MikaelaWantsYourBoon
MikaelaWantsYourBoon
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479405#Comment_3479405
Didn’t they Increase the cosmetic team like by a-lot. We should get multiple winners IMO. I can’t imagine that Yun-Jin one will take long to make.
Making winners double will also fix male survivor issue. I don't think any male survivor can win this if they keep this as only one survivor winner.
Make it double. One male survivor, one female survivor.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479396#Comment_3479396
yes omg that one why didnt dredge win
I don't know what costume you folks talk about but i saw a lot good Dredge costumes as well... If you share this Dredge costume with us, i will appreciate.
I was expecting Dredge will be winner. Even these costumes are not going to be in rift, they should add them to store. They are so good to waste...
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@Smoe said:
At least Mikaela didn't win.
Actually Mikaela had a lot good concepts. I was hoping to get one of them.
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I respect artists who made these stuffs but for my opinion, they did not deserve win. I just saw better costumes from different people... But it's my opinion tho, maybe people will like them.
And did not we got this killer charm before? Or something similar?
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478684#Comment_3478684
so bleeding the last person out is okay in your eyes? they are explaining the reason, and sometimes the survivors themselves are the cause of it. noone is begging you to let them hook you lol you can bleed out for 1 hour if you would like fine by me w/e, like...
If it is fine for killer, it is fine for me. We can sit for 5 minutes and wait for game over. But like i said, i won't help to killer hook me.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478732#Comment_3478732
Hard agree. Survs got shafted on the invitation powers. Although the vault blocker does come in handy sometimes.
Not really. Killers are already not vaulting so much, it's hardly happen. And dream pallets are doing nothing if you don't stun killer.
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Yes, i hate how it made killer gameplay even easier.
Auto pallet breaking & exposing survivor at Bloodlust 1 are terrible ideas. And survivors powers are doing nothing and useless.
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I am sorry for saying this but if you are losing 20 games in row, i don't think Nurse will change this fact as well.
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@xEmoGirlxAlexisx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478629#Comment_3478629
The Perk is busted if u dont have Problems against it then u most likely only playing against Survivors that arent good at looping
M1 Killers gets doomed just because they injured a Survivor
Or maybe they are just good killer. So maybe perk affects unskilled bad killer mains, so they are believing this perk is busted. That's also possible y'know.
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Good.
4 months good enough to monitor this perk. If it's problematic like you people do it, perk will be nerfed. If it's not, you have to deal with it.
Time will tell.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478684#Comment_3478684
Even if we're ignoring you finding hatch/escaping... I can't carry you further than you can run back to. I've had this exact situation before. The head start a survivor gets from the stun from wiggling out is more than enough time to return to your original spot in the corner before I can down you again. Might be a thing if I have a range attack or something, but if I'm playing Myers, Ghostface, Oni ect... it doesn't work.
Like i said, you can bleed them out if you really want this last kill so much.
I don't wiggle if killer carry me but i am not crawling to hook. That's not my job, it's yours. You are really expecting from me to do your job? For what?
If you really want this 4K so badly, you can wait me bleed out. But i won't help you for this. You have to risk to pick me up first. And like i said, if it's game over already i won't wiggle anyway. But i won't do killer's job as well.
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Why i will help you to hook me? You can also carry me to deadzone and then get me down again. But you don't wanna risk to lose me.
So if you are okey to waiting 5 minutes doing nothing gameplay, i am okey too. We both will wait until i bleed out.
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@Phyrqc said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477924#Comment_3477924
Removing DC penalties is an awful idea. Stop trying to push for it. Don't queue in the first place if you're this easily willing to abandon your teammates. Bots are meant to be bandaids, nobody wants to play DBD with AI mates.
I did not say remove penalties. I said i don't support this. I just said there is no solution for hook suicides.
Please next time read first and then reply me.
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@Cryptikk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477917#Comment_3477917
For real! Feels like no matter what they do, they will get fallout. A damned if you do, damned if you don't situation. I say this because when Adriana came out and had that cool fashiony outfit (pictured below) people say it was too much. Which, what, no? It was such a overreaction, not to mention this was just after the knights chapter where Vit got a full on hairy chest shirtless skin. After the shirtless Felix bandwagon was in full blast. The hate against women wearing more loose and less clad clothing in the game is not just hate, its also super hypocritical.
https://us.v-cdn.net/6030815/uploads/JC7WGC48M2JY/image.png
https://us.v-cdn.net/6030815/uploads/91QPUB6MN2AA/image.png
She was showing her leg and somehow its too much sex appeal for dbd players :/
Yeah this is so much for them lol but it's so good to get 2nd shirtless Felix skin. Vittorio, Jeff, Renato got shirtless skins as well? Omg, so good!
