Avatar

MonsterInMyMind

MonsterInMyMind

About

Username
MonsterInMyMind
Joined
Visits
0
Last Active
—

Comments

  • I don't see it as that big of a deal anymore they went the option of removing it to making it possible for everyone so technically it's no longer an Exploit but who am I to say not a developer for Behavior on the Dead by Daylight team.

  • Who's idea was it to make some of Billy's addons useless.

  • I didn't get reset in rank at all im Rank 1 Killer and Rank 3 Survivor still (Yes i saw Twitter)

  • @IWasLeft2Die said:

    https://forum.deadbydaylight.com/en/discussion/comment/2177283#Comment_2177283

    Then we would just have demo again.

    Plus that's a very vital part of his character honestly. It would kind of be like having Rhino from spiderman but he can't run through anything. It just wouldn't fit them well to ignore key parts of their abilities

    I mean they can also just give him some sort of grabbing attack the point is there's ways of doing things and making it fit ignoring some aspects of a character isn't bad design its about finding the aspect that would suit the game.

  • @IWasLeft2Die said:

    No only because of not being able to clinc walls, hang from ceilings, etc

    I mean they could just design a pounce style mechanic while ignoring that aspect of Venom.

  • We'll never actually know because as far as what they said it wasn't the only thing they tried that didn't work or at the time wasn't possible to do.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/2174831#Comment_2174831

    The last avenue? They could just make it so if another survivor is within a certain proximity of the hook, the hook stage proceeds as normal.

    It wasn't that simple Im sure they tried everything to make the idea work that's the only thing they went public with was that survivors kept killers around the hook while others pressed Gens.


    They later admitted that they were going to just accept Camping as a strategy but would design things to assist In making It not as unfun which they have we have seen perks like DS, BT, Camaraderie (As mentioned above Is a birth result of the original failure of the mechanic they tried)


    Point Is I don't forsee them making any more changes too It as It was made clear then just as much now that Its accepted and Is one of the strategies that you have to be willing to accept when playing this game.

  • It was tested in 2016 basically if a survivor was in the terror radius the hook progression stopped the issue is all survivors just ran within the hook area forcing the Killers to camp some even looped around hooks just to waste the Killers time. Once Behavior witnessed how it was so easily abused they scratched the Idea and took the approach of accepting that its in the game but designing perks to make it less unfun as well as the camping penalty in the Emblem System.


    Long story short they exhausted the last avenue they had to remove camping as a strategy from the game this is why they just accept it as a strategy now.


    Also fun fact Camaraderie was birthed off that failure.

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/2160931#Comment_2160931

    I see, so its both Add-ons and Collisions causing the most issues when overheat is still in play

    Id say yeah but everything I listed still also plays a huge part in it. The Chainsawing Pallets over hitting a Survivor also is insanely dumb imo.

  • Excluding Overheat. Maps being designed to nerf curving a perfect example is the hit boxes on a lot of these new tiles are horribly made i can't even begin to tell you how many times I have run into air.


    Next would be 90% of his addons not really offering much to his kit while the ones that do are heavily punished.


    Another very valid issue is the fact you LITERALLY can't hit survivors on pallets anymore ever It will always prio the pallet over downing the Survivor.


    Also his really terrible FOV Zoom in without shadowborn its awful and even with it still awful.


    Im sure there's more but this is my experience with him.

  • @El_Gingero said:

    I agree with Scott and most others that these nerfs were/are extremely perplexing and it would be interesting to know what the developers were actually thinking because their actions don’t really match up to the reasoning they gave. I’ll echo Scott here - definitely some of the worst balancing I’ve seen in a game.

    Yep 100%

  • @Verconissp said:

    Or...

    Just an idea...

    How bout we Revert his Basekit nerf.. back to his old powers. Eh? =D

    Fully agreed just remove overheat in general its crap.

  • @lagosta said:

    I usually like his content but Scott is talking out of his ass there.

    He only has access to one bit of info that was opened by the devs and tries to use that as a valid counter-argument. Not to say there were ulterior motives to the nerf of Hillbilly, but that video is garbage.

    So him going off the information that was made public and using that information to form an opinion is garbage interesting logic tbh.

  • @Chilli_man2400 said:

    he Said can someone tell him why they nerfed Billy. I know the reason why, this is not a joke it has nothing to do with devs being bad at the game or stats it was that Billy had everything for free with no downside. Example

    Oni needs to collect his power to have map pressure and insta down- Billy has it from the beginning and is faster.

    Myers needs to stalk people to get his instadown- Billy has it from the beginning along with getting across the map with mobility which Myers doesn’t have.

