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Milo

Milo

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Milo
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  • I can give you advice for only 2 things from this list... maybe 3

    1. If you don't wanna see any negative comments from survivors/killers just close the chat (if you wanna see builds or something) or just leave instantly.
    2. If playing solo, you should consider using Decisive Strike and/or Deliverance. 1 for getting tunnelled and other for not getting saved.
    3. If you feel like any maps are x sided you can run some map offerings. I know you cannot run them every single time but it would give you a break and refreshment.
  • Maybe we'll get it on 30th.

    And 31th the anniversary stream official reveal

  • @Fab kinda wished they added some textures to the outside of the map.

  • I'm 100% playing less than i did play when i started.

    But i've yet to have a break longer than ... a week?

  • @brokedownpalace i'm not against it. It just feels like a weird exception (while it was said that it isn't considered a healing action and both of these perks buff healing speed)

  • @NMCKE 1st of all thank you for @ me. Literally no one does >:C

    As for perks.

    ID:

    So its ONLY during the Collapse that they can open the hatch? If so you should specify that because the hatch can spawn ealier also closed. As for tunneling the problem is there's not really a fix unless reworking. Remember Me - have increased timer on the gate BUT the obsession still opens it normally. Dying Light - literally requires tunneling. STBFL - this one is diffrent it's ignore the obsession :d

    LC:

    I know what you mean but still - how would that affect the timer for the killer? Would there be 2 timers? Would the timer have a special added time in for example white? EVERYONE has the exact same timer so changing just 1 persons timer would be weird

    (also remember DS exists how would that react to it?)

    Hex: TB:

    Okay. It's an interesting idea. I just guess if someone DS'ed while the current obsession is cleansing the totem, the game would throw them off it? And an interesting idea from you that just came to mind (which is probably dumb, as are all my 1 second thinking ideas)

    You have a Hex tied to your Obsession's free will. Become Obsessed with a survivor. Your Obsession can see the aura of this Hex totem after 4 minutes. Your obsession starts with 10% speed penalty to repairing genarators. Every generator completed causes the Obsession to receive a 6%/8%/10% repair speed penalty. If cleansed by the obsession all effects are gone. If cleansed by none obsession the effects persists at 50% effectivness. (could be wonky with DS and could be weak...im bad at making perks for killers :/)

  • .... Nurse downs people using her power.

    If it helped her get to them faster she wouldn't be able to:

    • use it that quickly
    • she wouldnt be slower than survivors
    • attack during it?
  • @Maelstrom10 Wouldn't huntress mean she has no hatchets? xd

  • @Acromio And? Still would help her.

    Also idk how increasing her Movement Speed while crouched is a qol change but oke

  • @LDominating Actually that was a thing. Everything (for killers) was way slower than it is now.

  • Or just buff the rest of her kit? Idk Crouching is faster? Your camera is not so low?

  • Inspirational Decay:

    How fast could they open the hatch? Also this might be a little too good with Blood Warden.

    Also it will have the Remember Me thing (tunnel the obsession)

    Lost Cause:

    I don't like the "Your Obsession's Collapse timer is 25% slower than normal". This would just be weird because everyone sees the exact same timer. Also this sounds like a good snowball potential. Otherwise it's just worse-ish NOED

    Hex: Tough Bargain

    Wouldn't the survivor just not cleanse the totem? Or try to cleanse it as late as possible?

    • Yes
    • Counterplay (shouldnt fully reset)
    • ...Counterplay again (if the above still fully resets we should be able do start at 50%)
    • 10 seconds? The best duration add-on is 2,5 seconds more.
    • Add-ons make sense they are just weak (Frank's, DW Study, Pins)
  • What Micheal_Myers (big fan) said.

    They seriously need to revert it

  • @FireHazard It's either Nea, P3 Clauds or Dweard Dwight.

  • @Sairek that's why it needs a rework of some sorts

  • Could you kindly send a link?

  • @MrDardon THE ULTIMATE BURGER KING MYERS

    @Bbbrian2013 it would be (let's say they are a sum) 50%. Thus resulting in 2 hit down. You would still have to endure the 20 second refill tho ;)

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/494744#Comment_494744

    I'd rather add that as an addition rather then as a new requirement, ie using dead hard would do it, but so would just vaulting without lithe. Would make it on par with quick n quiet in it's use. It would also open up builds such as SB/DH/BL and head on, with dance with me and possibly quick n quiet. Lithe is obviously the main and ultimate combo (being able to disappear over a vault is mighty handy) but being able to activate it using sb with spine chill/premonition could make for some amazing stealth builds.

    @Maelstrom10 i meant "add" not "change" my bad hihi

  • Only SWF or that one situation when the survivor got tunnelled.

    Otherwise it would be really weak

  • Where did you get that specific info? Could you send a link?

  • So change the requirements from "when vaulting and quick quitting a locker" to "whenever you use an exhaustion perk"?

    Could be interesting

  • Does you power down survivors?

    If not, you just have a Wraith.

  • @ClogWench You know how many times i regret not taking Self Care at the 1v1 before EGC?

    But at the same time i'm getting injured 24/7 soooo

  • Legion's thing - Vault stuff and hit multiple people at once

    Your idea basically removes the 2nd Legion's thing. And it would actually make them worse... You still apply DW with your Frenzy (so i just guess you cannot down anyone with it)

  • Don't forget everyone it's 1 second getting off the shoulder and x seconds the stun.

    Just if someone forgot - everyone else carry on

    1. How would that work in game? Or can you still get an item with an add-on and escape with it?
    2. Literally only killers would use that for some pretty overpowered combos.
  • @AsheruSwiftwind hah. Okay. But see you only mentioned the prevention of survivor standing at gates.

