Mister_xD
Mister_xD
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- Mister_xD
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swimming trunks clown...
mmmh~
i mean... uh...
yes.
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"genrush" is not a term used against the survivors.
no one is complaining they are doing their objective, what we complain about is the time it takes for said objective to be completed, which is ridiculously short.
if you wanna focus on gens, do that. no one here will stop you. thats a playstyle, just like camping / tunneling are playstyles for killers.
its just that the devs need to rethink how this objective should work out, as it is completed just ridiculously fast, giving the killer no time to complete theirs.
ive just had a Trapper game recently where 50% of my game was in endgame, since the gens were done within 5 minutes. i still killed 3, but holy moly i had to A: work very hard for that to happen and B: had to one or twohook most players and force the healthy dude out. it ended up being a depip with no gatekeeper emblem at all and devout and malicious being silver at best, due to me onehooking 2 of them btw.
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still a needed nerf imo.
them being healthy all game made it tremendously harder for M1 killers to win and encouraged eigther overaltruistic or toxic gameplay.
also, since chases would take twice as long and gens are still able to be completed within 4 - 5 minutes, the genrush would be similar. yeah, it would take longer, but chases would also take longer. that evens it out.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/687233#Comment_687233
They said that they have something for the Legion in their roadmap, so nothing is lost yet, I just hope that they're gonna give him more changes than addons xd
imo he needs the freddy treatment to be made viable again...
that could take a while though.
it would be a good start if players while in deep wound wouldnt be able to do gens imo... or starting such an action (sabotage, healing, repairing, etc) will force the timer to start ticking down.
like, his power sucks for tracking (unless you managed to hit one), sucks for map pressure, sucks for chasing and is very bad at slowing the game down (the one thing it is supposed to be good for), as players just wont heal / mend as long as they are in your TR and instead focus the gens down.
then he gets looped like any other killer does, so they actually have all the time they need for the gens...
they really need to do something about it - without bringing old legion back ofc.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/687168#Comment_687168
I meant with new Legion though, a lot of people here are requesting to give them a buffs xd
That's what I meant it what would happen if doc could recieve a nerfs. Thanks for the link I will read this though <3
oooh, you ment it that way xD my mistake then ^^
i also would love to see legion changes that make them good killers, yet i dont think they can fix the current power with buffs without making it as annoying as the one they just got rid of tbh...
such a waste for a character with such a cool design...
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/687153#Comment_687153
I doubt it, his power is similiar to the Legion. Most likely he will get a buffs. Otherwise the community would just create another Legion situation if they would nerf him. (;
well, i wouldnt go that far tbh.
his power is nowhere near as bad as old legions, he has counterplay and its not that strong.
i personally dont really mind facing docs... unless they can time their shocks very well, they will get looped into oblivion anyway xD
but yeah, if they nerf him / significantly change his power, i will riot! doc is the only reason i am still playing today (had a huge burnout once, but came back to the game when i saw they released a new killer and he immediately became one of my favourites - up to this date i still consider him to me by 2nd favourite killer ingame)
but back to the topic of this post, if you would like to see some ideas i personally have had for new killer ultra rares, i would like to provide you with a link to one of my discussions where i talk about that topic (its a very old discussion, but i still like most of the ideas):
@Mister_xD said:
as we all know the devs are trying to get a total of 2 ultra rare Add-Ons for every killer, so i thought i'd come up with some ideas myself and maybe one or two of them are actually good enough to make it into the game, who knows?
The Hillbilly
- Iridescent Chain
when you hit a survivor with your chainsaw, they will suffer greatly from the mangeled and bleeding status effect, until they are healed. they will also suffer from the blindness status effect for the rest of the game.
