Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
- Visits
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Comments
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Your icon is sending mixed messages.
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Entity blockers are merely suggestions.
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Like STBFL, I think you should keep your stacks if the obsession is killed. Currently you lose them. Whether or not it still functions when the obsession is dead can be debated. But with the obsession migrating perk DS you should be able to regain the affect instead of starting over.
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True, but I'm not questioning the quality of of the perk, just the function of it as it is currently. I don't think that one survivor should be perm buffed because a killer is running a perk.
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It doesn't make sense to walk slower when you're bleed out your [Bad Word]?
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Range addons decrease the charge time to distance ratio. To properly balance, the ratio should remain the same as base. You want to go further you have to charge more.
4 and 5 blinks def need to go. 3 blinks will probably stay due to the achievement requirement and bhvrs unwillingness to change them.
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A delay to the hatch opening would be nice. Same length as the sacrifice animation time.
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You don't need dedicated servers to punish DCers.
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@Mochan said:
Wait that's an exploit? I do that all the time.
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20-16s should only be matched with other 20-16. Only when the queue is dried up should 15-13 be queued with them.
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Every map: Rotten Fields with no structures or corn.
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[Bad Word] if I know.
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Hitting Great Skill Checks? ๐ค
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/706337#Comment_706337
1ยฐ "Killers have free movement while survivors have to be unseen" *Cries in GF, Myers and Demogorgon
2ยฐ "Left Behind's range is only 32 meters. Are you suggesting the range be unlimited if killer gets a similar perk?" Nope, same range
I don't understand point 1 when it's end game.
If the perks are the same range then it wouldn't be an even race to the hatch.
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Disorganized is what the game is balanced for.
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I agree ranks 20-16 shouldn't face killer/survivors outside that range.
Exception being if they are part of a swf with members outside that rank or not enough players active in that rank.
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I miss swinging at a sleeping survivor and aim-assist into an awake survivor running beside me.
Good times. ๐
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I much prefer original killers over franchise ones.
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"Camping" and "Tunneling" have always been part of this game. Your "frustration" shouldn't be any different than it was a year ago.
If you want it to stop then replace human controlled killers with A.I.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/706303#Comment_706303
It wouldn't help, but it would give a fair "race" towards the hatch, have in mind they're gonna know Exactly where it is
I wouldn't say it would be fair. Killers have free movement while survivors have to be unseen.
Race to the hatch would be if both parties can see the hatch. Left Behind's range is only 32 meters. Are you suggesting the range be unlimited if killer gets a similar perk?
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Please add Pennywise, Pinhead, Chucky, and <insert horror franchise> chapter suggestions are getting annoying.
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"just cause it spawned right next to the last survivor"
I don't see how having a hatchstalker perk would of helped you in this situation. Was the escaping survivor running Left Behind? Would you really sacrifice one of your limited perk slots for such a perk?
The hatch always spawning is simply to prevent the last survivor from wasting time hiding. It's the the price we pay for not having to endure hatch standoffs or boring hide and seek.
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The real question is, "Why isn't it a consistent thing?"
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/674059#Comment_674059
LOL once a week? I need to be in whatever region you're in. I typically stream the game between 5-8 hours and run into anywhere between 10-20 Mori's in that time
Streamer privilege
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Always a shame. The rank 15 barrier was supposed to help stop that.
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Dedicated won't solve these issues.
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Adrenaline: might be meta now but wasn't before and might not be later. Leave it be.
Selfcare: Exploitable, heal to 99 and have someone top off to save tokens. SC isn't as important in the current meta.
DS: stop it, it's been dealt with
BT: What?
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Well, plenty of people have suggested an unranked mode. This is just the beta test.
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bc connection error
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Sometime you have to throw them in the deepend without a lifejacket.
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They shrink Pale Rose then release Mount Oromond.
Getting mixed messages. ๐
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Seems legit
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Thus the issue with SWF and the matchmaking system.
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Considering the old way was getting 10k bp. Yeah, it's harder.
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How would you feel if someone broke your porch light?
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Because consistency is one of BHVR's strengths.
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If you wish to learn Nurse, it's best to play against survivors that don't want to help you.
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Delays sprint burst from the beginning to the middle of a chase. Sounds like a good survivor perk to me.
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Brutal speeds up gen breaking.
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Haven't notice.
Green ping survivors dodge me all the time.
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General rule, unless it says it doesn't, they stack.
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The issue with buffing solo is you can't buff them to the point of voice coms and organized teamwork with familiar players.
The game is currenty balanced around survivors not knowing if another teammate is going for the hook save or not. It is the unknown plus uncoordinated action that gives the killer pressure.
I like to know what they can do for killers to place them at this level? Make them faster? Ability to see survivor auras outside a perk? Allow one hit after certain amount of gens completed?
How will the dynamics of the game be changed to compensate for Pandora's box being opened three years ago?
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MoM was a predictively broken perk that was promptly abused adding to it popularity and notoriety. Like DS, it rewarded survivors for events that naturally occurred during normal play. This lead to survivors casually walking out exit gates just to taunt M1 killers.
The change to MoM was greatly needed. I criticize the devs for letting such a perk go live even after red flags were raised during the PTB, killers and survivors alike. I do praise them for not letting it fester for years like DS before addressing it.
As for the perks current state, it has predictively fallen out of favor. Mostly due to the no longer present abuse element. The issue now, does the perk work as intended? The answer as we can see by most post here is that it doesn't. Protection hits have always been an issue. Personally, getting 250 protection hits near a hook was hell for me.
So the solution here is not to revert or redo the perk but to fix the condition for it to activate. To fix a long standing bug ignored due to being only a scoring event until now.
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Always been dark for me.
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Don't doubt the power of bhvr.
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Could be crashes.
๐ค
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Isn't queue times bad for killers atm? Seems like a waste of time.
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Time to turn off the music and pay attention to the game.
