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jwentzel987

jwentzel987

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jwentzel987
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  • @DreamSmasher23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1294775#Comment_1294775

    I'd just like to c one Phantasm movie with a normal budget. I know 2 was the most expensive but by normal standards it wasn't very well funded. Considering the movies r already awesome with a shoestring budget they would have to be much better with the extra money to spend. But maybe ur right and they should just let it go cuz without scrimm it wouldn't really b Phantasm. However don coscarelli did say he's not ruling out the possibility so I guess we'll have to wait and c. I'd settle for a dbd chapter though lol

    I'd be down for a big budget sequel but like you said it just wouldn't be the same without Angus in it. Unless they digitized his face or character into the movie like they've done with some Marvel movies. Either way it would be cool to see his character come to dbd.

  • Lol that's all you have to say? Figures. Good day to you :)

  • Please don't try to compare it by box office. That literally means nothing. Considering evil dead took several years to make and was made for pennies by it's entire crew/cast. compared to Candyman I'd say evil dead is far superior in everyway. 3 movies and a t.v. series and tons of comic adaptions. Several video games...yea...evil dead is more known.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1292201#Comment_1292201

    When Ash was leaked, Steam Forums had almost no idea who he was.

    Damn that's pretty sad. Evil dead franchise has been around forever now

    Especially more so since ash vs evil dead made it to starz.

  • @DreamSmasher23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291988#Comment_1291988

    I'm not sure how they would implement his perks and powers but there r a lot of possibilities from the spheres to the lil dwarfs or his ability to turn his body parts into monsters. He would b awesome and his addition would likely get more ppl into Phantasm which would be great cuz I'd love to c a 6th one.

    I'd love to see tall man in dbd aswell. As far as a 6th movie goes? No thanks. RaVager was enough and although not the greatest ending to a franchise it still left a decent closure to the franchise.

  • @Zolvez said:

    https://forum.deadbydaylight.com/en/discussion/154093/look-at-this

    Candyman definitely is Iconic. He wouldn't even be the smallest licensed dlc in the game. Evil Dead is smaller than Candyman. I dont get why he would be "dissatisfying" or "disappointing" he has marked the world of horror, his trademark being the bees. When you think of Horror and bees, you think of Candyman. Sure there would be more iconic Dlc, (Pennywise, Jason) but it never said it was the most iconic killer. My money is on Candyman, but I see Jason as an eligibility, I don't think they would add another clown. (I'm not saying i don't want him)

    I'm sorry, did you really just say evil dead is smaller than Candyman? Lol

  • @Gomolazoli said:

    I beleve they said that it’s going to be a really iconic killer that everyone knows, and are close to their hearts and wanted it to be in the game for a long time. Candyman is like...who is he exactly? I’m a horror fan and never heard of it. A random noname killer with some way too obvious leaks that has nothing to do with what they said is unlikelly to be in the game. I’d say it’s Penniwise or maybe, just maybe Jason.

    What horror do you know? I mean, horror buffs know of Candyman. The movies aren't the greatest but they still hold a spot in the 90s as noticable horror films. Plus Clive barker. So, while not necessarily "iconic" still noteworthy.

  • @oxygen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1164662#Comment_1164662

    Yeah bulb flashlights can make you "feel" blind really fast, but they don't actually full blind you any faster than a yellow flashlight from a chest.

    The only way a full blind can be achieved any faster is if 2 or more survivors flashlight you at the same time.

    Got ya. It was just the one.

  • @oxygen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1164568#Comment_1164568

    No flashlight addons decrease the time needed to get the "Killer Blind" score event, the thing that makes the killer drop a survivor or remain fully blind after the beam is turned off.

    There are however addons (the bulb ones and some of the lenses, purple flashlight also has some of it built in) that increase the "Brightness of the beam". They tend to make the "partial blindness" leading up to the full blind a lot harder to see through, and the visual effect builds up faster.

    Hmmm. Maybe that's what I went up against. I mean it happened so fast it was almost instantaneous.

