2 Killer Perk Buffs
Preamble: Killers should not need a whole perk (deerstalker) to see survivors THEY put in the dying state and a whole other perk (knock out) to STOP survivors from seeing other survivors in the dying state.
My Idea -
Deerstalker: Like a vulture seeing prey close to death, you can zero in on your prey too.
If a survivor is affected with
-Hemmorage
-Hindered
-Blindness
-Mangled
You see them within 8/13/18m
Knock Out -
You know where to hit your prey to make them helpless.
Survivors in the dying state cannot move until they are 25/50/75% recovered. Decrease recovery speed and crawl speed by 4/6/8%
The old KO and Deerstalker are part of a killers base kit but at a lower level.
Deerstalker - See dying survivors within 18m
Knock Out - Other survivors cannot see dying survivors auras unless they are within 28m.
My Idea -
Deerstalker: Like a vulture seeing prey close to death, you can zero in on your prey too.
If a survivor is affected with
-Hemmorage
-Hindered
-Blindness
-Mangled
You see them within 8/13/18m
Knock Out -
You know where to hit your prey to make them helpless.
Survivors in the dying state cannot move until they are 25/50/75% recovered. Decrease recovery speed and crawl speed by 4/6/8%
The old KO and Deerstalker are part of a killers base kit but at a lower level.
Deerstalker - See dying survivors within 18m
Knock Out - Other survivors cannot see dying survivors auras unless they are within 28m.
Comments
I actually really agree with this, only issue i see is that level 3 for both perks could be too high and slowing down crawling speed and recovery speed might be a bit too much, but it does actually put more of a use to killer addons that apply these affects. I really hope this could actually be a buff to the game.
a survivor that is hemorraging or anything being seen by a perk would make this perk effectively mandatory on many killers and would be a permanent wallhack. No
The risk of slugging lies within losing the survivor you've downed and this should stay a risk.