2 Killer Perk Buffs

Preamble: Killers should not need a whole perk (deerstalker) to see survivors THEY put in the dying state and a whole other perk (knock out) to STOP survivors from seeing other survivors in the dying state.

My Idea -
Deerstalker: Like a vulture seeing prey close to death, you can zero in on your prey too.
If a survivor is affected with
-Hemmorage
-Hindered
-Blindness
-Mangled
You see them within 8/13/18m

Knock Out -
You know where to hit your prey to make them helpless. 
Survivors in the dying state cannot move until they are 25/50/75% recovered. Decrease recovery speed and crawl speed by 4/6/8%

The old KO and Deerstalker are part of a killers base kit but at a lower level.
Deerstalker - See dying survivors within 18m
Knock Out - Other survivors cannot see dying survivors auras unless they are within 28m.

Comments

  • I actually really agree with this, only issue i see is that level 3 for both perks could be too high and slowing down crawling speed and recovery speed might be a bit too much, but it does actually put more of a use to killer addons that apply these affects. I really hope this could actually be a buff to the game.

  • I think as a killer main these perks would actually be helpful. However having deer stalker as a base kit is kinda dumb and ruins any chance of downed survivors getting away from you to be healed. As for knock out same thing, no need to make getting back up so difficult and knowing were a survivor is downed is extremely helpful. Without knowing where a downed survivor is, it can easily turn the game into a slug meta were you see another survivor and can down them and hook them before the other survivors are able to find the previously downed guy.
  • a survivor that is hemorraging or anything being seen by a perk would make this perk effectively mandatory on many killers and would be a permanent wallhack. No

    The risk of slugging lies within losing the survivor you've downed and this should stay a risk.