Mooks
Mooks
About
- Username
- Mooks
- Joined
- Visits
- 22,563
- Last Active
Comments
-
Many killers already have those rules they complain about just like those survivors you complain about.
SWF is unfair, crutch perks/second chance perks, map offerings, keys and the hatch generally, stealth playstyle, looping, teabagging, flashlight clicking, flashlight saves, sabotage, W during chase, M1 on gens, healing, not healing. It actually doesn’t matter, many killers try to belittle survivors for any and everything they do. Doesn’t matter if that type of killers win or lose.
these made up rules are a problem on both sides and just lead to toxicity. It’s not specific for one side, it may seem like survivors are worse but that’s mainly because there are 4 times as many survivors per match, they can group up in end game chat and when you play more killer then you obviously see more survivors acting like that.
-
I like how OP doesn’t even want to adapt to the loadout of survivors (like with Medkits you play Plague, Flashlights you avoid Hag) but they want to specifically „counter“ a player whose playstyle they know (ie. probably griefing)
i am all for no last second changes for survivors, but survivors being able to change their character/cosmetics/items is pretty much the same as killers that can still change cosmetics and addons. Survivors are just skins after all..
-
I... :(
i don’t know..
some things you really shouldn’t joke about.
i hope he comes around and the „it’s a joke“ part is turning out to be the joke?
-
I guess he only gets a new recolor though ;)
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2067469#Comment_2067469
Well you would be wrong. Clean games, I never said anything to them in chat, literally just played Trickster and often lossed handily. Nothing more. The worst offense was camping after the gates were open if I had someone, other than that no tunnel, no camp, and a weak build.
But yeah, if you keep bullying, being toxic, insulting, harassing, threatening people, yeah that is what happens, you suck all the good nature out of them.
For me I get over it relatively quick, but others you might just have another killer who doesn't play by your rulebook anymore ever. It only does for me for like a game or two.
Maybe those survivors faced face camping bubbas that are toxic in end game chat before being matched against you...
I am playing survivor as well, and I guarantee you I am not bullying, toxic , insulting etc. But actually many killers do that to me. Doesn’t mean I have to get to their level though.
-
@[Deleted User] said:
######### it. I give up, you guys win.
It's basement camping bubba time. I haven't done this in years, if this is the level of quality gameplay you want so be it.
You are going out of your way to make the matches of survivors you never played against as unfun as you can because others were toxic to you? And not even because you like that playstyle?
you know, I get the feeling those people were not toxic because of the killer you played but maybe because of other reasons..
-
Tickets are not needed when you report for (chat) harassment. Just normal reporting will give all the info needed and tickets would actually just cost time reviewing while not being of any help.
-
just reading the first posts of this thread was way more entertaining than I could ever have imagined when opening this!
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2067209#Comment_2067209
They don't listen. People have complained about the state of killer for 4, going on 5 years. They refused to listen and now survivors queues take forever and everyone is unhappy, who could have imagined?
Everything they have done shows they have no intention of ever balancing the game. The maps are still #########, the maps have been ######### for 4 years with no fix in sight. Maps like badham and haddonfield. SWF still get to abuse everything in the game and become an unstoppable force. Heck just look at halloween last year, killers get a junk add on thats only for a limited time and survivors get a speed boost they can use in chase and they're still using them today. Shows who the "fun" is designed for. Most things on the survivor side still have no counterplay other than "hope the survivor screws up". Then you get archive challenges encouraging survivors to do things killers dont find fun like saboing hooks, or using keys to escape.
I disagree massively with your assessment of the killers but iirc you're the guy who said Demogorgan is a strong killer?
What are you talking about?
there were many many survivor nerds and killer buffs through the years.
Maps were fixed and even Badham isn’t as bad anymore, also look at Ormond, (actual) infinites are gone, Haddonfield is going to get reworked.
Keys will get reworked and sabotage is actually one of those survivor nerfs, it’s pretty much neglectable if survivors sabo except when a whole 4 man squad does it. And even then you can just start to slug and get an ez win.
those event add-ons are also not a good indicator of who the devs like more, it was the first attempt of a universal killer add-on. And you are saying this while Iri-hatchets+Belt is still a thing..
if you really don’t see ANY improvements in the killer side since the game released then you will never be satisfied and it’s best to move on. The game is not perfectly balanced of course, but that’s pretty much impossible in this Game with these killers and the asymmetrical nature... and with that in mind it’s in a pretty good state
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2067187#Comment_2067187
Nobody talked about it until now though. so what has changed? the perk still stops tunnelling.
