MonsterInMyMind
MonsterInMyMind
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@Mileena_Kahn said:
Curious to see what side people on these forums main. I’m a survivor main. (:
Id say Killer main but i play both so ill select both for now.
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@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/1953690#Comment_1953690
What rank are you? I'd love to switch places, my god.
Rank 4 atm but its due to reset and me not really trying to get back to Rank 1 which im usually there every reset but that's all i get at Red Ranks is baby survivors who think they're hot stuff but go down instantly.
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Not really but since its the direction the game is going no one has the right to complain about sweaty players anymore remember the community wanted this. Meaning when i play Killer i don't have to feel bad anymore sweating because it's what Survivors will be expecting with MMR now.
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@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1953699#Comment_1953699
Wasn't a colorblind feature coming to the game?
Also, they said they were improving the animations and UI
That's the excuse they used after one of the lead developers said something that got him dragged by the community but it's odd that it came after that but was denied before when people asked little weirdd.........
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My issue with Killer and i don't mean to stroke my own Ego here but winning all the time is boring asf and rarely do i go against a team that im like wow these guys are good or wow these guys took me to the limit fact is good Survivors seem scarce at the moment most of the time i get teams that just are Meh.
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Ah yes the classic give the developers a break and downplay the problems in the game which btw are hated by 90% of the community yeah yeah yeah totally.
With all do respect this wouldn't be happening if they took what people told them in advance seriously we can sit here and play the "they are just human" card until we turn blue fact is this is THEIR FAULT that they are getting the bust back you reap what you sow hopefully they do better next time and value the feedback people spent time out of their days to give them and maybe we wouldn't have gotten to this point. Thats the facts.
I gave them a break multiple times and they've continued to mess up after a certain period of time they need to earn the break and right now they're getting there.
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@MadLordJack said:
The ping system would be nice, but the problem is that you cannot impliment it right now.
Killers aren't designed to go against co-ordinated survivors. They're designed to tunnel out a weak link/s (it's unfortunate, but it's kind of true and I think it's terrible design) while the rest only barely know what's going on. Without someone self caring in a corner, killer would honestly be kind of unbearable.
Killer would be challenging but good Killers aren't gonna be fazed that much by this and it's not like you are not gonna still have randoms that suck this isn't gonna change that too much the only true fix to that is better ranking and matchmaking.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1953419#Comment_1953419
That would be absolutely useless for console
Yeah that's a very good point.
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@HellDescent said:
Com wheel - yes. Looking for parts to repair a gen in record time - not a good idea. Survivors can just tap a gen, stealth around the map to get the part when game starts. Do it for all the gens without killer seeing them. And now you can get all gens to pop before killer can make the first hook. What it really should be is gens go at normal speed for the first half and then slow down for the second and reveal the part. Picking up a part will let you repair it faster by "x" value.
Yeah the Part System im Iffy on but the Ping/Comm System is fantastic
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1953409#Comment_1953409
It might actually get implemented.
There has to be a reason why the devs insist on keeping the survivor portraits vertical in the new UI
Yeah hopefully this is the plan all along and Scott just Mega Minded and guessed this Idea
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@[Deleted User] said:
It'd be simpler and more fun to add text chat, to coordinate things only swf can (even if this ping system is added), but progress nevertheless.
The problem with a text chat is you'd have to stop whatever you're doing for that to work basically wasting time this is better in the sense you wouldn't need to type and could get off the correct information quicker so in theory this is really good if pulled off correctly.
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@OniWantsYourMacaroni said:
The ping system sounds absolutely awesome and maybe that's the features the devs were talking about that will be implemented now that the new UI is here.
I'm not exactly sure about the second idea though.It sounds interesting but it will require a TON of work thus unlikely to get implemented
Hopefully a Ping System is in the works it actually seems like a solid idea.
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@jrinkwater said:
I do not like the part system, at all. I understand the idea and it's very interesting... but I see way too many things that would go against killers or turn survivors into more weird players.
The ping system is needed..bad. But of course, as mentioned, with reworked/tweaked perks.