Please give me shirtless Myers, shirtless Wesker but women do not deserve any sexy outfit.
I love this mind so much. I hope BHVR do not listen them and add more skins like SM's outfit.
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I am not surprised at all.
Killer was never that easy for me. That's why i am seeing a lot killer win streaks.
I don't have to worry about DH. Maps are feels mostly more balanced. Med-kit and self-heal don't remove my pressure. Anti-gen perks are strong enough to buy time.
At this point i just believing people wants to win all games. Even one lose makes them believe killer is weak role which is not true.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478198#Comment_3478198
Thats why i said: So just remove the ability to unhook yourself unless you have a perk equipped for that specific action.
If you go into the match with a certain build, that is specifically for unhooking yourself. No problem. Unhook yourself as much as you want.
Most people don´t have that build though and just try to unhook themselves because they don´t like something and want to avoid the dc penalty. In other words, they are prepared to ruin the game for everyone else, out of selfishness. That needs to stop.
But offerings affects all players? So just because you did not bring perk, why we are not getting value from offering?
If offering is also gives you chance to unhook yourself, then i have no problem with your suggestion.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478191#Comment_3478191
Luck builds like just having 4 luck offerings?
Or Luck builds like equipping specific perks to unhook yourself?
Both. Usually 4 x offerings with specific perks.
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@xEmoGirlxAlexisx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3470346#Comment_3470346
u never plays Killer right ? even whit Bloodlust 3 its very hard to get a Survivor who has MfT on strong loops also u are losing Bloodlust when vaulting a Window or Palett so Survivor whit MfT runs to every next Palett
i was playing a Game as Onryo on the Knight Map against a SwF Squad whit 4 MfT i wasnt be able to get 1 of the injured Survivors until i found a invitation to us the 1 shot Effect so i didnt have to Deal whit MfT
MfT is broken and needs to be nerfed fast Killers shouldnt get punished 4 injuring a Survivor
Also MfT is again just a Problem for weaker Killers Nurse and Blight dont need to Deal whit it so u are seeing even more Blight and Nurse in High Rank
I play killer a lot.
And i don't see any problem with MfT. It's just another exhaustion perk. Makes chases a bit longer if survivor use it right. But survivor can make chase longer with any exhaustion perk if they do play right? So just cuz that why we are nerfing MfT?
If haste effect is that busted, then killers should not have it for free as well. Let's remove MfT & Bloodlust together or keep them both?
And i don't know how you can't even catch survivor with Bloodlust 3. I am not even seeing Bloodlust 3 on my killer games.
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@Tsulan said:
Remove hook suicides. The 4% chance is to low to be anything even remotely viable to attempt regularly and the vast majority of people suicide for no apparent reason. So just remove the ability to unhook yourself unless you have a perk equipped for that specific action.
And this will be nerf for luck builds? Actually not even nerf, your suggestion is just removing them.
Instead of reducing variation, we must find another solution.
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@Sharby said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477917#Comment_3477917
Blame the same people who would and have complained fanservice skins are ruining the game.
Male shirtless skins can be spun as bring "cool" but ppl would ######### their pants at the women showing some boob.
Although don't Mikaela and Ada have some revealing clothes already?
Not really, even these costumes have so much clothes.
I just want some female survivors costumes with only bra (top) or bikini.
If shirtless male costumes are not problem, then this is not problem as well.
@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477973#Comment_3477973
Male shirtless skins can be spun as bring "cool" but ppl would ######### their pants at the women showing some boob.
They already did, just look at Skull Merchant's ultra rare release cosmetic and the overreaction some of the people had to it lol.
Granted, it's not really surprising seeing as some people love to act like a bunch of puritans or gatekeepers when it comes to what is or isn't horror / what does or doesn't fit as horror.
Thank you for remind this.
Yeah, Trickster got a lot sexy costumes and it was okey. But when SM got one:
OMG, HOW THIS COSTUME IS IN GAME, SHAME ON YOU BHVR, THIS COSTUME IS SO WRONG bla bla bla. I remember all of reacts.