-Thompsons Secret Recipice
gives you full controll over your chainsaw, but tremendously increases the stun time for hitting objects.The Nurse
-Sally's Final Breath
allows you to instantly down a survivor when combining 3 or more blinks to hit him. Therefore tremendously increases the nurses stun after a teleportation.-Husbands Picture
allows you to add 3 additional blinks to the nurse. does not stack.The Huntress
-Dark Belt
you automatically refill on hatchets. refills 1 hatchet every 10 seconds, until the maximum number of hatchets is reached. when you use a hatchet, the 10 second countdown will start. Slightly increases the time before being able to throw a hatchet.The Cannibal
-World Best Chili
tremendously reduces the time it takes you to get to your maximum speed while using the chainsaw. also, after destroying a pallet you will not loose your momentum and keep going.-Home Made Leather
fills you with great amounts of anger, allowing you to keep your chainsaw walk up for additional 2 seconds, but moderately increases the stun you recieve from hitting an object.The Doctor
-Dr. Otto Stamper's File
your static field becomes map wide, steadily increasing the survivors madness. also your shock therapy range gets increased by 50%. slightly increases the time it takes to charge your shock therapy.and thats it ^^
these are the only killers who dont have 2 ultra rares atm.
if you disagree on any of these, please tell me why in the comments, so i can improve and rethink some stuff.
and please dont forget, that ultra rares are supposed to be very powerful and change the game in the killers favor, thats why they are ultra rare.i would love to hear you guys opinion on this!
have a nice day, and i will see you in the fog!PS: i left out any lore related stuff, so you can focus on the effects better. obviously, these descriptions wouldnt appear like this in the game ^^
PPS: if you have any better suggestion, feel free to share them with me! I would love to hear your ideas!(the only ones i dislike now would be the "iridescent chain" and the "husbands picture" btw)
- Iridescent Chain
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/687135#Comment_687135
Yeah correct, Nurse and Doctor will be first to rework. Nurse mainly her addons and small changes to her base kit. I think the Doctor will be that one with the bigger changes though xd
i just hope they wont nerf doc into oblivion...
imo some new add ons are all he needs... 2 of his uncommons should get buffed and made rare and one of his very rares should get buffed (rather reworked, as reds are supposed to be gamechangers with unique abilities) and made ultra rare.
his power should eigther not be touched at all / get buffed, but as i know the devs, there will probaply be some significant nerfs on some parts of his power that are rather unnecessary...
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@Yamaoka said:
There's numerous killers that can just decide to camp someone to death one way or another.
Doctor can spam "grab" in treatment mode.
Myers with infinite tier 3.
Myers with no addons - tier 3 during second stage.
Myers with no addons - can pop his tier 3 if someone wants to go for the save.
Ghostface can stand next to the hook and stalk/instadown survivors coming for the save.
Wraith can stand next to the hook (cloaked) and instadown the unhooked survivor with no counterplay due to the fact there's no terror radius/no borrowed time.
Pig can crouch next to the hook and instadown the unhooked survivor with no counterplay due to the fact there's no terror radius/no borrowed time if the Pig crouches.
Trapper can just place 3 traps - 1 on each side of the hooked survivor and camp. No one is gonna be able to even come near the hooked survivor especially if the Trapper runs STBFL.
Let's nerf all these killers while we're at it.
eeh, there is a small problem with the trapper statement of yours.
there is a deadzone around the hook, so even if you place 3 traps (one on each side), they can still walk past them.
on top of that, there is a trap deadzone around each individual trap aswell, preventing you from placing them too close to each other.
(imo both of these should get removed / significantly reduced, but the devs dont seem to care about Trapper at all, as all posts i see about him get ignored / the devs say "they are looking into other, more important killers right now", even though there are some severe design flaws with trapper that need fixing asap (imo))
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eh, i wasnt saving up for him in the first place.
too busy getting my other killers maxed out atm xD
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i think nurse is going to get some ultra rares with her add on rework.
they said they were looking to give every killer the same amount of add ons for each quality:
- 4 common
- 5 uncommon
- 5 rare
- 4 very rare
- 2 ultra rare
- one add on that decreases the power's strength but rewards more BP
they will implement them to every killer at some point, yet like @Ihatelife said, there are no given dates.