  • @twistedmonkey said:

    You were in the pick up animation so its always possible to flash someone in that stage.

    It is harder than it used to be and takes at least some correct timing on the survivors part now.

    Ah ok. It seemed like I was already out of it and still facing down but I'll have to keep that in mind for future games. Thanks.

  • @SoylentPixie said:

    https://forum.deadbydaylight.com/en/discussion/138194/flashlights

    They could well have been using top tier addons for their flash light which may account for the speed you were blinded.

    That was something I was wondering. Especially if they added new items or not. Good to know. Thanks for the info

  • @ClickyClicky said:

    9 out of 10 games now they refuse. There’s no such thing as a safe unhook without BT.

    I do unless the survivor taunts me and insists on tea bagging. Then I'll camp the hook I out them on and just tea bag in front of the hook.

  • a friend of mine and myself have been waiting for over 30 mins for a match now at this point. we got into 2 different possible matches and then waited another 5 minutes for us to have the killer leave because a 4th person wouldnt join. this is getting ridiculous. especially since this has been going on for the past 3 days for me.

  • One of the friends I play with used Feng min for awhile and she doesn't play like that. I hardly see anyone play as her these days. Every character has their faith share of toxicity
    That's because you only see them try killer against boosted Feng in low rank swf there really bad like they refuse to leave without a tebag and wont leave unless you chase then
    Lol did you read my comment? Last line says every character has their fair share of toxicity. It doesn't matter who the survivor or killer is. They ALL have toxic players.
  • One of the friends I play with used Feng min for awhile and she doesn't play like that. I hardly see anyone play as her these days. Every character has their faith share of toxicity
  • Johdude said:

    @Master said:

    @Johdude said:
    Why do I always get hit by the killer when he is not even looking at me. And don't even start about latency, it happens at every amount of ping. It even happens when I'm playing killer. I don't even need to look at the survivor to hit them. Is this going to get fixed or are killers just going to hit every [BAD WORD] lunge ever.

    Do you got a video of that?
    Of course the killer has to look at the survivor in order to hit him

    I could record any game, cause it happens to me every single game

    This game needs to have a feature where you can fully control the camera while watching a recorded video. Not sure why this isn't an option but this game needs it for these reasons. I just so happened to see my scenario because I was looking in that direction as the hags arm was fully down and hit the ground but of course people will say "video proof or it didn't happen" which I don't really care because I know what I saw. I believe you @j@Johdude recording every single game would be a waste of time. I doubt the devs would look at all the videos anyway.
  • I was playing against a hag earlier and she went to attack. I dodged to my right as she attacked left. Her arm came fully down to the ground and I moved back to the left and I somehow got hit by her...the hit boxes are a joke in this game lol
  • Mister_xD said:

    @jwentzel987 said:
    No wonder I keep getting bullshit hits from killers. Auto aim is an atrocious feature in any game. It gives the false impression that people are good at something when they really aren't. FPS are a prime example but a game like this needing auto aim? Lol dumb

    let me show you how this game would be without the auto aim:
    killer finds survivor -> survivor runs away -> killer ctaches up-> is in range -> presses M1, starts swing animation -> survivor simply pressed A or D, completely dodging the killers attack -> killer wound be able to hot a survivor anymore, unless they survivor is just bad or the killer happens to catch them in an animation
    see? it would be super easy to avoid the killers attack without the auto aim, so removing it would literally break the game and make survivors almost immortal. i mean, right now there is this area of effect in front of the killer everytime he attacks, but when the weapon had its won hitbox, which had to connect to the survivors hitbox in order to hit, it would be super hard to hit the attacks against decent survivors, if not impossible.

