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Mewishis

Mewishis

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Mewishis
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  • @Kingjaffad said:

    https://forum.deadbydaylight.com/en/discussion/comment/3043868#Comment_3043868

    Do you mind elaborating on the ways to counterplay her then? No joke would honestly be a big help.

    The biggest thing that is used to counter Nurse is being genuinely unpredictable which is confusing to a lot of people, but there is a big difference between predictable survivors and unpredictable survivors. As Nurse you want to be able to put yourself into the survivor's shoes and figure out where they are going each time you blink so you can plan ahead and predict them, like for example I have had games where I honestly struggle to read people when I don't have LoS on them because every time I do a chase with them they always change up their playstyle, directions, and just be generally trying to send me information that isn't correct.

    It definitely makes more sense when you see it in action, but the easiest way to do it is using LoS blockers and just keep your eye on the Nurse at all times you can see where she is going to blink as she angles the blink and as she charges her blink depending on her add-ons you can predict how far she will go. The best way to counter Nurse is by trying to stay up as long as possible don't be the predictable survivors who tend to go down in seconds you need to try to be as unpredictable and be as unpredictable as possible.

    The more time you waste the better chance you win against Nurse even if you have a team that doesn't know how to face Nurse and goes down in seconds as long as there is at least one player who can last long enough it can really change the game from being a loss to a win. I suggest if you and your friends really wanna be serious about playing against a Nurse try practicing against a friend or someone who knows how to play Nurse and each time you face her don't just instantly resign yourself to it being a loss and think of it as each chase the longer you last the better the chance you will win.

    Addons can really change the counterplay for Nurse as recharge makes it so the Nurse is more relentless and genuinely faster so you need to be on your toes at all times continuously trying to evade her makes it a lot harder to get double backs and giving misreads so the best way is to each time you misdirect her just sprint as she is trying to figure out where you are from the misdirection sprint while you have time away from her making as much distance as possible and try to make it to another area with lots of LoS blockers. This type of player genuinely can make me lose the game, no matter how much I dislike shift w I have to admit it's really good against recharge Nurse. The range on the other hand shift w doesn't work against its way better to give misdirections and double backs depending on how much the Nurse charges you need to understand its way easier for the Nurse to over blink with range so you need to abuse that fact by acting like you are going to go farther than you will and try to make it as confusing as possible. Whatever you don't just shift w in one direction against range though, Nurse makes up that distance and if she reads you will continue running in a straight line you will get hit only do it when you know for sure the Nurse doesn't have eyes on you and doesn't know which direction you are shift w'ing towards.

    There are more ways to counter Nurse and misdirect, but I am a bit tired out from all the typing, but I hope this helps you at least if you genuinely wanted to know what you need to do to face off against a Nurse.

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/332782/i-added-up-all-of-the-bloodweb-items-im-forced-to-buy-but-have-no-intention-of-ever-using-on-nurse

    But why are you not using the others? Why do have to play with the best addons every time? It's not like Nurse needs them to perform good.,

    Because the addons are simply boring or not useful because Nurse is so strong already in the right hands they made most of her addons either awful or just not good enough to bother using. The only addons worth running in my opinion are recharge and range, fatigue I'm iffy about not to mention I believe some are bugged and don't work properly and I don't like the 3rd blink addons never have even before the rework.

    So why exactly would anyone want to run the meme addons or just not useful addons? To intentionally make your experience less fun? To challenge yourself? Sure it may be fun for you, but it's not for everyone doesn't mean you can dictate what people can and cannot do.

  • @Gratxla said:

    https://forum.deadbydaylight.com/en/discussion/comment/3037624#Comment_3037624

    No one here is talking about pig and trapper, some killers being weak dont justify her being a broken mess.