    Basically the point I’m trying to make is that Billy had all of this from the beginning he didn’t need to build up his power and he had no cooldowns he could just spam his power forever so he was nerfed so other killers can be played so people won’t say why play him when I can play Billy.

    Possible but if we go by that logic why play Plague or Trickster when I could play Huntress who btw didn't get a cooldown and also kept her strongest addons.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2156315#Comment_2156315

    Oh, I watched it. But I can really play Bingo with this video.

    "Devs said this and that".... Check

    "Only Add Ons"....Check

    "Hillbilly is still one of the strongest Killers"...Check

    and more.

    Like, this is a Forum Thread in videoform.

    I mean when all the information that was ever given was in a forum thread from the developers why are you shocked that its all he can do in a video??

    You want him to make some numbers up or something I mean I am not really following what you expected

  • @Aven_Fallen said:

    Yay, Scott is becoming a Forum Killer.

    I mean respectfully if you watched the video you'd see his points are all valid.

  • @lagosta said:

    #pants4billy

    Agreed hopefully when his remodel is up they'll address this.

  • Sure if you're okay with being slugged the entire match and bleeding out if thats fun to you then is what it is. Old OG Sabo made Killers slug people to death if you really are okay with bleeding on the ground for the entire time why not.

  • The unveil of the prestige rewards they talked about during last years Anniversary stream briefly

  • Id be down for this once maps like haddionfield and mothers dwelling are reworked.

  • I mean this would be bad for the game to allow this as it would effect queue times for even just two people queueing up together. This would be the opposite of a healthy experiment.


    Here is a reasonable option how about they just show who's in a swf as an experiment.

  • Id say im an OG Billy Player he was my first killer in the game and i played him for almost 3 and a half years until the announcement of his rework got out and I completely dropped him after hearing about the Overheat mechanic ill explain my dislikes with it.


    1.) It is heavily punishing for Chainsaw feathering which should never have been punished in the first place.

    2.) The Cooldown with Overheat is the dumbest thing its so long and forces you to run around like a m1 killer which punishes the Chainsaw only playstyle.

    3.) Holding Billy's chainsaw is a nightmare with how fast he overheats.


    Because of this Hillbilly has a low playrate alongside the Twins they took a once really fun and enjoyable killer and turned him into a boring playstyle that is only a shadow of its former self. Insta saw was the only thing wrong with Hillbilly not his base kit.

  • @jester20k said:

    How is some random internet dude better at making dbd than all of bhvr? The atmospheric effects he added, why don't we have those? Also How much hype would dbd have right now if this was released instead of that gd kpop dude? Buttloads of hype. But no we get kpop fan boys.

    The issue is fps. You can tell with the lighting and the effects of rain and lightning hes not running at high fps which the game is already slow adding this would kill frames. That's a big reason the rain was removed from Mothers. However I do agree this would be a sick addition to dbd if they could do it without it killing FPS.

  • @OniWantsYourMacaroni said:

    I like how everyone here has an Oni profile pic 👹

    That is pretty comical actually LMAO.

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037657#Comment_2037657

    Probably using that dev build that was accidentally released around Ghostface time. People have been doing mods ever since.

    https://forum.deadbydaylight.com/en/discussion/236206/behavior-chop-chop

    I like the aestethics, but the power looks broken asf.

    I mean its no different then hillbilly without an instant down he just charges and moves forward in a frenzy it looks like.

  • I have to agree MMR is not the play and until Behavior realizes this and hopefully they do and don't go through with releasing this. If this releases Survivor is the play tbh.

  • @JawsIsTheNextKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2033244#Comment_2033244

    Less fun that you usually find you mean? What was the difference? My games were mostly fun. I just lost them all.

    My games were 3 minutes at max Survivors pre dropping pallets and 3 gens being done before i could catch a survivor the games i won were with Oni and i only won because of them being greedy to heal. My Twins games were the most unfun games i have played in dead by daylight to date from me downing someone survivors running kicking victor and using strong medkits to revive survivors. I also faced the same survivors multiple games in a row. Point being this system sucks and hopefully the developers realize this isn't the move if not im likely going to become a Survivor Main as the game is just way more enjoyable playing that.


    OH don't let me forget seeing the same perks with very little variety.

  • I wouldn't say hard I would say unfun is the word to describe mine.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2033203#Comment_2033203

    Nothing can fix balancing issues while we patch up the holes with broken matchmaking and pretend there's no problem, sure.

    Gen speeds are a huge issue for coordinated SWFs. Add in early game gen slow down mechanics, new objectives, etc.

