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Mister_xD

Mister_xD

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Mister_xD
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  • i feel like i should get mine back!

  • when he did it in the end game chat, report him by using the ingame report option.

    that will automatically save the chat log, so when a dev looks at your case, they have all the needed evidence.


    you can additionally report them on steam aswell (if you are using a computer that is), to increase the chances for him to get a punishment.

  • @r8_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/711446#Comment_711446

    At the end of the day no matter how good you are with him without these addons good survivors will disarm all your traps. But yeah there is a difference between good trap placements and bad ones.

    well, if you place them in easy to spot and obvious areas, yeah they will be disarmed...

    thats why you want to constantly move them around / use them during chases instead of replacing the same trap over and over again - unless ofc its something you want to keep under lock down.

    ive trapped a lot of "good" survivors, because they didnt expect my trap placement.

  • @Thasard said:

    https://forum.deadbydaylight.com/en/discussion/comment/710202#Comment_710202

    You really ought to stop using totems if this is your problem with them, because I will be hunting those bones down with small game while my team gen rushes you (or hides or runs in circles, which happens too).

    who said i was using them?

    like i said, thats the main reason why i dont find them to be worth it xD

  • i'd move Trapper to B tier, honestly.

    its not that he's a very strong killer, but he can be devestating in the right situations.

    also, i disagree when you said that he needs the iridescent stone and bloody coil to be considered good.

    imo those are not his strongest add ons - they are if you combine both of them, though each on their own isnt really that great.

    i'd say the add ons you should be using with him consistently would be 3 sets:

    1. the trap setting speed set
    2. the bag set
    3. the darkening set

    those are the add ons you wanna run on him, if you dont want to run the double red combo (i personally prefer all of these over the double reds btw).

    i honestly think that there is a huge difference between bad and good trappers. while i agree that bad trappers will end up getting stomped pretty much all the time, a good trapper can also stomp the survivors in very short time, so he has the potential to rise up in the ranking, though i agree you see very few Trappers out there that are actually very good with the killer.

  • personally i am a huge fan of pop goes the weasel.

    it wont really help you in the start of the trial, though once you get a snowball effect going, you can very consistently take away the gen progress on gens.

    the new dying light is something i have to admit i didnt test out right now, though i would recommend you in general to try and get away from ruin as a perk, as it has rather easy counters and will get worse the higher you climb in rank.

  • there will be harsher DC punishments for both sides, once dedicated servers drop.

  • thats always been the case for this cosmetic.

    i think they made it more expensive than others, due to the fact that it comes with its own soundeffects.

    but yeah, when it first got released i also bought it for 1188.

  • its not all of them, but lately ive seen a huge increase of them in purple ranks (idk why)...

    they eigther just immediately DC / suicide on the hook or they start hating on you in the end chat.

    today i've had a group of em on the swamp (pale rose) with 3 toolboxes and 1 medkit who would be very overaltruistic and swarmed the hook all the time, leaving me with one downed, one hooked and 2 injured running around me. they did recover from this (i think one had unbreakable), but at that point one had died and 2 more were on their deathhook. they then started working on a gen (discordance revealed them) and since one didnt heal i downed them and chased the other one. i would then hook the guy i cought (it was his first hook actually, as he didnt just run straight at me before like his team did and he could avoid hatchets decently) and went to kick the 3 gens right next to his hook (2 were ~10% - 15% and done was on 85+%), reloaded my hatchets and picked up nea to hook her. after deathhooking her, i see claudette saving him, so i chase down claudette. she goes down and i see one of the gens i kicked not being regressing anymore, so i check the area and voila - he was there. quick down and hook - 4k.

    he then got very upset in the end chat for "slugging, tunneling and camping them" and told me i was just trying to "ruin their fun by not playing right". and of course he didnt want to hear when i said that i A: wont go easy on teams that bring 3 toolboxes in with them and B: they were the ones heavily rewarding my hook defense, as they swarmed me all the time.


    and right afterwards i played Hillbilly on Lerys Memorial. 2 of them brought flashlights in and tried their best to loop and bully me, though they sucked at it and went down very easily. both ended up ragequitting, one died fair and square and one got the hatch, thanks to their buddy pulling the plug.

    and in the end chat they told me they were only DCing so i would not be able to get points, emblem qualities and to annoy me, as they actually waited until they were A: deathhook and B: i picked them up, so i "wasted my time by picking them up" and their mate could get hatch (which he wouldnt have gotten if i had hooked him, as i knew where hatch and player were at the time i picked him up).


    and that was just today, ive had plenty more yesterday and the day before xD

    really, i have no idea why that increased...

