MikaelaWantsYourBoon
MikaelaWantsYourBoon
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@Phantom_ said:
I think it could be added if it has to do with the character's lore. Aside from that I'd love to see David's not get tunneled into the ground for no obvious reason, aside from the fact that they are David.
I am getting a lot tunnellers too lol. And i am not playing as David. It does not matter which survivor you play tho.
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@EmmaFrostyEyes said:
kate, jane, yun jin, zarina, and elodie are straight. Licensed characters cannot be changed or revealed. The rest of the characters can be lgbt and I wouldn’t care
Mikaela is straight girl because i made it.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469691#Comment_3469691
Yea this is what I figured. Trickster is Japanese isn’t he? I’m sure he’s an extremely popular killer on their servers / zones.
He is Korean. But Asian characters are popular in all Asia countries tho. Feng is from China but i know she is one of the most popular survivors in Japan.
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@Pluto_1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469558#Comment_3469558
Nay, I don't care. I support LGBTQ+ rights but, for the moment, everywhere I look I see it. Why bring it here too?
My post is not about LGBT+? I did not even ask to add more LGBT+ characters on my post. I just asked should we reveal all of them. And this does not mean they all will be LGBT+ characters. Only few of them are LGBT+ most likely.
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469671#Comment_3469671
And then there’s Trickster who no one plays but still receives a ######### ton of skins for some reason.
You are judging Trickster's popularity on your zone and mmr. He can be more popular on different server and mmr. Like devs said Self-Care is more popular in Asia servers when they nerfed it.
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@GoodBoyKaru said:
Everyone going "don't make it the focus" "No we don't need it" etc etc, where were y'all when the Legion tome released and gave us TMI ab Frank and Julie? Or Nurse and Andrew? Or Felix and his girlfriend? Or-
And my post is not about give us more LGBT+ characters. I am just asking should we reveal all of them or not. Which means we will get more LGBT+ characters with straights as well. And probably most of them will be straight, like real world population.
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@nars said:
- ambush should be basic attack (its literally programmed as an extended lunge)
- ambush should charge up a little faster/slow you instead of stopping you
- combat straps basekit NOW
- 4m/s crouched
- bring back 24m TR piggy
- traps should instakill you if you try to leave with it on even if unactivated. Late game piggy forever.
The last one is bad idea but except this, i agree. Pig needs some buffs.
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I hope Nicolas Cage has anti-tunnel perk. DS is so bad and OTR is not so helpful. I am really hoping something really punishes tunnelling.
Ofcourse non of his perks should be busted.
And for mid-chapter, yeah. July 5 looks like the date
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469575#Comment_3469575
Watch them make Kate into lesbian, to subvert the expectations, and fight toxic stereotypes.
I highly doubt they will risk their popular survivors. Kate is one of the moneymakers. Feng, Kate, Meg, Yun probably won't get this. Even Yui even it's so obvious she is lesbian.
I mean they just killed David's pickrate and David was making money for good before.
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@nars said:
Yui is lesbian and you cannot change my mind.
It's not official tho but i believe same thing.
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@Pluto_1 said:
Who the hell cares?
Some people do. You are one of them. You clicked, read it and then answered it. Tysm.
@GentlemanFridge said:
For killers, it seems entirely unnecessary to say, unless their backstory specifically requires it.
For survivors, I don’t think all og’s require it, but a few more LGBTQIA+ wouldn’t hurt.
I'd support more LGBT+ characters tho but actually i want to know all of them. For killer part, i think i agree with you. For killers, it's not so necessary.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469400#Comment_3469400
Well by BHVR's own admission he was one of their most popular male survivors. Then they just stopped.
He was pretty popular tho. Actually i am still seeing him more than most characters. But even rarest survivors got some costumes while David got nothing.
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@HaunterofShadows said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3469219#Comment_3469219
Because pride flags aren't political. This has been stated multiple times
Country flags are not political either.
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@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466797#Comment_3466797
"If the devs see an issue they'll nerf it!" It took a year and a half for COH to get nerfed lol
CoH was fine tho. I don't understand why they nerfed it.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468752#Comment_3468752
Ah yes, the "fun" perk argument?
There are a lot of "fun" perks. Diversion? Hope? Blast Mine? Smash Hit? No Mither? Object of Obsession? Soul Guard? Red Herring? For The People? I can list more.
Notice how all of those perks have fun and interesting effects. Notice how you never see them in public matches.