And then some people are asking for shirtless Myers for years. I don't get this double standards.
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Alien
The Friday 13th
Child's Play
Resident Evil Chapter 3
Silent Hill Chapter 2
Stranger Things Chapter 2 (the first one backs as well)
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I think the solution will be removing dc penalties. So instead of killing yourself, they will dc and bots will replace them.
I don't support this tho. But there is no any solution i can think for hook suicides.
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@Unimatrix00 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477296#Comment_3477296
I want shirtless Steve.... mmmmmmmmmm
@Huge_Bush said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477874#Comment_3477874
Imagine, shirtless Steve wearing scoops ahoy shorts…….🤤
Shirtless male survivors are okay but when people ask for shirtless female survivor skins (ofc with bra) it's weird. I'll never understand this logic lol.
I am not meaning you both said this but i saw hate against shirtless female survivors on forum before.
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@TrueGuardian32 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477829#Comment_3477829
Bloodlust was actually supposed to be a temp mechanic to deal with infinities, in a way it should be removed, but we should probably double check to make sure there aren't any infinite loops left. I'm pretty sure MFT makes certain long loops infinite even with Bloodlust. But would have to check that first. Also Bloodlust is removed on pallet breaks. If they are getting to T3 Bloodlust you are doing a pretty good job with that loop that they are refusing to break.
Killer perks are getting nerfed just for being overused though. Or in the case of Hangmans, getting nerfed for being underused. What is interesting is that if you lowered MFT speed by 1%, it would be just like Dark Theory but with the requirement of being injured instead of booned. I honestly feel like the values on MFT and Dark Theory need to be swapped and It would be better. 1% can make a world of difference.
If it will end with removing Bloodlust, i am ok to reworking MfT. And i agree with infinite part. I don't think any infinite left but if there is any, they should nerf it as well.
But it's funny when people says MfT is op but when it comes to Bloodlust, they are okey with this mechanic. If haste is op, then Bloodlust should not exist too cuz it also affect chases. Rewards killer for bad play and punish survivor for good play.
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@TrueGuardian32 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477799#Comment_3477799
The difference is Sloppy Butcher is only slightly time wasting on survivor side, and can be dealt with without having to run perks solely to counter it. Pain Resonance only has 4 charges, then it is disabled. Corrupt lasts only for 1 down, or 180 seconds. It also leaves 3 generators unblocked.
The only downside for MFT is that it is an Exhaustion perk that doesn't cause exhaustion.
Yeah, these perks should be nerfed. Like how survivors perks are nerfing because they are overused. Same thing should be happen for killers perks as well.
And thank you for remind me, killers have free MfT which called Bloodlust. This mechanic should be removed as well. Why killers are getting free speed because they played so bad? If MfT is op, so Bloodlust is. Nerf them both.
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@Sharby said:
Pass on getting another male celebrity. Especially him.
There are so many iconic women that would be far more interesting.
Why especially him? What's wrong with "especially him" .
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@DemonDaddy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477100#Comment_3477100
Disagree, that's not what I've experienced
I never saw survivor power helped them tho. They are garbage.
Dream pallet = You need to stun killer, if you fail you don't have value.
Vault blocker = Most of vaults not worths to jump. So this power can work for only 2 - 3 vaults and that's all. Insanely garbage power.
Killers have insane powers.
Palet breaking = Break pallet with power and zone survivor. Braindeadly strong.
Exposed = Get Bloodlust and then insta-down survivor. Amazing.
No stunning = This one is probably the only normal one. It's not amazing like the other two but useful and good.
I can't wait this event finally done, so killers can't be carried by this garbage and busted powers anymore.
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477663#Comment_3477663
I don't make vids, because I am not streamer, but I got a couple of screenshots of the end game screens of my trials. I see one MFT basically every game and often see a couple. I havnt gotten into the habit of screenshotting every EGS, because I am sometimes too agitated and flustered and just click "next", so naturally most of the ones that I managed to screenshot are the ones I won ^_-
Source: trust me bro.
https://us.v-cdn.net/6030815/uploads/3BHPVUO280OX/20230707020521-1.jpg
https://us.v-cdn.net/6030815/uploads/XRGADUUPAS03/20230707040730-1.jpg
https://us.v-cdn.net/6030815/uploads/M2NNRCY7LERU/20230707191924-1.jpg
https://us.v-cdn.net/6030815/uploads/W1UYWH8XQFKD/20230623124019-1.jpg
https://us.v-cdn.net/6030815/uploads/RQEDIBOIFMRF/20230703033849-1.jpg
So you want to nerf it because it's almost in all trials.
