MikaelaWantsYourBoon
MikaelaWantsYourBoon
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Any buffs for weak perks is alright. But this perk is new player friendly perk, so most likely good survivors will not use it.
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/3149811#Comment_3149811
I'm not even going to bother answering to you since you are very hostile and you just assume i cant play against nurses. Yeah good nurses will wipe the floor with me, avarage nurses i can deal with.
Anyways have a nice day.
You are talking about nerfing her but you are not saying any reason, except one perk. What you were expecting?
It is an evening here but thanks. Have a good day.
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/3149463#Comment_3149463
They nerfed thana because every survivor was complaining about it and every killer was using it. Plague and legions are still using it. Some random wild card killers still use it. Nurse is not an issue? Uhhu sure... Its never been an issue...
Except her some add-ons what's wrong with her? It does not makes Nurse issue because you are bad against her. Nerf her add-ons and she will be okey.
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@Wowie said:
https://forum.deadbydaylight.com/en/discussion/342729/how-good-do-you-think-you-are-at-the-game
Survivor - 10
Killer - 10
I'm literally the best DbD player to ever live. I win 100% of my matches no sweat. Developers weep when they see me log on.
Survivor - 0
Killer - 0
I'm literally the worst DbD player to ever live. I lose 100% of my matches full sweat. Developers laughs when they see me log on.
Should we date
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Survivors are evil and killers are victim.
Love these threads lol.
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@Hannacia said:
They should nerf the issue in this game which is nurse, instead of nerfing perks which automatically nerfs other killers that dont deserve it.
Nurse is not issue, how about you get good?
They nerfed Thana, i guess Legion and Plague was so op?
Nerfing perks is the way they have to go. Nerfing killer because some perks are strong on them is not the good way. And it will kill game.
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No, she is not. Trapper and Myers are weaker than her.
At least Sadako has some nice mind-games with her power and teleport helps a lot for pressure on gens.
Myers is stalking you for tier 3 and he is losing 3 gens already. And even with tier 3, smart survivors will not get give him multiple downs.
Trapper? I don't need to talk about this guy right? Even best add-ons does not makes him viable.
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Nice people are exists, they are shine of DbD community. We need more people.
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/3149251#Comment_3149251
And killers could argue that some perks or base-kit BT shouldn't work in EGC because it puts the killer in a lose/lose situation soon as the EGC timer starts it should be all or nothing unless your killer build was for endgame but that meant playing the match with 1-2 perks, it should pretty much get out once gates are open if you want to come back for your teammate that's fine but some things won't wont like perks and base-kit BT.
"Survivor should lose collision. So they can not bodyblock for their teammates and killer can not tunnel them easily. Fair change for both sides." this part i agree on fully cause if you body block me going for the unhooker then im going right after you and not them now, it's not just now but the future of DBD people are wanting base-kit DS and it buffed back up to 5 sec but they seem to forget why it went from 3 sec to 5 sec and the promise the devs made about the time.
So when do the devs say no we are not making anything more base-kit if your teammates do a unsafe hook that's on them not the killer, you can't expect the killer to pick a healthy survivor over one that's injured of it was a really bad play form you teammate, that's what worries me is a lot of people asking for things to be base-kit and not looking/thinking outside the box and what problems that could cause to the game.
Then like i said, they need to fix matchmaking.
Equal levels need to play with each other and against. And this probably will make imposible to find match on top mmr and low mmr. Because most of players are mid-mmr. And they are not gonna do this.
The lastest patch destroyed solo-q exp and escape numbers down so badly. Killer queues are insanely long. So yeah, they have to do that. They needed to give some love survivors.
But i think this will stop here. I doubt they will add anything to basekit anymore. Maybe mini version of Corrupt for killers, i would support that tho. But DS base-kit? This is insanely broken and it will never happen. Just make DS 5 second again and perk will be alright.
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/3149130#Comment_3149130
That's part off the deal when you join a lobby you never know who will be on your team, it's like that with most games even ones that aren't pvp based or 1 vs 4, take FF14 when you queue for pvp or just even a trail depending on your class your taking the risk of getting a bad tank, healer or even dd.