    And no, I have never seen a TOP nurse struggle against a TOP swf (from the tournaments i have seen) Solo players are not refusing to adapt, it's just nurse is uncounterable in solo. You just seem to blinded by bias, just like DH users used to defend this broken mess of a perk

    @Gratxla said:

    https://forum.deadbydaylight.com/en/discussion/comment/3037546#Comment_3037546

    https://www.youtube.com/watch?v=bLZK17GU7_A&t=196s

    https://www.youtube.com/watch?v=-2uywpN-tn0

    I tried not to use "TOP 0.1% Nurse videos" cause we all know those are weird to go against, but regular nurses that we go against most of the time (with op ######### like starstruck, 4 slowdowns, slugging builds, range addons or endgame builds)

    I love how the video provided is just speculating and even they say they doubt Nurse is actually stopping any changes from being made unless she was being used as a reference point. Did you even watch the video lol?

    Also the literal video you provided shows a tournament Nurse failing to secure more than 1 kill lol.. you cant make this up.

  • @Gratxla said:

    https://forum.deadbydaylight.com/en/discussion/comment/3037467#Comment_3037467

    Seems to be the echo chamber and thread spam only works for killers, look they got DH nerfed and at the same time they Made DS and IW hot garbage

    Dead hard became a broken meta perk for 8 months after hit validation was added where it had as much as 70% use rate in 2022, if I looked at the forum right now I see more survivor mains complaining about things than killer mains. DS, DH, and IW were all meta perks and were changed with other killer meta perks alongside them. This wasn't an exclusively one side change like when ruin was changed with nothing else being changed it was most perks at once.

    Also yes you are really good at making echo chambers and thread spams thank you for admitting that is what you are doing.

  • Did they disable Legion when everyone was complaining they were op right after the rework? Did they disable blight when Nurse was disabled and everyone moved to instantly complain about blight? Did they disable dredge after everyone started complaining they had no counterplay and looping was impossible? No.

    People will complain about anything I think the developers are used to it by now not to do kneejerk reactions making changes to things just because a very vocal few want to spam threads every day. Otherwise, a lot of things would have made bad or unfun like even endgame collapse was complained about heavily for a time and it was a great change lol.

  • @Lycidas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3032324#Comment_3032324

    You won't have Prestige Levels on a Killer you don't level up a lot.

    But you'll probably go at least to Prestige 9 with all of them just t to get the charms, which is not exactly a low prestige level

    So yeah, the prestige level could be an indication of playtime, but could at the same time very well not be an indication of skill, just like ranks

    yeah i prestige even my least favorite killers because I knew there would eventually be rewards for it when the reworked it, i am actually kinda looking forward to the charms though hope they arent survivor or killer exclusive though. I want self care on my hooks so when im running mangled and thana I can tell the survivors to please self care. I am only joking though lol.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3032318#Comment_3032318

    If you don't play a Killer a lot, you probably aren't gonna have them Prestiged highly, if at all.

    For example, I don't play Billy. Even when he was fun, I didn't like him. I might be P1 with him and am subsequently very bad.

    My Nemesis and Blight however, are likely going to be at least P5, if not more if I'm understanding how the system works.

    You won't have Prestige Levels on a Killer you don't level up a lot.

    I have been playing since 2017 off and on and have every killer prestige even.. hag.. and artist... didn't even have the heart to play them consistently and just dumped all the bloodpoints I earned and prestige them instantly lol.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3032305#Comment_3032305

    I mean, if you're getting a Prestige 50 Huntress as a 100 hour Survivor, I think you have a right to be upset.

    yeah, but its just annoying that its going to probably be the same as grades were when mmr was up is what I mean, but it doesn't actually accurately show skill or unfairness and sometimes people just have more time to spend on the game than others, but still kinda suck like me. I just have been playing for a while, but if you ever saw me play Onyro you would think I was the most awful killer in existence because I don't even have any idea how to play her well lol. <.>

  • Dead Space necromorph absolutely terrifying or a spider, I hate necromorphs because they look like giant spiders and are disgusting. Either or would kind of make me have a love hate relationship for some reason like I want to be scared, but at the same time please don't add either of them ahhhh!

  • @TragicSolitude said:

    The prestige icon is ironic as a reward because I want to hide my prestige level. It's not something I'm interested in showing off.