The truth is that most people dont care if things are fun or not, it's the same reason why you see the exact same builds from Survivors and Killers every match, because people care more about winning than using "fun" things. You can cut the BS because it's really easy to see through.
And what about interacting with the Killer? Old Dead Hard created mindgaming, new ways of playing with and against the perk. I was fine with Old Dead Hard, now we are stuck with this Made For This meta which is arguably more boring (since it promotes holding W), less interactive (since the perk is just passively giving extra distance with minimal downside), and stronger than what we had before (no need to worry about timing or precision, you just get the benefits for free).
Oh yea, what about "fun" things from the Killer's side?
Scratch Mirror, one of my favorite addons in the game, is completely useless in this meta. You move 5% faster than Survivors in Tier 1; MFT makes you move 3% faster while injured; you are 2% faster than Survivors... holding a loop tightly is already enough to not be caught by this, now you can actually gain distance. Oh, but I guess you wont care about that?
Or my main Killer, Billy, yes they have an insta-down power, but curving requires insane precision, and even with Double Engravings, you BARELY catch Survivors, once Survivors know that you use your chainsaw a lot, they stay injured because there is no point in healing. 3% is enough to make the difference between a down or not. Prior to Made For This releasing, I played Billy a lot. Now they are basically unplayable because they are a glorified M1 Killer in the current meta. But I guess you wont care about that?
The "fun" argument goes both ways, people having "fun" is nice, but your "fun" does come at the expense of effectively removing and punishing players for picking certain Killers and addons. Your "fun" makes people not want to use other "fun" things that exist, because it effectively punishes people for wanting to have fun and forces them into strict playstyles.
You lost me when you listed No Mither in fun perks lol. This perk is just terrible bad and far away from being "fun".
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If they are gonna add all country flags, sure. But if they will add only US flag, i don't think many people will feel happy about it. Includes me.
All country flags or non.
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@Xernoton said:
Last time I checked 1,000,000 / 3 = 333,333,33. So 10 times that. Which makes it even worse...
That's weird tho. I don't even know if DbD has that much players
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I don't know but i am hoping one of the Kate, Zarina or Mikaela costumes.
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Is not he so tall. I mean even Nemmy looks short when you compare him with Slendarman.
I am not sure how he will work
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@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468936#Comment_3468936
And MFT + Hope and even MFT hurts M1 killers and even 4.4 killers. Its the same thing isnt it? People will always defend powerful perks and MFT would be probably ok on its own but the fact that it stacks with hope and other haste perks is the problem, at least in my eyes. Keep the perk i don't care but take the stacking away.
Stacking is problem, yes. We agree on this.
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@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468841#Comment_3468841
Eruption was interesting. Call Or Brine was interesting. Why couldn't killers keep them? You see where this is going right
Eruption hurt solo players while SWFs laughing to it. It was very unfair perk. CoB was fine tho
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@UnknownKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468440#Comment_3468440
Uncounterable? U got much strategies like predrop pallet idk were u see the OPness
If you predrop every pallet, you will create huge deadzone and next chases will be imposible. I don't think you are quiet understand his power can be so strong.
He is still weak, don't get me wrong. But he should not be buffed with suggestion you made. It will be busted.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466797#Comment_3466797
Isnt it funny how "data shows X is fine" was used to defend Nurse being busted... and here we are, with Made For This... it is a "nerf for thee but not for me" type of situation I presume? The truth is that the data doesnt show anything meaningful, we all know this, stop pretending like it does.
In all seriousness, Made For This provides too much value, at least in my opinion from playing against it and using it. Remove the Haste effect or remove the Endurance effect; it shouldnt have both. Its downside of "doesnt work while Exhausted" is easy to work around, since there are Exhaustion perks with niche activation conditions.
I usually don't care about data because like you said, it does not show everything. OoO users died so much and devs did not nerf this perk cuz that for years. But perk was busted asf.
But i just don't see problem with MfT. 110% killers have range/teleport/speed powers which they hardly feel any difference. 115% killers are mostly anti-loop killers and they can play around it as well. Only problem comes with m1 killers. And maybe we should buff them instead of nerfing fun perk?
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467855#Comment_3467855
Dude again just saying bug isn't a conversation. Again many bugs have been left in this game and have become intended features.
Why is something being unintended by the devs initially mean it needs to be done away with? Give me a reason? It's not what makes him strong, it has good counterplay. What is the actual reason it needs to be fixed?
Because he is strong enough, maybe without speed add-ons hug tech is better idk. But i don't wanna keep it at current state.