So no matter how much they tweak the matchmaking there will always be those times when you will get bad teammates or your the weak link in the team, yes solo q does need some work even just something to let your team know what your doing i.e working on gen next to your name.
The biggest problem that the devs are heading towards and not sure how many people have picked up on it if they keep making things base kit for survivors or killers is that it will promote bad plays, punish killers who are trying to play fair and not tunnel, make things to easy for survivors knowing they have base kit to save them. There has to be a line the devs draw and at that point they pretty much have to tell players that they need to improve there skills as survivor or killer and as much as people claim to be in the high mmr bracket they are not.
It might hurt and piss people off but they can't keep adding stuff to base kit on both sides or have a perk band aid a problem, when the simple fact is that the players just need to improve on there game skills for DBD.
But survivors have no counter for camp and tunnel. This was problem. I know we can use some perks but they all are band-aid perks. I am alright for base-kit changes if they made it good.
Base-kit BT is good change but it needs one small change for make it fair. Survivor should lose collision. So they can not bodyblock for their teammates and killer can not tunnel them easily. Fair change for both sides.
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Camping did not addressed, BT is anti-tunnel perk. Killers like Bubba, Huntress, Trickster are still so strong when they are camping. And you have nothing against camping.
But i am supporting base-kit Corrupt. Ofcourse it should have shorter time. Like 30 seconds. This time should be enough to find and start chase one survivor.
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@Dead_Harder said:
Is it a revert or is it a buff? Aka do you need 3 hits or 2? : D
2 hits but it is not big deal.
The important question is that, is it makes you mending after you use it? Because if it is not, this will make it stackable with other endurance perks.
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I was angry yesterday about this nerf.
But i am glad they nerfed it. Because this perk will not do anything against actual facecamping and this problem will stay in game. So in future they will have to fix it with base-game mechanics.
For now, whenever Bubba is camping i will just go to next game. Like usual.
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@Dead_Harder said:
I think the real question is why are none of you guys running OTR?
Boring perk. And i love play with different builds.
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/3149081#Comment_3149081
That's the thing a lot of people were complaining about camping and tunneling and base-kit BT needed a buff but out off all those people that complained how many of them were doing unsafe unhooks, when i play killer it's a joke how many survivors will do a unsafe hook be it just as i hook them they were there waiting to unhook right away, i start walking away and bam they unhook or the one i love the most i could be on other side of the map and the survivor i find starts to run for the save and even after being hit they keep going for the save to the point i down them in front of the hook.
So it's fine to say survivors will have a chance now but they also need to own up about when they are unhooking and start doing safer unhooks, if you give the killer a reason to go back to the hook be it in chase or you unhook a survivor 5 sec after they leave then sorry if the unhooked survivor is tunneled and hooked again that's on your teammate not the killer.
I am not telling you are wrong but the point is you can not choice your solo-q teammates. And sadly the matcmaking we have pretty bad.
So they need to make matchmaking very fair which will make queues very long for both sides. Because soft levels will be removed, everyone will play with people who is on their level.
But they don't wanna do that because queues will be really long. So they added soft levels which makes you team with god or baby survivors. So if you have this type matchmaking on your game, then you need to give some love to solo survivors. Because baby teammates most likely will ruin their games.
I am okey with 10 seconds BT, this is really good change.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3149077#Comment_3149077
I was vehemently against the Thana nerf because the perk rewarded killers for injuring multiple people, not camping or tunneling. Legion and Plague don't suddenly become unbeatable just because the games lasted a bit longer. Nothing stopped the survivors from bringing toolboxes or Prove Thyself to speed up the gens, or bring Counterforce if the killer also brought Pentimento.
