Might_Oakk
Might_Oakk
About
- Username
- Might_Oakk
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Comments
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/645973#Comment_645973
2 years isn't enough time to memorize the maps danggggg I need to step it up.
If you have played for 2 years regularly and still need to run small game that is on you my friend
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/645957#Comment_645957
I would understand if they had a totem counter then Inner Strength's full potential can come out, but as far as now with no indication that any totems are done or any are remaining, you are wasting a perk Slot which sucks. I wanted to run Inner Strength, Resilence, Small Game, and Head on.
Put abit of time into the game and you can very quickly memorize totem locations freeing up a perk slot
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Hold down repair on a gen. If all 4 people do this you win.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/643774#Comment_643774
Considering Starbreeze had a 22.2 million dollar pre-tax loss so what BHVR got for the publishing rights was considered a steal, now...... not so much. What dbd did was the equivalent of a rapper buying his masters.
Ad hominem?
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/643767#Comment_643767
Considering BHVR have different games such as Fallout Shelter, WarHammer, and Deathgarden etc, Dead by Daylight isn't the only source of income they have.
Soooo your saying they bought a game out that was losing money, with the intention of losing more?
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I'm pretty sure the game doesn't need "saving". It originally had a really outdated monetization scheme and still was profitable enough for BHVR to buyout Starbreeze for 15mill. Since then adding the cash shop has them rolling in it I'd guess.
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Also breaking a pallet with his saw shouldn't stop him. shOUld just keep goin
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Full addon rework could help a lot. Muffler on LF? It's almost like they weren't expecting to get the license and just slapped some ######### together. Don't even get me started on chili.
Slight increase to chainsaw frenzy movement speed. Could slightly reduce Beasts Marks add ons to compensate as his speed is quite effective with this add on.
I find his power is ok with Tuning Guide + Beasts Marks and is fairly fun as it requires steering the saw in loops. The other ok loadout is Tuning Guide + Primer, this isn't much fun since you just dry hump a survivors butt and press saw.
I think his penalty for hitting objects is fine if the power is slightly increased. This will reward skillful play and punish potato play.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/641871#Comment_641871
What 2nd objective would they even add?
Repair tools is a common idea.
Killers biggest problem is the first 45sec or so. Survivors Spawn in and all start working on gens while the killer has 0 pressure. This typically results in 2 gens popping as the killer gets his first hook.
Giving the survivors a 30 - 45s task at the start would have a significant effect.
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Increasing generator time again aint it. Another objective and then increasing survivor defence options to compensate seems much more appealing.
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Did they confirm there was 6 perks? Could just share the same 3.
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I find huntress probably to be the most rewarding. A game changing crazy hatchet throw feelsgoodman.
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Survivors can just kill themselves on hooks anyways
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/641678#Comment_641678
Neeeeeeeeveeeer, that suuuuuuuurley isn’t the problem.
(I wasn’t being serious btw)
I know i'm just bitching about the rank system again heh
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@Jed_Olsen said:
I would like to see the survivor hit boxes just one time. One little look is all I need
Pretty sure they showed them a number of times when talking about huntress tweaks on stream.
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Its almost like the ranking system is broken (possibly unfixable) and a basically professional (makes his living playing DbD) shouldn't be matched vs potatos
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Hmm... 3 streamers though. Looks like you need bp and they hooked ya up. Try look at the bright side.
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It's probably an exaggeration but I have played 1000s of hours. Enough to have every t3 perk on every killer and survivor at p3 (Equivelent to p6 or so)?
Definitely 500+ I'd say anyways
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@Chaddad2169 said:
You do realise how rare it is to find a dull or skeleton key in a trial chest?
Quit being so dramatic and accept that they got the 1 out of 100 in getting a key out of a chest
It's much higher then 1% since the chest rework.
Even if it was 1% the point remains the same. Any serious game is skill based not luck based. Should the killer get a 1%chance for every survivor to just be automatically sacrificed each trial?
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/639937#Comment_639937
The Show is supposed to be a horror show. This game is supposed to be a horror game. I don't get where you get that from.
I definitely do not consider ST to be a horror show. It's more of a pop drama with horror/sci fi elements IMO.
It will reach a much larger fanbase because of this.
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@Ark_the_Bonsai said:
https://forum.deadbydaylight.com/en/discussion/comment/637381#Comment_637381
Trust me, I've played her. Not as often as I'd like to (due to rough killer lobbies) but plenty of people don't heal against her for me. And, frankly, I won't heal against her until someone else does. I'd rather go down in one hit but still be able to loop her then go down in two hits that happen incredibly fast and are much harder to avoid than an m1.
If there's an echo chamber on this "nonsense" it's because it's not nonsense, it's common sense. If insta downs were the most powerful thing in the game more people would play Ghostface/Myers and less would play Nurse, Hag, Huntress, Spirit, etc. An insta down still requires a killer to *hit you personally*(unless it's Iri Hatchets). With how fast a Corrupt Plague can down you(fun fact, you don't have to aim. Just shake your head a little), you really shouldn't be worried about the one shot.
Sorry for not having a carbon copy of your experiences playing this game man.
So you have immediately gone from saying she is worse then legion to saying she isn't as nurse and spirit. Atleast you admitted you don't play her.