    That's what hit boxes are for. Sure a survivor could "Dodge" an attack but if it literally comes down to the excuse (the game is broken without auto aim or aim assist) then this game needs a total overhaul
  • No wonder I keep getting bullshit hits from killers. Auto aim is an atrocious feature in any game. It gives the false impression that people are good at something when they really aren't. FPS are a prime example but a game like this needing auto aim? Lol dumb
  • Keep being a garbage player. I hope that ban hammer hits you hard :)
  • Peasant said:
    It's about as useful as the fucktards who think it's a brilliant idea to immediately heal a survivor after unhooking them when the killer is right there. 
    Just hold the run key. It'll deny the healing, letting you escape.
    O I know. It's just plain moronic that they even try it
  • It's about as useful as the fucktards who think it's a brilliant idea to immediately heal a survivor after unhooking them when the killer is right there. 
  • Ive been playing as Dwight for a few months. I got really used to his perks and playing as him in general. Ive only played with a handful of other Dwight which is weird imo but never recall any of them being toxic so I'd say Dwight for sure.
  • Vortexas said:

    This penalty needs to be removed once the Exit gates are powered.

    I should not be penalized for camping the last person I catch to prevent them from getting a free escape.

    It literally states there is no penalty if it's the last survivor. Also, if you can't kill a survivor without "securing" them by "camping" them then you should find something else to do.
  • I can't even use a burnt offering for the event but I havent had an issue with filling a vial
  • MandyTalk said:

    Ok, thanks for letting me know - if there's any more issues with it please let me know.

    I have an issue. When I went to my offerings it's showing the BBQ event and when I hover over it it says it's no longer available. This only happens as a killer. For my survivor there are no event offerings at all. I'm on PS4 if that helps
  • Well I can't even use my event offerings. They are the BBQ event ones and even the ones in the bloodweb are BBQ event offerings. Is this just me or a wider issue?
  • Vortexas said: 

    Still no ones proved me wrong.

    The last survivor is not entitled to a free escape, which is exactly what the Hatch is considering Bhvr bitc hed out on the close the hatch change, and have NOT mentioned when or IF it will be revisited.

    The hatch is not a "free escape" nor a "guaranteed" one. You've been proven wrong. Take care now. Bye bye then.
  • @Malakir said:
    Let's say nobody but you did gens. you did 2 genes, your mates died because they prefer road and say hi to the killer. Plus the math for gens and hatch spawn is legit, number of general done - survivors alive plus one to spawn the hatch. The problems are other things like the boring stand offs

    Basically this. The Survivors still did their job (admitedly poorly) so the Survivor who did the "best" job should at least have a chance to escape. Taking it from a perspective of a Survivor it is pretty much impossible to do 3 gens solo against a killer.

    The problem with the hatch is really how unintutive for both sides it is. I think the ability to close the hatch for the tradeoff of powering the exit gates was good. You can trade the single exit point for two exit points with a delay; perfectly managable for a Hillbilly or another high mobility killer.
    Another concept I personally had was to place a "key ring" in the basement that would have a dull key on it. (I assume the key would only spawn if you were the last survivor though.) This would give the killer two points to defend (one that they actually know the location of) instead of just forcing them to find the hatch, but at the same time the killer wouldn't just be able to camp the key ring since a survivor could still do gens to open the gates. It would also provide more use for the basement and actually make perks like Territorial Imperative useful.

    I like this idea
  • Malakir said:
    Let's say nobody but you did gens. you did 2 genes, your mates died because they prefer road and say hi to the killer. Plus the math for gens and hatch spawn is legit, number of general done - survivors alive plus one to spawn the hatch. The problems are other things like the boring stand offs
    I dislike the Hatch mechanics for one simple reason. A lot of the time it could very easily go to the person who did absolutely nothing to earn it and I'm pretty sure even as survivors you know those type of people the guys who basically start hiding and waiting for others to die once they realise the game is kind of a lost cause.

