Mr_K
Mr_K
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- Mr_K
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Comments
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/723871#Comment_723871
They literally said it will be this way in the anniversary stream. They said the battle pass will have exclusives and rewards not in the free track.
They also showed this as an example of the new exclusives
Here is the explanation at 1:01:00. They even say the cosmetics will be time limited and related to the current Archive story that is going on.
I'm completely against it then. Guess they didn't learn from Legacy.
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I don't DC. But I do find offerings like Lery's, Haddonfield, and Yamaoka Estate to be dick moves.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/723796#Comment_723796
The allure is getting skins that show what battle pass seasons you were around for.
Like a Legacy how you know those are 2016 players.
You'd see people with battle pass skins and know they grinded that season. Then the skins become rare and cool as they age.
Vs the store where they're just there for $10 and mean nothing and can be acquired whenever.
They will not make exclusives anymore. Unless they change their stance it will be this way.
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Powering through is always an option.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/723536#Comment_723536
I dont think you understand that to fix those bugs the devs need
https://us.v-cdn.net/6030815/uploads/840/HHNBIACQOFCT.jpg
To hire more people the devs need ^
What are they getting by making a battle pass?
Well then, might as well go full EA.
Lets start with purchasing bloodpoints with auric cells. Price can fluctuate to demand.
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I do not see the allure of a "battlepass" neither do I think DBD is a good game for it.
Keep that kind of stuff in games that milk every cent out of player's wallets. (or parent's wallets)
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Unless the skill checks are smaller than a Great Skillcheck all you're doing is forcing 80s on single survivor repair.
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Players that abused poor game mechanics left when they did.
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I told you not to do that you'll get a headache again.
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They're bigger than you.
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Imaging double point events after this.
π
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@altruistic said:
Medkits are against your Killer rules? Unlucky π
They're more like guidelines than actual rules.
π
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@CrowFoxy said:
Wait so you HATE killers as people? You know it's a video game right? That's not how they are irl. I highly doubt many killer mains are actual blood thirsty evil murderers. Just normal everyday people, I work your average job. Play Dbd for fun, I'm not your enemy :/.
Rather scary.
π¨
Ofc we're not evil. Don't be silly. Hahaha
π
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You could try opening a support ticket.
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I'm suspect of the processor, tbh. Looking at the Q6600 specs compaired to the minimum specs looks concerning.
Good luck though. Glad that killer is at least working for you.
edit: more memory wouldn't hurt. Esp with modern games being memory hogs.
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A recent gaming PC shouldn't be an issue but if you could post some PC specs? Also what your internet speed is.
If you are running on Ultra setting try using low.
I've had survivors with sub 100ms ping lag around like they had 400ms. Could simply be the game.
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It's what makes Black Incense so much fun to use.
π€
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It's probably the only way they can properly refund offerings and addons in the current game state.
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PTB was normal everyday run of the mill hits. Protection hits is what you have now.
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The good ol days of non regressing gens and 99% strats.
π
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What game are you playing and is it on Steam sale?
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π I see.
IMO, if you're going to take away the teleport it should be boosted to 4.6.
π
Guess Hag is the odd one out.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/723086#Comment_723086
We are able to assist for event cosmetics. If you contact support and make a loss of progress ticket, we'll be able to restore them. (Someone will check to make sure you earned them, though.)
I've heard horror stories.
I've personally, so far, dodged the lose of progress bullet but you never know when it will happen.
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Stay calm and report then block.
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The issue I had with these types of rewards were they disapeared if your save was corrupted. Having the rewards as Steam items would help but console users would still be SOL.
Same with Legacy and old event cosmetics.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/722977#Comment_722977
We still have the Hag.
What's odd about the Hag?
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I agree collision seems BS. Not like they can't change it. Old Freddy worked like that.
The issue I have with changing it is mainly do to how often BHVR screws up the game sounds.
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Even numbers only.
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They wanted the Blood Hunt to be less toxic.
