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Mewishis

Mewishis

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Mewishis
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  • @KolbyKolbyKolby said:

    Several people play even basic m1 killers without camping and tunneling and still have successful games. Sounds like a skill issue

    I'm so sorry, but you gave me flashbacks to that one clown main who always said the clown was the best killer in the game and that they always 4k every game I'm still traumatized by them lol.

  • @VaporLion said:

    So i noticed that now you sometimes get stuck on the ground / lag behind, the servers (still) work in the killers favor / Dead hard often does not work but at least it wont make you exhausted now. You now get Supsended for leaving games which seems questionable. If you have a bad internet connection or if you get slugged and u just wanna leave u get a 6 hour suspension which seems too punishing on top of the 0 Bloodpoints gain. Its good that it makes people not quit games but the 6 hour is too long and it should either be a 1 hour suspension or you gain less Bloodpoints for your next x amount of games. Another thing i noticed is that a lot of killers are face camping now, more then they used to. I've heard that they still get a lot of Bloodpoints by face camping just the first person, but sad that thats still a thing. Most of them play around borrowed time as well so its seems like killers got used to it and feel like its the right thing to do. I feel like they should add something that punishes killers for face camping or proxy camping. Not sure what the best way would be but there should be something. If Killers facecamp the first person its pretty much a confirmed win (3 to 4 kills) and if they still get a rank up for that its just not fair.

    Ok so now on the positives. I like the new DLCs ( maps, killers & also a few of the new perks). I like the idea of boon totems however i have to be honest that the strength on most of them is not justifing the timer on creating them. The only one that seems strong is the boon: circle of healing but even that one is close to being replaced with either selfcare or inner strength. That is also because of the other new Perk i like which is Counterforce. It gives you map knowledge about totem spawns, is great at countering hex totems and combines extremely well with inner strength. It has a big downside though which is that if other survivors do the same / breaking your chain of totem locations. And also like i mentioned above as it is a negative to get suspended it has its big upside which is survivors not leaving games as they used to and it makes up for more even match ups and overall more fun.

    Did this person just say dead hard often doesn't work and is just okay then also that circle of healing is decent compared to self-care and inner strength. Are you living in 2018, because I'm pretty sure that was the year when self-care was one of the most meta perks back then.

    Sorry, it's just a bit bizarre hearing someone say those 2 perks are essentially just okay, most people playing can say without a doubt they are some of the strongest perks in the survivor meta at the moment. Dead hard is a third health state if used correctly and the mouse used perk of all time seen 70% of the time and circle of healing is the newest meta team perk which gives your entire team better self-care basically, unlimited heals is fast, and its zone is pretty huge 24 meters which is nothing to scoff at.

  • I have it already, but I hate exclusives, (console player that is still salty about legacy cosmetics not being available to console.) So yeah all cosmetics obtained during events should have the means to obtain them make them difficult challenges and call it a day. Who wants to gatekeep a cosmetic piece lol.

  • @IlliterateGenocide said:

    Yeah, but it should stay 5 seconds. It really should especially NOW that it deactivates end game.

    I will have to disagree in my opinion DS stun should have reverted back long ago during the enduring change to only affect pallets, it was strange how they kept it the same time for so long. I highly doubt if it goes back to 3 seconds it's going to make it any less powerful as the old ds was still strong, sure new ds has more restrictions, but ds is an anti-tunneling perk, not a free escape perk.

    Endgame DS had very few counters and wasn't healthy for the game, tunneling during the endgame is fine, it's more of tunneling at 5-3 gen, which is what people really hate, but the endgame is fine in my opinion. It's kind of like saying the killer should have gotten them all to death hook, which isn't as easy as it sounds as an efficient team will really make you struggle sometimes.

  • I wasn't going crazy patch notes 2.6.3 Ash VS Evil Dead

    BALANCE:

    • Changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second.
    • The Enduring perk now affects Decisive Strike's stun.

    With feedback from the PTB and Live, we have changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second. This should allow for the survivor to have ~ 4 seconds at a base to try and escape the killer after the stun is successful. When Enduring is used, the stun will be reduced to ~2.8 seconds. Of those 2.8 seconds the survivor will get a head start of ~ 2.28 seconds which makes escaping possible but much harder.