Yeah I'm Iffy on the Part System but the Ping System im 1000% sold on
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@jrinkwater said:
https://forum.deadbydaylight.com/en/discussion/comment/1953362#Comment_1953362
it is THE best thing about apex. It's the one thing that made me fall in love with the game as a solo player
It hopefully will be the Best thing about Dead by Daylight if we start voicing we want a ping system.
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@[Deleted User] said:
I would like some kind of trial warm up thing, and devs have said they are thinking and working on something for down the road in that regards. So I imagine they are already going to do whatever they are going to do on that front.
I do look forward to trapper not being punished just for being himself....
I think they confirmed Trial Warmup was scratched it was also another idea from Scott sadly they said they have ideas but unknown what they are but the first part of the video regarding Pings i hope the developers take note of that.
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@Phasmamain said:
A ping system would be really nice one of the best things about apex
I agree if Dead by Daylight does this it would bring life to Solo queue and could lead to a better way of balancing instead of the current way.
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@[Deleted User] said:
I am unsure of the second idea for more reasons than I care to list right now; but that first idea is absolutely what this game needs and has needed for a while.
I literally do not play solo queue ever. It feels impossible and it's too frustrating.
I either play with friends, or I play with killer. Full stop.
This would change that.
The part system and what kinda bothers me is what stops the killer from camping if anything this gives them even more time and room to camp the only thing i could think of is rework Kindred so that if the killer's terror radius is around the hook gens are sped up if this system actually happens only thing i can think of that solves this problem but even maybe just making it base kit would solve it if Kindred was reworked to increase the speeds without needing parts.
Also the first part is amazing really hope the developers get word on that it needs to happen.
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Hey man this event is totally awesome i mean the cool skins they put in the store expecting someone like myself to buy them (Nice Try) LMAO added onto the great bloodwebs of death that almost have nothing in them man Dead by Daylight's events use to be the bees knees but they've fallen off..
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@PhantomChimera said:
https://forum.deadbydaylight.com/en/discussion/comment/1949234#Comment_1949234
Source?
https://forum.deadbydaylight.com/en/discussion/comment/1949230#Comment_1949230
MMR is already active on PC and XBOX. Not sure about Playstation.
It's not active just yet the developers have already said its still being tested in the background.
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It's basically already being removed MMR is coming very soon.
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No as an Oni main i can without a doubt say hes designed around hardcore slugging and snowballing with infectious.
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I have been running Ruin BBQ Sloppy and Tinkerer and so far i have been doing perfectly fine with it.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1945489#Comment_1945489
first of all there could be some sort of advantage to this glitch, I do not know as I do not use it. just because they have linked outfits is not a reason to try and BREAK the game just to get what you want. I don't like the linked outfits as much as anyone else, what do I do? I DONT BUY THE OUTFITS. I speak with my wallet! I speculated what could happen, I did not say it would break the game, however I did say if it's found out the cosmetic glitch CAUSED a game to crash then I would have no sympathy for anyone like that. you just don't like that they made a rule for you (this outfit is going to be linked) and you took the bait and now you want a way to get around it. They did not think that someone would try to get around that so it is not in the rules specifcially but here is the rule that the COULD enforce a ban under: "Exploit bugs, errors in design, or undocumented features to gain access to what otherwise would not be available or to obtain a competitive advantage" the first part Exploit bugs, errors in design or undocumented features.. sure it's not really a competitive advantage but they can decide to apply that here.
People are always complaining on how badly the game is written, this means they feel the game will crash at any minute yet here we are discussing how to GLITCH the game for a damn cosmetic, how idiotic is that? personally the game doesn't crash on me all that often. at most once in the last 9 months, maybe more than 9 months. Makes me wonder what is really happening. again here we are DISCUSSING a glitch that when triggered could have unforeseen effects on the game/program. Why take the chance?
