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MhhBurgers

MhhBurgers

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MhhBurgers
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  • Hitting while DS skill check SHOULD in fact be bannable if you are stupid enough to admit that you're doing it because you know it's bugged. That would still fall under the plain old "exploiting bugs for advantage" book which has been bannable in every game ever. Tho BHVR would never ban for it because survivors also exploit the killer hitbox during loops. (yes I do that too) and enforcing this rule strictly would just be death for the game right now

  • During these 2 weeks you still can never be sure if you just won because you did good or if you won because some survs still were gathering those vials.

  • Wenn man gut ist tunnelt man, wenn man nicht tunnelt reicht schon rechnerisch die Zeit nicht für 4 kills, würden survs so spielen wie der depip squad und anstatt mist zu machen wie zu heilen oder zu Saboen oder die ganze Zeit zu schnell zu saven wäre das spiel in 3-5 minuten vorbei, da kannst du als killer nicht 12 hooks machen.

  • That's how you see it, I see people doing this, ofc it will stop after a while once they have their 30 vials but nonetheless this design decision is absolutely baffling and I can't see how anybody working on this couldn't see how this would end up.

  • That's how you see it, I see people doing this, ofc it will stop after a while once they have their 30 vials but nonetheless this design decision is absolutely baffling and I can't see how anybody working on this couldn't see how this would end.

  • Peanits I'm sorry but the only games I encountered so far were farmgames where the gens got done after what...15 minutes even if I don't hit anybody? The event is a mess and messes with the core game WAY to much. The death-penalty is so low that nobody cares about it esp once the vial is full.

  • @Just_Meh said:
    Killers are finally in a Power role. 

    Survivors suck it :chuffed:

    as a killer main:

    Pathetic

    Survivors basically throw themselves at you to get out of the match, if you feel powerful right now rethink your lifechoices.

  • I'm not playing my killers at the moment because it's not possible to not pip unless I do nothing for over 30(!) minutes sometimes, they just want me to kill them even if they see that I'm not interested in doing that.

  • @redsopine1 said:
    Instead of lullaby id lock in TI so its harder to escape the basement a good huntress can hook a basement and then with ti they can lock the basement down with a very good throw wounding or downing 1-2 survivors enabling more hooks and kills

    Is this the crappy ideas thread?

  • @Orkhun said:
    Killers have their passive perk as their skills in case you didn't know, idea is to make every survivor unique not just how they look but how they play passive perk would be survivor special skill to improve that characters gameplay not buffing perks, it is like when you equip a set of skills they work better for that character

    Which in the end would still be a buff to survivors unless you nerfed those perks.

  • I usually have many girls in a year because I need the validation, people think im great for getting so many but I just feel dead inside. It irritates me that they seem to be fine with me doing this probably because most people feel sorry for me which pisses me off even further. I'm 30 and I'll never be independant in my whole life.

    feelsbadman

  • Tunneling has nothing to do with the healing changes unless you still do unsafe unhooks and heal at the same place /thread

  • @friendlykillermain said:

    @MhhBurgers said:
    it's harder to not to get to rank1 than it is to get to rank1 so no.

    what?

    Even hooking everybody once and getting 0 kills will not get you to depip anymore. If I try to still get a few BPs during my deranking session I will still blackpip or sometimes even pip. Getting to r1 was easier than getting back to R10-15

  • it's harder to not to get to rank1 than it is to get to rank1 so no.

  • You failed harder than YOU Know, a hipster is somebody who does non-mainstream things.

    And you're the definition of that.

    I wouldn't flaunt around with that kind of attitude btw, most people look down on hipsters.

  • @Dwight_Confusion said:

    @MhhBurgers said:
    You'd piss off many dwight, Quentins.

    LoL Shadowborn, I never use that crap, I never use Tinkerer on Billy and Lullaby is a hexperk that will get removed in a sec without doing anything if you're unlucky.

    You'd just kill build diversity doing this.

    I happen to run Leader, Bond with my Dwight.

    I try to run perks that stay in character to their lore in a way.