There were requests for an obsession in every game before the DS nerf though..
-
@Schlute6969 said:
https://forum.deadbydaylight.com/en/discussion/comment/2066031#Comment_2066031
I didn’t seen any intensity just the different types of colorblind modes but no changes. Tried all of them but need deuteranope. I will look for an intensity scaling when I get back. Thank you in advance if there is one.
I didn’t see it at first as well!
it’s directly beneath the modes and has a percentage. As said, it starts with 0, you can see the difference in the settings menu on those color blocks when you adjust the percentage!
-
Yeah there is an intensity setting, that’s default to 0.
also are you yourself colorblind?
-
@schmuckles said:
Where can I find this dev stream?
Probably on the official YouTube channel? Sorry but too lazy to search for the actual video, but here is at least a link to their channel:
-
@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2065798#Comment_2065798
Why would it be based on PTB feedback, a version that would be almost months behind the live release, when they already said the PTB feedback isn't substantial to make any worthwhile changes because the size of players is too small? They look at data AFTER the patch comes to live, usually over a month after release according to Almo. So I ask again: why have PTB feedback in the first place?
Gamebreaking stuff. Initial feedback (they might still decide on changes from PTB feedback when they also share that opinion about something, or they want to see how the feedback changes down the line - either if no changes were made between PTB and live or with smaller changes)
i agree PTB seems kinda pointless, especially with a disaster like the Twins chapter and last midchapter with all the bugs.. but that’s something different to just saying they won’t listen at all.
-
@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2065602#Comment_2065602
If they can't make major changes between the PTB and live due to not enough, then why have a PTB at all...and if they're working on adjustments, why aren't we being told? It means that whenever a PTB drops we're just testing out the stability of the game and our feedback means nothing if we're constantly several weeks behind. If it's never enough data, why have a PTB feedback section when the data and the feedback they gather from it isn't helpful to them at all because of the low sample size?
Just look at Blight. He still gets adjustments.
and they are listening to feedback from PTB, just not everything makes it to the initial release. Most major releases are followed by 2 patches, and they are already working on those - partly based on PTB feedback.
-
Take care of yourself and as f as I remember you were one of the reasonable and fun members here!
Maybe consider this a timeout, your account will stay I guess and you are very much welcome here <3
and as others have said, if you are struggling mentally, don’t shut yourself away from everyone, reach out to family/friends/therapy for help, if needed!
-
@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2065384#Comment_2065384
But why not adjust him from ptb to live?
Not enough time. Not enough data.
they are probably already working on adjustments, but they need to get the Chapter ready for platforms to review way before the release. They can’t make major changes between PTB and live. That doesn’t mean the feedback gets ignored completely
-
@pigsaag said:
https://forum.deadbydaylight.com/en/discussion/comment/2063575#Comment_2063575
i mean, they were not lazy to implement it but they can't implement a button to toggle it off. same with color blind mode, they were too lazy to implement it in four years, but someone known critize them and here we are
there not being a toggle is intended and not due to them being lazy.
also colorblind mode was already a work in progress. They did not implement this within a few weeks. If you would have listened to their answers to this request in the last months you would have known that. (And yeah I still think it should have been here earlier)
just because they don’t directly implement what you want doesn’t mean they are lazy.
-
@pigsaag said:
because they are lazy to do something
Yeah that’s also why they implemented an adaptive chat filter system. Wait..? Maybe they didn’t want the function to toggle it on and off after all..
-
@Pepsidot said:
https://forum.deadbydaylight.com/en/discussion/comment/2063423#Comment_2063423
I tried a few here after my first game today. None of them are blocked for me, currently.
https://us.v-cdn.net/6030815/uploads/9TYTBKIZVSDZ/image.png
Weird.
Thanks for the test!
that’s what I expected tbh :)
lol at the „baby“ comment randomly in between
-
May I ask you guys since I can’t test until later: were words like „myers“ „insta“ or such censored from the beginning or did you actually try to mess around with the filter before?
because the system gets more strict for a user the more one user uses „bad“ terms.