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i dont really care what rank i achieve during a season, yet it always sucks to see the "entity displeased" screen pop up after an actual good round or seeing how the game rated the match and not giving me emblem qualities, because i dared to use my beartraps!
like, when you get a 3k or a 4k and you still depip (or safepip with the 4k) it is a real dragdown.
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@Mushwin said:
i dunno i mean we have selfie sticks now what a time to be alive lol
a killer whose weapon is a selfie stick...
oh boi, you are getting me excited!
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i hate seeing this perk
id love to see some reworks to it.
the current version is just promoting toxic behavior and pretty much sucks the fun out of the match.
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@karatinac97 said:
OoO is a perk that puts the survivor at risk but gives them surveillance of the killer, how is that toxic? Seems like you might be using your own killer rule book too? *shrugs*
OoO does nothing but promote toxic bahavior.
there is no other use to the perk other than gaining the killers attention, which basically translates to "hey, come and get me if you can, while i keep calling out your position to my team mates and loop you into oblivion!"
imo its one of the worst designed perks ingame.
as a killer, whenever i see OoO, this person dies first, since i see it as them basically announcing, they believe they would still be able to easily beat me, even though they continuously reveal their position to me.
not to mention, that it suck out the fun for many of the killers that rely on stealth / traps to work.
i am really hoping for changes to the perk. NO, NOT NERFS! changes. an activation condition would be a good start, like a reverse BBQ. or a complete overhaul of the current perk and completely new effects, like a mapwide bond or maybe an aura blocker.
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@Boss said:
Excluding unreleased Perks, MAYBE Adrenaline?
Doesn't really bother me...on its own.
When you're an M1 Killer and they have all kinds of second chance Perks and then see all 4 heal instantly, it makes it very discouraging to even continue.
Other than that, nah, i'm actually pretty content.
there is nothing worse than having a 4 man insta heal after getting genrushed with, lets say the wraith.
at that point you might aswell just go in a corner and start crying.
unless your NOED triggers, of course.
NOED is not considered to be the adrenaline counter for nothing!
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some people just want to see the world burn...
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yeah, there is a new rule to the RBTs:
- a survivor can escape with a trap on his head, when the trap is inactive
- the RBTs will only activate, after a generator has been completed. when all gens are done, they will not activate anymore when you apply them to survivors.
these have been added to make up for the 2 minute timer appearing when a door gets opened, so that endgame pig is not completely broken.
i kinda understand why they did it, but imo it was too much of a nerf to miss piggy, as she got nothing in return.
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i bring the mori to have a better death animation than the boring third hook entity kill.
its not too uncommon that perople escape from me when i bring one, as i still 2 hook them.
and yet i get tons of hate / DCs for it...
its hilarious xD
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i use his power to track and ambush survivors.
always try to activate it when out of sight and then sneak away to ambush someone on a gen / going for the rescue.
you can also use the stalk when they are out in the open, but you should definitely not rely on it. ive played whole games without even stalking once. the big part of his power is getting a very early first hit (maybe even a gen grab?) and then your chasing skills.
if the chase takes long enough for you to get your power back, activate it and you will find mindgames to be tremendously easier for you.
just be aware of OoO survivors.
you basically can not use your power when one of these in in the game.
so all in all i'd say his power is all about getting out of sight and then getting a cheeky little stab out of nowhere.
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@Mochan said:
Game desperately needs more hiding options.
Killers are better than survivors at hiding at this point.
i mean...
there is literal invisibility for them...
i doubt survivors can top that xD
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/683684#Comment_683684
If patience is a virtue, why does the early bird get the worm?
well, he gets the worm first, but no one said he'd make it home safe >:)
the patient bird waits near the early birds nest and then steals the worm from him as soon as he gets there.