@H2H said:
A completely undeserved Wesker nerf to reduce his pickrate as it’s unacceptable for killer players to have fun.
Wesker is fine. He is popular because people loved him. Any nerf to him will be so unfair and bad. And plus we got 3 terrible killers after him. So it's kinda their fault to not give us fun killers.
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3466145#Comment_3466145
I can understand Hug Tech and his add ons being nerfed, but removing pallet breaking from his power would straight up kill him. He used to not be able to do that and it was awful.
I forgot to add, if they can't fix hug tech pallet breaking should go. If they can fix his bugs, base-kit nerf is not needed.
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360s - Too risky but works sometimes.
Res - This perk is good for vaulting builds. Just bait killer to hit you before you are jumping. Risky but works.
Camp pallet and drop it with good timing. If you drop pallet the moment they swing, it counts as well. But ofcourse you should not get hit.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468466#Comment_3468466
I guess time will tell, and one of us will rejoice. Lol
I hope it's me. Jk.
Yeah time will tell. I just want some fair nerfs for Blight, so playing against him will feel better. I don't wanna see another Billy case because i really enjoy against Blight. Yes, i know. I complain so much about him but i love to face with Blight.
So hopefully devs just see real problems on Blight and fix them. I don't wanna see his base-kit nerfed.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468445#Comment_3468445
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468452#Comment_3468452
Obviously not, considering it’s not hard to counter. Some people can’t counter it? That can be said about literally anything in the game. That’s kind of how pvp games work. Some are better than others.
How do we even know it’s a “bug” anymore? It has not been spoken on in forever. Unintended features / gameplay has been fully integrated many times before.
Lastly, it’s not a guess game. You can clearly see when a blight is setting up for a hug tech. ESPECIALLY if he has speed addons. Guess what… if he starts bumping over and over, he’s probably about to hug tech.
I am sure we will learn when they nerf Blight. If they keep it, we can say it's new base-kit for Blight. If they won't, then it was bug and it removed.
They are not talking about it because the same reason why Twins did not got rework. Simple. They worked on meta and base-kit changes last year. So some changes just delayed to later. Maybe this is case for Blight as well. Who knows?
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468445#Comment_3468445
So you admit that it has skill based counterplay, but still want it removed just because its a bug? I guess something being unintended automatically means it must go.
Yes, exactly that. Not all people can counter it. And i don't care if it is skilled or not. If it's a bug, it should not be in game.
Plus hug-tech is kinda guess game. And it favors Blight when he has his speed add-ons. I guess it's alright for you. But not for me.
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It's not working at all.
One game i play with P100 super good survivors. Ends with escape. Next game i have 100 hours baby survivors.
I can win 10 games in row but game will still match me with bad survivors. Or i will lose a lot games in row and i will still go against super sweaty SWFs.
This matchmaking is just garbage and i really hate it, i wish they would remove it and bring back the old one.
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@HugTechLover said:
I think most people only want the addons looked at. Most people agree blight is fine at his kit.
People who think the hug tech needs to go just don’t have the simple skill to counter it, and don’t understand that fixing it (in turn fixing his collision) would make his bump logic stronger than it is now.
I have skills to counter it. I just want to bugs fixed. Simple. Plus with speed add-ons sometimes you can't even react before get hit.
It just shocking me how you can defend this bug lol.
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@UnknownKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468332#Comment_3468332
Instead of getting an item you must cleanse on a crate
So make him uncounterable in chase. No, thank you.
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@RpTheHotrod said:
They could be changing the post-match display. Perhaps we'll start seeing survivors standing around instead of just running in place.
Yes, i believe post-match display will change. Because they are also gonna add player cards. So i expect new post-game display very soon.
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Nobody is asking to nerf his base-kit lol. People are just asking to nerf his add-ons and fix his bugs. And he deserves these nerfs.
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@Murgleïs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468320#Comment_3468320
Oh I 100% agree with you. That’s why I said full circle, I implied the cycle was going to start again because it doesn’t matter how they nerf Blight (Or Nurse or any strong killer) it will never be enough considering their core power allows them to end chase fast. You could delete all of nurse addons and prevent her to use any perks at all : a lot of players would still be able to get massive winstreaks with her.
Ofcourse people would get winstreaks with Nurse. Even no add-ons and no perks. Her power is just busted and not good for DbD. So yeah, we need rework for her.
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@Murgleïs said:
I warned you that he was going to be next after Nurse, even if pub stats and no limit tournaments didn’t show anything wrong with them.