    I don't run Dead Hard/Borrowed Time, Sprint Burst and Adrenaline/D Strike on every character dude...

    so yeah.

    There's also people that use typewriters in 2018, they're called hipsters. I'm talking about 99% of the population, yeah some people wouldn't be pissed, gratz on pointing that out that humans don't have a hivemind.

  • @DeadByFlashlight said:

    @Orkhun said:
    Every survivor can have a passive perk which empowers one of the skills and/or gives defensive bonus so every character will be different and will require different tactics. For example Claudette is a botanist and skilled in healing so her passive perk would enhance healing and if botany knowledge and self care perks equipped she will recover from any physical harm effect much faster, For Dwight as a leader his perk could improve other survivors perks if prove thyself and leader perks equipped. David King as a fearless survivor could recover quicker from psychological effects if dead hard and we're gonna live forever perks equipped and other survivors would receive positive and defensive bonuses depending their skills and abilities. This way equipping their own perk would be more meaningful and every survivor would have different play styles and instead of everyone is same character, a balanced survivor team would have better chance of survival :)

    What would be the passive perks of the killers? Make some examples

    He only would want this for survivors loll.

  • freddy even sucked on 1.0 so I don't see your point tbh> @Orion said:

    @MhhBurgers said:

    @benzos said:

    @MhhBurgers said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

    try it with thana too. :)

    The worst ones are the Distressing/Coultrophobia/Thanatobia then either add in whispers for the stealth or just BBQ. Throw in extended terror radius addons and walk back and forth down the middle and profit.

    have you timed the heals? Those games aren't even worth it to me. lucky i haven't run across too many.

    Just do the damn gens instead of healing up. Distressing+Colourophobia means you healing outside of the TR on the game is basically a ruin on steroids.

    i know about doing gens instead of healing but if your team is all injured, they got thana, colorophobia, distressing, sloppy on the game map, its crazy. I want to know how long it takes.

    Thana is 14% IF everybody is injured which increases gentime by literally just 8 seconds.

    13 seconds, actually. Goes from 80 to 93 (80/(1-0.14)).
    14% speed reduction is not the same as a 14% time increase.

    shouldn't do math at 3am yeah, still that wouldn't be THAT much.

  • freddy even sucked on 1.0 so I don't see your point tbh

  • @TigerKirby215 said:
    "Can't use perks to adapt to Survivors"
    Hangman's Trick for Sabo Squads
    Overwhelming Presence for Flashlights
    Make Your Choice for overly altruistic players (We'll Make It)
    Territorial Imperative for looting builds (Ace)
    Whispers for Stealthy Survivors (P3 Claudettes)
    Stridor for Stealthy Survivors
    Enduring for Decisive Strike (Laurie Strode)
    Deerstalker also for Decisive Strike
    Knock Out also for Decisive Strike
    Rancor for Decisive Strike
    Save the Best for Last for Decisive Strike
    Play with Your Food for Decisive Strike

    There are so many perks in this game that are designed largely if not entirely just to counter specific perks and/or gameplay styles. Yeah you can run BBQ, Ruin, Brutal Strength, and NOED every game. Just don't go crying on the forums when Jake Park sabos your hook.

    Before you tell me to stay at R20 maybe hide your steam profile so your trolling at least is a bit more effective.

    I've been R1 all of this year by maining freddy up to the point where I gave up on depipping because I reached rank1 too fast again anyways, while you after 500 hours can't reach rank1 on either side.

    Holy jesus this list, I'm not even gonna comment on that it's so bad.

  • You'd piss off many dwight, Quentins.

    LoL Shadowborn, I never use that crap, I never use Tinkerer on Billy and Lullaby is a hexperk that will get removed in a sec without doing anything if you're unlucky.

    You'd just kill build diversity doing this.

  • @Wolf74 said:
    Erm… how is "tunneling" anything that affects "healing"?
    You guys here complain about the increased healing time and getting tunneled… #########?
    If you get tunneled and chased, you never get the chance to get healed anyway, so where is the difference to pre patch?