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@ajbustetter said:
https://forum.deadbydaylight.com/en/discussion/comment/683799#Comment_683799
Had a game with a some friends of mine and we were just getting destroyed by this trapper. I'm on a hook, the solo guy is on a hook, and my brother is dead. My friend goes for the save. He's creeping towards me. My brother and I are literally screaming at him that hes about to walk into a trap. He stops goes What? and walks right into it smh.
ive had such moments aswell xD
once my small game went off when i was looking at a pallet, and i was like "hey, there is a totem behind this pallet! :D" and just immediately ran into the beartrap xD
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me trying to squeeze past a trapper trap and then immediately getting trapped...
i tried not to alert the killer i was going for the hook save... didnt really work out xD
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/683751#Comment_683751
I would gladly agree with your idea, along with a shirtless Myers >:c
yes! YES!
we NEED this! >:c
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/683544#Comment_683544
I too think trapper has some really good potential (I’ve watched Otzdarva) but if survivors hear you put down that trap they can easily run and make distance
well, you should definitely not place that trap down at all loops, you have a maximum of 5 in hand (with double bag add ons), 1 by default, so you want to use it wisely. use that trap when they found "infinites" (not literal infinites, but very strong loops, like the shack or cowtree). this will immediately force them to leave the loop and run into the open, which is more beneficial to you than they running circless around this window + pallet spot.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/683672#Comment_683672
Clown in a speedo would indeed be quite scary..
XD
i'd run faster than ever with THAT behind me xD
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/683639#Comment_683639
Well then why don't we get an indicator for Pallet breaks & vaulting? 🤔
for vaulting i'd say its because the animation is not long enough to require a progress bar.
pallet breaking could indeed use one though...
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/683672#Comment_683672
Glad we agree! >:c
i am happy too! >:c
now we need the devs to agree on that topic aswell! >:c
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/683648#Comment_683648
Naked clown and bubba! >:c
finally we can agree on something! >:c
#MakeDbDScaryAgain
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i dont think i would like such a killer tbh, as the most fun you can have with killers is when using their power succesfully and playing around with it.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/683631#Comment_683631
F stands for ######### losers and S stands for Super killers! >:c
Bubba and Clown will only make it up the "scary killers to face" list when they finally get their swimming trunks cosmetic! >:c
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i think its just an indicator on how long the animation will take.
its a little confusing, i agree. i think i would be more confused without the bar though, just because i have gotten used to it xD
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/683618#Comment_683618
Nope Clown is S++, Legion is S+ and every other killer is F tier. >:c
only if 'S' stands for "Super bad" and 'F' stands for "Fcking good" >:c
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/683605#Comment_683605
LF is s+++ tier! >:c
that means every other killer is at least s++++ tier then! >:c
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/683583#Comment_683583
I don’t, I won’t, I can’t believe it. >:c
you will.
and you can believe it, you just choose not to >:c
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/683544#Comment_683544
Oh no you didn’t >:c
oh yes i did >:c
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Happy Birthday!
You get the special Party Crow! :D
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i feel like people in this post underrate Trapper a bit...
yeah, he is not a top tier killer, but he is definitely not below clown!
clown can reduce the amount of time survivors can loop a structure? trapper can literally force them to move by placing a trap at the pallet / window he gets looped at (or you can fake it, force them to move and then have another trap for a new loop)
also, trapper has basically a oneshot ability with his traps, clown needs an ultra rare add on for that.
we need some #TrapperLove in here :c
(Clown is definitely better than Bubba / Legion though)
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i'll make it short:
- no map pressure
- no chase ability
that leads to a hard genrush and a lost game.
the only thing he can do properly is camping, thanks to his chainsaw.
just because he CAN theoretically oneshot the entire team does not mean he will be able to pull that off. his chainsaw is literally useless during chases, unless you run the speed add ons / faster charging time add ons to break down pallets, as he gets slowed down so tremendously when charging it / cancelling it, that he cant catch up to the survivors anymore when activating it. it is literally only usefull to defend a hook.
Wraith has superior map pressure AND chae ability, simply due to the fact that he can get a very early first hit on the survivors, bubba can not.
instadown potential is by far not all that makes a killer good.
otherwise, billy, myers, ghostface, bubba (ya know, the instadown crew) would be far stronger than nurse, because they could potentially down survivors quicker.
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excuse me please, i will go and get my credit card now.