    I will complain on a daily basis for the rest of eternity if there's not an option to keep my prestige level private.

    yeah id rather not give other people more ammo against me especially if I played awfully lol, like "wow this prestige 5 hillbilly was so awful" and just not really something I have ever wanted to actively show off.

    and i am not envying the day where people start complaining about having a prestige 4-6 player in their lobby when they are only prestige 2 saying its unfair.

    so please give an otpion to hide it lol..

  • Yes, because sometimes you rarely get any skillchecks. At least like 15% chance at the very minimum for healing skill checks for other survivors would be amazing.

  • I have been playing quite a lot and I have seen quite a few psn players.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3029888#Comment_3029888

    I wasn't actually. I was assuming she then had mobility and could use the blink in chase to close the distance at a loop. She'd no longer be the S+ tier killer obviously. However I think she'd still be pretty strong.

    Yes because maps like Lery's should just be instant losses what next make coldwind corn count as objects as well? There was a reason they had to change the extra blink addon to allow being able to blink through objects, because that addon sucked even with the extra blink that give you. Also before someone says its op and they can't believe they gave Nurse 3 blinks the addon it still isn't good I have seen a grand total of one Nurse use the 3 blink addon and they got 4 escaped.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3032111#Comment_3032111

    My question for you is does letting overcome trigger on an endurance hit really make it too strong? Why was it given this stipulation in the first place?

    No that's why im saying it should, because I have been using it a lot and I am already getting botany knowledge a perk I use a lot buffed so give me more buffs pls lol. Though on a serious note yeah it should trigger thats why I am so confused why its not a thing because I distinctly remember that being one of the ways to trigger it.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3032099#Comment_3032099

    That's the cheeky bite the bullet build I mentioned. I run Overcome, Bite the Bullet, Lucky Break, Botany. But every time I run overcome on its own, I get tunneled and get 1 use out of it.

    Overcome is one of those perks that combined with other perks it turns into something great, I actually don't mind perks that have good combos instead of the perk by itself being generally amazing like dead hard was. Its wayy more healthy for the game honestly lol.

  • @Biscuits said:

    Overcome is already one of the weakest and least used exhaustion perks, seeing only success with cheeky bite the bullet builds. I don't understand why if you are not exhausted, it doesn't work. If the killer decides to tunnel you with overcome, you essentially don't have an exhaustion perk for the rest of the match. Please just let endurance hits trigger overcome, it makes the perk a lot more usable, and its still not even close to being over powered.

    Someone hasn't used the overcome lucky break combo, try it its genuinely amazing lol.

    But yes I am pretty sure overcome used to go off over endurance hits.. but cant remember. but yeah it should.

  • @ShinobuSK said:

    Only nurse is viable vs good swf?

    More like only swf is viable against good nurse.

    good nurses get destroyed in competitive so not a good comparison lol.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/3028174#Comment_3028174

    Normally I'd fully agree, but outside events BP is already expected to be horrible. The average base BP you get against a Nurse during the event is less than you'd normally get because they patched the addons recently. I am actually saying that Nurse is in a state where the average survivor lobby stands no chance against her unless they prepared for the absolute worst case scenario, brought 4 BNP's on commodius toolboxes with wirespools, everyone communicating and running DH, DS, Unbreakable and BT. If that has to be the loadout just to stand a chance against Nurse, during an event, that's gamebreaking.

    It might be working as intended, but here's a fun fact: Legion's filthy and nasty blade were also working together exactly the way they were coded. People got actually banned for using that combo. It was gamebreaking and the only survivors that stood a chance were survivors who ran full tournament loadouts with communications while jumping in lockers. If there was a killswitch back then, those addons would have been killswitched, even though they werent bugged or glitched. It was just an oversight. These addons are also an oversight. That is why this case is different.

    What do you mean every time I play against or as the Nurse I get quite a lot of bp, why are you saying everyone gets fewer blood points against Nurses in general? Also, I think you are highly overstating the difficulty of Nurses sure if it's a god Nurse-only a swf can beat it, but there are about as many god Nurses as there are god swfs. You can't really say Nurse is impossible when other people are just fine playing against Nurse and even are actually really good at playing against Nurses.

