MikaelaWantsYourBoon
MikaelaWantsYourBoon
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- MikaelaWantsYourBoon
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Chapters and updates are coming to the game 3 weeks after PTB.
So date is probably Aug 30th, 12 days later.
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@Huge_Bush said:
I’m just trying to do my killer challenges. If I get them done I have no problem with farming and letting them go, but……if there is a map offering (Especially RPD or Garden of PeePee) challenge be damned, I’m going to tunnel out the first person I see and end he game asap so I could move on to the next match.
But i love Garden of Joy :(
I hated at start but now i adapted. Map is really not so bad. It is like Saloon. Stay away from main building, rest of map is fair.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/341802/the-artist-is-bad-killer-design
It's not just the artist, this is precisely why most killers are bad. Shift + W is so strong that without vaulting, pallets, windows, anything it will take the killer 57 seconds to down the survivor with both hits, pick them up, walk to a hook, and hook them.
Now look at the killers everyone agrees are really strong:
- Nurse
- Spirit
- Blight
Notice the trend? Their powers counter shift + w.
Laughing in STBFL Nemesis.
Hold Shift + W my dear survivors. I dare you.
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@JonathanByers said:
If they made a dbd 2 wouldn’t that mean they would have to reacquire all the licenses again?
They don't have to do that.
Final Fantasy Online did this before. They developed game again and then they upgraded game for free. BHVR can go with same way. So there will not be risk to lose playerbase and licenses.
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Old MoM for survivors. And old Undying for killers.
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Silly survivors. They are not staying on loop while Artist puts her crows on windows and pallets. Just stay and take your damn hits, simple. Don't make Artist sad... Poor birdy.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3138745#Comment_3138745
But then he'd only be a 1v1 Killer that gets outshined by other 1v1 Killers
Not really.
Nemesis's 1 v 1 potential is so strong if it takes only 2 hits. And remember that, removing zombies means removing zombie add-ons. So possibly he will get new add-ons which makes his tentacle much matter. More distance, shorter cool-down etc.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3138642#Comment_3138642
idk Im doubting it. what if the killer camps because they are mad?
Reason is not important. If you are camping, you will be punished by this perk. Healthy change for game.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3138736#Comment_3138736
If Nemesis' Tentacle Strike contaminated Survivors and injured them, what would the point of the Contamination be?
Remove it? Simple. It is bad mechanic anyway and not doing anything.
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If they remove zombies and make tentacle only 2 hits, i will gladly take this.
And finally they can add actual add-ons for my boy.
Zombies are useless and rng most times. So removing them will be good QoL for Nemmy with tentacle buffs.
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@Ryuhi said:
Its just getting a 5th perk for free, since the majority of people who complain about solo queue don't even bother running it in the first place.
SWF has free information without needing perks but solo survivors should bring perks for that!
What about no?
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@Ryuhi said:
...isn't that a good thing? I thought people hated being slugged since it was forcing non-interaction upon them.
Killers are not slugging anymore because DS is dead perk. There is no reason for slug.
And no, this is not good thing. Killers are tunnelling for free now. And before you say, no OTR is not good perk. New DS is also garbage. This needs to change, old DS should back.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3137770#Comment_3137770
What if a Survivor sneaks in and Activates it and the Camper has no clue where they are and when they look they cant find them?
You are seeing survivors have this perk. No point for camping. Go and pressure on gens.
Camping needs to die, i am okey for that
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As solo survivor, you will lose most of your games. Devs don't care about solo-q.
So i really don't care about solo anymore. As killer; if i play with my main killers i will try hard to win. If i play with other killers, mostly i am chilling.
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Well why we should do that? I mean i don't care how many Nurses they have. Just today i had 2 Nurses in 9 games.
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We'll never stop complaining, will we?
So Prove Thyself is new target for killers.
Nurse is still target for survivors, probably Blight will be next if they nerf Nurse.
Love this community <3
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3137782#Comment_3137782
Teams have gen jockeys and they can take turns.
All you need get 2 of them down. If they are not saving their hooked survivor for no reason, then you already have one. Then get another down and slug them. Survivors needs to be around of hook for activate it. So you can find them and chase them. On this case, 2 survivors are not doing generator.
They are giving you free pressure but you are complaining about it.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3137770#Comment_3137770
If they Devs made it base game it would be the same thing, the killer would know what's happening. Survivors just hang around the hook until the killer leaves and chases the survivor doing gens.