    Nowhere before you said about slugging.

    But the worst.thing? You didnt even try to answer some posts, just decided to "attack" us aswell

  • @Poweas i thought he was just.refrencing.BW to prevent someone from asking "BuT bLoOd WaRdEn"

  • @Poweas said:

    My god, don't let it get to you. There's no need to buff a pretty strong perk. And that's from a killer main.

    @Poweas ? He doesn't wanna buff a perk, he wants to speed up the timer if a survivor/survivors are near open exit gate.

  • So 7 perk... Yeah not broken at all.

    Remember that in the past people were suggesting 5 max perks instead.

    Killers would also need this kind of buff then :d

  • Wouldn't being hopeless mean the entity doesn't need you anymore? As in that character

  • We just got a skin for Legion (Joey).

    And i think if this works as i suspect (that Joey is Very Rare, Susie is Rare and Frank and Julie are common and uncommon) we won't see a Julie skin for a long time.

    I might be wrong :3

  • The "goddamnit survivors don't get cocky" post.

  • @Hexyl still would've been nice to get the "you didn't make it" email :/

  • They're not op that i can guarantee. Some of their add-ons aren't good. Let me say it this way: If survivor allow you to multi-hit them he's good. Other than that you are a 115% killer that can mindgame or other stuff

  • "Having a game where all 4 survivors are standing in the exit for 2 mins so they can prove how brave they are 1 step away from the exit is really kind of ... boring"

    1. Same goes for the other side
    2. this would hurt solo survivors. 1 survivor could (on purpouse) speed up the timer to screw their "team" - unless there's a requirement for 4 survivors to be standing in the exit gates
  • a) this isnt the real world

    b) the entity (i think) blocks your non-perk ways to fight back. I mean The Legion are just teenagers and we have a military dude and David King.

  • @List_of_concerns said:

    @Milo

    "Oh yeah because you totally couldn't "see the timer" with the entity spikes appearing..."

    Technically, you aren't seeing the timer with the entity spikes appearing. The spikes appearing represents a phase transition or something akin to a change in a survivors hook health state. In other words, the spikes appearing represents a survivor losing one of the three times that they needed to be hooked before they are sacrificed to The Entity. The spikes, appearing after a survivor has been hooked for a second time, represent how many times that survivor can still be hooked without being sacrificed to The Entity. The spikes do not show you how much time is left before a phase transition is going to happen.

    "Also i srsly don't see what this would bring."

    I'm not sure how many of the replies you've read in this discussion. I've tried to reply to everyone. In doing so, I've tried to outline and refine what removing the hooked survivor timers would bring to Dead by Daylight. You may not have read those replies. In that case, I could understand why you don't see what this would or could bring. It's my hope that removing the hooked survivor timers would help reduce the number of times survivors are prevented from being unhooked and being camped. Even if the removal of the timers didn't reduce the number of cases where hooked survivors are being purposefully camped, I'd still appreciate the change if the intent behind the change is made perfectly clear. It's not about bringing an end to camping once and for all. It's about removing a timer in the User Interface/Heads Up Display that I believe can be and is being abused to make camping, as a play style, too easy and/or unskillful.

    Thanks for the reply.

    1. From the spikes you can judge your remaining.time to the 2nd phase (not 100% accurate fair enough)

    2. Why only remove the timer for killer?

    3. If the killer is patrolling around the hook this wouldnt matter

    4. If a killer is getting looped near hooked wont matter THAT much. (Again spikes)

  • @Atrushan88 so basically the killer can bring 2-3 hexes and defend even one totem to still get full value. Fast moving killers would love this, for slower killers (except maybe trapper/hag) this would work like Corrupt Intervention

  • @Atrushan88 said:

    @Milo You can complete a gen with Ruin on it. People power through Ruin all the time. Maybe Small Game is better, but it also shows traps, etc and has a 10 second cooldown which isn't huge, but what if you're facing Hag or Trapper? You're gonna be hearing that notification quite a bit if so. 5 seconds is also plenty of time, and it reveals EXACTLY where they are, rather than a perk that gives you an auditory warning if you're looking in the direction of one that you're basically on top of already. I don't understand the question on HOW you would find totems in that radius, considering the aura of the totem would be revealed. You'd know exactly where they are.

    People still power through ruin.... Yep. They do.

    Still cant see how that would make Detectives Hunch more useful somehow.

    Oh btw how exactly would this work with 2-4 hex perks?

  • Matchmaking can screw up sometimes

  • "In addition this would help with giving Detective's Hunch more play."

    A perk that gives info for completing a gen for 5 seconds... . And after you complete (if you are the God of skillchecks ;) ) find those 3 totems in the radius. How exactly?

    Also Small Game is way better than Detective's Hunch for finding hexes

  • "Probably to trigger EGC to not waste time." - Me from a diffrent post

  • @PeepingPeacock said:

    https://forum.deadbydaylight.com/en/discussion/comment/488617#Comment_488617

    I'm not saying it does, I'm saying moris accelerate your objective (which they do) and that if survivors had an equivalent time saver it would be they start with completed gens. If moris instantly killed survivors than an equivalent would be spawning in the exit zone.

    @PeepingPeacock Wasn't old BNP basically that?

    in Ebony Moris Comment by Milo
  • Someone complaining about Dead Hard.

    My heart!

  • Oh yeah because you totally couldn't "see the timer" with the entity spikes appearing...

    Also i srsly don't see what this would bring.

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