  • i dont think he needed it tbh.

    its a nice addition to have - and it wont really screw with the balancing too much - but imo he would have been better off with the ability to control his shred similar to billy, so its not as easy as it is right now to dodge him.

  • imo the entire Hex warning thing is BS.

    it eigther gives away completely useless information, or it completely screws a perk over.

    i mean, i can see the skillchecks are red, i KNOW he has ruin, you dont need to tell me!

    on the other side, if an injured player goes down and then "exposed - Devour Hope" pops up on everyones screen, thats just too much information and could screw the perk over very easily, as everyone's gonna be totem hunting now.


    they need to rework / remove this system imo.

  • lets start an experiment:

    lets see how many players you get to ragequit before / during the round by using a shroud of separation.


    yesterday i made 2 suicide on their first hook, 1 just give up (didnt try to escape me and went AFK after being hooked) and 1 crouching from locker to locker until EGC took them, just by using a green mori for my Myers daily.

    and they were all in one game. (barely safetypipped btw - ranking system is perfectly fine xD)

  • @Groxiverde said:

    Purple add-on: adds 1 second

    Red add-on: adds 10 seconds

    Yeah I don't see anything wrong here

    that shows me, that they need to buff the purple one aswell :3

  • i think the hate went down, due to the fact that the devs now put a survivors attention more on totems than before by introducing perks like inner strength.

    the counterplay hasnt changed, but a lot more players actually do it now, so NOED activates less often.

    they finally realized how easy it actually is to get rid of the perk...

  • secondary objective? - yes.

    ruin as basekit? - no.


    i have my reasons to dislike the perk, one of them being that it draws unwanted attention to the totems and therefore screws other Hex perks that you are trying to hide from them, like Devour Hope.

    also, ruin as basekit can not be the solution, due to how unfun that would be for survivors.

    thats why there have to be fun and interactive secondary - but mandatory - objectives before the generators are being unlocked.

  • @Mochan said:

    While Haddonfield is definitely survivor-sided there's a lot of drama here and killers are overestimating survivor skills on this map.

    If Haddonfield were as broken as people say this map would have a 100% escape rate.

    In the end it still comes down to skill and while really good survivors can really give killers a bad time on this map in practice for most people this map isn't that bad and lots of killers can do well on it.

    i mean...

    its not impossible to kill survivors, but it still is the most unbalanced map...

    and the wrong killer will have a very hard time on this map, sadly :/

  • oopsies, double post xD

  • @Ihatelife said:

    Basically this map is the worst for every killer, except the Nurse XD So no, I don't think he will be good on this map... Thanks Strode's house builded in infinite.

    yeah, that thing is really strong xD

    though, as i mentioned above you can use your shred to rigther get a hit or reduce their looping potential, IF they decide to loop it.

    if i am not mistaken, players will usually go on the balcony over the main entrance and then drop down, running alongside the building towards the backdoor to to get back inside and up the stairs. if you charge your shred and then unleash it the second you turn around the corner after falling off the balcony, i think you could get a hit on them or make quite some distance.

    if they jump down the balcony and immediately run inside the building from the main door, shred up the stairs and hug them!

    this may not work, but i think it may have potential... i'd have to try that though xD


    and never forget: always give them hugs!

    cause demo is such a good boi :3


    EDIT: grammar. cause my english is 11/10 right now xD

  • @katoptris said:

    Every characters except for the license ones

    i like that one!

    lets do it, devs!


    also, give the licensed ones some aswell, if you get the license holders to agree, thanks <3

  • @Duck said:

    I would like to see a Huntress or Trapper skin, but if I have to pick one from your list, I would say Spirit

    both Trapper and Huntress already have a Hallowed blight skin.

    the Killers i listed are the original ones that are currently missing such a skin.

  • Killer:

    Discordance

    the map knowledge you gain with this is amazing!

    especially if you run it on mobile killers like Hillbilly - you will be able to tell exactly where to strike to A: prevent a gen from poping and B: scare multiple players off the objective and therefore slow the game down.

    granted it only works when there are multiple players working on a gen, but i rarely ever see games where it doesnt go off.


    Survivor:

    Plunderers Instinct

    the amount of red keys i found with that is just ridiculous xD

  • why not?

    i think its just so that others can tell if the killer has it without having direct LoS.

    its not really anything bad imo...