So stay and lose pressure or leave and lose pressure. Win Win right?
So you are telling me survivors are hanging around hook and not doing generator?????
Omg dude, give these survivors to me please. They are giving me free pressure. All i need to get all of them down. My skills are enough to do that.
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Killer is seeing this perk activated, hooked survivor is turning white. Survivor needs to be close to hook for activate it (6m) and this distance is good enough to see them. So you have option to chase another.
What was the word? "Adapt", hell yeah. Camper killers needs to adapt. Easy.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3137388#Comment_3137388
I wouldn't say Kinship is a memey perk. It's very strong as extending hook timer by 30 seconds is a lot of time and it's range is really large so it's easy to trigger. It's really the problem of coordination and without. It's really good for coordinated teams to extend hook timer out to finish gens. It doesn't really do anything when everyone is solo q and has no idea you have the perk.
Not really, even SWF teams are not using Kinship. Because everyone knows it is just joke level perk. 30 seconds is nothing to stopping campers. And you need another survivor for activate it. We are not seeing this perk for a reason, it is garbage.
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Solo survivors left the game mostly or they are playing killer now. That's why you have long killer queues. And you will get more toxic SWFs because game has less solo players now.
Blame BHVR for that, they ignored solo-q for years.
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Myers needs base-kit buffs, huge buffs. But for cost, they can nerf his add-ons to make him balanced.
And yes, Myers should be more scary.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3135892#Comment_3135892
As I said, I am learning Blight right now. I don't think survivors are done with the Nurse nerfs, and he is way easier to play.
Survivors will start talk about Blight too, you know that right? This will never stop. Nurse probably will be nerfed or reworked. And the next target will be Blight.
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3135536#Comment_3135536
Foot Fetish base kit is a sizable buff idk how i feel about it
But she also loses her strongest combo, it is fair trade for me.
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@Murgleïs said:
Spirit is trash already, nobody is playing her except cheating bots.
Will you stop play DbD if they rework/nerf Nurse? Because looks like you are enjoying with only her.
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3135536#Comment_3135536
I would honestly not buff her base kit at all. It's pretty good allready.
I don't like use add-ons on killers. I think all killers should have strong base-kits. Add-ons should make them a bit stronger, that's all.
Nemesis and Artist are good examples. They both have strong base-kit but their add-ons are kinda meh.
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Changes i want for Spirit:
- Rework DCB and MDR
- Rework her useless add-ons.
- Bring back Father's Glasses
- Buff her base-kit a bit. Recovery should be faster. 10 seconds maybe?
- Add her Hooked on You skin to DbD store.
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Yes, it is.
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It is available right now. But it is from old tome, most people already have it.
This one was really cheap and bad choice for prime reward.
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Nemesis - Good big boy.
Nurse - Lady of dc's/suicides
Sadako - Adorable, good visual and fun power.
Wesker - Fun power, good add-ons and good voicelines.
Spirit - Like Sadako, adorable. And fun power.
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@dspaceman20 said:
They say the game is balanced around not being able to have information but solo queue indicates the exact opposite. It's unbalanced due to the lack of information
No, it balanced very well for killers. They loves stomp solo suvivors every game. This is real balance, so please nerf SWFs to this level. With those changes killers can win 99% of games, this should be real balance.
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3134075#Comment_3134075
Not all Killer basekit was changed... they didn't change base Gen regression
Just because it takes longer for Gens to get done... doesn't mean that regression is any better
I do understand that Solo Queue is terrible but look at the team(mates) rather then blaming the Killer for everything
They did not blame killer?
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I love Nemesis, i have no problem with him.
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@Sluzzy said:
It is not a secret that survivor is in the worst state ever for the game with killers being overbuffed and survivors overnerfed.
My prediction is that the killer queues are so incredibly long, that it is frustrated players playing the worse side only to find themselves wishing they didn't play it.
What is your suggestion to fix?
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3131997#Comment_3131997
Well sorry but I do care.
Has a knife for no good reason, has tentacles in his normal form, where is his awesome Sprint? Oh right I forgot they did the exact same things with Nemesis where it's just his animation but this time it looks even worse. He looks like The Idiot. Not The Mastermind when he walks/runs around.
Well again, DO NOT USE WESKER AND NEMESIS. If they aren't willing to put in a perfectly fitting rocket launcher if they are willing to put in literal grenades, then don't use the character which severely limits our options. We should've just gotten Mr. X although they'd give him a sledgehammer or something dumb.