Enjoy the Wesker nerf after him, and then back to Spirit to go full circle.
You can’t balanced around potatoes, broken MMR and no comp queue. They want a party game that you can play while eating, listening to music, laugh how the Wraith you go face look ridiculous with that oversaturated reshade and you shall have it.
You are wrong. Nurse is still topic for nerfs. We still ask full rework for her because non of nerfs will make her fair. Just give her different power.
So you are wrong, we did not skip Nurse yet.
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Not only add-ons, they need to fix his hug-tech bug as well.
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Gen repair times is fine i think. But toolboxes should be reworked. And gen progress perks needs nerfs too.
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I'd want this but first Nurse & Blight need to go. We should not buff killers in general while these 2 dominates games.
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Play whoever you want, i don't care. But Blight deserves nerfs and hopefully he will get it.
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Sadako Buff
Blight Nerf
Nurse Rework
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467524#Comment_3467524
Not to be too petty, but you did kinda do this exact same thing a couple weeks back, just with Blight instead.
I am talking longer than that for Blight.
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It gives you some advantages, sure. But i don't think it's unfair anymore since game is balancing around them. Killers should win most of games.
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467814#Comment_3467814
Why?
Give me reasons that aren't just completely ambiguous.
It is not a buff to a character to keep something in that they have had for 2 years now.
Again hug-tech mitigates rush usage during map traversal and can turn filler pallets into 60/40s.
I can say with certainty you likely have a less than adept knowledge of Blight. Not to call you out but there are probably less than 100 people in the world who really know blight.
So this killer abusing this bug for almost 2 years?
And i don't know what do you mean with "why".
He is already strong, why we are letting him use bugs and abuse them? Blight only deserves nerfs atm. What we should do next? Buff Nurse?
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@pseudechis said:
I don't think the exhaustion perks need nerfs but maybe exhaustion itself should have a greater impact.
You are slower when it comes to tasks, repairing, healing, cleansing when exhausted.
Exhaustion perks remain situational and powerful but come with objective progression cost of exhaustion.
Exhaustion exists purely to stop players chaining a balanced into a sprint burst into a lithe, for a bajillion points of uber speed. Maybe its time it did more.
Fearmonger is best anti-gen perk ever then?
I don't think exhaustion needs nerf or change. They added this effect for only one reason: You can't stack strong perks and use together (SB, Lithe, BL etc.).
Exhaustion effect is fine as it is, no need to nerf it.
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@UnknownKiller said:
Well you can always discourage repair being injured with a nice 50% repair penalty I dont think you can repair much stuff with a claymore cut on ur back for example
Sure. Self-Care is base-kit and self-healing takes 8 seconds now.
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@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467485#Comment_3467485
I mean there was many things in the past of dbd that were considered bugs and implemented. Billy curves and any survivor movements techs would just be gone. But only because they have yet to publicly announce this one is ok that so many people complain.
Why do you want the hug tech removed so badly? It's value is mitigating the need for as many rushes during map traversal and makes filler pallets good for him. Any real tile it's better not to hug tech and it genuinely does have more a lot of counter play.
Are you just going to respond to this with "But its bug"? I sure hope not.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467575#Comment_3467575
He is saying how spinning was originally a bug in the game before the devs eventually said it was fine and that it heavily hurts console killers without much control over it themselves.
Keeping this bug in game and making it feature will be buff for Blight and i don't want this. Blight is last killer who needs any buff, only nerfs should be for him.
If they are gonna keep hug-tech in his kit, then he should take more nerfs than add-on nerfs.
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@Barbarossa2020 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3467524#Comment_3467524
If every survivor is going to start running it then that should start alarm bells ringing. Survivors don't all use one perk because its balanced.
I see it being the new dead hard.
So we should nerf WoO because it's the most popular survivor perk atm.
And ofcourse by that logic, some killer perks will be nerfed too. And some survivor perks as well. Because there is a lot perks which is more popular than MfT.
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So you lost one match and we should nerf perk for this.
Noted!
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@HugTechLover said:
I’m not going to call one side easier than the other. They both have their cons.
I have to sweat much more in killer to win, but I still win the vast majority of my games.
I don’t win as much on survivor, but it’s much more chill. I can sit on gens and eat a snack, and just relax. Can’t do that on killer.
You are saying this because you don't care about wins on survivors. If you try to win and sweat more on survivor, you will see it's not that easy and chill.