  • i believe there was a threat in here somewhere that showed the daily challenges for the mobile version...

    those were very different to the current dailies AND there have been weekly challenges!

    i really hope they get added soon in the main game...

  • a finger is one thing - a head is on a whole different level.

    in the end, its very easy to just shrink one finger so its so small you wont see it and give the clown a very bloody "finger" to lick and put away on his belt, a head is very different from that. fingers pretty much all look the same, though every survivor head is unique, so adding bite marks would mean reworking every single survivors head and every single head cosmetic, which is just way too much work.

    ripping the head off is also not easier, as the hair on the heads has its own physics and therefore it would look very weird if the head disappeared, though suddenly the survivor has a very hairy chest / back (i read this some time ago in a post from @Peanits, i think he could explain this better than me xD) and they would also have to rework all the torso skins to have this ripped off head.


    TL;DR: it would be way too much work for such a minor detail.

  • i mean, the devs have more creative freedom with original characters, so its more likely they will be unique and fun, though i also love to see how much DbD has grown in the horror franchise when they add another iconic horroc character.

    i just like seeing new killers in general ^^

  • @BlueFang said:

    Survivors would ban anyone playing the top 3 meta killers, ruin, "tunneling", "camping", etc

    Killers would ban survivors using the meta loadouts, items, SWF, and so forth

    Eventually people wouldn't even have lobbies anymore. Granted we sorta already have this with MLGA but not that many use it anymore for whatever reason

    Make it official and lobby queues will be horrifying

    on top of that, imagine a streamer witchhunting a killer / survivor that beat them and telling their community to block said person in their game.

    that person would have huge lobby waiting times, just for beating streamer XY or using a build the streamer disagrees with and therefore are now blocked by, lets say 2.000 players.


    im not saying that would be a likely case, though it could happen, which is something we shouldnt allow.

  • @Kerbert said:

    Id like a way to get the old skins from the last hallowed blight

    it's probaply gonna work out like last year, where you obtain a currency and then are able to purchase the skins you like with it.

    i am pretty sure that, IF they do a event with the same theme to it, the old skins will be available for purchase again.

  • @Ihatelife said:

    Legion the most. But otherwise I want something different on Halloween :D

    the event itself is probaply not gonna be the same, i'd just say it will have the same theme to it.

    the hallowed blight theme seemed like something that has the potential to return in the future, and im kinda hoping so tbh.

    i would also like to see new gamaplay elements to it other than the entity zits...

    lets wait and see what they will come up with this year :D

  • @Thatbrownmonster said:

    I don't think demo is out of the picture regarding getting a Halloween skin, it's unlikely but not impossible

    Anyways i just want spirit and legion

    every killer that is licensed isnt necessarily out of the picture, but i doubt the licenseholders would allow for such a skin.

    it would be neat though...

    and yeah i would LOVE to see a demogorgon Hallowed Blight skin!

  • yeah, that happens quite a lot to me and it's always very annoying to see it happen.

    i think skillchecks should in general work like an overcharge skillcheck, where you can still do it after leaving the generator.

    this would get rid of the problem and might open the doors to fight gentapping by adding guaranteed skillchecks at lets say 25%, 50% and 75% of the gen.

  • i do think so.

    probaply an continuation of the hallowed blight event?

    not the same event, but the same theme with some new hallowed blight skins, a continuation in the story and some new objectives to fullfill.

    honestly, i cant wait to see some of the new killers in a hallowed blight costume...

  • @Ihatelife said:

    https://forum.deadbydaylight.com/en/discussion/comment/704721#Comment_704721

    Okay, thanks for the tip :)

    So I need directly buy the WGLF and then go for the second random that wasn't eaten by the entity?

    exactly ^^

    glad i could help you :)

  • @Ihatelife said:

    https://forum.deadbydaylight.com/en/discussion/comment/704685#Comment_704685

    It kinda matters mate, because I want WGLF on Steve (:

    After I choose first I need to choose between third or fourth perk right?

    the new update forces you to set priorities.

    you get to choose from 4 perks that are randomly selected, so you go for the one you want most - in your case WGLF - and then its a gamble weather you get your second choice or not, since each time you pick a perk, the entity too picks a perk.

    in the end you get to decide weather you want to take WGLF and risk losing another perk (lets say Adrenaline) or if you pick the other perk and therefore risk losing WGLF.

    sometimes you just cant get both.

    but hey, you have many more tries after all - and next time you see the perk you gotta make the same decision again until you get it.

    its not a perfect system, but wouldnt it be boring if you could always get exactly the things you want from the bloodweb?

    its always been this way that you have to set priorities, as at some point the entity will interrupt your progress and start working against you. it's always been rare that someone got everything they wanted from a bloodweb - most of the time there was something you really wanted, but then the entity took it away.