    No ones saying patch up the issue with broken matchmaking its called getting over the fact this game is not fully COMPETITIVE it has aspects yes but saying its fully competitive is like calling a cooking simulator competitive hell that game probably has less RNG and other factors that flaw the system then this game.


    Next they've scrapped the early game idea claiming they have something in mind if you have faith in them then good on you but riddle me this we're going on 5 years now with the same issue as 2016 no matchmaking system is going to fix that. You are free to believe this is good for the game and im free to voice that against good survivors who know what they have to do to win the game is heavily favored towards them and this system is only showing just that also a lot of these Survivors actually weren't SWF actually a lot of them were solo.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2033139#Comment_2033139

    So you're saying:

    1. At the highest skill level, survivors and especially SWFs have a huge advantage. That it's not possible to win as a killer at the highest level.
    2. You can only win as killer by beating players far below your skill level, and therefore the game is only bearable with the broken matchmaking we've had for the past x years.
    3. Actual SBM has shown this to be true, and therefore has turned the game into an unfair, unwinnable mess.

    But your conclusion is: "Scrap SBM!"

    Rather than "Actual SBM has highlighted balancing errors so that they can be addressed"?

    1.) In order for a killer to win at the highest MMR there has to be a weak link you need a survivor out of the game when there is 0 weak link you will lose 100% yes.

    2.) No one said i need to win against people below my skill level but i realize people that know how to 3 gen split and 3 gens are done by the time i down one survivor predropping pallets then yes the games over.

    3.) Yes it has shown this game at the highest MMR is unwinnable and should be scrapped its not going to work no tweak in the world could fix this problem. Unless the developers address gen speed which isn't going to happen because they can't really do anything else to gen speed.


    This isn't a balancing issue this is if you are a good killer and face the top 10% of Survivors you are going to lose based on gen speeds perks and of course more factors like maps point is you are free to believe what you want too but no fix in history could balance around survivors splitting on gens good luck.


    Just to add on some of your favorite Killer streamers are struggling basically showing what most feared the system is flawed at the highest mmr and we're seeing that now with how Survivor sided this game can be at the highest MMR.

  • @solidhex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2033082#Comment_2033082

    https://forum.deadbydaylight.com/en/discussion/comment/2033085#Comment_2033085

    Well i think that should be the goal of a MMR, giving good players who win the majority of their matches an equal opponent to balance out the win/lose ratio. I had a win streak of about 20 matches before the MMR started. I understand where you're coming from, i also don't want to sweat every single match and have to be fully concentrated, i don't want easy wins but i don't see Dbd as a comp game. The question for me is, does such a system make sense in a "party game" with so much RNG.

    No it doesn't period the system does not work and should not come into the game. If you ask me honestly the bloodpoint system was better then this atleast killers had a chance to have fun at the highest rank with this ######### im lucky if 3 gens don't get done off downing one survivor with how they pre throw pallets while people 3 split on gens it's not fun.


    Point is dbd isn't a fully competitive game and those who want it to be will be the same ones only playing survivor because they will realize killer isn't winnable at the highest MMR.

  • Preach it feels the higher MMR you get the more you're punished if this releases im becoming a Survivor main to be honest its way more enjoyable at high MMR with a good team.


    Also its bad when Killers like Hexy of all people are struggling this game isn't MMR ready nor should it ever be tbh LMAO. Knowing Behavior though this will be pushed live they don't listen to feedback nor take it seriously imma laugh when the Killer playerbase starts to dwindle lmao.

  • @SilentHillOnDvD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005043#Comment_2005043

    So what im getting from you is that everything should be fun but... You're forgetting this is a unbalanced asymmetrical game. Killers can sometimes black pip after killing 3 survivors and playing fair which is ridiculous.

    I'm not saying everything should be fun but when a huge chunk of the community agrees something is very unfun then its a problem even most of your popular Killer mains agree to that It's not fun its better to just move on and hook and get into the next game. Actually i addressed the game nature and why it'll never be fully competitive also comparing a flawed Ranking System to a game mechanic is a stretch.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005030#Comment_2005030

    How that and plague’s rubbing oil are still in the game is questionable to me

    Your guess is as good as mine brother.

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005030#Comment_2005030

    I haven't really used Oni too much lately. Didn't really occur to me to add it to the list. I'll try a game with that add on later tonight to refresh my memory.

    Watch a ScottJund video with him using ScottKnot and you'll understand it is in no way fair trust me but do test it yourself as well. Top Knot and Lion Feng Have fun

  • @SilentHillOnDvD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2005031#Comment_2005031

    Survivors do not care about the killers fun at all so why should the killer care about survivors?

