i think there should no dc penalty until game experiences feel less random
keys
wrecker yard badly spawn for survivors
new badham/haddonfield maps for killers
nurse
the game with nurse
spirit mori
instaheals
noed with nurspirits
current middle vaulting is too fast
non viable map apperance for wm1s
non viable father campbell possible for both sides (center building can be too useful or useless)
######### balance between overall killers
Comments
thats what this game designed,
devs really think they can pass these to make dc penalty anyway like dota or overwatch
they thinking users have to accept this?
than make this game balance for top tier players like games i exampled
when game is not fair for each side half of times
this game shouldn't follow setups other competetive games,
i hyped this new dlcs but people gonna play nurse and dc anyway
Survivors can just kill themselves on hooks anyways
You are basically saying that players should be allowed to dc whenever they feel like it. O_O
The current dc mentality is awful and ruining so many matches. I can't believe that anybody would like to keep this amount of dc's in the game.
i think you are not playerbase in asia,
because you don't even knowing what im talking lol
already people in here sick and leave of devs focusing balance on noobies in na
they not gonna buff wm1s and nerf nurse viably
than users of here still not gonna play killers, no ones volunteer killers at top ranks
and people still gonna play in lows to find some match like sub ids or play only few matches in month to keep their game viable
you can't feel me because heres mediocre nurses are same as your "top and few" nurses, and if you meet nurse all the times, you needs sub ids and force to play fewer games
You my friend are very very selfish
this should be party game, but kimchihumans never accept that in any games
if this game become big enough to release competition with big rewards
there will asian nurses and survivors, game will finally can get balance after few of competitions
nah, kimchis already dried and leave this game from tasted end of the balance
and disappointed about it
unlike na 1gen users activating and soo many streamers for their potatos
thats true because game balancing looks focusing only na potatos
potatos of here become like exped player in no time
except few of less talented potatos
this game is easy game, make this little harder would i say simple
..This is just a lazy excuse to want to DC without being banned.
Don't DC or be banned. Simple as that. Suck up the bad matches like a big boy. You can't win every time.
Plus, the game is slowly getting to a great balance. It takes time, and no, you can't flip the table like a toddler (IE: Disconnect) if you don't like it.
i can sum up this problem for 4 lines
survivor is too easy make it harder rollback middle vaulting speed
nurse is even more easy make it much much harder nerf it massively
spirit is too easy make it harder more meter reduction when canceled
most killers too underpowered, make brutal and bamboozle(speed only) for default
lets talk about why they dcing
mostly they frustrated from balance
or doesn't know about what killer playing feels like
so fix balance first to people not dc from balance issue
and killers already avoid those scrubs in match to not giving chance to play
or they sick of nurses and run to lows for better experience lol
im not talking dc should possible way to avoid anything in game
sick balanced things triumphs anything to make people nothing but dc
thats the point if you can understand
what? haha..
im even guessing half of japanese players not even close
why i respect na not even close to jp?
lol, we even having meme for 2years "that nation play" "that nation abandon"
"that nation nurse" "that nation survivor"
"game balanced because of 2korean and 2 of that nation people"
guess whats that nation?
Survivors DC vs my insidious Bubba...
Personally I hope the opposite happens. I hope they implement a perma ban for people who abuse it too often. RNG is a big part of the game but wussing out just because you don't like something personally isn't a solution. A game where you knew exactly what you were facing each match with no surprises would be... Bad. Just bad . Especially one that is thematically centered around horror and suspense. Hell, that's a big part of the reason Last Year and Friday the 13th both died out. There's no fun in every match being the exact same slog with nothing new ever happening.
They should punish DCs harder imho, there is no situation in which DCs are ok. If somebody goes AFK there are already systems in place to deal with that; if you're on death hook just let yourself die; if you're being tunneled or camped, ######### on hook; if you'r being mori'd, just let it happen; if you have bad connection, pay attention in lobby. Survivors should be allowed DC from lobbys if they spot poor connection, but for no other reason.
Every single "reason" to DC is made null by not being a baby and playing the game. If you DC because the killer doesnt subscribe to a madeup rulebook of your personal comfort then honestly I dont think you as a player are healthy for the game, if BHVR are to knuckle down on DC punishment, the community will be much better off, with longer more consistent games, a less toxic player base and a friendlier enviornemnt where in the players who are punished will either have to leave the game or change their ways and just play the game thee way it was intended.
Just give everyone in the game minimum black pip and extra bloodpoints.
Even though there are issues, every game should have DC penalties. It's poor behavior that would have gotten you laughed out of the circuit in the old days. Gamers were about challenge and ingenuity, not quitting when facing an obstacle they didn't like. What happened to everyone's pride?
While I do agree that on the whole games should be fun, strong add-ons should be few and far between, a once-in-a-while hurdle that throws a wrench into the survivor's game, but when 9/10 spirits run Beads or people wait only for powerful items to run a killer it becomes a real nuisance.
On the other hand, some of the most fun I've ever had in this game involves Myers with certain addons on certain maps, so there's still some room for thrill here. Remember that the killer is supposed to be stronger than the survivors. That's why they're defenseless, but have perks to help them stealth, escape, stun, etc.
Games like this are incredibly difficult to balance. Do you set it for the majority of players, leaving the top tiers griping about issues that high skill can involve? Or for the best players, leaving the vast (or at least large) portion of players griping because they're not skilled enough to perform well? It's a real nightmare and I think more people should consider all aspects rather than what bracket they specifically fall into. We occasionally get new players as well, which is great for the longevity of the game.