    TL;DR: if WGLF is the one perk you desire most, get it first. there is a second perk for you, but its not always what you wanted. it fits the aspect of unpredictability the bloodweb always had and will have.

  • see it like this:

    you get to choose one perk and then the entity chooses your second perk.

    and in the end, when you maxed out the character you will have them all anyway, so it doesnt really matter which one you get first.


    i personally am just glad we get to choose more than one perk, this makes maxing out characters so much faster.

  • sure.

    if you build moris into every killers basekit that is.

  • @NullSp3c said:

    https://forum.deadbydaylight.com/en/discussion/comment/702412#Comment_702412

    Most of those people got influenced by that XY streamer/youtuber. That is a very important fact that cant be denied.

    If they got rid of the unfun aspects, why are there people saying that Legion is very boring to go against?

    Plus, Legion lost its essence and fun. His power has 95436984563 drawbacks for little to no reward and that isn't fun, objectively because no one will like to use soemthing that bad and very dull.

    i am not most people though.

    i also never denied that.


    people still consider legion to be unfun to play / verse, as their power is very flat has no depth to it. its just run around the pallet and get hit after some time, its nothing special. other killers have a real influence over the game with their powers, legion has none.

    and like i said above, i am all for legion buffs / power reworks. just not bringing old legion back. old legion also wasnt very fun to play back in the day, so not much changed there...

    but yes, the power needs reworks.

    current legion is far from being fine, though they are in a way better spot than previously.

  • @NullSp3c said:

    https://forum.deadbydaylight.com/en/discussion/comment/702280#Comment_702280

    Legion just got that fame because Noob3 said from the start that he didn't like legion, and hated it, etc. etc.

    In reality, Legion just has a different style of chase that people didn't give the time to adapt. He got gutted 5 months after release. Incredibly small time period. Also, people didn't like frank's mixtape and the exploits, not Legion itself.

    But what am I saying? You just don't care as you stated.

    what people disliked about legion were the very poor chase mechanics and the lack of possible counterplay.

    this has been said like 50 times in here over and over, yet you still insist on old legion being "fair and fun to play against".

    i also dont dislike old legion, because streamer XY said he disliked them, i dislike them because i actually faced quite a lot of those and they were always annoying.

    here is a fact:

    old legion was the killer with the highest DC rate in the entire game.

    i wonder why... because obviously players had no problems with the killer, but actually just with one add on / the exploits.

    no fam, everyone hated legions base design - Franks Mixtape and the exploits just made it worse, but they were far from being the sole reason for all the hate.


    and just so you know: the legion "nerf" actually did nothing but doing what the community requested, which was getting rid of legions unfun aspects.

  • in the end there is little you can do against optimal survivors...

    you shouldnt get annoyed by losing a game against them, you probaply didnt really stand a chance in the first place anyway. if you can make peace with that, you will be able to enjoy this game a lot more (i know its hard sometimes).

    that does not mean you cant come here on these forums and share your thoughts on this games current state and also make suggestions to change those problems.

    gen rush for instance is a very hot topic on this forum, so the devs certainly know about it - and i heard secondary objectives are already worked on.


    anyway, i wish you good luck in your next games!

    and if they ever annoy you too much, remember: we have red moris. get a round going where you dominate them and you'll feel better xD

  • @NullSp3c said:

    https://forum.deadbydaylight.com/en/discussion/comment/702109#Comment_702109

    I saw that video a long time ago like 3 times. To clearly undesrtand what he said. Now just don't ignore the comment on the post.

    @Talmeer said:

    https://forum.deadbydaylight.com/en/discussion/comment/702094#Comment_702094

    I gave you the advice to either search in my comment history for it, or to search on YouTube.

    I know my english is bad, but it is not that bad.

    You don't like to do it. What does that say about you? You don't like to spend any effort into it and you have already made your opinion.

    So... why exactly I should now write a tutorial for you (something that would cost me 15-20 minutes)?