    None, it's just survivor mains making things up. I actually tunnel far less now because that guy running off after the unhook will take ages to heal up, if I go for the other guy in a spot where I know I'll down him then it's worth more than going through 1 injured state.

  • @TigerKirby215 said:
    "Literally impossible for Killer to adapt" lol go back to Rank 20 bucko. The entire point of multiplayer gaming is to adapt.
    Survivor isn't supposed to have a free escape and 10k Bloodpoints every game, but Killer isn't supposed to have a 4 kills and 10k Bloodpoints every game.

    Ya except I'm rank 1 since I play killer but kay, it's mathematically impossible for us to use perks to adapt to survivors that's just a fact. You can't use 5 perks to counter 20 unless those 5 were super powerful multi-purpose perks. The entire point of a 1v4 game is not for the lone guy to friggin adapt his limited perkset to unknown loadouts of the majority role.

    If you played killer you'd know that the only thing you can do is run either ligthborne or franklins because the only thing you see survivors doing is having their items.

  • @benzos said:

    @MhhBurgers said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

    try it with thana too. :)

    The worst ones are the Distressing/Coultrophobia/Thanatobia then either add in whispers for the stealth or just BBQ. Throw in extended terror radius addons and walk back and forth down the middle and profit.

    have you timed the heals? Those games aren't even worth it to me. lucky i haven't run across too many.

    Just do the damn gens instead of healing up. Distressing+Colourophobia means you healing outside of the TR on the game is basically a ruin on steroids.

    i know about doing gens instead of healing but if your team is all injured, they got thana, colorophobia, distressing, sloppy on the game map, its crazy. I want to know how long it takes.

    Thana is 14% IF everybody is injured which increases gentime by literally just 8 seconds.

    Coulrophobia Thana and Sloppy butcher work multiplicatively, so it's not worth running all those to increase the healing if you know that ppl will stay in your TR.

    I think the healing time goes over a minute with Coulrophobia already if you're selfcaring.

    Source: I play freddy, tried it, wasn't too fond of it and also his action speed debuff addons sadly also stack multiplicatively. (~90% less action speed would be really fun)

  • @benzos said:

    @powerbats said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

    try it with thana too. :)

    The worst ones are the Distressing/Coultrophobia/Thanatobia then either add in whispers for the stealth or just BBQ. Throw in extended terror radius addons and walk back and forth down the middle and profit.

    have you timed the heals? Those games aren't even worth it to me. lucky i haven't run across too many.

    Just do the damn gens instead of healing up. Distressing+Colourophobia means you healing outside of the TR on the game is basically a ruin on steroids.

  • "unique gameplay"

    "decreases healing time by 2 seconds"

    And I would absolutely hate having some useless crap on e.g my Bill when P3 claudettes who are hard to spot also heal faster rofl.

    Also a killer should NOT have to adapt to survivors because it's literally impossible for him. The only thing we can do is bring franklins if we see many items, that's it, we have 5 perks vs 20, survivors should counter killers not the other way around.

  • @TigerKirby215 said:
    Typical "BHVR so survivor sided plz buff killers" player dismissing a genuinely good suggestion with "stop buffing survivors they're too OP."

    On topic: People have gotten used to playing Survivors for cosmetic reasons and I think such a radical change now would polarize a lot of the community. It has been suggested a lot before and I think it would be cool if something like this was added but I don't want to be forced to play Claudette for her 10% faster healing or Meg for her 10% faster Exaustion recharge.

    Tell me as a gamedev that just nerfed healing why the ######### would you buff it again for certain characters. What's the point of nerfing survivors if you're gonna buff them again right after

  • "durr the game dies" https://steamcharts.com/app/381210#6m

    continues to grow

    The reason only survivors get nerfed is because duh, they are the ones that are currently overtuned as hell with the exception of nurse and billy who are themselves overtuned. It wouldn't make sense to nerf both sides or buff both sides because then you wouldn't change anything in the end.