    If you really wanna know how to play against Nurse don't expect conventional tactics to work against her and do everything you can to be unpredictable as possible the problem I see a lot of people have is they don't know how on earth to be unpredictable, so they just call it an impossible task when they are too readable and get downed super fast. First LoS blockers are your friend, use them as much as possible and don't get caught out in the open, or else you are really going to need to try to delay the down by being as unpredictable as humanely possible because it's much easier to down someone not using LoS than when they are. Because you aren't always going to be able to know exactly where they are behind the object unless you are using an aura reading perk and even then aim dressing can screw up the hit which happens to me all the time when I have a perfect blink.

    Again please do not compare Nurse to an actual exploit and bugs because Nurse is strong, yes, but she isn't bugged. I think you are greatly overstating it by bringing up infinite mending legion because they weren't supposed to make the mending last forever I played during that time and the devs specifically stated that wasn't supposed to happen. So I don't know where you got the idea where it was how they were supposed to work, because I am positive I never heard the devs say those addons in particular were supposed to keep going on and on forever lol.

    Though if you are positive Nurse is an exploit or a bug feel free to put it in bug reporting instead of saying how she is bugged and an exploit, because I am sure you know better than the devs.

  • I plan on using it still 75% isn't as bad as most people think and I don't run exhaustion perks much anymore so only have to worry about fearmonger or onis hook perk I always forget the name of.

  • I agree actually, I wish their cost was tweaked more and increased especially the green ones because most of the time they aren't even worth it.

    I was always unsure why we had offerings like 100% more points into survival or stuff like that when there are other offerings that way outclass those so I do hope they eventually make them more worthwhile at the very least.

    Also, I have to mention when I saw your thread I was like wow this guy really likes BP offerings and the math behind them..

    bp offerings and the math behind them.JPG

    Don't know if it was an error or a bug on the forums, but definitely made me laugh.

  • But I like her carrying animation. :C

  • @Crimson_Lockhart said:

    Solo Q teammate not using BT.

    But that happens in most solo matches, I mean more like an actual new player. <.>

    Also definitely looking forward to the new base bt lol, im tired of being farmed at hooks.

  • @ThatOneDemoPlayer said:

    I've gotten a considerable amount of baby Leons today

    Did they say they are doing matchmaking tests today? I heard they were doing some during the event, but I thought those were over.

  • The david who was on my team kept going down because they didn't know how to mend and the legion was using unrelenting. I felt so guilty lol I gave the legion a medkit, but I still feel bad that they got matched with someone they shouldn't be matched with.

  • @BeccaDenson said:

    Hey guys, I just bought 1100 cells for the first time but my concern is: If I purchase the premium rift, will it give me back my cells or not? Thank you

    Yes if you complete the rift grind it should give you 1000 auric cells back, but that's if you complete the majority of the tiers.

  • @IronKnight55 said:

    She needs a rework. Let's hope she gets it.

    Can't wait for rework season 2. /s

  • @Exxodus21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3028357#Comment_3028357

    I just played with someone using a 3rd anniversary cake. Made me nostalgic.

    I have a few on my ghostyy, but I do have 300 Ghastly Gateau on my Nurse. <.>

  • @tendyhands said:

    https://forum.deadbydaylight.com/en/discussion/comment/3028411#Comment_3028411

    Uh that's actually exactly how you tell who's weak and strong? lol

    I win most of my survivor matches and when I don't win it's because I am an altruistic maniac, doesn't mean solo survivors are overpowered does it?

    No, it doesn't that's why typically people go with concrete data instead of "opinion" because that's just what this is, in your "opinion" killers are op because you can't win, but data doesn't back you up.

    I don't usually say this a lot, but perhaps it's more telling on your skills than the strength of the killers.


    The kill rates at least with the stats they have given us have been decreasing from the very overwhelmingly massive kill rates they were beforehand. I mean most killers were beyond the 60% in all ranks back then now they are barely going past 50% these days and I think the devs in their newest data saw something that made it clear they needed to give them buffs.



    The 2019 kill rates All Ranks.

    2019.png

    The 2020 kill rates Red Ranks only.

    2020.png

    The 2021 kill rates (mmr at all levels..?)