    (Later on, enduring was changed, but DS wasn't reduced back to the original stun amount when it should have when enduring was changed.)

  • @jesterkind said:

    At the start, and in the match details screen that you can bring up with the escape key, too.

    That is the kind of communication SWF get for free that Solo should have. It'd be a great change.

    Just realized I said she instead of should how embarrassing lol, welp can't edit it.

  • @Ayamir said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023218#Comment_3023218

    I also do something else while waiting for the game to load in,but if they add this on the loading screen I am sure people will pay attention,being able to see your teammates's perks before the match starts will be a huge buff to SoloQ.

    Perks like Deliverance Kinship Soul guard will be used more often and these are the perks you should remember as they can be game changing dont really care if your teammate is running Wake Up or any exhaustion perks.

    By doing this the SoloQ experience will be improved and we'll get to see more perk variety.

    I dont know why it doesn't tell your team what perks you are using such a useful feature and its not even like people would be that mad about it just a QoL thing for solo.

  • Nurse, because I always get around 34000 a match which ends up being like 230000 bloodpoints if the survivors have cakes.

  • I agree because solo survivor sucks at times, but at the same time, I will definitely be sad if all survivors worked as efficiently as swf, because I hardly ever enjoy matches where the survivors are efficient. Though definitely agree so I am super conflicted, but I play survivor more nowadays since I am prestiging them, so yes definitely solo buffs give me.

  • @[Deleted User] said:

    I still don’t understand at a very basic level how this game can have a map the size and layout of dead dawg and then a map like mother’s dwelling. Is it because of nurse that some maps are so large? I honestly don’t get it.

    If that was the case dead dawg wouldn't even have been created. If I had to guess the developer's design maps more leaning toward the being creative side than the balance in mind. I mean it's kind of silly thinking that a single killer is solely responsible when there have been plenty of maps good and bad for a said killer that came out.

  • That is insane you are truly a visionary!

  • Corrupt will be meta for setup killers, it is fixed for killers who have huge mobility, but it wont be an issue for trapper for his setup.

  • I hope it won't become like the next new insult, making fun of prestige levels lol like how it was with ranks "wow that prestige 20 person was so bad." Not that I particularly care, just was noting that people are probably gonna latch onto it as some show of skill or no skill. I mean people still do that with grades, when grades are just a measure of how much you play.

  • @Mazoobi said:

    DS's stun nerf was SO unnecessary. You might as well bring Off the Record now.

    To be fair wasn't DS buffed because old enduring reduced the stun time? If that's true this is a change that should have happened a long time ago, that is if I'm remembering it correctly feel free to correct me on that one because I don't recall.

  • @Neihel said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016634#Comment_3016634

    the perk was developed and balanced around that base but if the base is changed then the overall perk is weaker, why don't you look at this from a different perspective?

    do you see yourself using this perk after the changes for more than 1 or 2 matches?

    Yes I do, overcome is really good with lucky break and lucky break is getting a change as well, so yeah it may be niche, but it fits into a build and a pretty good build at that. The "where did they go build" is quite fun give it a try lol. Just have those perks and healing perks if you want and run off to a hidden part of the map without the killer seeing exactly where you are going by breaking LoS and then heal up fast to conserve lucky break and continue doing that wastes the killer's time a lot as they usually look around the area confused as to where you went. Sure it may not be meta, but it's not bad.


  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3014509#Comment_3014509

    OP made no effort to distinguish an 'us vs them' argument out of the forthcoming update. Read it again.

    "Basic M1 Killers without meta perks are buffed, while strong power based Killers that were running high slowdown are basically the same because the buffs/nerfs cancel out."

    They are saying that killers got all buffs and basically the killer meta is basically the same, when in reality most of the issue perks and slowdowns got nerfed or counters added to them the only perks that can be seen as true buffs/nerfs cancel outs are overcharge and off the record, overcharge being the new go-to slowdown perk and off the record is the new ds annoy killer perk. If you don't get them specifically saying one side got off better as them creating us vs them argument then I don't know what to tell you.