    While I would say I personally feel like survivors should have to earn the escape considering their side did lose and I don't really consider two generators being popped within the game span earning it. Which is why I did really like the Hatch closing ideas whether it was popping a generator open Hatch or it triggering the endgame leaving the survivor to open an exit gate
    I do agree with you. I've played with plenty of survivors who will do nothing but hide the entire game or just run around never touching a gen or totem and then expect you to do all the work. Those types of players should be punished imo but I doubt that would ever happen.
  • Malakir said:
    scerckan said:
    oh my god, a main killer bitching? this must be a new trend 
    Especially after a dozen of threads of survivors bitching about the new patch, it is.

    Even if this thread its stupid since dont take in consideration even how the mechanic of the hatch works
    Hatch is a stupid mechanic oh look 3 kills let's give the last survivor a free escape there should be no hatch ur team died before all gens are done u should die to
    LOL it's not a "free escape" for one and two the hatch really isn't that easy to find on the map unless you happen to pass by it before hand
  • People can purposely derank just to go back to R20. I don't see a point in this except players being trolls (most of them). For your comments on the perks it is quite possible the player had saved up a ton of blood points and decided to level their survivor that way or they already had these perks before rank reset. Or, they had teachables. Rank reset just happened yesterday too.
  • It seems you are getting hit through every window and pallet from a mile away.

    Happens to me a few times a day. At least thru the windows. Also, sometimes my survivor will "walk" over the window instead of "jumping" thru quickly.
  • Broken key is about as useful as certain maps. But for real, I'd love an option that we could sell off unwanted items for bloodpoints
  • Peasant said:
    As a rank 12 survivor "scrub" (& a rank 9 killer) I completely support the removal of the safety pip mechanic. Due to the sheer number of pips each rank has I see no reason why "safety pips" should even exist. Let's suppose that player x is at y rank. The very rank itself has several pip slots. Since these slots exist even if player x has a few bad games they won't necessarily drop out of rank y unless they actually don't belong in that rank. If you are at the proper rank you will win and lose games at about a 50/50 ratio. This will keep you in the correct rank. However, if the game play is too easy or too hard, then this is where players dramatically sink or rise. The main problem with the "safety pip" is that it allows you to stay in ranks you shouldn't be in. By slowing down the rate at which players de-rank this mechanic forces players to play matches that are simply put "out of their league".

    Honestly, I don't see this problem being resolved anytime soon as it sounds to me like a band aid for the matchmaking bug.

    " Players at higher ranks want easier matches and shorter waits? Let's force unprepared people to play with them by using safety pips to boost their rank higher than it should be! That way, killers will have easier matches and everyone will have shorter queue times. Now everyone will be happy!"
    I always play swf and it's usually myself and 1 or 2 of my friends. One of my friends is pretty bad at the game. 9\10 she is the first to die or come into contact with the killer. We played this morning, roughly 7 games. She only survived 2 out of the 7 games while I survived 6 of 7. In my opinion the killers we're not difficult to avoid at all. She can't seem to learn how to run and juke the killer during a Chase. IDK why but she will constantly run in a straight line or do extremely predictable things and dies. She can't get past rank 15 since we started playing 2 seasons ago. We are still playing with ranks from 14-10 sometimes a few 8s or 7s will show up. It's rare to see anything below a 5. But the ranking system seems to be so pooryl optimized. I feel like a full refund working of the system would be great. 
  • laKUKA said:

    Not all the people are pro player. Normal players (like most of my friends) Find dificult get pass the level 13.
    For everyday players maybe is easy to rank up.
    But for casual player is hard.

    Agree. I'm casual and I hang at around rank 10. I play a few games a week at most. Depends on my free time. I've seen PLENTY of streamers who are bad at the game and they all act like they're "pros". Just really shows you that rank means nothing in this game.
  • Just play killer some time and do 2 things while you're at it: understand the root of the problem, and lead by example. If you're not willing to do that, feel free to keep complaining against the very core of the mechanics of the game.

    Hundreds of threads already talking about this. SMH. The equivalent of complaining about survivors running in circles or "gen rushing". Work around it.

    I play as killer  but never seem to have an issue where it's "normal" to camp.
  • Try being good at stealth. If you can't do that, try being good at chases. 

