MhhBurgers
MhhBurgers
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Yeah I gotta agree with Malakir, BHVR either is not competent enough or doesn't have enough experience currently for a true balanced game. Just look at the maps, they are lowkey effort and require much work to be playable experiences beyond the looping madness that we have right now, huge open fields of death or safe-spaces with barely anything in between.
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I don't know why devs are so afraid of ######### up hackers through ######### like lawsuits. If I had a company I would just drown them in lawsuits just for shits n giggles, gamers are the worst unsocial trash anyways and would probably support this type of bullying.
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Not once have I been teleported to the wrong side of the pallet. Not once.
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No ur just too bad to use pallets dude.
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@Whisky_Glass said:
@MhhBurgers said:You fundamentally fail at balance so yes, there's nothing to discuss with you.
Most killer perks are situational, ######### like Haunting Ground and Make your Choice can go off without ever doing anything for you while most of the survivor metaperks get used because they are ALWAYS useful or useful at least 90% of the time (heck SWF groups use adrenaline for a reason even tho it's situational in design).
Killers going for these perks are taking a huge gamble
Stopped reading at "MYC is a situational perk". Hooks/Unhooks are pretty frequent during the whole match, if you don't know on what killers to use it or it's situational because you don't get many hooks then maybe it's your fault.
MYC is probably my favourite perk as a killer.MYC is situational if you don't proxycamp and play like me in other words leave the hook WAY behind to find other people, ofc if you proxycamp then yeah, MYC gives you instadowns.
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lol @ arguing with the survivor biased troll
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@Orion said:
@se05239 said:
@Orion said:
@AntiJelly said:
@friendlykillermain said:
maybe not nerf the chainsaw but his movement speed and base stats. make him moere reliant on th chainsaw to force players to git gud at him.I honestly think that NO killer should have 110% movement speed. Powers should be adjusted to fit the 115% movement speed base.
The Nurse and Killers with ranged attacks should be slower than M1 Killers. This adds a layer of complexity to the game.
I remember back when some Nurse players just chased survivors down rather than blink, since they moved faster than survivors. Good old times.
She could still work as an M1 Killer back then, so her skill floor was lower. Now, however, you either git gud or you lose.
Well currently we have this stupid situation where if somebody is perfect at the nurse you have no chance to escape. This would be fine for an esports title but this isn't one.
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@ConclaveHighOverlord said:
@Master said:
@ConclaveHighOverlord said:
@Master said:
@ConclaveHighOverlord said:
@MhhBurgers said:
@ConclaveHighOverlord said:
@MhhBurgers said:
I'm not here to ensure that you have a good time, this is survivor entitlement speaking.yeah killer main thinks hes entitled... you wouldnt get a game if you had no survivors... so for once in your life play fair instead of like a boosted ape
Don't abuse my hitbox for loops and don't abuse huge loops and I'll play fair too, it goes both ways. As a surv I mostly try to lose the killer and don't stay at t-walls for too long, I loop maybe once before I drop the pallet and then continue to run somewhere else if the killer breaks it.
Im pretty damn sure this thread wasnt about looping or hitboxes. I mean can we keep it to the actual main thread and stop wandering off on other things. I never mentioned looping once.
Looping and camping/tunneling go hand in hand.
If you dont understand that, you are indeed a hopeless caseand that the most garbage iv heard... looping or making the most out of one pallet ... doesnt deserve a camp from the killer ... you can mind game a loop ... might take a while to learn but you can non the less... the fact is killers make rubbish excuses that make them seem eligible to camp and tunnel everyone in that game... ohj he had a flaslight (survivor never used flashlight)... lets camp because there toxic... its excuse after excuse ... if you cant play the game then admit it, dont make an excuse for bs play
Just mindgame? Yeah yeah or just break the pallet, I know
Just that you know, I DONT NEED ANY EXCUSE to camp, I could literally do it every game, hour after hour, just because I like. Yes, its a legit way to play the game, just like "looping and making the most out of one pallet " is.
Why is it such a problem if a killer "makes the most out of one hook"?
I know survivors like you, you belong to the kind of survivors that insult the killer for being a noob killer that relies on "BS play" after you have been 4ked by "noob tactics".
Camping and tunneling both have counterplay, ever though of that?
Do me a favour... go play 10 games of survivor... make next to nothing in points ... because of a killer sat on your hook constantly... tell me how much fun the game is after that. Until you do that you have no valid point to make
Hide better then or get better at chases, the only time you'll make next to no points as survivor is when you get instadowned at the start of the game which only happens against billy or LF if ur dumb enough to do a gen out in the open.