  • I don't get why people make it out to be like one side is complaining more than the others, if I checked the forum right now I can safely say that both sides are complaining a lot which is to be expected if you haven't been around for previous updates or major changes. I mean this isn't new there are loads of entitled people on both sides, but acting like everyone who plays killer is going boohoo changes bad is just dumb and trying to start an issue when it was only a few people to begin with. Us vs Them is such a dumb thing that is in so many communities and especially games like this, please give me examples where there are zero people complaining about lack of survivor changes or meta killer perks being unchanged because I already see quite a few posts complaining that killers came off better and the new basekit bt isn't good enough.

  • That is very exaggerated, but I suppose you can say that and make this whole thing into us vs them pretending that one side got more love than the other.

  • ill have to see the reworked dead hard in the ptb then.. we will see then if it still is as strong, hopefully they did remove the power-eating powers of dead hard and it's actually healthier. if not then i don't know guess we can only wait and see.

  • No, I'm happy with it, dead hard is no longer going to be as oppressive as it once was, keep in mind there is no dashing anymore and there is no like 2 seconds of invulnerability. Dead hard is dead.

  • @ad19970 said:

    It's not nearly enough. Immediately the first thing I've noticed. The Endurance Status effect and Haste status effect duration needs to be 12 second at least, I would even say 20 seconds. And the hook phase timer absolutely needs to be increased to 80 or 90 seconds, now that gen time is being increased.

    I don't get why they would be so careful with survivor buffs when they are buffing almost everything of killer.

    Because kill rates have fallen so low that they are a bit nervous to give buffs to survivors, people have been complaining about how op killers were, but honestly, this shows just how wrong they are. When kill rates rise again, there will surely be increases on those parts, but at the moment just be grateful that borrowed time is base kit it's not a bad thing no more getting farmed off the hook which I'm quite happy about lol.

  • Its not the best and sometimes doesn't even work at all a match, but it is super satisfying to trick someone into dropping a fake pallet lol.

  • @Slan said:

    I would do anything to punish survivors who step on a trap, even if they are injured. Not exactly apoint of damage, but inflicting deep wound yo everyone who falls on a trap would be nice, punishing and would make trapoer hace some sort of slowdown, as he lacks mapa pressure and can be easily genrushed.

    Hate to be that person, but you do realize this thread is 2 years old right? Instead of reviving new threads of this kind I would just make a new one if I were you.

  • @Xendritch said:

    She's not great but something I learned recently that actually helped a surprising amount is that she has built in whispers. If you look at a TV and it's playing the tape a survivor is within 16m of the TV otherwise it'll be static.

    I never realized this thank you for letting me know this like genuinely helpful bit of information. :)

  • Thank you so much lol these all sound really fun.

    @Annso_x said:

    Copy/pasting a previous reply of mine on a similar post:

    Vault builds:

    • Lithe | Quick & Quiet | Dance with Me | Iron will or Windows of opportunity => vault to disappear
    • Lithe | Spine chill | Resilience | Windows of opportunity => fast vaults

    Locker builds:

    • Head On | Quick & Quiet | Deception | Dance with me => locker mindgames
    • Head On | Inner strengh | Iron will | Quick & Quiet => jump in lockers & heal mid-chase

    Stun & Blind builds:

    • Flashbang | Blast Mine | Head On | perk of your choice => Gens, Blinds & Stuns
    • Blast Mine | Red Herring | Quick & Quiet | Head On => Blast Mine into Head On

    Alstruistic builds:

    • Empathy | Autodidact / We'll make it| We're gonna live forever | Botany knowledge / perk of your choice => Healer build
    • Empathy | Saboteur | Breakout | We're gonna live forever => No hooks build

    "Where'd they go?" builds:

    • Iron will | Lucky break | Overcome | Self-care / perk of your choice + medkit => Get hit and disappear
    • Bite the Bullet | Self-care | Botany knowledge | perk of your choice => Heal and disappear

    One trick pony builds:

    • Tenacity | Unbreakable | Soul Guard | We're gonna live forever => Anti-slug build
    • Blast Mine | Repressed alliance | Spine chill / Resilience | Rookie Spirit / perk of your choice => Finishing gens in the killer's face
    • Distortion | Diversion | Red Herring | Boon: Shadow Step / Off the record => Invisible build

    Meme builds:

    • Fixated | Urban evasion | Hope | Tenacity => I'm fast as f* boii
    • Fixated | Spine Chill | Urban evasion | No Mither => Hide & seek (but if you're found you die)
    • No Mither | Nothing | Nothing | Nothing => No Mither.

