Avatar

MhhBurgers

MhhBurgers

About

Username
MhhBurgers
Joined
Visits
0
Last Active
—

Comments

  • @Jack11803 said:

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:
    Survivor perks are supposed to be weaker than killerperks

    If you’re gonna count all survivors as a collective, know that WGLF gives points to 1/4, while BBQ is points to 1/1. Yeah, you’re stupid 1/4 doesn’t work here...

    Giving WGLF ANY effect in addition to BP bonusgain would be OP. Want those bonusBP? Sacrifice a perkslot for it. I'm all for giving WGLF through stuff like saboing a hook while a killer with a survivor on his shoulder is near n stuff like that but WGLF doesn't need a BBQ like secondary effect.

    Oh, I want token buffs too. Hello my friend

    I think the 100% BP increase is already fair enough, BBQ also just gives 100% so why would WGLF give you more esp if we'd make the conditions easier to meet.

    I meant keep it 100%, make it easier to get 4 tokens. And even though it SHOULD be easier IN THEORY, it’s much harder to get consistently 4 stacks of WGLF. Meanwhile I get 4 bbq every game

    just take a hit when a killer has somebody on his shoulders, heal up with a medkit and unhook the guy with BT (or farm him in other words). I use a medkit to heal up faster. If you're still interested in winning I suggest you take a flashlight instead of doing what im doing.

  • @powerbats said:

    @MhhBurgers said:
    powerbats said:

    @MhhBurgers said:

    @powerbats I was giving an example to OP who thinks killers need nerfs which isn't going to happen

    Ok, but you should've quoted them not me and a better video would be one where the chase is during the 1st part of the match not the very end. Since at the end of the match you're either going to chase non stop regardless or give them the hatch.

    Too much work. I posted the noob3 23 escapes in a row vid on her other thread

    Well he's not one that i'd use as a good reference point considering his highly toxic behavior and terrorizing of low ranked players.

    Most killers terrorize lowrank players too, I've seen sooo many people deranking like me @ rank 15-10 it was almost ridiculous.

  • Yeah marth doesn't come on the forum to cry, he just outright quits. Tyde is average, i tried to find a vid with them dealing with those t-walls. Not going there in the first place is not a counter in my book.

  • @Jack11803 said:

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:
    Survivor perks are supposed to be weaker than killerperks

    If you’re gonna count all survivors as a collective, know that WGLF gives points to 1/4, while BBQ is points to 1/1. Yeah, you’re stupid 1/4 doesn’t work here...

    Giving WGLF ANY effect in addition to BP bonusgain would be OP. Want those bonusBP? Sacrifice a perkslot for it. I'm all for giving WGLF through stuff like saboing a hook while a killer with a survivor on his shoulder is near n stuff like that but WGLF doesn't need a BBQ like secondary effect.

    Oh, I want token buffs too. Hello my friend

    I think the 100% BP increase is already fair enough, BBQ also just gives 100% so why would WGLF give you more esp if we'd make the conditions easier to meet.

  • @powerbats said:

    @Markness said:

    @CornChip said:
    Yes, remove the ability to get a glimpse at the killer during a chase and make it all RNG based.. Profit

    Yes, remove the ability for survivors to get hit for a huge amount of time and only play against nurses at high ranks and cry about it. Profit.

    Well there's also the option to get better at beating the loops and knowing when to go after someone else. They've already reduced pallets and jungle gyms quite a bit as well as nerfed the snot out of sac tree loop. If you're getting looped for 1-2 times then that's fine, if it's 10-20 that's on you, not the competent survivor.

    There's no "getting better at beating" those seethrough loops. You run bamboozle or get looped there, the only point at which you'll get the survivor is when he ######### up. The walls should just not be seethrough so the killer can effectively try to mindgame them and survivors can try to lose the killer better.

    "just go after somebody else" is not a design decision endorsed by the devs as seen by the nerfs to safe-havens. You are supposed to get caught after a while if the killer finds you.

  • @Pepitopalotes said:

    @Whispers23 said:

    Do you think let the killer bodyblock you for +15m it's fair? LOL.
    Also do you think let the doctor facecamp with the punish mode (don't using his power just clicking whole time m1 to catch somoene if attemp toy unhook a survivor) it's fair too? LOL.
    The repair pallets it's an idea same than it's the let the killer break them without a survivor throwing it.

