this sooner?
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/729554#Comment_729554
There should not be a pallet hit, but if it happens there should not be a free hit.
If the game takes the pallet stun, why then proceeds like nothing happened, also I think given the situation (Nurse is the most OPed killer) game should give the survivors the benefit.
Is not like we have 5 dead hards to fool around, while Nurse has unlimited chances to make mistakes.
Base has 2 and the 1st is to get close to you.
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Things are much better now with Dedicated Servers.
🤗
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Iron Will is a top tier perk. Stridor only cuts the effect in half. 100% to 50%. If you do run No Mither you are back to 100%.
Effect active on dying state? You may run No Mither but thats not everyone. Survivors don't like being slugged to death.
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/729528#Comment_729528
If I can predict a fast teleporting killer is there I drop the pallet and the game agrees with my action there should be no free hit at all.
Broken.
Completely agree.
The game shouldn't be detecting a pallet hit.
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/729519#Comment_729519
Because the game is buggy, go figure.
If the screen says Killer Stun there is no need to argue anything.
You are correct. Game is buggy.
You shouldn't be getting those 1000 points.
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@terumisan said:
Nurses add-ons have already been changed? When?
They haven't. Mid Chapter
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/729495#Comment_729495
Is not off if Im making the stun way before getting hit, thats why she is broken in lots of ways.
If I do it when she swings Im gonna get more chances to get hit, thats how the game works.
I get pallet slammed all the time. I wonder how those survivors can pull it off? 🤔
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@GrootDude said:
Isn’t this only on switch?
PC testing
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/729471#Comment_729471
You are missing the whole point, I stun her and still she appears and hits me while the game says I made a killer stun, makes no sense at all... its like she has mega Enduring in her base kit.
Your timing is off. You need to stun her while she swings or charging.
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😭😭😭
We had time! Why! Why! Why!
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@BloodyNights said:
https://forum.deadbydaylight.com/en/discussion/comment/729473#Comment_729473
I don't think I trust you! ('.') No telling what will happen if I grab it!
🙄
Good call
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Take My Hand!
🤚
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/729445#Comment_729445
She blinks, you run through a pallet, she blinks past the pallet, so you run back the other way and drop it. It creates a barrier that stops her from turning around and lunging at you.
Shocked pikachu if she had a third blink up her sleeve the whole time.
It's not super practical or a meta strategy or anything, but it can work and it's a nice way to get some extra points.
This.
Also I've been pallet slammed plenty of times as Nurse.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/729438#Comment_729438
That's strong by today's standards. Most survivors nowadays are so unwilling to adapt to anything outside the looping-meta. Hence why people cry about Spirit.
Nail on the head! 🤗
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/587921#Comment_587921
The map in the video is blood lodge which has nothing in the middle to lose LOS. Get any map that has an large open field and you're dead.
Do you think anyone will run those perks just in case they get a nurse? No, they won't, and you shouldn't have to.
She isn't hard to master at all if you watch videos of nurse. I was able to get almost consistent 4ks about 5-10 matches of practice. No killer should be unbeatable just because you mastered them.
No good survivors tries to loop her or vault windows. You go behind a wall and hope she guesses wrong.
You're a genius. 👏
Took me several hundred hours to be proficient.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/729369#Comment_729369
People don't like the notion that you need a strong team to beat a strong Nurse. No weak links in the team are allowed. With most other killer 1 or 2 strong survivor can carry the team in most instances, but not with a Nurse.
It doesn't take a strong team. It takes survivors who are able to think outside of loops and pallets.
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And if you play on Switch you are rank 20.
🤣🤣🤣
Oh, too soon?
😐
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Hope not
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/729336#Comment_729336
Why do you think I said human?
What human refers to themselves as a human?
Mmmm
Very well then
😤
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How can we trust a tier list from a mere human?
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@Yung_Slug said:
Dedicated servers are coming, so that will probably fix them. Or make them worse.