Yes, Nurse is the problem, not every perk that has to be changed just because she exists. Awakened Awareness was the one that broke the camel's back, because I was also vehemently against pre-nerf Hangman's back on the old Deathslinger ptb getting nerfed, and now that we finally got something similar, it has to suffer the same fate. Killer's aura reading perks suck. If you're gonna make a perk that can let you only see survivors' auras when you're carrying someone, at least give it a benefit like having a big range or have a 2-second lingering effect.
Killer nerfs/reworks that were necessary have been few and far between, but the most glaring candidate of all, y'all don't want to do it.
Whenever they adds perks and they see these perks are busted on some killers, they should nerf killers instead perks? Is that what are you saying?
X is so strong on Blight, Y is busted on Plague, Z is almost broken on Hag. So we should nerf Blight, Plague and Hag instead X, Y and Z? Is that looks fair to you? No? Then why we should nerf Nurse because aura perks are strong on her? This does not looks fair to me.
We always should nerf perks if they looks problematic on specific killers. Nerfing killers is wrong way to go.
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Unsafe saves was common before base-kit BT too. Nothing changed? So at least unhooked survivor will have chance now.
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@danielmaster87 said:
I had this exact thought. "They're doing this because Nurse." I was silent on this issue until now, but I'm gonna break the silence. Even if Nurse wasn't OP, we can't allow her design to continue to hamper future perk design, so she needs to change.
No?
Nurse needs some add-ons changes, sure. But you can not change her base-kit. And if she has this base-kit, probably some perks will be nerfed and this is alright.
Thana nerfed cuz Legion & Plague and it was okey but whenever one perk nerfed for Nurse, now it is problem?
No, thanks. Nerf perks, not killers.
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You are ruining magic for them :(
They loves to call themself top level players even nobody is seeing mmr levels.
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You wellcome!
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3148322#Comment_3148322
Which one was 6.1? Dead hard nerf one?
That one was a failure?
Thana and MoM nerfs.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3148194#Comment_3148194
The don't run it 4head. It's as simple as that. There's no reason for it to be used multiple times per hook state. It was a good change.
You like to claim you play 50/50. Yet you seem to view the game through some survivor sided tinted glasses. I guess that's the difference between us. I at least try to look at the game from both sides. I willingly admit when something is broken on either side. You don't seem to.
And for the record. I play survivor every night. 🤷 So believe whatever you want. My opinions come from a place of balance on either side.
I am lately talking about survivors, this is true. Because on current game, survivors needs help more. I am meaning solo-q btw, i know SWF is alright.
And i talked about killer issues as well, i have not survivor sided glasses. If you are not believing me, there is my some posts. You can check them. I am talking about both side issues whenever i want. Right now my solo-q games are terrible, so ofcourse i will tak about it more. And camping is one of the issues. It is bothers me so much they did not address it at all.
@MikaelaWantsYourBoon said:
Boon totems are strong and need nerf. How i would balance them?
General Boon Changes:
- Bless will take longer after killer snuff them. First Bless 16 Seconds, Second Bless 32 seconds, Third Bless 64 seconds. 64 seconds is max time for bless. After third bless, all boons will take 64 seconds for bless. This change will make to snuff worth. Survivors will waste more time every time for bless. High risk high reward.
- They are effecting 16m area now. 24m is little much.
This changes will make Boons better. Other Boon totems are okey but CoH needs some changes too.
- Self-Heal speed is 75% now. Better than Self-Care but worse than teammate heals.
- Heal Speed Cap added. Now heal speed can be max 8 seconds. Even you have more speed bonus, you can not heal faster than 8 seconds. Even 2 survivors heal you with med-kit or We'll Make It or boon, does not matter. Heal Cap added to game and max heal speed is 8 seconds.
What are you thinking for this changes? Will this make boons fair? Or so much nerf?
https://forum.deadbydaylight.com/en/discussion/309292/how-people-are-playing-m1-killers/p1
@MikaelaWantsYourBoon said:
She is fun killer and her powers are good. I am glad she is not another anti-loop killer. Ghosty was last stealth killer, we have new one now. This is good! But she needs some buffs ofcourse.