    @Akumakaji said:

    Overcome, Lucky Break, Quick and Quiet, Inner Healing.

    Find a totem, cleanse it, then just play normally. When the killer corners you, just zoom of in any direction, q&q into a locker, heal up and have only used up 1/3 or your lucky break.

    Blast Mine, Flashbang, Red Herring, Head On

    Gen focused. Stick to this gens till you can put a mine on, then when you hear the killers terror radius drop don the blastmine and hide in the locker, crafting your flashbang. Trigger Red Herring, with some luck the killer will set off the blast mine. Jump out and throw down the flashbang, zoom off.

    Kindred, Bond, Open Handed, Borrowed Time

    Amazing info, the whole game is layed bare before you. You could also sub out BT for Empathy. It helps so much to develop a gaming sense and the double sized Kindred is just op. Win any mindgame, because there is no mindgame, because you can see the killer. Have had games where the killer hit facecamping a few meters away from hooked me and the team let the timer nearly run out, killer lost nearly all gens, then they came for a daring rescue. The stuff dreams are made out of.


  • I second this, people told me "just memorize them" when I asked for this exact thing, but its just a QoL improvement. I would greatly appreciate if they added.

  • @[Deleted User] said:

    Rookie Spirit, Built to Last, Blast Mine, and Streetwise. Gen focused, if the killer tries to bother you they get slapped with a big ol Blast Mine, and you can refill your toolbox.

    That sounds fun, ill give it a try thanks!

  • My funny where did they go build, Overcome, Lucky Break, Iron Will, and Calm Spirit while using a green medkit with speed addons it works too much lol.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3011760#Comment_3011760

    You don't need hundreds though. There's plenty of LOS breaks in most maps

    The only maps with little LOS breaks are dead dawg, eeryie of crows, and shelter woods, but you could also argue the game has too few LOS breaks, but in my opinion it has loads, but its just on the small side map and the rooms are pretty big with not as easy to break LOS with if she is right there making it easy to keep up pressure for the Nurse. Also eeryie easily makes up for it with being an absolutely massive map, shift w is really easy to do on that map if the Nurse doesn't have range addons to play catchup.

  • Lerys and Coldwind all suck when playing as Nurse, I also struggle quite a lot on those maps like especially if I had just started playing Nurse and am rusty with my blinks. Lerys in particular its very difficult to find survivors on it and you have to guess even more as Nurse as to what direction they are going, its like playing with a blindfold on and relying solely on hearing.

    So unless you play perfectly you will lose on Lerys and thats just the way it is, its a bad map for Nurse though somehow I hate Coldwind more, maybe because of how hard it is to see anything in particular through the corn.

    My worst loss, would probably be the time I played against like a really strong ttv swf who got all the gens done super fast on garden of joy, that map absolutely sucks as Nurse because auto aim eats all my lunches on bushes. I got everyone injured and they were making their way to the exit everyone 2 hooked but 1 person and another dead, but when I was trying to secure my second kill I just couldn't aim properly and fell for all the tricks because I was panicking. So it ended as a 3 escape and it happens, I was doing really well all up until the end when I just couldn't get it together.

    If I had to give any tips I would say to keep practicing because that's all you really can do, until you are super accurate with the blinks and have a general idea on how the survivors you are going to go against will move so you can counter whatever shenanigans they do while in chase. Also whatever you do, try not to go for blind swings I tend to do that a lot when I am panicking where you are just far enough you are going to miss, but you try your best to lunge to the survivor and only attack when you are on top of them or just close enough you for sure cant miss. I just tend to get too excited when I am rusty to get a hit and it just ends up costing so much time if you try to go for the maybe hits, better to just take the fatigue and charge up blinks.

  • @[Deleted User] said:

    I don't think the rewards should have legacy effects. I think legacy should be distinguishable because they were way harder to earn that what people gave it credit for, based on what i have read about original DBD.

    Also there is no purple legacy afaik. The legacy cosmetics and blighted cosmetics do appear purple if you are in the dream world, or you are nightfall as dredge but there is no purple version of these cosmetics.