Well, except you; people are happy to have them. And nobody have problem. Only you.
So you are telling that BHVR should ignore most of community, do not add them in to game and ignore all money they can make from Nemmy & Wesker? Just only because you did not like their DbD versions while most of communit was happy with them!
Alright, lol.
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Ofcourse this topic comes from you lol.
I don't know about you but Wesker feels like RE 5 Wesker. He looks great, his power is similar.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3131848#Comment_3131848
You bought them because you know how queenly she is.
I like her, she is fun killer to play. But i also love Sadako and Nurse but i did not buy skins for them. I don't know why i bought a lot skins for Spirit.
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I am not Spirit main, i don't know why i bought all of these skins honestly.
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@Chocolate_Cosmos said:
Just because of Thana? Nah. I quess Survivors adapted after the big update a bit hmmm...
Who are you? And what you did to our Twins enjoyer forum fellow.
To topic, it is on you. I am still winning my most of games without Thana. And i did not worry about Reassurance because i am not camping.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3129743#Comment_3129743
Now you get hit with it, trigger endurance, get the on hit speed boost aaaand make it to a even further away pallet. Its stronger now.
No i am with you on that. Effect is stronger but Dead Hard is hard to use now. Which makes it fair for me.
And DH is not busted like old version. I really hated when they used it for distance, there was no counter.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3130267#Comment_3130267
5 traps then more fair?
Giving her more traps will not fix her core issue. She has not problem with slowdown, 4 traps are already doing this very good.
Her core problem is that, she can not get fast downs. So if we are talking about buff her, we need to focus on that.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3128339#Comment_3128339
That's totally what it is, but it is soooo tired. And it just feeds itself, some people use a survs like Feng/Kate in part because they have so many customization options, and BHVR keeps making cosmetics predominantly for their most popular characters, while others just wither on the vine, and will continue to so long as the cycle repeats.
Not really. I am playing as Kate and buying her cosmetics because she is hot. I don't care about male survivors or survivors like Nea, Feng.
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@notdragonite said:
https://forum.deadbydaylight.com/en/discussion/comment/3130241#Comment_3130241
that’s a fair point, but generally once her traps are gone she has nothing. her ambush needs to be buffed along with her traps because her ambush alone still wouldn’t be good enough. you can’t leave the traps as they are.
That's why i said buff her stealth or anti-loop. So she will still has something for all trial.
4 traps are already giving her good slowdown. I don't think she needs more. But her stealth is so garbage, i'd like to see some buffs for stealth.
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You lost me where you said 6 base traps. No, thanks. 4 traps are good enough for her basekit.
BHVR should buff her anti-loop or stealth. That's all she needs. RNG kinda removed from her kit, so i don't think this needs to be changed.
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We have 29 killers in game at the moment. So most of killers will feel very rare to see. Ofcourse couple of them will be meta and more popular. But for the rest, you will not see them so much.
That said, i don't think Dredge is rare like Hag or Twins. I am seeing him time to time.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/3129967#Comment_3129967
So those stats are just players on PC that are using Steam and who also opted in? Seems like too small a sample size to me.
We are talking about at least 30k people tho, it is not that small. But yeah, it is not all community.
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Trickster is so popular on low mmr and he has a lot simps. So making new cosmetics for him is good business, BHVR is making good money from him.
But this does not mean they should ignore other characters. I agree on that, Twins needs more skins and i hope the next mid-chapter makes Twins more fun. And some good buffs for Sadako as well.
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@Firellius said:
Man, people are really clamoring to restrict the anti-camp, huh?
They will need to adept, simple. Survivors stopped dc & suicide and they adepted new meta.
Campers will learn too or they can leave, i will not miss them.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/3129998#Comment_3129998
Oh it doesn't include console? Sadge. I am on console and I main him. The console players out number the PC players too so I guess its not that reliant for data.
I am seeing a lot infinite or tombstone Myers lately. And all of them are getting one or two kills at best.
So it is understandable why his killrates are dropped so much.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/3129967#Comment_3129967
Could you do me a favor and take a peek and let me know how my boy Mikey is doing since the patch please?
Myers has 3,97% pick rate and 52.19% kill rate. He is not performing so well i guess. But this is Steam players only.
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Trapper. He was always weakest killer. He is still weakest killer.
His traps are so rng, he will waste his all time to trap around but smart survivors will not give him any value from them.