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hooks have a minimum distance of 24m to the next hook, unless we are talking about basement hooks or the game couldnt fit enough hooks on the map.
the point of that is, to prevent situations where a survivor can not get hooked by the killer after being downed, as there are no hooks nearby. if a survivor goes down, they should be hooked, thats how the flow of the game works, so there always needs to be a hook around.
and tbh, i doubt a killer can effectively camp 2 hooks (non basement hooks) at the same time.
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not much tbh,
just the impossible.
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i already stated my opinion on that matter when the battlepass got announced first, but i'll do it again:
it is fine.
a nice addition to the game, a reason for long time players to actually keep playing.
its literally free stuff for everyone! its just more stuff if you buy the pass, but no one forces you.
and no, its definitely NOT a scam.
no one forces you to buy a battle pass and if you do, you actively decide to purchase something that requires you to work for it in order to gain the rewards. therefore you can most likely gain more rewards than with just purchasing them directly with real money.
and no, the game wont end like fortnite.
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nothing more to add.
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Trapper.
at the point in time i started playing there were only 3 available killers:
1) Trapper
2) Wraith
3) Hillbilly
i tried them all and i personally found the wraith to be rather underwhelming (even though the rest of the playerbase thought he'd be the most OP killer in the game, i never really got warm with him) and billy too hard to play (please note we were all huge noobs back then xD)
trapper on the other hand was perfect, as i always loved tactical games and he had that. on top of that, i just adored his design, so a trapper main was born.
the good old times... when you were allowed to place your traps with no unnecessary restrictions and trapper was considered to be the strongest killer in the game (by the stats that is)
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the survivor is supposed to lose a 1 v 1 against the killer.
thats why there are 4 of you - because you wouldnt stand a chance in a 1 v 1 fight.
you should be thankful that you even have the hatch as a free escape when you failed. and if you fail there aswell, you get another free escape chance. at some point a killer deserves the 4k, dont you agree?
he literally denied you 2 escape routes AND spotted you before you could utalize the 3rd. that should be enough.
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well, i got a 10$ steam card so i hope its not gonna be what @twistedmonkey says its gonna be... xD
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@Coriander said:
Running Obsession perks as a survivor is a risk in that the killer could be using a number of Obs. perks, and now you're going to feel the brunt of it. The fact most killers don't run them at all is only a coincidence.
If the killer has no Obs. perks, nothing is lost. It adds a little icon in the info bar, that's all. Maybe the killer is just personally obsessed with that survivor, and will feel grim satisfaction when they're sacrificed. Maybe the player puts themselves into the role of the killer and decides that if the killer wants that person, they'll try to get them more than others. Think of it as adding a little flavor to the game rather than a gameplay mechanic.
it would be nice if it was an actual risk that the killer runs those perks.
other than Rancor, all the killers Obsession perks literally reward him for NOT attacking you and punish him for doing it.
PWYF: rewards the killer for losing a chase against you
STBFL: rewards the killer for attacking others & punishes them for attacking you
Dying Light (new): rewards the killer for keeping you alive and hooking others & punishes them for killing you
Dark Devotion: rewards the killer for leaving you after a hit, so they can ambush someone else
Furtive Chase: honestly, this one switches the obsession around so much, it doesnt really affect one survivor alone... it rewards the killer for hooking the obsession though, BUT punishes him for killing them. so if you are the obsession and you're on your deathhook, you are safe.
Remember Me: rewards for letting the obsession escape and heal back up, but also makes the killer try to eliminate you before endgame. is pretty dead though...
and the survivor obsession perks also pretty much all have only upsides for obsessions...
being the killers obsession is the best thing that could happen to you - unless you see the killers aura after repairing a gen that is xD
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like many others said, you can in fact swing over the small fences. its the same range as through windows btw.
the same goes for the fences at the thompson house.
the metal bars @LCGaster mentioned were a bug that got fixed recently, if i understood the patch notes right. so those are not intentional.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/678158#Comment_678158
It isn’t a joke, never heard of it.
to make it short:
Team Fortress 2 is the best war themed hat simulator out there.