    So, that you can say me at the end, that this was only possible against bad Legions, or that the things I write were impossible?

    Sorry, but I know already the most sorts of player types. This is not the first year of me in the internet, or in a game in the internet.

    You have your opinion and you will stay by it.

    You have for sure also not watch the videos, linked by Null3pec and Mookywolf and if you have, you have for sure already some sentence ready, that keeps you in your comfort zone.

    And what your video matters, so I have not the same opinion like that guy. Maybe because I have made other experiences.

    I have a friend that was a survivor main and I have very often read my endgame chat and after my experience:

    -there are people also in the game who like the stealth part.

    -that have enjoy the chases against the Legion

    And I have read that countless times, because I could read my endgame chat most of the time.

    The most time, he was either silent, friendly or happy. Only a handful of times I had a toxic endgame chat.

    So... I could really read what the people think, that have play against me as a Legion main and they were either happy, or friendly.

    Imo, he takes himself to important, if he thinks that he speaks for the community and I don't mean that on a bad way, but he has for sure not talk for the people in my endgame chat as example and I was only 1 Legion main.

    There were more as me out there in the times back then, even if the Legion population is maybe pretty low now - I don't know.

    alright you two, ima gonna make it short here:

    i do not care enough for this topic ("bring back old legion") to put any effort into this.


    this is my statement (and this is a very common statement throughout the entire community of this game): old legion is plain out bad gamedesign and NEEDED to be changed for the sake of this games health.

    i am not saying legion doesnt deserve any buffs / reworks, but old legion is a plague that NEEDS to stay away from this game.


    so please stop acting like legion was fine - he really wasnt.

    come up with some new ideas to buff this killer instead of crying that you need your super crutch back. cause that is what he was: the go to killer for anyone who sucked at chasing and couldnt handle getting outplayed, but also didnt want to invest time into actually getting good at the game.

    legion is in a MUCH better spot now than ever and you will not change my mind about that.


    PS: i am usually against killer nerfs, yet the legion change actually filled me with joy.

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/702109#Comment_702109

    The video that says "chases are the only fun part of the game"?

    Because that premise is wrong, any conclusion drawn from it is incorrect, making anything past that point irrelevant.

    But ignoring that, he them says "legion chases you a lot, and that's not fun."

    It honestly makes no sense to me. He contradicts himself, and concludes he's right?

    Also, honestly reply to the videos people posted here, where the counterplay is shown to exist. Don't just pretend that what they said is unnimportant and must be ignored just because you posted a video too

    oh yeah, right.

    if you enjoy sitting in one spot for 80 seconds, holding M1 thats good for you.


    i personally prefer interacting with the other players and having skillfull interactions with them - sometimes beating them and sometimes getting beaten.

    sadly, legion does not offer that. they press M2 and then they catch you within the next however it takes them to recharge their ability 5 times.

    thats not a fun interaction, you cant do anything against it. this is what he ment by "legion chases too long" - he leaves no room for skillfull interactions and there is no need for legions to mindgame at all.

    just like @PolarBear said - legion ignores any defenses the survivors have without any counterplay, which makes him just unfun to go up against.

  • @NullSp3c said:

    https://forum.deadbydaylight.com/en/discussion/comment/702094#Comment_702094

    I'm not gonna write everything again, so please check my 1st comment on this discussion. It has a video in it so is easy to distinguish, and what I say there is what I have to say to you.

    Chases with legion are somewhat challenging and very interactive for both sides.

    "Chases with legion are somewhat challenging and very interactive for both sides."

    yeah, i too would recommend you to watch the video i posted.

  • @Talmeer said:

    https://forum.deadbydaylight.com/en/discussion/comment/701960#Comment_701960

    Yeah and I am a survivor main btw. :).

    Sorry... I needed to say that. It is just a not necessary comment imo and just for being clear, I was not a survivor main.

    Should you ever think that you are maybe were wrong, you can maybe start listen to the people who have know it, aka. the Legion mains and/or search on YouTube.

    Must be for you a special moment if you see there finaly survivors in a chase that were able to avoid being hitten more as a maximum of 1 time (op addons not counted in).

    Btw. many survs rush the gens. Not important which killer they face, if I can believe those forums. I mean there are a ton of "gen rush" threads out there. That has gone a bit down because of the dlc release I think, but I am sure they will rise again^^.

    Btw., imo the Legion was a very good killerdesign. It was a design that has talk to a totally new type of player. Not every dbd killer can say that about him self and something like that is always good, because it brings new players in the game.