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I farmed as much as I could and let survivors escape. Didn't stop survivors from DCing the moment they hit the floor or suiciding on the hook.
I even had issues with survivors not going for saves. I would sometimes hunker down on the opposite side of the map hoping someone would grow a pair a unhook them.
I ranked up from 11 to 8 on DCs and hook suicides alone.
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Which killer has the second best basement game?
Hag
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Mid chapter will be your best bet. Hotfixes are far and few and require a major survivor bug.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/720719#Comment_720719
... Are we really using Haddonfield to prove properly thought out mechanics?
This is DBD right? I'm on the right forum, yeah?
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@Mc_Harty said:
Devs probably did that on purpose since the only way to get into that pipe is from above. It'll be impossible to disarm the trap otherwise.
Case and point. Haddonfield roof
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/718328#Comment_718328
That's what they're saying - that if one zooms in on the image, one can make out your username. I believe they were making a joke.
In answer to your question, matchmaking hasn't really been fixed. The only thing that's been fixed is SWF matchmaking, in that groups are now matched with killers according to the highest-ranked player in the group. However, there's no real indication that the group in your screenshot was SWF - matchmaking is so broken anyway that you can't really assume they're in a group because the ranks are different.
So, in summary, that's pretty usual because the overall matchmaking system is (for now) still as broken as ever.
Since it was a picture of a monitor or tv screen. I was saying if you zoom in you will see the persons reflection.
But yes, it was just a joke.
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Depending on your rank, you can get Merciless with three kills. The escaping survivor would have to be on death hook.
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π’ so true
Had Party Streams and a Lery's Offering yesterday.
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Run up to the killer and teabag. You're going to lose a pip anyways.
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Pairing it with We'll Make it might help it's adoption. The perk may be having a rough start but I think it will get its second wind soon. Like Hope, it will find its niche as long as you don't give up on it.
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Yep
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So, you were playing fair and they still DC?
So why play fair?
π€
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Your not really changing the achievement but the trigger that unlocks it.
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@TheBean My reply was based on
"Cause they weren't good enough to get them in the red ranks"
It's not a matter of skill but if the survivors are 4heads or not. So we can agree, yes it's easier to do at lower ranks.
But not entirely up to the skill of survivors but the 2 pip threshold is lower.
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@TheBean said:
I don't get it... So....
They are easy to get in the low ranks....
However... People have problems getting them in the red ranks.. When they play in the red ranks...
However...
They aren't broken... Since people who are having trouble getting them in the red ranks.. derank to get them in the lower rank?.. Cause they weren't good enough to get them in the red ranks.... What is the issue?
If they were meant to only be achievable by the best players.. Where they needed to be in the red rank aswell as double pip.. That would be the requirement.
However it isn't.
So what is the issue here?
It takes 4 iri to double pip at red. Good luck doing that with three perks and gens going as fast as they do.
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@Financial_Stability said:
https://forum.deadbydaylight.com/en/discussion/comment/716908#Comment_716908
Please read the above post, you could not get a merciless with a mori if you didn't at least 2 hook everyone with the old ranking system.
Nope, I've unlocked adapts with with Ruthless with at least three killers. HybridPanda even has his adapt shape video with ruthless.
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Technically they fixed it. Originally killing all four was a Merciless Victory regardless if by hook or mori. During the Victory Cube you could still get the adapt by Ruthless Victory as long as all four died. I believe starting with the Legion chapter it was again tied to the result Merciless. With the progressive pip system we have now, it becomes harder to achieve the higher your rank.
It comes down to the devs unwillingness to change achievement conditions. Like stated earlier, killing all four was Merciless. Killing all four was the underline standard. The achievements need to be reword to say kill all four survivors instead of Merciless Victory to represent the original standard.
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Leatherbilly not on Switch?
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/716833#Comment_716833
Where did I say that? My games have been decent times of about 1 or 2 minutes. 3 at worse.
My bad. I took survivors not DCing in your games to be from not being able to play a match.
Simple misunderstanding. π