-
Literally everything is positive except for the killers power being too weak and no map (new or reworked). Well and chat censor may need some tweaks.
but it’s nowhere near as buggy as Twins chapter or last mid-chapter. DS change and colorblind mode were big requested additions!
The new perks are at least interesting and/or fun to use I think even though not Meta (never cared for that anyways)
the aesthetics are really cool, I really really hope that at least this chapter will get a map later!
-
@BioX said:
idk how many more ptb's its going to take for some people realise its not really about balancing the killer, its more about technical stuff and bugs.
They should really make a large disclaimer when starting the PTB that feedback is very much appreciated but won’t directly be incorporated into the very release just a few weeks after the PTB. (Should be Common Sense but.. well..)
-
@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/2063292#Comment_2063292
Or you about how much money BHVR can make people pull out of their wallets
The PTB doesn’t really bring more money for the devs though.. actually on the contrary, there are people that just test the new killer on the PTB and may decide not to buy them if they don’t like the playstyle..
the Money argument may be used for cosmetics etc. but then it’s a company and the cosmetics are completely optional...
-
well it’s not excitement at this point as it’s still a relatively long time until the chapter gets revealed but I do have high hopes!
I mainly hope for an interesting license with a cool killer power and hopefully a new map! Maybe at least some words on that new game mechanic that started as early game collapse concept. And maybe even something new on the survivor side, like a new item (I guess an anniversary is the most likely update to get something like this)
-
Well.. At least bow I know what „LORGE“ in that code means :)
-
It’s an adaptive system that can be adjusted by the devs.
if there really are words or terms you think that should go through but don’t atm you could give direct feedback and maybe they will change it.
there is really no need in insulting others, being racist/homophobic or telling other to k themselves (or something like that) and it’s really not bad to censor that stuff...
-
Never spend money on outfits just shards..
after your post though... which outfit should I spend money on? I guess that Nancy outfit with the red jacket? Never really liked the default style anyways
-
uhm.. different angle and lighting. Makeup and hair.
like... do you want head cosmetics to look the same?
-
Lunar lantern all the way!
but Nectar vial is very close
Tiki cup and Shattered Globe are also really cool...
-
11 EDT is the usual time for updates/patches
-
No, the change they have shown us is only a proposed change very early in the design phase and they wanted to change their normal work plan to incorporate community feedback early on.
also look at this thread:
-
You could get unlucky and be forced to buy a teachable you don’t want, but theoretically it should be possible to only get the lvl 40 teachable!
-
It was partly shown by the official Twitter account in the buildup before PTB
i would actually like that head as a single cosmetic piece. But well, I guess there will be another head I will get
-
The cap ignores gifted BP from codes and such. It’s intended. Not too sure how the system differentiates between those when you spend them though...
i have 4M BP on my Switch version from Events and Codes. Waiting for cross progress to spend those!
-
The devs said in last years anniversary stream that daily rituals are unintentionally more killer sided than survivor sided. They never really explained in more detail or changed anything (besides some tweaks for specific daily’s like GFs or sabotage and BO rewards being minimum 30K)
i never heard them talk about or confirm your claim however..
-
Sounds like a bug, that may get patched in a future update.
consider to open a bug report here (if not already featured there, use the search function, if already in, upvote and comment on that bug report and maybe give more info if you have, a short clip/screenshot)
-
They already stated this won’t be possible because they are different games which have completely different progress systems..
if they ever wanted to, they would also use the BHVR account for this which is already used for cross progression/linking accounts
-
Just seeing this thread now..
so that’s why there are less cow pics and more donkey and other animal pics. Nothing against those but I will miss cute fluffy cows.
can’t we create a new forum rule and ban those people that dare upset our good boy and talk the cow pics down?
-
Extra week was due to other reasons. Main changes tomorrow will be those that were already revealed.
i also think he will turn out stronger than anticipated by the community (not necessarily S or A tier though), just like Deathslinger who was also predicted to be oh so bad specially compared to Huntress.
-
Never played a game of the franchise and just started watching let’s plays on YouTube because of the hints for DbD.
as of now I am not interested in playing the games myself but I am all for a DbD chapter, I think it’s really fitting very well!
