How do we "fix" mettle of man?
Currently mettle of man is next to useless and probably one of the most unused perks in the game so how do we fix it?
My solution would be to make it like a rancor but survivors so that when the gates are powered the next hit that would put the obsession into the dying state would be ignored.
What do YOU think mettle of man needs?
Tagged:
Trusted
Comments
The only fix is a complete rework imo.. tanking hits should never be a thing in this game
Interesting idea but imo it makes it kinda not worth using as it's purpose is then to stop one perk which may not be used so the perk is useless and on top of that even if Rancor is used you have to be the obsession for it to do anything.
Maybe it removes exhaustion for taking protection hits near a hook or you put BT on yourself when injured but it's not normal you will go down as the timer doesn't stop. It's just a way you can save another while giving your own life which could be nice paired with unbreakable if they chose not to go after you.
make it a borrowed time for yourself that lasts a bit longer than borrowed time
You fix it by making both 100bp and 200bp protection hits count towards activation instead of just one of them.
remove the aura reading downside and actually fix protection hits
Protection hits are buggy and it also forces the player to ignore objectives and focus on activating a single perk. Its not healthy for the team, and its too much work for the player for the pay off.
Here is my suggestion. It makes the player focus on objectives and team play that the average player will have no issue of completing:
After you have completed the equivalent of 1 gen, safe unhooked a fellow survivor, and healed a fellow survivor to one health state the perk activates. The next time you would be put into the dying state it is ignored.
Perk remains the same after that ^^
They should make it so the other survivor doesn't need to be hurt for it to count and if you havr trouble getting mOm you can try using we're going to live forever too so you kill two birds with one stone or they make it like WGTLF where unhooks give one stack or maybe count flashlight saves like WGTLF
Nothing should happen to it if it keeps the tank a hit benefit. It's an incredibly unhealthy perk for the game if its in a useable every match state.
Here is my rework idea.