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@Johdude said:
@Master said:
@Johdude said:
@MhhBurgers said:
@Johdude said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
I didn´t have a better example at hand, but it proves the point that either the lunge hitbox or the survivor´s hitbox is completely off. I don´t see the meg anymore in the clip and I still hit her.
Is it hard for you people to understand what a hitbox is?
http://blog.counter-strike.net/index.php/2012/03/1838/
You do not hit the model, you hit an invisible box with an invisible box that you don't see either. Animations sometimes line up but this is an indie game, you're probably attacking a walking box at this point.
I know what hitboxes are and how they work, and if your point is that the animaition don´t line up with the hitboxes then I´m completely right saying that the hitboxes are complete dogshit
Melee hits are registered via hitcones in DBD. The animation is just for "immersion" purposes
And that is a great hit detection according to you?
Are you willing to give BHVR a bigger budget so they can line up and make more animations?
Oh wait, you don't?`k then.
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@Johdude said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
I didn´t have a better example at hand, but it proves the point that either the lunge hitbox or the survivor´s hitbox is completely off. I don´t see the meg anymore in the clip and I still hit her.
Is it hard for you people to understand what a hitbox is?
http://blog.counter-strike.net/index.php/2012/03/1838/
You do not hit the model, you hit an invisible box with an invisible box that you don't see either. Animations sometimes line up but this is an indie game, you're probably attacking a walking box at this point.
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@Master said:
@MhhBurgers said:
@Master said:
@MhhBurgers said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
HAHAHAHA THATS AUTOAIM TO HIM
You clearly dont know how autoaim works.
But considering your capslock, I dont feel like explaining
I wouldn't take any explanation from you anyways since there is no autoaim in this game as said by the devs themselves so yeah.
There is auto aim indeed.
Hit registration is done via a hitcone. If the survivor is within that cone, the weapon is autoaimed at the survivor.
Also there are certain circumstances when your attack gets redirected, for example freddy non-dreamworld or when a lunge gets interupted by a rock or sth like that. I dont have an explanation why that is the case because you cant explain that with hitcones
This is not autoaim this is the animation locking in. It does this with freddy because his cone hits the other survivor first. Would you call somebody who uses a melee weapon in for example shadow warrior somebody who uses autoaim since most melee weapons in most games don't use their model hitboxes but a cone.
There's no point in arguing with you when the friggin devs themselves said there's no autoaim but you for some reason with no access to the game's code insist that "duh...there's autoaim me be see it".
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30 secs bleedout timer? there wouldn't be a point to hitting ppl with a chainsaw then
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@Master said:
@MhhBurgers said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
HAHAHAHA THATS AUTOAIM TO HIM
You clearly dont know how autoaim works.
But considering your capslock, I dont feel like explaining
I wouldn't take any explanation from you anyways since there is no autoaim in this game as said by the devs themselves so yeah.
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@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
@Master said:
@Johdude said:
Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.Do you got a video of that?
Of course the killer has to look at the survivor in order to hit himI could record any game, cause it happens to me every single game
I am waiting.
Sorry I don't play DbD all day
No worries, send me the video tomorow
just make sure to @ everyone interested in the thread, so we get notified when you post this video.If the video never arrives, we can be sure that you were just a troll

https://www.youtube.com/watch?v=BLeMm6XapUw&t=370sskip to 6:10
HAHAHAHA THATS AUTOAIM TO HIM
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@WhateverIGuess said:
@MhhBurgers said:
https://www.youtube.com/watch?v=E4XJAfrKtgM&t=1022sSurvivors are UP pls buff
No0b3, a player who has over 2k hours at this point survives against bad, low rank, baby killers, wow, what a great proof.
He also escaped 13 times a row at r1, also the 2k+ hours argument is stupid, this isn't CSGO the skill ceiling in DBD is reached pretty quickly.
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@ConclaveHighOverlord said:
@MhhBurgers said:
@ConclaveHighOverlord said:
@MhhBurgers said:
I'm not here to ensure that you have a good time, this is survivor entitlement speaking.yeah killer main thinks hes entitled... you wouldnt get a game if you had no survivors... so for once in your life play fair instead of like a boosted ape
Don't abuse my hitbox for loops and don't abuse huge loops and I'll play fair too, it goes both ways. As a surv I mostly try to lose the killer and don't stay at t-walls for too long, I loop maybe once before I drop the pallet and then continue to run somewhere else if the killer breaks it.