    What's wrong with making an obtainable outfit similar to legacy in the glowy effect? Its basically like glowy bloody outfit and what I mean by purple is the color of this obtainable outfit instead of the glowy yellow, I would love a glowy purple. Obviously because purple is my favorite color, but fine it can be whatever color lol. I realize there has been no such colored legacy thats why im asking for it to become a thing.

    So what's the problem with making an outfit in that design if its just a recolor and not the real thing, but you can obtain it through large amounts of effort prestiging, its not like its going to be the same as the real legacy and this time console players can get in on it as well as all platforms.

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012289#Comment_3012289

    Oh, my playstyle flips on a dime, haha

    THEY'LL COME BACK FOR ME...THEY'VE BEEN BODYBLOCKING FOR ME/CARRYING ALL GAME!

    "Later, tater"

    NOOOOOOO

    lol I wish I could do that I just feel guilty like awww nobody is going for the rescue, they probally would have done the same for me so im going to go save them! Chargeee into killer with noed while their head is turned!

    I have this problem as well when playing killer where if I see a survivor give up im like im sorryyy and lose my ability to kill them, worst part is they will be like hey guys the killer is friendly now so then im like how am i supposed to kill them noww????

    though on the flip side if they were bming which im so sorry to the team of the bmer, but I am basically like oni out for blood which i honestly feel a bit guilty for all the times i mercilessly beat them up. At least there were no witnesses.. <.>

  • Quite often over 50% of the time which is funny because I'm altruistic to a fault and get myself killed for my teammates often lol in kamikaze runs.

  • Actually its basically the same amount as back then when everyone was calling for nurse to be nerfed when she was actually op and had a killrate at all levels higher than the roof.

  • Like even just simple recolors of bloody outfits would be nice just purple stuff or yellow idk, of like original survivors or killers if its too much work to do all the characters in the game.

  • I am glad I am fine if addons are changed like range when dh gets changed since it is strong, but I was a bit pessimistic about what exactly a Nurse nerf would entail. Don't know why people just say random stuff without it being confirmed.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/3006276#Comment_3006276

    Wha, when and where did she say this?

    That's just absurd.

    Maybe actually know how the killer works before saying it's a bug or an exploit, it's by design like Zozzy said. I am so tired of people spreading misinformation and the worst part is you won't even think there is anything wrong with spreading these kinds of things.

    Like I get you guys hate range addons, but do you guys really need to make up stuff, it's literally what the addons always did after the rework that's why you always appeared at the same time. That's the absurd thing that you don't fact-check yourselves.

  • Is she actually getting nerfed are there any details on this?

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2998021#Comment_2998021

    That’s not what I mean. What I do mean is that whenever one of these threads show up nurse mains seem to be the only ones trying to defend her. I don’t want the game to be easier in fact I want maps to be less survivor sided and objectives to become slower. What I don’t want is 2-3 killers to dominate over the rest, by nerfing them (mainly nurse) it will be easier then to balance the game

    That's because it's started again where everyone is complaining it happened before and it's happening again people hate playing against Nurse and that's fine. I'm sorry you hate Nurse, but you have to understand some of us to love facing and playing against Nurse. I feel like people think everyone who is left that plays Nurse now only plays her because she is strong when that is just not true some people love her design and the way you have to play against her.

    You can say I'm lying or just enjoy a training wheel killer idc you are entitled to your own opinion, just don't claim it as the fact that's all I ask, but many people were fine when Nurse was reworked once before and that was enough for a time for people because Nurse's pick rate plummeted with only a few people that enjoyed Nurse sticking with her.

    I think the lack of facing as many Nurses and the inclusion of sbmm has created this situation where people go up against a Nurse that has been playing that killer for years and get destroyed causing this domino effect where people think all Nurses are just absolute monsters, but it just isn't true. The nurse is one of those killers you need to know how they work to counter, similar to I guess as an example buffed legion when they were first buffed people kept together in groups for who knows what reason and mended quickly making it seem like Legion was this uncounterable monster when all they needed to do was split up and deny legions power.

    I know this sounds crazy, but Nurse is similar in the regard that her counters aren't known unless you play her or figure out how exactly she works, as she relies heavily on visual and audio its one of the reasons why corn maps suck as her and Lery's because those maps hard counter her and why maps like dead dawg and game are so good, both are small and offer little visual blockers.