So then we should nerf Sloppy, PR and Corrupt as well. Because i am seeing these perks on most of killer builds. Let's nerf them to ground for judge of meta shaking!
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I can take baby Trapper even 1 v 1 lol , real problem comes when you play against actually good killers.
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@GensByDaylight said:
I think we have a lot of RE stuff, maybe in a few months/years the community would enjoy it more.
Also stop, Trapper as Krauser? Anyone but trapper, just do Wesker and have him uh... make a sound when he charges and stab you instead of slamming you if you hit a wall.
They are just skins tho? People would buy skins anytime.
And i don't think anyone bored because we are not getting RE skins that much.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477477#Comment_3477477
They aren't all ignoring gens though. They can still have 1 or 2 survivors working on gens, because the saloon survivors can use their voice comms to warn the gen survivors if the killer actually leaves the saloon. And because there is so much open space on this map, if a survivor does get knocked down outside of saloon, then get ready for the flashlights, because there certainly won't be any walls for the killer to look at when they pick up the survivor.
There's also the issue where "players should have fun" is a very one sided concept on these forums. If camping and 3 gens are unfun for survivors, then we "need" to fix them. But if bully SWFs are literally spending the entire game trying to make the killer's game unfun.... then that's ok? Why it is considered acceptable for survivors to literally spend the entire game trying to make the killer miserable, just for the sake of ruining the killer's fun? This is on a completely different level than camping and tunneling, because those just are good game strategies that survivors don't like, which means the killer is playing to win, instead of purposely going out of their way to bully the survivors.
So Saloon has problematic main building and problematic map size and weak spots. And strong 3 gens if killer camp gens.
All of these issues need to be addressed but yet some people are happy with this map. So maybe even strong SWFs are not problem for killers since they are winning most of games on this map.
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@GannTM said:
Zarina Zarina and Zarina c:
You have to pick 3 different survivors...
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@Coffeecrashing said:
I still get sent to saloon a lot by SWFs. They like to hang out on the saloon gen, or the gallow gen, and relay my location to the rest of the team. And the saloon gen overlooks the entire middle of the map, so unless I want to go all the around the outside of the map, the SWF knows everywhere I go.
The main building is also a favorite for coordinated SWF head on plays, because there's often not enough room to avoid the lockers. And boil over / flip flop SWFs like to purposely get knocked down in the saloon's top floor side room, where it's near impossible to hook the survivor if the SWF is waiting by the hooks. Because of flip flop, it's not possible to chase the survivors away from the hooks, so it's just lose/lose for the killer.
Yes you can bully killer if you have strong SWF on this map. Main building strong enough. But these SWF teams are usually dying because their goal is not to win game. They are just making you content and ignoring gens.
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@Feneroe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477102#Comment_3477102
Nurse doesn't care for LoS break or anything really. Blight has enough bounces to not be badly affected. All these maps do is nerf most other killers instead.
I know, even maps like Toba is not good enough against Blight & Nurse. But this type maps are best thing we can have against them. So hopefully we get more maps like this.
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@LordGlint said:
The map is a LOS nightmare making it a pain to use half of killer powers.
I hope they add more maps like that. At least you can break LoS against killers like Blight and Nurse.
If these killers can't be nerfed, at least we should get maps which will make them less oppressive.
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@DemonDaddy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476812#Comment_3476812
I stated I didn't see a difference in the time it's take to break the pallet. When the pallet is dropped and the actions that follow vastly change the outcome during this event.
My primary tactic has been to attempt the stun and then immediately move towards the strongest direction, seems to be working just fine. Is it 100% effective? No, but I'm seeing far better results then the teammates that try to stick around and gamble on the loop.
Stunning killer?
Sure, it's easy to stun baby killers but it's not easy to do this against veteran killers. And whenever you drop pallet, they can break it with event power and then chase you while pallet is removing from game. There is nothing survivor can do, only giving free hit.