Im pretty damn sure this thread wasnt about looping or hitboxes. I mean can we keep it to the actual main thread and stop wandering off on other things. I never mentioned looping once.
As long as toxic crap like I mentioned exists along with stuff like DS ppl will be bitter and will tunnel.
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@ConclaveHighOverlord said:
@MhhBurgers said:
I'm not here to ensure that you have a good time, this is survivor entitlement speaking.yeah killer main thinks hes entitled... you wouldnt get a game if you had no survivors... so for once in your life play fair instead of like a boosted ape
Don't abuse my hitbox for loops and don't abuse huge loops and I'll play fair too, it goes both ways. As a surv I mostly try to lose the killer and don't stay at t-walls for too long, I loop maybe once before I drop the pallet and then continue to run somewhere else if the killer breaks it.
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there's no point in trying to 2man gen against an Unlimited Evil myers unless you're SWF and there's a ton of pallets left tho so I can kinda understand him.
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@Johdude said:
@MhhBurgers said:
@Dudddd said:
Because baby killers need all the help from the devs, you have a huge circle around you as long as the killer hits the circle you’ll always get hit.Because I'm attacking people with a [BAD WORD] sword/hammer whatever, you will get hit if you're in front of me. It wouldn't make a lick of sense if I missed you even tho I looked at you during the attack. This is DBD not friggin CSGO.
Did you read the original post? Most of the time the killer is just looking the opposite way. It's impossible to dodge the attack if the killer has a 180 degree lunge.
https://www.youtube.com/watch?v=PzGJV61rVwIYou're just too bad to dodge.
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@Johdude said:
@MhhBurgers said:
@Dudddd said:
Because baby killers need all the help from the devs, you have a huge circle around you as long as the killer hits the circle you’ll always get hit.Because I'm attacking people with a [BAD WORD] sword/hammer whatever, you will get hit if you're in front of me. It wouldn't make a lick of sense if I missed you even tho I looked at you during the attack. This is DBD not friggin CSGO.
And of course killers should not have to use skill to hit survivors
okay, give me hitboxes and possible instadowns through headshots and you can take away my arc, deal?
Let's see how long that would take before survivors would completely quit the game.
Also it's not like you just have to run and occasionally hit spacebar to drop a pallet or vault a window, DBD is not a skillful game, deal with it.
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@Dudddd said:
Because baby killers need all the help from the devs, you have a huge circle around you as long as the killer hits the circle you’ll always get hit.Because I'm attacking people with a ######### sword/hammer whatever, you will get hit if you're in front of me. It wouldn't make a lick of sense if I missed you even tho I looked at you during the attack. This is DBD not friggin CSGO.
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I'm not here to ensure that you have a good time, this is survivor entitlement speaking.
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making the game smaller would make it unplayable for lowrank survivors against the doc.
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https://www.youtube.com/watch?v=E4XJAfrKtgM&t=1022sSurvivors are UP pls buff
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Because getting off the shoulder of a killer is supposed to be rare
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@Might_Oakk said:
Lets be honest. At this point in the game if you still use NOED as a killer you're trash.Using it a year ago was questionable. Trying to justify it now is like a survivor trying to justify using Dstrike a year ago.
Let's be honest. At this point in the game if you still use Bamboozle as a killer you're trash.
You remove all mindgame and outplay possibility that survivors have on many spots.
Would anybody ever say this? no
See how this works? Every perk is a crutch, that's what they're there for.
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I hate ppl who support Sony's crappy business practices (pay for internet when you already pay for internet, no cross platform because we're market giants)
Also console users don't support the market as good as PC players.
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@Milordo said:
@Orion said:
@Milordo said:
Maybe it's a punishment for who gen rush but hey, guess what? IT'S what survivors needs to do!
That perk is only for noob killers who can't win during the match.And if they don't want to risk NOED, they also need to break totems. If they don't break totems, they have no right to complain. The counter is right there, it's your fault you choose not to use it.
Yes but No. I'm not saying that you are totally wrong, noed slow the game because survivors need to clean all the totems and prevent a bit the gen rushing,BUT a perk that gives you speed in all the actions AND exposed status is ridiculous.
It's not a surprise if most of the noob killers use it meanwhile a good killer doesn't need it.
Noed clearly needs a nerf.NOED was just changed so it's not useless if u don't have t3 it won't be nerfed any time soon. Dunno what you're smoking.