  • You realize this is a 1v4 game ROFL you are not supposed to have a chance against a killer in a 1v1 scenario, if this isn't fun for you then I suggest you try another game. Nothing has been done to improve killers catching survivors with this patch, only healing times have been increased.

    Killerspeed also hasn't been increased, on the contrary bloodlust has been nerfed so I don't know ######### you're talking about.

    You will be sorely disappointed because the devs currently plan on nerfing survivors even more with the upcoming patches, you will see many loopspots and safe places disappear.

  • Which would still result in you buffing the survivors unless you suggest nerfing every survivor perk along the way with such a change.

    Can you people think over your suggestions before making them?

  • Because giving survivors another slot is a good idea when the game is already survivor sided :|

  • You already get to keep your addons. In theory you could easily get a 10k match without escaping and IF you escape you get to keep your items which would amount to up to 12k bloodpoints. If you pack in a farmbuild with WGLF, finding chests and the perk from ace that lets you get rare addons then you get similar BP to what a killer makes if he hooks every survivor at least once.

  • Especially right after rank reset where you could face rank1 killers who roflstomp the ######### out of you. I deranked to 10 and I often let 4 ppl escape after I see 3 lying on the ground and the 4th one being downed the next sec so I still get to derank and have fun games.

  • So you're saying you're bad.

    Instead of all this idiotic ######### like itemsharing just do the damn gens, I don't even heal up anymore if I get hurt and escape, I just rush the gens. Gentimes haven't been changed at all.

    This patch would be absolute hell for killers since just getting hit to get WGLF stacks when he's got somebody in his grasp is not viable anymore due to the heavy timeloss involved with healing now but I'm glad most survivors play this game to derp around with their friends.

    But then again if you derp around and the killer plays optimal well I guess you're gonna lose.

  • You broke the chase by going down there and losing sight for too long so yes, it's intended. I don't agree with it because BL is too easy to avoid now ontop of being nerfed but that's how it goes atm.

  • @Bug_Reporter said:

    @MhhBurgers said:
    shes not in a chase so the entity won't block. Working as intended.

    It was always based on the terror radius so it cant be ABUSED like shown in the video.

    literally no, you break chase after a distance and that distance is still inside of TR.

    If you troll a bit and derank a bit you will notice that the chase even stops when you're literally standing in the survivor often times without hitting them and both are standing still for a while.

  • shes not in a chase so the entity won't block. Working as intended.

  • "I'm so gud I 4k every game easily".

    -rank9 killer btw.

    If you 4k every game easily then you wouldn't be rank9 unless you play like 1 game a day.

  • Just break it when somebody is in a chase and already hurt, it's not hard to counter.....

  • @Peanits said:
    Short answer, because if you just close the hatch, the game turns into the hide and seek world championship. The killer NASCARs around the map checking generators, the survivor hides and waits for an opportunity that never comes. If they touch a generator, the killer is going to hear it and know they're close.

    It's a stalemate and it's fun for nobody. I'd rather just take my win and let them have the hatch and move on with my day, rather than searching every inch of the map for the last guy.

    Or just reveal the last survivor with crows if he's inactive for too long, hence not doing gens.

    Oh wait, that would go against the large playerbase, gotta think about those.

    Also @ ppl saying they outplayed you, unless you're the nurse or the survivors are downright superpotatoes then at least 2 gens will always pop, you cannot chase more than 1 guy.

    I'd be totally fine if we killers had a fail-safe if we lost without a single kill without having to waste a perkslot on it but survivors are more important to the devs as stated and shown a ton of times.

  • You should not be able to run around a killer for 40+ secs just by running around a store house, sorry. If you're not willing to put down one of the many pallets on the map then be prepared to be hit in the future because this is where the game's heading.

  • I think I haven't met a single toxic bill myself.

  • The shapeshifting idea hits soloplayers hard and SWF will just communicate their way out of that power.

    Also the all survivors within heartbeat are exposed would be ######### overpowered especially on a 3gen strat or stuff like TheGame.