There could be an advantage to any glitch there's a reason why the developers have to ensure this advantage Isn't happening there's a reason why they likely came out quickly allowing this is because they tested it and saw nothing as of yet that gives anyone an advantage. This argument is just falling short cool congrats man you "speak with your wallet" well while you're doing that im gonna continue to verbally speak and show behavior Mix and Matching is what people want. I mean you did more then speculate you were quick on the draw calling this an exploit. "You just don't like that they made a rule for you" What in the absolute Moon back to Earth are you talking about what "Rule" LMFAO
My guy you do realize this claim that they didn't expect people to bug cosmetics is false it happens in every game and until you can provide proof of a game openly banning people for cosmetic glitches which has never happened in the history of gaming unless it was clear violation of a competitive advantage which is almost never because every development team realizes how minor it is. If they actually enforced the first part of Exploting 99% of the community would be banned already for half of the things that happen in this game. Again it seems you don't realize a cosmetic glitch isn't effecting the game that much unless the asset is just completely messed up then it's not gonna cause crashes again the art team and coding team seem somewhat decent in this situation the Assets are coded decent.
Why take the chance? Because Behavior openly said they're allowing it just like Space Billy so im not worried about being banned simple if it causes issues in the future which i highly doubt it will then ill remove it until then im gonna continue doing it because they've said its OKAY. We can continue to go back and forth on this but it all comes down to the fact if they just listen to the feedback they've been given since the first Legendary set came out we wouldn't be seeing people do this as much.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/227419/cosmetic-glitch-not-working-now
if it's a glitch I'd expect them to fix it an maybe say something who cares, it's a glitch, you are exploiting to get around a limitation they put into effect. this is CALLED EXPLOITING! and is in the realm of Cheating... personally i don't give a ######### if you do it, but what are you doing to the game when you make it intentionally "GLITCH" you are the one causing software instability. if you make a glitch of any kind and your game crashes you're lucky it's only a 5 minute escalating penalty for a match dc. I also have no sympathy for those that do this and their game crashes because it's not behavior's programming error that causes game instability but your own actions. Sure the first time when the gitch is found it is on behavior, afterwords when people do it again and again they take their chances!
If you look at the term exploiting even outside Dead by Daylight its something that gives you a competitive advantage now ill wait while you explain what advantage im being given doing it also the developers have accepted it as they've said multiple times calling this "Cheating" is just plain out false look at other games that this happens in to them it is the most minor thing a player can do reason why people aren't banned for doing it in any other game.
Since when has this game ever been reliable i doubt a cosmetic glitch is really effecting the game at all. It doesn't cause game crashes anyone who's coded more then 5 seconds can tell you this with all do respect the only way this would cause consistent game crashes would be if the asset is bugged beyond repair which so far hasn't happened the art team actually seems somewhat good at this. Lastly people wouldn't be doing it in the first place if behavior just simply took out linked sets its clear mix and matching is what people want with all that being said I think you need to reread the rules posted here on the forums regarding ingame because it's very clear you don't fully understand what Exploiting is in reference too.
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
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1.) Id say the game is more Survivor with Friends sided then any role typically.
2.) Usually Rank 1 on both sides
3.) Closing in on 4k very fast.
4.) I don't have all the survivor perks and im only lacking Twins perks on all Killers.
5.) Id say i play more Killer in my free time but when I'm with friends I play Survivor
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@Boosted_Dwight said:
This still looks pretty off. It's still an improvement for sure but do they HAVE to use vertical portraits? It's just so strange to look at imo. Everything in there just seems so awkwardly shoved into one spot.
Step in the right direction for sure but still needs some help. I still think this is way better:
https://us.v-cdn.net/6030815/uploads/ENNCIUPP91DG/20210212-095602.jpg
OH SNAP now this looks badass i wish there was a way to pin a comment this deserves attention.
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@dspaceman20 said:
This gives me hope.
It's a start.
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@Ryuzaki said:
I hope they address the red on red for status effects, it must be a nightmare for people who are colorblind.
I still think the character portraits feel out of place, I would prefer them to be monochrome to fit with the gritty aesthetic of the game.
PREACH good point
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@Crowman said:
A step in the right direction. It looks off, but at least the elements are in a better position.
