Mr_K
Mr_K
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- Username
- Mr_K
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Comments
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There are double pallets in the new map.
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"You even pip when you just tunnel 1 guy through the entire game."
You have to back this up with some examples.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/712152#Comment_712152
"Photons" aren't only carried by sunlight. How do you think we grow weed inside ?
With Brawndo, it's got what plants crave.
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@somewherenear said:
https://forum.deadbydaylight.com/en/discussion/comment/712430#Comment_712430
Are you trying to tell me survivors dont have a hard ceiling? and scale better infinitely? Im just saying Huntress has the highest ceiling - hard or soft or flacid
Its higher than most killers individually and with a good team of four it surpasses.
I'm not saying Huntress doesn't take skill. She takes more skill than the majority of the other killers and a good Huntress is impressive to watch. But I wouldn't place her at the top of the skill requirement tree.
Huntress skills are in aim, where to aim, and predictability. Aiming is basic to her kit. Flight time plus distance. Without this you be limited to close range and lucky throws. If you played any FPS and are moderately good you can grasp aiming with ease.
Where to aim and prediction. This is where skill comes into play and the limiting factor due to how the game is. You can be the best Huntress main in the game and still get screwed over by map selection. There will be tile sets that you are unable to play around. You may be able to perfectly predict survivors movement but are unable to make a shot.
Then ofcourse you have basic game sense that is shared with any killer you play.
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@somewherenear said:
https://forum.deadbydaylight.com/en/discussion/comment/711774#Comment_711774
Disagree. Hands down highest skill ceiling is huntress. 100% huntress 100% wins
Huntress has a hard skill ceiling. No matter how good you get with her, you will get to the point of diminishing returns.
Her weekness is in mostly her movement and map pressure and relying on survivors to remain close and stupid.
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What about Ms Piggy?
Also Huntress, Billy, Leatherbilly
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Don't struggle. Let the Entity take you into it's spidery arms.
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They might not tell you what parts they used for HWID bans to prevent circumventing them.
But you could ask @Peanits
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Another side effect of the Oblivious status. BT less effective while OoO is more.
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Nah, it shouldn't work with any light source. Should only work with sunlight.
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Yes
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It was a free health state for doing what naturally occured during a trial. RIP any M1 killer.
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Any wonder why we don't have threads wanting perks like Wake Up reworked?
Because they weren't unbalanced broken as ######### perks on release and later justifiably nerfed.
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For me, Ruin is Great Skill check training for survivors. This causes faster gens without Ruin and in turn increases the need for Ruin.
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What do you consider normal?
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Trapper buff he deserves.
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Devs recently have this urge to place massive downsides to Ultra Rare addons. You will find that Very Rare and Rare addons are considerably 😉 better will fewer if any downsides.
If there would be a standard for a well design Ultra Rare addon it would be Iridescent King.
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Before the Last Breath chapter survivors had no fall penalty. The Balanced Landing perk was added to compensated for the added stagger affect.
That is about how realistic its going to get. Like a chainsaw to the face or a hook in the shoulder.
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You fix it by making both 100bp and 200bp protection hits count towards activation instead of just one of them.
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Take a good survivor and good killer today and place them in the old version. The survivor would dominate.
The highest skill ceiling in the game is the survivor role.
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If you look even closer you can see the OP.
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Ebonys are fine. Don't @ me.
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@8obot1c said:
Here comes the "back in my old days" posts
Back in my day we had to chase survivors for 15 miles both directions. Through windows and pallet cities. You youngsters don't know how good you have it with your new-fangled Lusting Blood and BBQ and Pork.
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"just bloody clothes"
Yep, thats it. Also some BS about getting better nodes in bloodwebs.
Don't do it if you don't want to. The Devs didn't want the Prestige system to become mandatory so its limited to cosmetics.
Imagine having to balance the game on prestige vs non-prestige players.
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Then we got the Victory Cube where it was based on hooks. Each survivor was worth 4 points. 3 for each hook state and 1 for death.
0: Lose 2 pips
1-7: Lose 1 pip
8: Black pip
9-15: 1 pip
16: 2 pip
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More than likely you didn't get into very many chases and one hooked one or two of them.
Also, the higher your rank the harder it is to get a merciless because the new pip system moves the goal line.
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I think the screams of death give it away.
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@michaelrandom27 said:
To the people saying Nurse is easy to juke, can you send me a link to your Twitch page and show me how it's done? I want to learn from people who are better than someone who has 6,000 hours of play time.
Sounds like a lot of lobby time. 😑
Not every good play is on a streaming service.
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QoL adjustment
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If it's not an issue why change it? Or is it really an issue?
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Three blinks will stay. BHVR has an unwillingness to change achievement requirements and there is one that requires 3 or more blinks to complete. Making the +1 Rare to an Ultra rare is fine by me as long as the other +1 and +2 addons go.
I agree with your range addon requirement. Increasing the blink distance shouldn't change the distance to charge time ratio.
As for pallet stuns in blink phase. This idea has never made sense. It comes from survivors that wish to still loop Nurse. A being that passes through walls and objects is somehow slammed by a piece of wood? Survivors can already pallet stun the Nurse between blinks, thats enough.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/709933#Comment_709933
Three blinks is doable. Harder, but doable.
Four or Five blinks cannot be evaded unless the nurse is an idiot.
Thankfully, most 4 and 5 blink Nurses are.
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I feel Nurse blinking through a pallet should break it as well.
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@FrenziedRoach said:
You posted a video of a 3 blink nurse - most of the community is in agreement that the 3 blink nurse is broken
You can play around three blinks. Four and five blinks is just stupid.
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@joan said:
https://forum.deadbydaylight.com/en/discussion/comment/707445#Comment_707445
And how many times you do 4k?
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Disagree.
No Nea
😤
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/709675#Comment_709675
or just run object and no mither and die asap to derank and ruin games.
Same difference
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@Ramxenoc445 said:
Soap???
A substance used for washing and cleansing purposes, usually made by treating a fat with an alkali, as sodium or potassium hydroxide, and consisting chiefly of the sodium or potassium salts of the acids contained in the fat.
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👨🌾
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Derankers have to DC twice as much.
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@Kasaki said:
https://forum.deadbydaylight.com/en/discussion/comment/709653#Comment_709653
I'll believe that when a Dev confirms it, I've been waiting for like 4 months for a fix to this and it never comes, I guess it's okay as long as it negatively affects a survivor to them because it's not being addressed or even looked at
Soon™
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2 weeks
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OS: Android v7.0 (Nougat OS) or above
Hardware: Samsung Galaxy S7 or equivalent
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Looks balanced to me.
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As much sweat there is in the game, getting rid of soap might not be the right call.
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Fairly close. 😁
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In a multi down scenario, a DS user gets unhooked as another survivors is in process of being hooked.
The DS user should forfeit their perk?
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This is to DBD as "Removed Herobrine" is to Minecraft.