    It's just frustrating for people who love playing Nurse and against Nurse because it's not like people don't type out exactly how she is countered and yes there are maps where she is too good on like the game and dead dawg, but I don't think making her awful to play as is the solution or downright removing her. Like it really will kill the game for me, because imagine if your favorite killer was removed or made so unfun to play that you don't enjoy them anymore, like deathslinger mains. I don't think making killers so unfun in design to play as is the solution to making Nurse more bearable to play against you can take Nurses' addons and make them all useless for all I care, but please don't ruin Nurse.

    I mean is it that hard to understand why we are so vehemently opposed to it when everyday threads are asking for Nurse to be ruined? Like I admit I care too much, but I'm just kind of sick of all the people who are like acting like Nurse mains are the worst kind of people on the forums and at times it feels like everyone hates us and doesn't care what we have to say because they think our opinion is invalid. After all, we enjoy playing such a character. I mean have you seen how many people say "ooh you just defend this character because she is op." meanwhile those same people don't think top-performing swf teams are a problem "because it's not all swf" meanwhile they turn a blind eye to Nurse for whatever reason and act as all Nurses do is 4k every game no exceptions.

    Short answer: because we are tired that people don't listen to anything we say because they think our opinion is invalid for dumb reasons.

  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994896#Comment_2994896

    Nurse doesn't have an anti-pallet ability, she has an anti-Dead by Daylight ability.

    Please show me your epic gamer montage of all the pallet stuns you got against nurses who were simultaneously good and at their keyboards.

    Ah yes anti dead by daylight abilities how original, you know you remind me of the people who were super annoyed when huntress came out, because she had an ability to bypass pallets and windows. But facts are Nurse was made by the developers she was made into this game, she wasn't an error or a bug, she is a part of dead by daylight like all the other killers, but you don't care you just want to get rid of the thing you hate lol.

    Also please show me your epic gamer montage of all the times a Nurse destroys you because im betting you have quite a few clips, you remind me of the survivors who try to do the same thing on every new killer, but then act surprised when they get absolutely destroyed because they cant adapt. Then they dc and go cry on the forums, making a billion posts about how op *insert killer* is because they can't do the same thing they do with other killers.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2994896#Comment_2994896

    Who ever said anything about throwing pallets against Nurse the same as you would against an M1 killer.

    I am questioning your idea that you can use a pallet as a means to counter Nurse. I can't believe I even have to ask...

    You do realize that she can go through them, right?

    This is what you sound like just an fyi, "you idiot you know huntress and trickster can throw stuff over pallets and injure you how can not know that."

    meanwhile im just sitting here wondering if you read out loud what you type of lol, you can still stun Nurse at pallets she isnt immune to them, you can block her with it by double backing on pallets when she uses up her first blink for distance and then uses the second blink to try to catch you. You make a choice on whether to go back on her side throwing down the pallet on the other side of the loop you were just on or staying on the side and throwing down the pallet. I typically throw it towards her unless she catches on im going to do that, yes you can use pallets against Nurse, no you dont use it normally, yes that is possible. In before you make a reply saying the same thing as before that only makes me wish I never tried discussing anything with you in the first place lol.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2992611#Comment_2992611

    Imagine thinking you can use a pallet against Nurse. LOL

    You have obviously never played against a Nurse seeing as you think pallets are a counter to her power.

    This is my least favorite thing about the forums, how can you just ignore everything they said just to get your dumb point across. Like do you really think he meant to act like you were playing against every other m1 killer to pallet stun them? Do you just drop pallets normally against the huntress or completely ignore pallets when you see a huntress? Well guess what skilled players can get stuns against killers with anti-pallet abilities, you don't go about them the same way as typical m1 killers though, but you probably don't know this seeing as how you are blatantly ignoring this fact.

  • @[Deleted User] said:

    did you prestiege as soon as you could, or use offerings and items before?

    Depends on whether I enjoyed the killer or not when I was playing like Onyro and the Artist I prestige as soon as I could because I couldn't really stand playing them. It also depends on whether or not I'm impatient, because when I just wanna get it done like with the Dredge I could have saved up more points before prestiging by using offerings and items I obtained in the blood web, but I really wanted to just finish all my killers.

    So I guess a simple answer to that question is yes I do use the offerings and items from before, but not always.