    I never seen a killer would block the basement for 15 minutes. I could say the same about survivors blocking the hook or blocking his way from reaching his target.
    As I said about doc your are punishing non campers because some idiot decides to camp.

    https://www.youtube.com/watch?v=_0mHRFt-QMo&feature=youtu.be
    Survivor bodyblocking a hook it's a way to play. It's strategy, bodyblock the basement for nothing it's just unfair.
    The doc doesn't need to catch anyone while in threatment mode, change to punish.

    @Wolf74 said:
    lol
    The OP basically want killer nerfed to the ground in a game that already favors the survivor.^^
    Yea, sounds like a competent suggestion from an experience player. XD

    If you're good as killer any survivor last more than 1 minute right now. Probably you've 300h or something like that on this game and complain because cannot catch survivors with 3000 right? :)

    The difference between 300h and 3000 hours is mostly the perks, this isn't dota2 nor is it CSGO, if you sit your ass behind the game you'll learn the basic mechanics in maybe 50 hours.

    Your post is pointless, the only thing that will happen from now on is nerfs to survivors or buffs to killers for a long time and anybody with any experience knows this.

  • @Jack11803 said:

    @MhhBurgers said:
    Survivor perks are supposed to be weaker than killerperks

    If you’re gonna count all survivors as a collective, know that WGLF gives points to 1/4, while BBQ is points to 1/1. Yeah, you’re stupid 1/4 doesn’t work here...

    Giving WGLF ANY effect in addition to BP bonusgain would be OP. Want those bonusBP? Sacrifice a perkslot for it. I'm all for giving WGLF through stuff like saboing a hook while a killer with a survivor on his shoulder is near n stuff like that but WGLF doesn't need a BBQ like secondary effect.

  • Survivor perks are supposed to be weaker than killerperks
  • powerbats said:

    @MhhBurgers said:
    @powerbats I was giving an example to OP who thinks killers need nerfs which isn't going to happen

    Ok, but you should've quoted them not me and a better video would be one where the chase is during the 1st part of the match not the very end. Since at the end of the match you're either going to chase non stop regardless or give them the hatch.

    Too much work. I posted the noob3 23 escapes in a row vid on her other thread
  • BBQ won't get nerfed. I suggest you deal with it
  • @powerbats I was giving an example to OP who thinks killers need nerfs which isn't going to happen
  • Wow if you need to do that your bad. I play billy for this event because he's my only killer with bbq, iron grasp, and agitation. With him its a ez 4k but I don't do that, I get them all to last hook before 3 gens are done and then just saw along the outer map so I don't pip. Only problem I face is the wait time for a full lobby.
    I play similar. 4 Hooks depending in how fast gens go for BBQ.
  • anybody will look at your rank1 achievement date and laugh at you getting it during such an event.

  • oh no, the gamer gurl is done with you, how will you ever cope @yeet ?

  • You do not need that kind of security and if you do you most likely are somebody who has his own company at which point I say: tough luck capitalist.

  • @powerbats said:
    Op a few things you should know.

    1. In a straight line killers will catch you eventually, that' by design and you shouldn't be running in a straight line to get away.

    2. You're not supposed to endlessly loop a killer till they give up, you're supposed to use that loop to break los and then try and evade or get a better spot to evade at.

    3. You're supposed to plan ahead as a survivor, not depend on the killer not having good perks, know what they're likely to be running and play accordingly.

    4. Try using the map to your advantage, know the safe spots and unsafe spots, which maps killers like best and which they don't. Where the good spots to run to are and where they're not based upon your perks, and the killers and map.

    https://www.youtube.com/watch?v=F0PSuG575RI&t=9m15s

    One of the communities best killers gets run around for 2 minutes yet you call survivors "weak"

  • Your ideas are terrible, killers don't need nerfs.

    There's no statistics yet but I bet that even non-SWF survivors at least survive 50% of the time.

  • Good luck getting any survivors with 105/100% movement speed killers then. Hint: it won't happen.

  • @RotBb said:
    SadonicShadow said:

    @RotBb said:

    SadonicShadow said:

    lol 105% movement speed for hillbilly would trash that killer.
    

    He goes to 230% speed with his chainsaw, it definitely would not

    Yes, it would.

    How? Explain how making him more reliant on his chainsaw makes him garbage. Good players with him already don’t M1 unless they absolutely have to.

    I can already tell you're not in red ranks.

  • @ParalyKoK said:
    That hit box is bullshit. this doctor hit me from behind a window AFTER i vaulted , Lithe away about 5 meters ans he was still BEHIND the window and hasnt vaulted over it yet AND still hit me.. this Hit box and AIM assist is complete bullshit.

    it's called lag, has nothing to do with a hitbox.

  • Just no, instaflashlights existed and it was incredibly broken.