    Here it comes... 
    G i t
    u
    d



    I'd give you points for "originality" but I'd just be lying if I did.
  • I know I'm newer to the game but since joining the forum I feel like I only want to camp now. Survivor mains really seem upset that they can get caught by the killer and not get a free unhook. Did I miss a memo where getting a guaranteed kill by patrolling the area to keep survivors from unhooking, and maybe getting another hook isn't allowed?

    I've actually gotten hate mail for shouldering a survivor who was attempting a rescue. Am I supposed to watch, if I was why is that mechanic in the game!?

    There's a huge difference between patrolling and camping as killer
  • Giche said:

    @jwentzel987 said:

    Yep. You got it man. You know exactly how I play the game...I don't get caught often but when I do, most are campers. Most will actually block the hook altogether as to make sure a survivor can't even attempt an unhook.

    Blocking the unhook prompt AKA Facecamping is not longer possible.

    It was patched 1 year ago.

    Go back under the bridge.

    Funny because it's still happening on PS4 so....
  • Mister_xD said:

    @jwentzel987 said:
    Mister_xD said:

    @jwentzel987 said:

    iceman2kx said:

    @jwentzel987 said:
    
    O no...I forgot....ranks means everything in this game. Shame on me for not being a R1 survivor because without being R1 I'm not allowed to express my thoughts on bullshit campers. I'm also R11 btw but that doesn't even matter 
    
    
    
    Triggered bro. That last killer must have really jacked your world up. I bet it was like a Freddy or a Pig too, wasn't it?
    

    Not even close. Huntress. Don't even get me started on those shitboxes for her hatchets. 

    and the complains go on...

    And you keep responding? Lol it's clearly an issue that needs to be fixed. obviously I'm not the only one posting about it. 

    why shouldnt i keep responding?
    i just think its funny how you complain about anything a killer does, except letting himself get bullied and give you an ez escape, so yeah. ima gonna stick around <3

    LMAO. Anything a killer does? Lololol. Thanks, I need that laugh.
  • Vortexas said:

    @jwentzel987 said:
    Vortexas said:

    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    But you keep falling for the loop tho? 

    But you guys keep thinking running in circles = mad skill tho?

    I don't. I'll loop maybe a couple times. Drop a pallet, probably stun and run. Lol
  • Vortexas said:

    We need a penalty for looping abuse then.

    Like if a survive is running in circles for more than 10 seconds they get a 10% Movement speed debuff from getting Dizzy, and a 5% movement speed decrease for dropping a pallet. Both for ten seconds.

    But you keep falling for the loop tho? 
  • Mister_xD said:

    @jwentzel987 said:
    iceman2kx said:

    @jwentzel987 said:

    O no...I forgot....ranks means everything in this game. Shame on me for not being a R1 survivor because without being R1 I'm not allowed to express my thoughts on bullshit campers. I'm also R11 btw but that doesn't even matter 

    Triggered bro. That last killer must have really jacked your world up. I bet it was like a Freddy or a Pig too, wasn't it?

    Not even close. Huntress. Don't even get me started on those shitboxes for her hatchets. 

    and the complains go on...

    And you keep responding? Lol it's clearly an issue that needs to be fixed. obviously I'm not the only one posting about it. 
  • iceman2kx said:

    @jwentzel987 said:

    O no...I forgot....ranks means everything in this game. Shame on me for not being a R1 survivor because without being R1 I'm not allowed to express my thoughts on bullshit campers. I'm also R11 btw but that doesn't even matter 

    Triggered bro. That last killer must have really jacked your world up. I bet it was like a Freddy or a Pig too, wasn't it?

    The campers I've encountered are either playing as the hillbilly or trapper. This one was the huntress. She face camped the person before I got the hook.
  • iceman2kx said:

    @jwentzel987 said:

    O no...I forgot....ranks means everything in this game. Shame on me for not being a R1 survivor because without being R1 I'm not allowed to express my thoughts on bullshit campers. I'm also R11 btw but that doesn't even matter 

    Triggered bro. That last killer must have really jacked your world up. I bet it was like a Freddy or a Pig too, wasn't it?