It's a start still room for improvement i just like its more compact and not all over the screen.
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@VSchmitt said:
If they could just do horizontal instead of vertical portraits...
Agreed i feel you on that hope they look into trying that.
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@Ryuzaki said:
This is a slight improvement but why do they have to insist on the vertical stacked placement of the character portraits? It still takes up most of the left portion of the screen.
Yeah im not sure best thing we can do is provide feedback on it id much rather it stay compact but i do agree id rather the portraits be horizontal vs vertical.
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@REL1_C said:
It does seem a lot better, before it was too spacious but now it seems pretty good.
There's still room for improvement but yeah its a lot more compact which i do really like but the aesthetic is off but im sure they're gonna fix it.
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https://twitter.com/DeadByBHVR/status/1360284634274291712
This looks good no complaints on this end good stuff. WAYYY better then before.
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/1940881#Comment_1940881
And I can just hear the words of someone saying.. "We did it guys more bugs!"
Not wrong LMFAO
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/1940780#Comment_1940780
No wonder a bug such as the game breaking hill bug made it into the game last year, had to wait until a new chapter for that to be fixed.
Hey man they booted that patch up walked around for a minute disconnected and said we're done time to release it.
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Won't happen they've basically shut that down after saying they were thinking about it basically money is good and having a whole patch dedicated to something other then content isn't ideal for them... Very Saddening.
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Animations gotta go there isn't any smoothing this out it's just gotta be scrapped no one complained about the old animations.
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@jester20k said:
https://forum.deadbydaylight.com/en/discussion/comment/1940780#Comment_1940780
Where did they say they don't have a team at all? I find that shocking, I also swear recently I saw some employee of theirs photo with a tag that said they were lead QA, made me instantly dislike her.
It's been hinted for years i mean realistically do you think they do lmao just look at the game and tell me that's not a dead giveaway.
Also leads QA doesn't mean they test their game im pretty sure at one point they said they just load up a new patch walk around and then disconnect once they see its functioning.
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I think even their hardcore defenders are starting to realize their decision has done nothing to benefit the game. What i find even more comical is those that put #Intothefog in their tweets etc very comical.
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Yes it has been disabled likely due to a game breaking bug or a bug in the map rotations my friend got the map 6 times back to back.
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Why would people care if you're playing survivor with friends realistically do whatever you want for fun feel free to post in the media lounge here on the forums. If i can post Oni gameplay and not have people flame me for my mistakes i sometimes make which can be big brain then i think you're chilling.
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Preaching to the Choir. Animations are terrible.
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They've already confirmed they don't playtest its been hinted for years now that they don't which shocks me as a company that grossed "Behaviour Interactive's estimated annual revenue is currently $118.6M per year." can't afford or just doesn't care enough to hire people outside of their dev team to assure something is working properly i mean if they don't want to spend the money best they could do is make PTB's more serious but nah it'll never happen.
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It's likely gonna get the Bunny Feng treatment they'll wait until they figure out how to design it properly before releasing it.
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I think its a very common complaint no one really likes these animations they're really bad and make the survivor feel slower.
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Oni's entire Kit revolves around him slugging if you don't slug with Oni you're not playing him correctly.
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My guy you're not the first to say this and certainly not the last listen im guilty of it too but It'll realistically never happen people will always buy this stuff sure some don't but others buy it due to them enjoying the grind.
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@lagosta said:
as a killer, you can start the ECG by opening the door. If the generators are not completed, you have to close the hatch to do so.
I mean the match time limit is closing the hatch or the survivor escaping while i see what you're saying it's best to just walk up and make them leave if you have it on video id suggest reporting them for taking the game hostage they can leave and are purposely choosing not too by definition they're breaking the rules but that could be a Gray Area.
The Post above also works.
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Aside from the Oni and Yui Content charms included as well as the Frost Skins i don't really care about anything else
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I wouldn't say all that now sure we gave Behavior hell but we've done it before this revert has more to it then we think something tells me them numbers actually did drop (Player Base) and it caught their eye.