So i played as and against her 20 games. She is not weak but she needs some buffs. So my idea:
- Survivors can hold tapes. This is issue. They can off televisions for 60 seconds. And her best power is teleporting. So survivors can take your televisions really long time. This should be smaller cool-down.
- I said survivors can hold tapes because they are not punishing for this. Yeah Condemnation gets stack for holding tape but it is not hard reset it before last 2 stack. So lets make this more interesting. If you hold tape, you will get stacks like usual. But at 4 stacks, you will be exposed and at 7 stacks you will be moriable. So add exposed statu to tapes, make this power more interesting.
- Reinserting a Tape is removing 4 stacks and that's so much. Because it is not easy to get stacks. So make it 3
- Survivors are seeing you at 32m and this is so much for hit & run killer. Area should be smaller. Because she has not any anti-loop power. So she should get some surprise attacks. 24m should be better.
- Post-Projection Cool-down is 100 seconds and that's also so much. 60 seconds? Better but we need to try ofcourse.
@MikaelaWantsYourBoon said:
How you guys are dealing on this map? Terrible. Bad. Terrible. Very, very terrible.
This map has so much stupid pallets. Some of them really need to remove.
I can give more examples but i think this should be enough. I am talking about killer issues as well and i know maps are biggest issues for killers, especially for m1 killer. So please don't judge me with something i am not.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3148122#Comment_3148122
https://forum.deadbydaylight.com/en/discussion/comment/3148133#Comment_3148133
https://forum.deadbydaylight.com/en/discussion/comment/3148146#Comment_3148146
Want to see how quickly and funny this can be turned around ? If survivor mains defend it so vigorously and say how "fair" it is. If they're upset it got changed. You KNOW it was busted.
I knew this was coming. You are killer main and you are playing survivor very rarely. But me, i am playing both roles equal.
It is so funny to watch that killer main is defending how strong new survivor perk is. :d Hilarious. Yeah, yeah. I am sure it is so good perk. I am sure it will be meta. Like Camaraderie.
Believe to whatever you want but whenever i play survivor, i will not use this perk. I doubt survivors will drop any of meta perks for this trash perk. It is on garbage tier now, like most of survivor perks.
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Yey, now target is Sprint Burst!
Remove all survivor perks and make No Mither base-kit for survivors. Without unbreakable ofcourse.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/342608/reassurance-it-s-a-killer-perk-now
Blah blah blah. It was nerfed so hard !!!! Even though it wasn't. It's a good balanced strong perk now.
Yeah, i am sure it is strong perk. Killer main who is rarely playing survivor calling a perk balanced lol.
Sure, it is balanced. You can keep camping without punishment.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3148090#Comment_3148090
It literally stil obliterates camping. What you are asking for is for a single player to be able to singlehandedly stop a camper. Which is understandable, camping is the most boring way to play the game.
Its still insane to think that would have been ok though.
This is still a great perk. S tier if you are going against a lot of campers. Its just not busted af.
Like Camaraderie, you will never see this perk in trials except Adept Rebecca players.
Because it is garbage level perk now. You are already wasting more time while running to hook. 30 seconds is not buying anything and not punishing campers. BHVR killed it before live.
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Ssshhh silly, do not call her name. Do you wanna make her nerfed again?!?
Let's hope devs don't remember her.
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/3147865#Comment_3147865
Don't forget Pyramid Head; he can mori survivors without hooks as well. That means he's at least as good as Sadako, maybe even Myers.
But they nerfed his best part, the butt. He is not same anymore :(
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Nah, Myers. This guy can mori people without hooks.
Wait a second...
Sadako can do exactly same thing. Let's say they are equal and strongest killers? Deal?
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@NomiNomad said:
Who is it then?
The reason for the nerf was some "mysterious" killer making it oppressive when combined with other killers.
So who was it? Can't be Blight. His power doesn't count as basic hits.
Unless your trying to say it might be Wraith. Or maybe even Clown?
Or maybe it's the one who can teleport through walls and whose power hits count as basic for some reason.
