Mr_K
Mr_K
About
- Username
- Mr_K
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Comments
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Yes
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Camper
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@JiggleWiggle said:
https://forum.deadbydaylight.com/en/discussion/92743/nurse-on-dedicated-servers
Congratulations the nurse got downgraded to PlayStation level now.
I wish I was as optimistic as you are.
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@BenZ0 said:
I still wonder what they exactly do, some ppl say the acceloration after killing a survivor or the acceloration after starting chainsawing and a few say the speed of the chainsaw swings. However, I tested 2 months ago that you will still have the SAME range and travel distance with or without or with both cillis.
Yeah, reason why players see it as a bug.
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Won't matter once we move to dedicated servers.
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Back when they still did weekly dev streams, they claimed it was working as intended. ๐
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@PeepingPeacock said:
https://forum.deadbydaylight.com/en/discussion/comment/733202#Comment_733202
I'm suprised you also get that outside of fatigue, there goes my theory of the server not registering the slowed movement speed in fatigue.
This is offtopic but I run the same perk setup as you but with infectious fright in place of Nurses. Do you not have it unlocked or do you prefer nurses for some reason?
I have all perks. Just old school when it comes to perk selection. ๐ค
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When you puke too much your body's going to fall apart.
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@PeepingPeacock said:
I'm getting stuttering and rubber banding after blinks even with 66ping. Its pretty awful. There are also times I go warp speed while fatiguing.
Yes, I get that warp speed thing as well. Usually during fatigue.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/732594#Comment_732594
Well, I can't remember all but 50k as cheap, was only in the big bloodweb that appears in level 50. That was the problem the guy that said that high amount had. The user here used the 50 level bloodweb as an average (wich start to appear from level 30 and not frequently so unless you have level 50 you won't see that giant bloodweb a lot ) but the first ten levels as an example you spend an average between 10k to 15k bloodpoints 11 level to 14 level an average between 15k to 20k. I did to level 35 almost but don't remember exactly the amounts of average BP per bloodweb between levels 15 to 35 so I am sorry if I can't provide that data.
So it's less. I am not saying is not insane but def it's less than most of people says here because they make some mistakes. For example those guys multiply the 50 level bloodweb for all existent perks but... the killer have 3 perks at tier I. Same applies as a survivor.
The levels 1-49 were observed separately based on actual leveling serveral killers through multiple prestiges. This comes to around 1.5 to 1.7 million bp.
The average of lvl 50 webs is to calculate for all perks after getting to level 50. Not for levels 1-49.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/732359#Comment_732359
No, it has been erased. I suppose. I need to do it again.
It would be more for survivors, two more survivors than killers. The number is for the current game with 17 killers. It could very well be less if lvl 50 webs became cheaper. The average cost before was around 48k per web.
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Played Demogorgon and it felt normal. Couldn't tell much difference between P2P and servers. Playing Nurse on the otherhand felt terrible. Rubber banding while blinking. Everytime I land the camera would shake and my position change. If you tried doing a quick second blink you won't go anywhere or thats how it looks to the player.
I will post a short video showing what its like for me. This was my third game and was getting frustrated so some of the blinks are bad.
https://youtu.be/yZ77rlfc5B0Hope this can be sorted out before it goes live permanently. I know it won't be as good as P2P but this is unplayable.
USA: Missouri
Internet: 1G up/down
Ping: Started at 67ms then later games went up to +180ms.
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Survivors DCing against a Trapper. smh
Guess Trapper needs a nerf. Survivors don't want to play against him. He's too strong.
Sorry its happenng to you OP but until BHVR takes DCs more seriously it's going to keep happening.
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They be on a mori list.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/732097#Comment_732097
Some games also make sure new players and veteran players are separated so the disparity between "investment" doesn't impact either group of players negatively.
But fresh liver taste better.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/732290#Comment_732290
Yeah but prestiging is optional of course for those that love to grind as the tiny increase in rarity isn't worth that extra work ๐.
True.
Then its a measly 80,546,000
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Maybe they are switching back?
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Small investment
Estimated 167,246,000 bp if you want all P3 Killers with all perks.
๐ค
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Legal contracts take time. Plus they need to make sure the music is original before adding it.
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@DaftPunkk1 said:
u are just having the same delay that all survivor always have throwing pallets,valting windows and etc,stop being a baby cryng and learn how to play now with a fair connection
Survivors were designed with latency in mind. Killers were designed with 0 latency.
If at both sides were designed for servers at the start we wouldn't have the issues we are seeing now.
From the survivor perspective, if killers don't know where they're at, how will the survivors?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/732165#Comment_732165
I mean after hitting lvl 50 you are now getting 2 perks every bloodweb instead of 1 every time. I already got my Demi P3 lvl 50 with all perks and I've already updated every other killer with all the new perks as well. Previously I'd still be working on that with a lot to go still.
Thats great. I envy you for already being done.
My numbers are ofcourse my own. I typically try to be as cheap as possible going through the webs.
Based on previous numbers. If the bloodwebs were the same as before:
Update perks on 16 killers: 6,144,000
P3 and Max one killer: 13,342,000
Total: 19,486,000
With the new webs:
Update perks on 16 killers: 3,840,000
P3 and Max one killer: 9,838,000
Total: 13,678,000
The new web is based on lvl 50 costing 48k to complete. This seems to be too low for the curent webs but I need to do more of them to get a good average.