  • @Radiant said:
    Is not server cost is game refactoring cost.

    Emptygarden was built to be competitive and become famous that's why it had servers.

    It failed miserably but that proved that dedicated server is not an expense bhvr is not willing to do.

    Please keep in mind that in dedicated servers killers would try to hook themselves with frustration without their constant lag advantage.

    "lag advantage" 0,1sec difference between you and the killer, as survivor you can choose the lobby and if the ping is too high (100ms+) then just leave. 0,1sec doesn't make a difference at all in a slow game like this.

  • @Dudddd said:
    TheBean said:

    @AppyB said:

    By not having dedicated servers you comprimise the safety of your player base. Anyone can look up the ip addresses of the other players they're connected to in a game with relative ease and then launch a DDoS attack. I have stopped playing dead by daylight after someone in my friend circle who I've had fallouts with in the past has started ddosing me and I suspect he will also ddos others I play with and try to blame me. I ofcourse can't prove it was him but this must also be an issue many others are facing. By not having dedicated servers you put us all at risk by playing your game

    What a weird ass post....

    Get a VPN if that is a major concern.

    Change your IP address. How would your friend keep getting your IP address if you changed it?

    How the [BAD WORD] would they ever be able to blame you? Other then just verbal BS.

    Stop trying to fear monger. If you are that concerned about exposing your IP address, then get a VPN.

    A fanboy White knight has appeared, hello fanboy may i eavesdrop into your ridiculous idea to play on a vpn . Why should the customer go through all the hassle to protect their information ? Its like paying for insurance that doesn’t cover you. I understand all logic diminishes when your fanboy senses kicks in you cant control the idiot thoughts spewing from your braincells. 

    Can't take anybody seriously who thinks of online safety as if he was some important hotshot worth targetting in the first place.

  • Rancor should just be a passive, survivors get a free escape with the hatch but killers get nothing if the game fails for them

  • What's the point of a stupid cap anyways? There's a limited amount of those things on the map anyways so there's no way for ppl to get more than intended

  • @steezo_de said:
    I really hope this was an oversight and that they change it before the weekend or at the very least, change it for the next event.

    Removing the pustule cap and make the farming at least twice as fast would be great, this way this event is a huge ######### up, heck deranking on purpose as killer is hard right now.

  • "I don't play optimal"

    "devs fix the game that is already broken for rank1 killers to the point where they derank on purpose so they get crapped on everywhere instead of just R1"

    A game should always be balanced around the BEST players not the worst.

  • holy ######### what's with people thinking they can even send videos to the devs xD

  • @Shade11 said:
    Oh yeah @MhhBurgers, you guys are so so sooooo profesional, ooooooomg, nothink but just to put your pedestal and bow and pray to you, you can be very proud of yourselfes, i bet you jerk off when seeng your images.
    -.-
    Learn to listen others, READ, ARGUE and look on the needs of others, and go back to school, shitheads.

    Here's my argument, if you think pallets are useless then you're BAD.

    Any good survivor will run around a killer for at least 40 seconds per hit unless there's been chases before where pallets have been used up. which already gives you time for 3 gens. If you play absolutely optimal then a killer doesn't even have the time to kill more than 2 ppl.

  • @only1biggs said:
    2 killer mode would result in Doc guarding X gens and Billy, Nurse or Huntress fvcking destroying everyone.

    Yeah, no thanks.

    Nobody would force you to play it. Also who gives a #########, is SWF currently fair for killers? no, yet ppl tell us to deal with it.

  • a survivor that is hemorraging or anything being seen by a perk would make this perk effectively mandatory on many killers and would be a permanent wallhack. No

    The risk of slugging lies within losing the survivor you've downed and this should stay a risk.

  • @Shade11 said:
    Yeah @DemonDaddy
    but killers have too good perks too, they have perks that lets them see the survivors auras and some of them have stealth too.
    Devs SHOULD not as nerv them as increase importance of pulling out from the killer and importance of pallets becouse right now these options are useless, or GREATLY REDUCE the number of hooks, right now, the game sucks.

    Go play civilization 5 then. lol @ calling pallets useless.

  • Creating more sockpuppet accounts won't help you.

  • Jack according to these stats killer would be OP so yeah I'm gonna call BS on them

  • Making the killer slower/as fast as a survivor has got to be the dumbest idea that I've ever heard. How are we supposed to kill a single survivor then?

  • "No sandbagging". There, if you don't want to farm it's your deal. on my survivors I will do unsafe unhooks on purpose, after max BP i leave the game, the BP/hour ratio is basically the same if you cheese

  • If you make survivors faster then I will immediately quit the game because I want to slaughter people and not run behind them till they reach a wall or ######### up.