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@Orion said:
@MhhBurgers said:
@Orion said:
@CoolAKn said:
The only thing I would really want nerfed about the Nurse is the effectiveness of her Blink when going through walls. Most blinks are okay because they are based on line of sight (going over short obstacles, going through a vault window or pallet), but I think the speed and range should be less effective when going through a solid object where you cannot see where you land.Blinks where you can't see where you land are already less effective just from the fact that you can't see where you land.
Her power, from a design perspective, is borderline perfect. Rewarding if used properly, but equally punishing if not. If you can't see where you're blinking to, that gives Survivors who may be hiding behind cover an advantage.Her design is borderline perfect wow did you just say that? She's broken fundamentally. Most DBD players are just not good enough to utilize her fully, if this game was popular as hell they'd have already nerfed the crap out of her because ppl like shroud would have 100% winrate on her.
Yes, I did, because that's what it is. People can complain all they'd like, but the fact is, if you lose against a Nurse, it's because you were worse than the person playing her. That's why she's almost perfectly designed.
Delaying tactics (e.g.: looping) that require zero thought and effort don't work with her. You have to actually know how to play the game: hide, break line of sight, and so on. That's why people complain about her, because they only know how to prolong chases, rather than win or avoid them in the first place.There's many maps where you cannot hide/break line of sight and mostly you hitting the survivor is ENTIRELY on your part as nurse. As said if somebody like shroud would play this game nobody would ever escape.
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@Milordo said:
Maybe it's a punishment for who gen rush but hey, guess what? IT'S what survivors needs to do!
That perk is only for noob killers who can't win during the match.Survivors have no right to complain about killerperks as long as they still use SC which is a huge design fuckup on the dev's part.
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@Orion said:
@MhhBurgers said:
@Orion said:
@CoolAKn said:
The only thing I would really want nerfed about the Nurse is the effectiveness of her Blink when going through walls. Most blinks are okay because they are based on line of sight (going over short obstacles, going through a vault window or pallet), but I think the speed and range should be less effective when going through a solid object where you cannot see where you land.Blinks where you can't see where you land are already less effective just from the fact that you can't see where you land.
Her power, from a design perspective, is borderline perfect. Rewarding if used properly, but equally punishing if not. If you can't see where you're blinking to, that gives Survivors who may be hiding behind cover an advantage.Her design is borderline perfect wow did you just say that? She's broken fundamentally. Most DBD players are just not good enough to utilize her fully, if this game was popular as hell they'd have already nerfed the crap out of her because ppl like shroud would have 100% winrate on her.
Yes, I did, because that's what it is. People can complain all they'd like, but the fact is, if you lose against a Nurse, it's because you were worse than the person playing her. That's why she's almost perfectly designed.
Delaying tactics (e.g.: looping) that require zero thought and effort don't work with her. You have to actually know how to play the game: hide, break line of sight, and so on. That's why people complain about her, because they only know how to prolong chases, rather than win them or avoid them in the first place.Once she finds you there's not enough ways to hide in many maps like ironworks, as said if a godlike player would actually play her then you'd see what happens, I'm talking about ppl who do ######### like this (look at 3:55)
https://www.youtube.com/watch?v=8s54hOl9Fz8&t=3m55sYou downing a survivor in the case of a nurse is ALL your work, there's people out there who are able to tell exactly where people are just by listening to ######### like footsteps. I agree that a killer should be more in control but this is overdoing it with the current mapdesign.
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@Orion said:
@CoolAKn said:
The only thing I would really want nerfed about the Nurse is the effectiveness of her Blink when going through walls. Most blinks are okay because they are based on line of sight (going over short obstacles, going through a vault window or pallet), but I think the speed and range should be less effective when going through a solid object where you cannot see where you land.Blinks where you can't see where you land are already less effective just from the fact that you can't see where you land.
Her power, from a design perspective, is borderline perfect. Rewarding if used properly, but equally punishing if not. If you can't see where you're blinking to, that gives Survivors who may be hiding behind cover an advantage.Her design is borderline perfect wow did you just say that? She's broken fundamentally. Most DBD players are just not good enough to utilize her fully, if this game was popular as hell they'd have already nerfed the crap out of her because ppl like shroud would have 100% winrate on her.
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@Markness said:
She is busted. Marth88 plays her quite often, but I don't see any other killer streamers really as most of them are out to troll low rank killers and get fog whisperer status.The guy who is out to win every game and needs to overcompensate for something loves a broken killer and think she's balanced? never would've thought.