-
@Tboneisyourbro said:
The only things about it I don't like is it's asthetic and the killer's power. Like how does k-pop fit into a horror game? You might as well add a cocomelon themed chapter while your at it. 2nd, I can imagine his power being super annoying. Like, just a bunch of knives being thrown at you? Sure it takes multiple hits to injure/down you but it must be really hard to dodge. He is basically huntress with extra steps.
A killer being an entertainer and just being an attention #########, who also has a pretty cool and fitting lore doesn’t fit as a killer, because it’s KPop? Sorry but the flashy look does fit just as a Cowboy fits or a blue skinned Asian college girl.
You don’t have to like it, but then just say so. That’s totally okay, you don’t have to play as him or anything.
-
So sick of hypocrites that only see the toxic behaviors of one side..
-
@IronKnight55 said:
When does Trickster release? I'm very excited.
It was confirmed on the official Twitter the release will be next week!
probably on Tuesday, as chapters and patches release almost always on Tuesdays.
-
Don’t need to imagine it, I have almost 1M BP plus some challenges saved.
-
A little bit overdramatic. But if it makes you happy...
-
@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2053062#Comment_2053062
Now I really want to see the Clown driving a clown car. Thanks a lot >:(
Clown should have gotten this as a map traversal power instead of those new bottles!
-
My ideas for a cat and a parrot as survivor perks:
@Mooks said:
Survivor name: Lukas Schmidt
Backstory tidbits:
- Lukas grew up in germany and always liked animals better than his peers
- In kindergarten he preferred to play alone with the hamster or watched bugs and birds outside
- others always thought he was weird, so he never had many friends
- dream was to become a veterinarian, but grades have not been sufficient
- became an animal keeper at a zoo in the UK, was very happy there and the animals loved him, dream of becoming a veterinarian faded since the contact to the animals and taking care of them was all he wanted
Appearance:
- Smaller and thinner than the other male survivors, in his 20s
- reddish-brown hair, undercut, pale skin tone with some freckles
- wears glasses and has a lip piercing (lower lip, on the side)
- standard shirt has a big lions face in front, in shop different colored shirts with different animal heads
- skinny jeans and high top sneaker
- at the bonfire, sits in front of the log with his cat in his lap
Perk 1: Felix the cat
You and your cat are inseparable, even in this thick fog, and you take care for eachother. The cat wanders around you with a simple KI that does not directly interact with anything and neither killer nor survivors can interact with the cat. The cat will create random scratchmarks when you are chased and will run in x/y/z m radius around you to distract the killer. While not in a chase the cat will hiss to warn you if a killer is in a radius around you, even when undetectable.
Perk 2: Polly the parrot
Polly will stay at your side and can imitate your voice almost perfectly. Polly will appear on a crow spot nearby you and will imitate you injured grunts.(tiers can be volume I guess?)
Perk 3: Lionheart
You may not be the bravest man, and certainly not the strongest. But if a friend needs you, you will be there. While unhooking you cannot be grabbed/interrupted. When getting injured or set to the dying stage, the unhook will first be perfomed til end. This perk has a cooldown of 180/150/120 seconds.
What do you think about Lukas and his unique pet-perks? Comments and ideas for balancing/rework are welcome!
I wanted to create some perks with the pets that feel a little bit different, but also have some value. Polly can be either a good alternative for Iron Will or even combo-ed with Iron Will, Felix can just create a little bit of a mess with scratchmarks and Lionheart is an attempt at another anti-camping perk, but in endgame it would feel a bit overpowered without a cooldown i guess?
Some of my other concepts (Feedback and suggestions always welcome):
Killers: The Ice Queen, Hannibal, Charlie(The Darkness), The Blair Witch, The Firebreather, The Photographer
Survivors: Paitoon Saeli
Survivor Items: Sling Shot, Spray Paint Cans, Salt Pouch, Smudge Sticks, Smoke Bomb, Voodoo Doll
Game mechanics: Horror tropes, Expanded survivor objectives
Also somehow incorporate bats into maps just like the crows, they are hanging from ceilings, can be startled and fly into the survivors so they have to fend them off their faces.
-
I really think the toxic people that actually just play to make the other side miserable would more likely play in chill mode than ranked mode so this wouldn’t solve anything..
-
something RE is especially with the stars hint and RE anniversary most likely.
Jason is still in lawsuit hell. Xenomorph is in Disney hell.
Candyman is another very likely candidate, but I guess he will be added shortly after movie release..