Survivors have garbage powers but killers carried by these op, busted event powers. Hopefully next year we won't get similar scenario.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476828#Comment_3476828
I said the average skill of a player is bad. Spreading out still works extremely well against most of the killer roster on dead dawg, and if they leave a gen in main as one of the final gens its just free because chases take so long at main when played right.
You are acting like killer can't defend gens of outside main building.
They just can ignore main building and defend only outside. I don't even remember to lose on this map. But probably survivors were unskilled, map is alright (?) .
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I wish you would see EU servers as well. I saw players from UK and South Africa in same lobby. All Europe, Middle East, North Africa ( i am not sure about this one but probably rest of Africa as well) are playing on same servers.
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Not really.
Wesker is fun to play, Twins is boring. Victor is fine tho but Charlotte is so boring.
Wesker is badass, Twins looks lame.
Wesker has amazing chase theme, Twins has meh theme.
Wesker's power rewarding him, Twins' power so clunky to use. You got survivor down with Victor. But if Charlotte is far away from survivor, other survivors can pick up survivor before you come.
There is a lot reasons to hate Twins tho. I hope they make them more fun with their rework.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476632#Comment_3476632
Because the average skill of the player base is astronomically bad?
Oh yeah, everything is player's fault.
Nurse is so strong in chase. Get good baby survivor.
Blight add-ons are op. Get good baby survivor.
Spirit has some problematic add-ons. Do you know? Get good baby survivor.
So from now, we should not change anything in game.
Is Trapper performing so bad? Get good baby Trapper.
Are some maps favors survivor? Get good baby killer.
Can you see how bad your argument? I hope so.
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@DemonDaddy said:
Unless your dropping pallets early I don't see how it's problematic. Looks like it takes the same amount of time to break as kicking it, which still gives time to reach another loop or pallet.
I love how you are acting like it's same thing while it is not.
Breaking pallet yourself = Stucked in animation and you can't do anything while in animation.
Breaking pallet with event power = Just click Q which will start to break pallet. Turn one of the sides ( smart killers will choice the side which they can zone out survivor ) and get your free hit / down.
Yeah they are same, sure.
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@Dogma_loki said:
2 or 3 god pallets? There’s one decent pallet on the whole damn map and it’s on the 1st floor, by the stairwell going up.
Nah there 3 god loops if you can use it. 2 pallets in garden next to each other pretty decent if you know how to use them. And 2 of them in first floor.
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@Brimp said:
Saloon is an overrated "killer sided" map cause in most cases the only killers that do well are killers that can already do well on larger maps. M1's still suffer on it because main building being accessible from basically any point from the map if you run at the first hint of a TR.
If that's true, how killers are performing well on this map?
It's on killer anyway. If killer give up with main building gen and defend other areas, it's really not hard to win. Even for Trapper.
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Nemmy is my number one. Sadako and Wesker comes after him.
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@indieeden7 said:
I don't really think Midwich needs many changes, just something to make camping both exits harder and the removal of classrooms that don't have a single pallet in them. Dead Dawg on the other hand definitely needs a bit more looking at.
Tiles need reworked so that there aren't 5,000 breakable walls on the map, and therefore should be reduced in size to compensate, they also need to change the ridiculous amount of dead zones the map can have as well.
Saloon pallets needs to be looked as well. All of them are very easy to counter by killer, at least some of them should be strong for survivors as well which will force to killer break them.
Midwich has highest kill-rate. I don't know how you are believing this map don't need changes. It's so easy to 3 gen on this map. Loops are terrible bad. Small map. Gates are always so close each other which makes even end game favor to killer. Midwich definitely deserves some buffs for survivors to make it viable for both sides.
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I played poorly, now i can use crutches (tunnelling and camping) and win game. That's why both of these strategies need big nerfs.
Camping will be nerfed with all upcoming changes and hopefully tunnelling is next.
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@Killing_Time said:
Typical safe killer with broken MOM level perk for survivors.
Trash chapter honestly. There's no real reason to play the new killer. Survivors control his power.
My man did not play game when they released MoM.
There is no perk on old MoM level.
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Not only vaults. Pallet stun hits are also so generous lately. I don't know what's wrong with game tho.
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@omelette said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475268#Comment_3475268
facts. cant wait to get my hands on texas chainsaw massacre
Starfield is on the way. Probably this game will take my all time whenever it out. Can't wait for another long break to DbD.