  • So how often were you rank1? Oh wait you weren't.

    Nobody's complaining about unoptimized survivors.

  • @fosterzg said:
    I have played this game from the start and I have just joined this forum to say that the developers have ruined the game for me. There is a bias for killers and now the game is unplayable as a survivor. Killers have every advantage, they have multiple perks for reading auras of survivors. How many would you say survivors have? One maybe two? I played twenty games and still can only get one vial. Does that seem balanced? I have played killer, it is super easy to get kills, and vials. NOT A BALANCED GAME!

    Except killers still only have BBQ, nobody uses bitter murmur.

    As a killer you need 6(!) hooks for a vial and you need to stay the whole game, getting vials as survivor is not just faster but just requires you to hold m1.

  • The issue is SWF. I downranked to R14 and I basically get instaques but there's survivors R2 or even R1 queuing with R15-20 survivors resulting on them being not in the R1 pool.

  • @kisfenkin said:

    @cetruzzo said:
    I got 29 vials as survivor in about 9 hours playtime, tf are you all complaining about? 12 days left for the event lol
    I'll start now the grind as killer

    edit: I'll also toss an example: say you miss 1/3 of vial as surv: you enter the game, get that in about 30 sec and if you want to speed the farming, as I saw a lot of people doing, suicide on hook
    let's see the killer's persp[ective now: you have 5/6 of a vial, you have to play 1 whole game just to get that 1/6
    I think the grind is in favour of the survivors

    Exactly the point! The event is causing regular game play for survivors to be much more difficult. How does anyone expect to gain blood or rank when many if not all survivors are running around looking for flowers instead of playing the game... I can't wait to take advantage of all these easy kills later tonight.

    Once you've been r1 you will realize how meaningless it is aside from the achievement.

  • Killers don't neccesarily have their "normal" win condition. It's not my normal win condition to risk a wiggle-off because the special hook that I need is far away.

  • @TigerKirby215 said:
    "Oh no the killer is trying! What a g- f-t loser with no life I bet his parents don't love him." Do these forums have an eye roll emoji? Playing the game isn't toxic.
    If they face camp or camp the plants then yeah it's a little :angry: but trying to win isn't toxic.

    You got ppl here bragging about having easy games when they go full tryhard mode against survivors where it's a huge chance right now that many want to kill themselves after nectar is full.

  • @The_Crusader said:
    Wolf74 said:

    @The_Crusader said:

    Your "git gud" attitude is extremely toxic, and hilariohs how killers always respond to this despite crying like hell whenever survivors say it about gen rushing.

    But you are aware that this is still something the killer player just adapted from survivor, right?

    Those "git gud" crap was shoved down our throat (we killer mains) for 2 years now

    .And now all of a sudden this is "toxic", but it was totally fine, when the survivor said it.

    Doublestandards?

    I play killer too and no it's not fine.

    Why does everyone assume you have to be one or the other? I play both.

    I hate teabagging survivors who rage quit and spam ez [BAD WORD] at the end, and I hate killers who just circle the hook and try to make life miserable for one specific person.

    The patch did nothing to change that tho so what's your point

  • @The_Crusader said:
    MhhBurgers said:

    Tunneling has nothing to do with the healing changes unless you still do unsafe unhooks and heal at the same place /thread

    Um no. At low rank you trappers who circle just outside of terror radius and then come rushing back. Even if you move it actually slows you down since the killer can move faster plus its so easy to find people.

    Or you get spirits who constantly walk away then phase walk back.

    It happens a lot.

    Also don't give me the "dont do unsafe hooks" etc that assumes I have any kind of control over how other people play. I don't. Therein lies the problem. People just dgaf solo.

    Lowranks, how about getting better. Get iron will which is a free perk and urban evasion and be stealthy. That still leaves you with 1 exhaustion perk and Selfcare.

  • @yeet said:
    why won't people go easy on me!!!

    implying i even play survivor at all beyond farming those things in which case I actually welcome ppl killing me.

  • @July said:
    You should thank to your Survivor fellows, maybe they'll behave next time, at this point i won't care about Survivors fun

    except I'm a killer main.

  • Giving survivors a second way to escape in case they screwed up and made a gen-stall possible is something I would be more inclined to see but ofc that objective would need to be just as viable as doing gens.

  • lol some people have very low standards. Look at identity V's killer design, a game that BHVR helps developing, they have really interesting concepts while every concept here is basically getting f'ed by looping.

1 … 23 24 25 26 27 … 31