Going by the numbers I have currently the new system is ~29% cheaper than the old.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/732187#Comment_732187
See, I didn't have a problem with nurse when I played her. However, I learned her on console, so I already knew about her limitations
I had really bad camera shake with each blink.
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@[Deleted User] said:
Could be worse, could be playing huntress, plague, clown, or shape.
Nurse
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@Elk said:
I got yelled at by tricking survivors by using the 'Survivors start separated' offering before. It was fun. After i bring them to the dying state they dc. I get a message saying "Oh wow, you made me waste my med-kit and lose my bloodpoints".(Around those lines) I think that having them not show up is a good idea though and having survivors see the other survivor secret offerings.
๐คฃ๐คฃ๐คฃ
I do the same.
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Bubba throws his weight into each swing.
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@Blueberry said:
They reduced the grind tremendously. I don't know how anyone could say the change was slight. You are literally get the perks at double the speed you were before and because it's multiple in a web you have a higher chance of getting the perks you want more, much sooner.
The changes have cut my grinds in half.
When I'm done I will post my numbers from leveling Demogorgon to P3-50 with all perks. I'm sitting at P3-1 atm.
So far every 1-50 has been below 1.5 million bp, about the same as before. The change is at lvl 50 I have 62 perks instead of the previous 52. You have to be careful getting those two perks. Sometimes the Entity will grab the second before you can reach it. It takes some planning before grabing your first perk or risk another lvl 50 web.
Getting Demo's perks on the other killers has average 6 bloodwebs. Sometimes you can get lucky with 5 webs. Takes about 270k to complete one. Before it was around 384k.
I'm hoping to be done before Mid Chapter.
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@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/732134#Comment_732134
i'm actually very unsure how my ping improved, my wifi in general is bad but for some reason the dedicated servers reduced my ping dramatically, can't complain i guess xd
Understood. But remember thats your ping to the server. Before it was the survivor's pings to you.
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Expect over 2k hrs if you are not focusing on one character.
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If its was your wifi you would still have the issues. Perhaps your PC is unable to host killer lobbies?
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Hopefully we go back to P2P soon. There's still polishing that needs to be done.
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It's like 23% less if you go the all perks route.
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Male survivors have larger models than female.
Some survivors are louder than others.
Ace is Ace.
Jane is thicc.
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Its not the size but how you use it. ๐
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Ms Piggy
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@xChrisx said:
2 blinks only and a nerf to omegablink Is what she need. Cant wait to play vs balanced nurses
Fine by me
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Nurse was better on the PTB then she is on the live version. I was even playing some games at 200+ ping during the PTB.
Live version she feels like a dog on a leash. Every time you blink the server gives you a tug after landing. Camera shake is really bad. Short 2nd blinks don't move you at all. Lunging at a survivor moves your camera instantly in front of the survivor.
A small clip of my hell
https://youtu.be/yZ77rlfc5B0Note: by this point I'm flustered and making bad blinks but you can see how the camera jerks you around.
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@xXNurseXx said:
https://forum.deadbydaylight.com/en/discussion/comment/728762#Comment_728762
4 and 5 blinks addons are not the issue nurse has .. its her base kit with no cooldown, range addons and the third blink
Blinks are her means of travel. Its BS you want to have a cooldown outside her fatigue.
Range addons are getting reworked if you haven't seen the September Dev Update.
Third blink won't be removed due to an achievement requiring it. I wouldn't mind it going but the Devs have shown unwillingness to change achievements.
Base kit is fine. Do you hang out at low ranks or have you never faced good survivors?
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@kisfenkin said:
What game are you playing? I open people's chests every time I play killer.
Hag main?
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not soon enough
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Rubber band with Nurse is real.
67ms ping in lobby. Lagged like hell.
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Killer DC'd before the scoring event
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Only if its a cameo
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/729766#Comment_729766
you should be able to hit through windows tbh, not like the killers have T rex arms and cant reach their arms past the windows with their weapons.....
Its a window not a door!
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Also,
Raisin Bran Crunch
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I really don't know when I would use it but its something.
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Fun Fact
If you are injured, have IW, and hear yourself in pain. The killer has Stridor.
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No
The public needs to know!
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@NullSp3c said:
I just played a game as Legion and some things were awful.
Starting the frenzy has a small delay, stopping the power is the exact same.
Hits also have a very small delay but they actually hit.
Now, overall it seems really good, with the exception of grabs and dead hard. One time I tried to grab a dwight in a window but it ignored the grab when he was middle-vaulting it right in front of me and I just hit the window.
TL;DR My hit went through him and hit the window, that was in front of him, instead of grabbing.
I just wonder how the game health will increase when, at least, the infrastructure is fixed.
Just a question. Having dedicated servers will make it easier for the devs to program the game?
So they fixed hitting through windows?
Great!
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/729755#Comment_729755
What this game needs is content....oh wait this is dbd forums not warframe forums sorry
Easy mistake
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Because the World is boring and a little chaos is what it needs.
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I like that addon.
I like to pair it with Rusty Shackles.
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