It was worse in the PTB
🤣🤣🤣
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You console players do not know what you ask for.
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You can close the hatch now.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/729014#Comment_729014
It's one of the examples we gave. Right now, it just increases range without increasing charge time. This means you can go, "Oops, I accidentally touched the blink button and ended up in a different timezone." The reason why this becomes a problem is because it greatly reduces the window of time the survivor has to run away and break line of sight, allowing the Nurse to catch back up much quicker, reducing the amount of counterplay.
After the change, the charge time is going to be increased as well. This means that you can still go super far, but you're going to have to spend the time charging your blink. This way, you keep the counterplay, but you still have the utility of being able to blink around the map quickly.
Short version: It's not so much the range that's an issue. The further you blink, the more time the survivor has to react and the lower your chances of actually hitting them. The bigger issue was being able to charge a blink way faster than you could without the omegablink add-ons.
The silver lining: It won't completely destroy your muscle memory.
The way it should be
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You monster.
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Hatch grabs are no more.
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How can you not be proud?
🤗
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Plaid Flannel
- Good change. Useful for beginners trying to learn.
Heavy Panting
- The downside is greatly needed.
- Take it that Ataxic Respiration was changed to something other than range.
Jenner's Last Breath
- Interesting change. Might be a niche thing but addons are to change it up a bit.
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@Peanits said:
We did explicitly mention that the changes would primarily be to her add-ons. She will also be receiving some slight changes to her base kit. This was just a sneak peek at what's to come.
The basekit is fine the way it is. I will be disappointed if you turn an addon independent killer into an addon dependent.
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Survivors saw addon rework and interpret it as full rework.
There is nothing wrong with her base kit. There are issues with her addons. Hopefully they remove the 4 and 5 blinks.
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It's highly likely that four survivors are still alive if the killer camps three gens from the start. Take the two gens furthest from eachother. Two survivors on each. Repair until you see/hear the killer coming and run away. Just go far enough away where the killer cannot risk chasing you. When the killer goes back to the other gen jump back on your gen. Repeat. Probable best to break all totems before doing this.
You also run the risk the killer DCs after the gen is popped.
🙄
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@GrootDude said:
I won?
A Brand New Car!!!
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True stealth is a Rainbow Meg.
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@ElementoDeus said:
https://forum.deadbydaylight.com/en/discussion/comment/728628#Comment_728628
Call me the downwr this game has made me but there's no point in dreaming about something you yourself can never achieve
Embrace the nihilism my friend.
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What can I say? Guess you're cursed.
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Being licensed characters, BHVR would have to seek approval from the IP owners to make any visual changes to them.
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Ruin itself doesn't need any changes.
You could make an argument about totem placements to indirectly improve its quality.
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What a nice wholesome group of survivors.
🤗
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Stranger Things the Game
Dead by Daylight Edition
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It just asking for your right kidney and first born. Nothing to worry about.
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🤣🤣🤣
It pays to run DS
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/727109#Comment_727109
Correct. It’s always been double points. 150bp for regular Intoxication, 300bp for a direct hit.
You're ignoring Ms Piggy and her issues. How dare you. 😑
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@TwatLlama said:
Was just in a game last night where a 3man SWF heard the nurse, rushed her, got insta-downed and DC'd one at a time when being picked up. Less than 3min game. I didn't get hatch, and would have depip'd even if I did.
This doesn't happen with any other killer, and it's because playing against Nurse is un-fun. There are no mechanics beyond LOS.
Had this happen with just about every killer.
Nurse's base doesn't need any nerfs or buffs. Remove 4 blink 5 blink and make the charge time to distance ratio for distance addons the same as base. Fight speed should also reflect the extra distance.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/92075/the-apparent-clown-bias
The Clown always got extra points for direct hits. This isn’t new.
But twice, Twice!
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I've gone full lvl 1-50 without seeing it. Pure luck driven.