Nah, it is Trapper. He is strongest killer in game y'know.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3147734#Comment_3147734
Again, bubba is an issue that needs to be addressed in the game not via a perk. You can still force trades against the rest of the rooster.
Bubba is not only one. Huntress, Trickster, Billy also can make hook trade very easily.
I actually don't care about this perk if they address camping in game. But i know, they won't. Bubba will get his easy kills with Deadlock + NWO + NOED build.
This perk probably will help against proxy campers but this does not fix issue with real camping, which makes me sad. Camper Bubba should not get these easy kills while Ghostface is working so hard for his kills. It is not fair.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3147721#Comment_3147721
Unhook your teammates and you can use it again on that person. You can still buy a lot of time with the perk as long as you keep rotating who is on hook.
Yeah dude, great advice. Trade hook against Bubba. Best advice ever. Thank you.
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@Crowman said:
30 seconds is already a huge time for a single survivor to add to the game which can be repeated up to 6 times.
If anything the range could be increased from 6 seconds and it wouldn't be overbearing as the survivor with reassurance (or the team) would still have to commit to a save.
It is not. Each survivor can use it only once. It is not saying for each hook states. "Reassurance can only be used once per hook instance".
So if all survivors bring this perk, you can buy 90 seconds for total. That's all.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3147653#Comment_3147653
From what I'm reading: No. You will not be able to use it again on Claudette unless she gets hooked again.
Oh gosh, this is worse than what i thought lol. People are not using Camaraderie because it is garbage perk and now they are releasing Camaraderie version 2.
I swear these devs just hates survivors.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3147252#Comment_3147252
You can still use it twice per survivor if they're being facecamped
You can't. It's per hook instance, not hook-state. Max you can extend hang time now is 90 seconds. It's specifically the anti-camp part that got hit with this nerf.
Can you make it clear please. I am a bit confused.
So let's say Claud is on hook. She is on her first hook stage. I used Reassurance. And then i left hook. Will i able to use perk on Claud again when they are on stage 2?
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Are we really still asking nerf for CoH?
I think we just should start survivors on hooks, so finally killers can be happy. This honestly stopped being meme.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3147367#Comment_3147367
What? No I'm not?
Once per hook state is sixty seconds, that's still a lot of time. The way it's worded also implies that it's once per hook state per Reassurance, since it says "up to a maximum of 90 seconds". So if anyone else did bring Reassurance, it's still an insane amount of hook slowdown and a ton of generator progress.
This wasn't the change I wanted to see, but acting like it kills the perk, even if just for solo queue (somehow?), is being overdramatic. It's still very good and it'll still do a lot to combat camping, especially facecamping.
Yeah, yeah. It is great perk. We get it. As great as the Camaraderie. I am sure this perk will be meta and i am sure campers will be punished. Sure.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3147344#Comment_3147344
First, no you don't. Sixty combined seconds of time is enough to make a meaningful difference even in the worst case scenario where you're the only one who brought the perk.
Second, that was the case before, so I don't really see why that somehow counts as evidence that the perk is "dead for solos". I wouldn't mind seeing its activation range increased, but that was a facet it has before as well.
Yes but you are ignoring the part you can use it multiple times in PTB. But now, it is only one use for each hook state.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3147302#Comment_3147302
Once per hook state, so twice for each hooked survivor.
That's a lot of time, and that's the worst case scenario where you're the only one with Reassurance.
First, you have to trust your solo teammates also will bring perk. If they won't, you can not make any difference.
Second, you still have to be around hook (6m). So you still will waste your time to run hook for activate it. And it is pointless for 30 seconds.
If it is one time use for each hook state, fair. But it needs buffs like that:
+Now you can activate it in 32m range of hook.
+Time is 60 seconds for each hook state.
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@GoodBoyKaru said:
I love how they nerfed Reassurance at the sobs of the facecampers, so instead of removing the abusable part they removed the anti-facecamp part, and yet then decided to make Better Than New one of the best perks in the game instead. Make it make sense.