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@Orion said:
Can you git gud instead? If you're losing against the Nurse, it's because you were worse than the person playing her, plain and simple.Except the nurse is mostly in control of the chase. She's fundamentally broken, if you had ppl like Cloud playing her nobody would ever escape.
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This is a casual game at best, it will never have a competitive gaming scene and will never be respected outside it's community so I really don't care much for it's balance.
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Dude, the devs are clearly not able to do what's neccesary either they lack the manpower or the experience as shown by things like secondary objectives/more ways to escape not making it into the game.
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@Markness said:
No leatherface avatar for you. Bingbong boy is dog crap and can still be looped by a semi-competent survivor. If your team is not doing gens and the [BAD WORD] is camping you then its your team's fault. Campers are pretty non-existant at high ranks because they get gen rushed.You can still camp the ######### out of ppl in high ranks and still become R1. It's harder to become a lowrank than it is to be R2+ at this point.
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You fundamentally fail at balance so yes, there's nothing to discuss with you.
Most killer perks are situational, ######### like Haunting Ground and Make your Choice can go off without ever doing anything for you while most of the survivor metaperks get used because they are ALWAYS useful or useful at least 90% of the time (heck SWF groups use adrenaline for a reason even tho it's situational in design).
Killers going for these perks are taking a huge gamble
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1 more perkslot for the killer wouldn't make up the fact that he'd have to deal with 3 more survivor perks in a game where survivor perks are mostly more powerful than killerperks while killers get crappy low % increase perks like fire up and BS.
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I noticed wraiths tunneling a ######### ton and then patting their shoulder after a match. Esp irritating as a solo survivor who can't tell the others to just do gens.
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Wraith and tryhard don't mix in a sentence, i agree lol
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I have up to 3 instaheals in each game at rank 8 already AND a ton of DS users, feels like there's even more ppl running DS than usual and that's with depipping on purpose like crazy. Each side has tryhards.
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@CoolAKn said:
@Tsulan said:
EntityDispleased said:
Tsulan said:
EntityDispleased said:Honestly bring back all the survivor changes (except for the exhaustion one because that one was extra stupid) and just straight up increase the time to do gens. I don't get why it's that hard to do. Sure they'll get backlash, but they're getting backlash either way so they might as well say [BAD WORD] it and do it. Instead of a gen being done in 80 seconds make it 120 seconds and then see how it works out. Maybe remove items like bnps or even toolboxes in general so gens don't pop left and right.
The game is horrible for solo survivors and super easy for tryhard swfs now because they know that the game can be over in 3 minutes so they become super sweaty to try and piss the killer off. Solos are usually there to have a bit of fun playing the game, cleanse a totem, open up a chest etc which will most likely make them end up on a hook and that really is no fun. This is pretty much the main reason why I haven't put any effort or bloodpoints into survivor.
No, just no!
Gens are one of the most boring things that exist in a video game. Making it take longer would be terrible.
Just give survivors a new objective and then see how that turns out.I actually don't mind that either. But if things go back like they used to then the game won't be boring because you'll be able to get chased without going down in 10 seconds. And if you happen to escape you can go back to a gen and keep going back and forth between being chased and working towards the escape.
Basically the main problem is the objective itself, it gets done way too quick and this game only needs something that would extend the time it takes for survivors to escape.
Yes, gens get completed to fast. But increasing the gen repair time is not the solution.
One or two more objectives would slow down the game pace.I'm one of the survivors that doesn't mind doing generators. If they want to extend the game, they could add 5 more generators (require 10 to power the Exit Gates), but reduce the time needed to 60 seconds, I'd be fine with that. It would make gen rushing have a lesser effect in the overall game. Instead of 60% of the generators being completed at once, now only 30% of them are being completed.
I'm slightly hesitant about adding a second objective (looking at how the flowers did not affect game play, as in they could be ignored with no consequence), but I'm willing to see what the devs think of. What kind of secondary objective would you like to see added?
Flowers could be ignored but they badly affected gameplay since ppl would suicide/not play to their fullest after they got their vial. A usual secondary objective wouldn't have such an impact.
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@ConsoleNurse said:
MhhBurgers said:@ConsoleNurse said:
Survivors keep nerfing for 8 month over and over what are u talking about?
P.s: I only disagree with vault nerf
What a ridiculous argument. I hear this over and over and over in gaming forums.