    Not even close. Huntress. Don't even get me started on those shitboxes for her hatchets. 
  • iceman2kx said:

    @jwentzel987 said:
    iceman2kx said:

    @jwentzel987 said:

    So tired of killers who decide to camp every person they hook. I can not wait until they start penalizing for it.

    Quit camping they say, it's what baby killers do.

    Ok so maybe killers can get an incentive to not camp and hunt other survivors. Like BBQ?

    Quit running BBQ they say, it's what baby killers use.

    You guys are just an endless circle of QQs. Unless you are able to hold M1 down the entire round, you're just not happy. Maybe you need to improve your skills if you are always caught by camping killers.

    Yep. You got it man. You know exactly how I play the game...I don't get caught often but when I do, most are campers. Most will actually block the hook altogether as to make sure a survivor can't even attempt an unhook. I also have a perk that let's me see the killer aura when I finish a gen and surprise surprise when you see a killer camping a hooked survivor. No movement, but that's not camping right? 

    Rank 13 survivor spotted.

    O no...I forgot....ranks means everything in this game. Shame on me for not being a R1 survivor because without being R1 I'm not allowed to express my thoughts on bullshit campers. I'm also R11 btw but that doesn't even matter 
  • Mister_xD said:

    @jwentzel987 said:
    Mister_xD said:

    so just to make things clear:

    you ######### up several times:

    you screwed up the stealth game, you screwed up the first part of the hunt AND you screwed up the second part of the hunt and now you come here complain about the killer killing you.

    instead of going to the forums crying about the killer doing his job, get better at the game ffs!

    Read my comment below. When the actual [BAD WORD] did I complain about a killer killing me? O #########, I forgot, some people can't read and then just make assumptions. Whoops.

    which comment do you mean? you literally posted 2 things in this discussion, the 1st being the discussion itself, where you complain about camping and then a comment where you explain what camping is.
    and if you complain about camping, that usually means, that you were the guy on the hook, since why would i complain if i get a free win? i just grab as many points as i can and leave, no problem with that.
    so why do ppl like you complain about camping?
    easy answer: cause you are the guy on the hook, got no chance of making any points and will lose a pip, and there is nothing you can do about this.
    see?
    when you complained about camping, you complained about the killer killing you, or even your friend, that does not even matter. fact is: the person on the hook screwed up and now gets heavily punished for it.
    just live with the consequences then ^^


    iceman2kx said:

    @jwentzel987 said:
    iceman2kx said:

    @jwentzel987 said:

    So tired of killers who decide to camp every person they hook. I can not wait until they start penalizing for it.

    Quit camping they say, it's what baby killers do.

    Ok so maybe killers can get an incentive to not camp and hunt other survivors. Like BBQ?

    Quit running BBQ they say, it's what baby killers use.

    You guys are just an endless circle of QQs. Unless you are able to hold M1 down the entire round, you're just not happy. Maybe you need to improve your skills if you are always caught by camping killers.

    Yep. You got it man. You know exactly how I play the game...I don't get caught often but when I do, most are campers. Most will actually block the hook altogether as to make sure a survivor can't even attempt an unhook. I also have a perk that let's me see the killer aura when I finish a gen and surprise surprise when you see a killer camping a hooked survivor. No movement, but that's not camping right? 

    Rank 13 survivor spotted.

    Again. CAN YOU READ? It is not just me. Or my friend. It's other survivors I see being camped. Is that really such a ######### hard thing to grasp? Does your brain not process what it sees properly? I guess not. 
  • Killigma said:

    @jwentzel987 said:
    Most will actually block the hook altogether as to make sure a survivor can't even attempt an unhook.

    What patch is this? Save blocks or real "face camping" was patched out long ago.


    PS4 2.2.2 happened to a friend of mine last night and a couple times through the week.
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