    @SilentHillOnDvD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2003084#Comment_2003084

    Not everything in the game needs to be fun. Is killers bringing noed and moris with freddy fun? Is survivors bringing 4 BNP's with 4 prove thyselfs on haddonsfield fun? Is losing fun?

    Id respectfully say this is where you're wrong Fun is a core part of a video game. Fun is a huge reason Legion was Nerfed. Fun is also a very huge reason Freddy was reworked although he isn't Fun now (In Line for Changes soon confirmed by the Devs). Point is while Fun is 100% a subjective topic being slugged while the Killer looks for the last Survivor is a Commonly complained about thing and has been labeled by a majority of the Community as unfun.


    It's a terrible flaw that was introduced into End Game. Killers still have the mentality they did even before the Hatch closing mechanic was introduced. If you ask me honestly Behavior shouldn't reward slugging for the 4K it's not that serious. I'm not saying the Survivor should escape for free but the Survivor also shouldn't be forced to sit on the ground while you run around map like a chicken with its head cut off looking for the last player. Basically it seems you care way to much about this "4k or i lose" mentality that a lot of people have and im sure that will come to a halt once MMR is completely functional and once you start facing teams where at best you may get two Survivors. Which trust me if you are even remotely able to play the top 1% It's not gonna be "Fun" at all.


    It will for sure be a huge awakening for this Community on how unfun this entire game can be once you throw the top 1% of the community against each other and what I openly expect to happen is people leaving this game taking breaks for their MMR to fall off, People finding ways to Derank, the list goes on and on. Conclusion if a game isn't fun people will simply stop playing it you can throw this competitive mindset at me as much as you like don't get me wrong im Competitive but i also realize it's a video game that is full of RNG and in no way will ever be fully competitive feel free to play how you like but don't be shocked when changes get made to things deemed unfun.

  • I wouldn't say it's bad but its not very fun for the Survivors most of the time people are just ready to move on but the Killer wants to ensure his 4k and in most situation 4king isn't that huge of a deal what bothers players the most is Slugging a Survivor and then walking around the entire map looking for the team mate. Basically it feels like their time is being wasted that's why you see a lot of disconnects.

  • Id say as an Oni Main you not including top knot for a much needed nerf is a huge oversight It's actually broken. Id honestly compare it to old Insta Saw with the old Tinkerer bonus it deserves a very much needed nerf.

  • Yeah id report to be honest.

  • Spine Chill and Premonition

  • @MadLordJack said:

    A reward calender would be nice.

    For once, I don't really have much else to say. What do people do when the make short comments? Do they just post them?

    Am I rambling?

    Okay, I'll shut up.

    100% Agree a reward calendar every month would be fantastic tbh.

  • @Tsulan said:

    I´d prefer they reduced the overall grind. We don´t need 3 tiers of each perk.

    Yeah i agree but with other things on their plate atm login rewards could help for now

  • I miss playing Old Freddy this new one is unfun to play as and against.

  • Pretty good job so fa..... I think you know the rest.

  • Killer: Oni

    Survivor: Yui


    Yes i main a Chapter basically but i play all Killers.

  • Best thing you can do is report their twitch as its against twitch TOS and if you have video submit it to https://support.deadbydaylight.com/hc/en-us


    If you need their steam id64 copy their steam link and paste here for it https://steamidfinder.com/

  • @PlantCollector said:

    I agree with a lot of others, the second idea doesn't seem that balanced.

    If there are 2 gens left than the action takes place where the last 4 gens are. If you give survivors the chance to get stuff where you have no reason to be as killer because there are no gens anymore, than you pretty much can't apply pressure and in most cases its even so much better for the survivors, because they can split up and the killer doesn't even get a chance for a potential snowball.

    First idea is kinda ok, even though i can already see people spamming these commands to annoy the rest of the team. Don't know if 20 second cooldown fixes that, if they do it the hole game.

    They could easily make it so you can mute people's pings or something honestly that could solve that issue of spamming with the cooldown.

  • @Karao_Ke said:

    https://forum.deadbydaylight.com/en/discussion/comment/1953730#Comment_1953730

    I see. I will say playing against baby survivors isn't fun either, so I understand.

    Look at the bright side though, atleast with them, you can meme around.

    Yeah but my desire isn't to meme ya know it's fun to meme every now and then but when im holding back it's kinda a problem and im not to convinced MMR is gonna fix this problem.

1 … 12 13 14 15 16 … 44