"They already nerfed vayne, she's balanced now"
* Still has 60%+ winrate
-another nerf comes"omg they already nerfed her, she sucks now"
-Still has 58%+ winrate
Put into DBD Survivors were let's say at 120% of the intended power level, if a patch brings them down to 115% then they're still more powerful and still need more nerfs. All of the nerfs so far were baby-glove nerfs that didn't fix the core issue of the game because the devs are afraid of the backlash
If u think vayne is broken, you are probably gold or silver she is trash.
P.S:She has %49 win rateI was talking about her in her in her early release /Facepalm
Also I didn't play since S3 but I was diamond 2 there with a 78% winrate on twitch.
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@Vortexas said:
A Toxic SWF group thinks they are going to bully you and you accidentally DC costing them petals.You get shat on with petals so nobody is gonna cry over them. I literally got 100s of petals even tho I use them every game.
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@Jack11803 said:
They can’t nerf him because every other killer is butt but nurse. Once the killer role itself and solo Q is balanced, then hillbilly would see a nerf. A very small one, but still. I don’t even know how you’d nerf nurse. Her balance is a house of cards. One nerf would bring her from top to bottom105-110% movement speed, blink gets a cooldown similar to spirit. Survivors hit make her unable to teleport for 10 secs.
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On the contrary, I think the hooked survivor should have slower repair time for a while so going after the other guy makes more sense for me. As it stands the most effective way to play killer is hurt the unhooker but down the other guy again to slow genprogress.
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@jwentzel987 said:
Mister_xD said:@jwentzel987 said:
No wonder I keep getting bullshit hits from killers. Auto aim is an atrocious feature in any game. It gives the false impression that people are good at something when they really aren't. FPS are a prime example but a game like this needing auto aim? Lol dumb
let me show you how this game would be without the auto aim:
killer finds survivor -> survivor runs away -> killer ctaches up-> is in range -> presses M1, starts swing animation -> survivor simply pressed A or D, completely dodging the killers attack -> killer wound be able to hot a survivor anymore, unless they survivor is just bad or the killer happens to catch them in an animation
see? it would be super easy to avoid the killers attack without the auto aim, so removing it would literally break the game and make survivors almost immortal. i mean, right now there is this area of effect in front of the killer everytime he attacks, but when the weapon had its won hitbox, which had to connect to the survivors hitbox in order to hit, it would be super hard to hit the attacks against decent survivors, if not impossible.
That's what hit boxes are for. Sure a survivor could "Dodge" an attack but if it literally comes down to the excuse (the game is broken without auto aim or aim assist) then this game needs a total overhaul
Take away the last tidbit of autoaim that's fine by me if they fix the physics of 360s somehow accelerating the character beyond what's usually possible and if they fix the killer hitbox so they can't be looped anymore so survivors have to actually drop pallets to survive or use windows.
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@SteveyHooves said:
It's pretty good though it's depends on gens being done which you dont want. Might as well run NOED. Makes you move fast and makes you Insta down.You don't move faster with Fire Up.
The numbers should be more like 15/17/20/25/50% then it'd be on par with brutal strenght once the game goes south and better than brutal strenght in the last part of the game and make you feel really really powerful, before you say that sounds OP: the survivors by the point you get 50% basically already won.
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@Doc_W__HOLLIDAY said:
MhhBurgers said:@Doc_W__HOLLIDAY said:
Blueberry said:
@Doc_W__HOLLIDAY said: Blueberry said:
Freddy needs no wake up on SC, slightly faster dream transition and no actions aside from vault/pallet/hook rescue during dream transitions(or at least apply the dream slowing effect immediately). Maybe a decreased skill check chance for the more survivors you have in the dream state at once. In line with these changes, add a little delay on auras appearing after leaving his terror radius to lower the tunneling a bit.
Remove the aura reading altogether, then his kit can get some SERIOUS buffs. That defeats his entire purpose, that's the whole theme around him. no thanks
Well you can't make much changes to the DW with constant aura reading without completely breaking Freddy. I'd say remove the aura reading and give him some kind of teleporting ability. Maybe let him teleport to lockers or let him set a couple of traps down that he can teleport to.
Wow such an original idea. A killer that can lay traps and teleport to them.
Never heard of that, you should apply as a gamedev to BHVR.
No need to be a prick about it. I was simply coming up with an alternative passive to Freddy instead of aura reading.
You come up with something then, smartass.
The whole point of freddy as a killer is that he drags you into his world, he always knows where you are so the aura reading does actually make sense. Them waking up from crap like adrenaline/failed SC is the part that doesn't make sense.