And the worst part, you still need to be around hook, 6m. They did not even buff it to larger area. Like 48m. Yes, i am serious. If you are nerfing perk to ground, at least make it larger area. So we can active it easier.
But ofcourse no. Facecamper killer deserves their easy kills!
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Finally one good buff for survivors. Basekit BT is strong enough now.
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I will buy full chapter.
Wesker is great villain. Rebecca is so cute and she has good perks. Ada is just meh, i will ignore her i guess.
Aug 30th most likely. But there is not official date yet
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@DeleteSWF said:
https://forum.deadbydaylight.com/en/discussion/comment/3145676#Comment_3145676
I use this build due to the dominant survivor playstyle that has always existed in solo queues. When 1 survivor is hooked, 3 other survivors run towards the hook for rescue points. You are probably one of them. If survivors changed their playstyles then mine would change too.
If everybody played like you, then no generators would get finished and survivors would die every game, due to the large amount of time wasting and nobody repairing. Which is what is observably happening. This is also why I see multiple rage threads by you. You're failing to adapt.
I adapted. I am playing SWF + killer now. Because sadly solo-q has survivors like you, so i am no longer playing solo. No point here.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3145670#Comment_3145670
No but I also know that BHVR holds monopoly power within the market and can get away with not making the best business decisions for short-term profit maximisation when it leads to long-term consumer satisfaction.
Fair enough. But i doubt they will ignore the money part.
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If all solo survivors starts to use this build, you will no longer win 50%+ of your games. It is not about your build, it is just you are selfish player. With this way, ofcourse you can win most of games.
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@GoodBoyKaru said:
Feng, Felix, Dwight, Kate, and Meg all deserve a year where they get 0 cosmetics. Jake gets a pass since before this year his most recent cosmetic was from December 2020. David and Nea I am very on the fence about.
######### you, Feng Min. And ######### you, Felix Richter, Dwight Fairfield, Kate Denson, and Meg Thomas. And a semi-######### you to David and Nea.
Feng doesn't deserve to be singled out, but she does deserve to stop receiving so many goddamn skins. Yui, Adam, Elodie, Haddie, and Zarina deserve more.
But this is bad business. Do you really believe that Feng mains will buy Adam or Haddie skins? Because as Kate main, i won't do that.
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No, they are not.
They are usually trying to save you, even taking hits for you. Ofcourse some players are selfish but you can not judge all community cuz selfish players exists.
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He had a lot bugs on PTB, so it is really hard to say before live.
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I will not forgive you for that :(
What you did to my poor Mikaela....
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@Mooks said:
Yeah yeah. Everyone saying they are popular and therefore generate more money because more people buy the cosmetics…
but one reason why they are so popular is because they have so many cosmetics to begin with. So creating more cosmetics for rarely seen characters will increase their pickrate! It happened to Jeff when he got his Prime outfit after all. Saw many Jeff players the next few days, if there were more mix-match-able stuff I think it wouldn’t decline as much..
Even after that, i was hardly seeing Jeff.
Your logic is wrong. Unpopular survivors are unpopular because they did not liked by majority of community at start. Just look Yun and Mikaela for example, they were popular even when they didn't have much cosmetics. So it is not about cosmetics, people are playing these survivors because these survivors are looking good them, simple.
I am supporting to add more cosmetics for other survivors btw. So their mains will be happy. But adding more cosmetics will not make me play them because they are not my fav survivors. They can add 20 cosmetics in row for Jeff but i will not bother myself to play him. Because i don't like him.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3144279#Comment_3144279
They do, ever watch Ayrun play with their team of 4?
They are not Ayrun. Ayrun is known as good survivor main, that's why he is escaping a lot. But even he has not high escape rates.
If we are giving examples from popular streamers, what about Otz and Tru3? They are winning almost every game. SupaAlf has +300 win streak on Nurse.
So now if we look this streamers, game is killerside and we should nerf killers. Fair? Nah.
Op is saying game is survivorside and they should prove it with their gameplay. Not from other stramers. Simple.