    Can people stop suggesting the shapeshift crap? Heck I even read somebody who wanted to make the killer basically a trap, what "exctiting gameplay"

  • @WhateverIGuess said:

    @altruistic said:
    Imagine thinking Killer at the moment is hard.

    You clearly never played Killer in 2016, or 2017.

    So many new players think they’re better than they actually are.  They play against better people and immediately think it’s the games fault.  Gamers today in a nutshell. 

    Pretty much this. For both sides, really.

    Yeah, there are a lot of "problems" in this game, but most of them are not even problems and people just refuse to, well.... get gud.

    I just wish they'd finally fix the damn killer hitboxes to make looping not as viable as it is right now, then I think everything would be fine except for a few maps (haddonfield cough, cornfieldloops cough)

  • I think it's more fun this way, I like to slug and see them crawl on the ground like little babies :blush:

  • @BigBlackMori said:

    @MhhBurgers said:
    ^title.

    She'd still get looped to oblivion so I don't think this would make her OP, they already don't kill survivors anyways, also devs want to drag out the game.

    I don't have these problems, on any Killer. And I kill people with traps quite often. In fact, my Pig games rarely don't net me 1-2 kills, and are very often 4k's. The problem isn't the Killer, it's how silly people play her. It's a known fact that most people are bad.

    @WeaponXMetsu said:

    @βLAKE said:
    or maybe make it so that when survivors escape from their bear trap when they throw it on the ground The Pig can pick it right up and as for a even balance, survivors can saboteur the reverse bear trap similar to the trappers trap.

    I like this idea better. I usually get tunneled when I have a trap on. That or camped. So... in most cases I'm not really sure why the pig would need more traps. I even got tunneled and camped by a pig that had Make Your Choice.

    You miss the point of RBT's. They aren't meant to be something you slap on and then ignore the survivor. But i won't get into that; if you didn't understand that simple fact already, you aren't going to no matter what anyone says.

    Congratz on getting 2k/4k with "cheap" tactics. Woopdiedoo if I tunnel the ######### out of somebody and use the beartrap to find them easier at the boxes I get to kill them, who would've thought. That's not fun gameplay tho and if I wanted to tunnel the ######### out of people then I can do that on ANY killer.

    It also doesn't make a lick of sense on why she can't just pick them up where survivors dropped them, they don't destroy them they just open them.

  • I'm all for giving killers a "you failed, here's a basically free kill crutch" similar to the hatch since the devs seem to want to keep in the game, but giving NOED as a passive is not the way to go about this.

    I suggested several times to make rancor basically into a passive if all 4 survivors are still alive and the gates have 20 or more +seconds left on opening (else remember me would just be OP as hell) it gets deactivated. When activated the killer gets ONE instadown and a free mori.

    Yes it sounds OP, yes it sounds frustrating but having 0 kills is also frustrating and the devs seem to have no problem with making survivors have a reliable way to escape even if they failed hard

  • @Chi said:

    @MhhBurgers said:

    @Chi said:
    You don't know how to play the Pig. If you use her ambush well, looping is not that much of an issue.

    Once the pig crouches abandon the loop and run to the next, it's not like there's literally one every 15 metres.

    There's your counter.

    Survivors tend to stay at the loops. There isn't always an available loop somewhere else. Watch Psychoscorpionz, he is a twitch streamer who mains Pig. ~

    Survivors being dumb is not a valid argument sorry, I know the game is tailored to casuals but balance should never be done with casuals in mind but with the best of the best, fun is secondary when it comes to balancing.

  • @Chi said:
    You don't know how to play the Pig. If you use her ambush well, looping is not that much of an issue.

    Once the pig crouches abandon the loop and run to the next, it's not like there's literally one every 15 metres.

    There's your counter.

  • Yeah right every single game would be a 4k, how do I know that ur not rank1 because giving her infinite traps wouldn't fix her problems at all there.

    I have never seen a survivor die to the trap unless forced by me

    The point is that her power is too random to be this restricted especially compared to other powers like the nurses' teleport or billy's unlimited chainsaw sprint.

    You overestimate yourself

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