  • They should definitely add this, too many times I let survivors go because I can't tell if I hooked them already because I am so dumb when it comes to memory and I feel guilty if I tunnel even accidentally. Only times when I do tunnel are when they are like repairing in my face lol.

  • Please don't make me do all the survivors..

  • @Johnny_XMan said:

    You mean when people were exhausted on the ground and you all didn't complain about it because it didn't affect you till it was fixed?

    Yeah I remember that.

    The perk has always been meta.

    Yes thats what most people said as the reason why it wasn't the best perk in the game I remember defending dead hard a lot saying how you could get the most value from the perk its just not consistent, but the value you did get when it actually worked was amazing.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/327513/running-no-mither-shows-how-little-people-pay-attention-to-ingame-hud

    Literally my last match: playing solo against Hag. She traps the hook, i´m crouching towards it, to unhook a Bill. With Bond i see a Claudette rushing towards the hook, triggering 2 traps and getting grabbed off during the unhook animation. After safely unhooking Bill, i proceed to approach the hooked Claudette, while being crouched. She sees me coming crouched, without triggering the traps aaaand she instantly starts to run after getting unhooked, triggering the traps and getting hit by the Hag.

    Some people are really learn resistant and i agree, they won´t notice the information on the hud. Doesn´t matter how big the info is.

    I still personally think the inclusion of those indicators into solo will genuinely improve the experience at least for me, because sometimes I don't know whether my teammate is hiding, repairing, or in a chase besides being obsessed even though yeah I think giving too much information isn't really the best way to fix it, but at the same time I really wish they would add those things in already. I don't really have super awful games and my teammates are mostly decent, but I do get the dreaded awful solo matches once in a while where people are self-caring in corners when the killer has sloppy butcher kind of matches lol. (Though as you said it is likely won't change how the people who don't adapt the play, but at least I can use that information to better help, my other teammates, instead of leaving it up to assumptions like "surely this teammate will go for the save" and they don't.

  • I kinda wish they at least gave cosmetics to the original killers and survivors who are prestige 3 all way up to Nurse as a console player we were never given the option to get legacy it's one of the reasons why I prestige 3'd all my characters just in case they ever reworked the system again.

    Like I would understand the argument that the legacy pc players worked hard for their legacy, but not everyone had the option to get legacy I didn't even have a pc at the time and I was just waiting for the game to come out on console.

    Like I don't care if it's not exclusive I just want a cool reskin of a legacy like maybe a blue legacy or purple legacy reskin. People act like the 4-5 million bloodpoints you spend to fully p3 isn't a lot of time to dedicate to the game, but it really adds up.

  • @KillerKiryu47 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2990074#Comment_2990074

    If you're considering fixing the game like with that dead hard example "buffs", you're hopeless. And oh boohoo, decisive still actually does something and isn't a cosmetic perk. You're also complaining that borrowed time was fixed and now properly serves its purpose, to counter campers.

    Goalmove more.

    Troll lol go back to your bridge its literally listed as a buff on the official website, so get out of here.

  • @KillerKiryu47 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2990057#Comment_2990057

    Numerous meta survivor perks have been nerfed or altered in an unfavorable way. Survivors' strength has only slightly decreased. Killers are just being buffed into godhood over the years.

    Ahh yes, let's see the main survivor meta is Decisive Strike, Unbreakable, Borrowed Time, and Deadhard.

    So yeah Decisive Strike nerfed, but still as strong as before, just people can't call out tunneling when tunneling wasn't even a factor, people still use it a lot because it still works the same as before.

    Unbreakable looks like it was nerfed, but get this the nerf is with the Freddy rework unbreakable no longer wakes up sleeping survivors from the dream world, oh the humanity. That's literally it besides a percentage buff lol, Freddy OP I suppose.

    Borrowed Time, is such a shame it seems like it was both nerfed and buffed the buff was they removed the terror radius condition so undetectable killers can't just sit there and camp the hooked person and bt wouldn't work against them, but the duration was changed from 15 to 12 seconds so survivors couldn't just use it as a body blocking tool against killers who didn't even wanna go for them.

    Dead Hard, is the most nerfed perk of all, oh wait it was buffed multiple times with the latest being hit validation...

    Secondary meta perks sprint burst not nerfed, iron will buffed, kindred buffed, spine chill buffed.

    So please tell me again how horrible survivors have been treated.

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