    What the nerf cryers matters - they stay anyways in the game. If you don't believe, just read the nerf threads of other killers. They have after the Legion just shift over to the next "nerf killer x" threads and so it will go on and on. They will never be able to do more, as to complain in the forums, but they will stay in the game.

    Besides, some of them were pretty toxic. They were even ok with dcs and have sometimes encourage other players to do it. If you ask me, they should have been banned, exactly like the exploiting Legions, because dcing is also a reason to leave a game for other people, exactly like exploiting.

    https://www.youtube.com/watch?v=8006FDP4Iw8

    he represents the communities opinion on old legion pretty well.

    id recommend you watching this.


    also, you love to mention this "counterplay" he had that no one here understands, yet you never decide to actually tell us what this "counterplay" is in the first place.

    due to that i'll just have to assume you dont know any counterplay yourself, but pretend that "skilled players know the counterplay" to be able to just tell everyone here who says they in fact had no counterplay they just need to get better at the game and the killer was balanced.

  • its rank reset.

    the "good" survivors bring along their buddies to team up in a SWF, use (at least) 2 toolboxes / flashlights and start bullying the killer.

    and then somehow still 2 of them die against a demogorgon with no add ons, no offering and only lvl 1 surge.

    its actually just sad... xD

  • imo the legion dont need buffs.


    they need a full on power rework.

  • @Talmeer said:

    https://forum.deadbydaylight.com/en/discussion/comment/701896#Comment_701896

    I have write it down here in the forums alone... a feelend dozend times. If not more.

    And I am honestly tired from it. If you really like to know how the counterplay was for a dead killer (thats how I call the Legion now), you can search on YouTube for tutorial videos.

    On one good tutorial video I can remember from a guy named "Montos, Monos" or something like that.

    He had show the counterplay on 3 Legions and 2 of them have also make some mistakes, but that is not bad for people that like to learn something.

    Imo, you can best learn from videos like the one I mentioned as from videos where every survivor and killer plays just perfect in time. Because then they are to fast, as that you could realize what they do.

    Edit: So just search there with something like "how to counterplay the Legion".

    the only "counter play" legion had was "dont heal and rush the gens so we can get out of here asap", since you had literally no chance once the killer spotted you or someone else around your location.

    old legion was a terribly designed killer, you couldnt avoid them and you couldnt beat them in a chase, all you could do was rush your objective and escape asap, since it took them so long to catch a survivor - and i wouldnt really consider that to be "counter play", since you couldnt do anything against the killer themselve.

    thats also why they are considered to have no counterplay (cause there is none), but had such a small kill ratio (cause they were so slow at catching survivors and no one wanted to stick around in your game, so they eigther DCed or rushed gens and left immediately).

    fact is: if you could not catch someone with old legion, you wouldnt have been able to catch them with anyone else. if you struggled in chases with legion, you really need to improve at this game and git gud.

    and this comes from a killer main btw.

  • never

    bring

    that

    back.


    legion was the most unfun killer, there was no counterplay, tons of exploids, no fun to go up against - they had the highest DC rate in the entire game (for a good reason) and are in a MUCH better place than before.

    yes, they need buffs, but NO, they DO NOT need to get the changes reverted.

    for the sake of this games health, leave legion as is for now. we can talk about full on reworks, but old legion is a no go.

  • not gonna lie, i had to laugh at the part where you mentioned the "trapper speedbuff" xD

    good job on that.

    the rest was pretty lame bait though... doubt you'll catch much with that, bud.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/700321#Comment_700321

    This is incorrect. Nobody on the PC is having survivor queue problems. At least, nobody has mentioned anything here or anywhere.

    Survivors queue in seconds.

    Killers measure their queue in minutes.

    There are only a very few exceptions to this.

    in that case i will consider myself the unhappy exception.

  • i like the one where he looks and plays like Trapper ^^


    on a seriosu note, even though i am not a legion player myself, i do really like that frank skin you were showcasing. that mask is just great!

  • @AWesley91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/700321#Comment_700321

    Has anyone besides ps4 players said survivors have a bad que time?

    i did.

    @TATAHARAMBE said:

    https://forum.deadbydaylight.com/en/discussion/comment/700321#Comment_700321

    you're wrong. when i'm playing as survivor i get a lobby in 10 seconds.

    good for you.

    i am waiting for a couple of minutes on both sides.

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