I think we're done here "man" lol
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@Ark_the_Bonsai said:
If no one ever uses the fountains, you're a worse legion (taller and thus less mindgame potential though I guess you have the benefit of constant injury but with legion you might as well assume people are injured all the time anyway) if they use the fountains you're a Huntress on steroids whose been preparing for this their whole life and poisoned the competition.
This forum is a giant echo chamber repeating this nonsense. I'm guessing most of the people repeating it have never really played Plague. Pretty rare i run into a group who doesn't heal. If they don't heal they die pretty easily
Not healing is pretty silly since it boosts the plague up to being a perma EW3 myers with a smaller TR while the survivors are much noisier and can't hide.
Unless its a coordinated swf 4man but they rarely heal vs any killer anyways
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Healing based perks (Nurses, sloppy etc) aren't particularly effective depending how you're playing due to fountain insta heal.
I don't use my fountains until mid/late game unless I am near one that is far away from everything else.
I really enjoy bloodwarden with a couple fountains for the end game. Pretty fun playstyle with Plague imo and has turned many 1k into 3 or 4ks.
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Getting slugged while some sweaty killer tries to find the last guy to prevent hatch is about the only time I ever DC. Wasting others time so you can circumvent a mechanic is weak imo.
But rank and bp are meaningless to me since I'm a killer main and have played since day 1 and have every perk on every killer and survivor at p3
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Complaining about complaining thread # 43091445
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Licensed content sucks due to no cosmetics
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Yeah they just need to make it so you can enter kyf solo
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I'm actually surprised backpacks aren't one. They seem to like them.
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It would be a serious cop-out since survivors are essentially just a reskin. The devs creativity lies in the killers.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/630793#Comment_630793
You absolutely don't need anything physical to cause lag
On consoles you do but yeah PCs can download throttling software. "Lagswitch" is used to describe both nowadays I guess /shrug
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@woundcowboy said:
The problem is that you can run into efficient swf, especially during reset. Ruin is essential because no amount of pressure will stop gens against these groups.
Statement Simply isn't true.
I haven been r1 every month since release. Some games I do lose and only get 2 or 3 hooks. These games I alway make a serious mistake losing all pressure or am simply outplayed.
Playing from a disadvantage is what makes you a better player. Always playing from an advantage lacks competitive challenge. Simply saying something is unwinnable because you may be at a disadvantage will never help you improve.
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I switched from Ruin to BloodWarden and never looked back.
Fun and effective perk.
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People like cosmetics
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Mouse over each emblem im the tally screen it will show where u missed points
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Whispers is easier to use the shorter the range btw
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@Chickenchaser said:
https://forum.deadbydaylight.com/en/discussion/comment/622809#Comment_622809
Any killer worth their salt knows gens get done way, way, way, way too fast. It really is a problem.
This would be the average killer level who complains about genrush. Thnx for making my point.
https://forum.deadbydaylight.com/en/discussion/80454/huntress-help#latest
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/622809#Comment_622809
Guarding a single totem and hoping for the best does not seem like a best strategy to me. I do not even use this lame perk NOED so yeah. It's a bad strategy, You don't have to teach me how to play - I have 2.700 h in this game mate.
Lots of people spend a lot of time at things and are still clueless about them. If you are still complaining about gen rush you meet this criteria MATE :)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/622713#Comment_622713
Yeah because guarding a totem is such a smart idea while gens are being done left and right. Smart thinking mate. If only more killer would just guard their last totem my life as a survivor would be much easier.
Map control is a vital part of playing killer. Knowing what generators, pallets, hooks are gone is pretty important. A killer who runs NOED could identify a totem beside generators away from large loops he wants to protect.
If you start following some of these tips maybe you won't be complaining about "genrushing".
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/622678#Comment_622678
No it does not make sense and I have not seen anyone using NOED guarding the totem.
Is english not your first language?
I'll try explain it as simplistically as possible.
Totem counter would only effect NOED as survivors would know if it was a possibility.
IF a killer running NOED was able to see his dull totems he would be able to choose to defend 1 dull totem to prevent his perk being rendered useless.
Hope that helps friend, language barriers can be difficult!!
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I have every perk on every killer and every survivor at p3. What do I get? Could it be a life, please let it be a life.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/622668#Comment_622668
Killers don't have enough time to guard their own hex totems not to mention gens. This is not the solution. Totem counter at least would pull survivors of gens and help combat the genrush meta.
If you're having trouble keeping up you should try pressure the map not guard gens / totems.
Protecting a final dull totem would make sense for a NOED user my friend
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As long as the killer can see all dull totems with hex being a different color. This would balance the change allowing him to defend a totem if he chooses
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OP sounds like a player who blames everyone else but themselves imo
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People like to smurf their SWF groups. Bullying is fun to some.
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The game should be based off skill not who brings the biggest guns
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Also going to point out bragging about intentional DCs is bannable now I believe. Idc but someone will prob report it. Might wanna remove that part. JUst a heads up
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Just going to point out when you DC the killer loses 75BP. 500 sacrifice + 200 hook vs 625 quitter bonus. You save the killer time since he doesn't have to hook you.
You are an idiot, you are punishing your teammates not the killer. Keep up the good work you are a treasure of the community
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Bruh sticks n stones.
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Still gettin about 3 3/4 ghost face. r10ish though atm