    2021.png

    The 2022 kill rates (mmr at all levels..?)

    killstats2022.jpg

    Yes, stats definitely aren't the best all the time and I agree, but just this once I will defend the dev's decisions on this and point out the statistics they have given us point towards the kill rate is lower than it has ever been for most killers and it really shows that a lot of killers aren't doing as well as they have in the past. Maybe it's due to survivors becoming more experiences or the strength of new perks, but it's very showing that things have changed. The developers seeing their latest stats must have seen something that was concerning them and thought it deserving to give buffs all around to all killers, but don't let this get you down I'm sure buffs for solo are next, and with the increase to kill rates that might come from this nerfs and buffs will be given out to those underperforming and overperforming.

  • @Remedicist said:

    I mainly play killer so I usually only see her when I'm using both her Matchbox and Spasmodic Breath addons together because they are oddly entertaining to play with.

    By the way, does any player use her Jenner's Last Breath add-on? I haven't tried it but it seems fun to play with. Maybe not completely viable in all circumstances but I'm just looking for fun.

    It's alright, but I have noticed it often feels like a wasted addon because very rarely do survivors nowadays run back towards you it's a fun niche addon, but it's just too situational to be viable. As most survivors prefer shift w and LoS losing than double backing. Like you will get survivors who double back, but even then I can see them seeing this is the addon you are using and then they will never do it again so especially facing swf you won't get much use out of this addon. At least that's the case for me and the survivors that I face, maybe you will have a different experience using it.

  • Hardly ever, but when I do it's usually against a new Nurse who doesn't blink and just chases after you, which makes me feel guilty because I don't wanna beat up new players lol especially not new Nurses.

  • No, but you won't be able to obtain them again, so become loot goblins while you can lol.

  • It's gonna get really awkward when people start using prestige levels as a means of insult lol I just realized.

  • Because the developers don't killswitch things just because people play to win if this was the case meta perks all over the place would be kill-switched all the time including dead hard, bt, ds, and adrenaline.

    Please do not compare actual game-breaking bugs and glitches to a killer that you find unfun it's just childish and immature, if the devs did what you said then all the killers deemed unfun to play against or boring would be kill switched. Which is basically every killer lol.

  • @jesterkind said:

    I'd wait until the prestige rework in the upcoming midchapter, personally. It'll get dramatically easier, especially for unlocking perks and such.

    but the symbol after the match.. even though these are survivors I'm probably never going to play.. :C

    the completionist in me is sad, but yeah you are right at least I got all the ones I am for sure gonna use I suppose.

  • No, I am happy because I can do all my tricks lol, I practice a lot against Nurses and can make chases super long even without iron will or dead hard.

    What I don't like is when my teammates go down within seconds because they run in a straight line or group up against legion there are a lot of killers that are annoying in solo I love legion, but at the same time the people you get grouped up with really can make the experience awful.

    I have had loads of games where there was this fourth person who just gave up, but we still manage to escape even though the fourth person wasl like nope I am going to kill myself on the hook.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/3007723#Comment_3007723

    right, gotcha, it's only offensive if a survivor does it, lol.

    Thanks for clearing that up.


    My question is why even make a post asking for reasons if you don't even try to have an open mind on it it's just simply disingenuous. Are you not aware other people can and will be more sensitive to certain things than others? For example jokes and other things because they might have experiences that weren't positive and they despise and get hurt by those things easier. You act as if everyone should be like you when that's not how it works, people aren't always going to be able to handle things, especially at low points or just if they are easy to get to.

    Sure some people are fine with it, but not everyone is just because you aren't affected doesn't make you better than anyone else in fact you are just being pretentious. Now let me ask you a question, why make a forum post asking for people's thoughts when you yourself aren't going in with an open mind and you are solely doing this just to shoot down what people say?

    I myself don't mind it much, but I won't complain or send mean messages if I see someone being mean to me on a game, but it's not like I'm going to go on to make posts saying and posting comments acting like other people are stupid for feeling the way they do, just because they feel differently and honestly this whole thing it just makes you look apathetic.

  • I love the music, sure other people can say it's boring, but I actually don't mind legion.

  • @LuckyJewel said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025487#Comment_3025487

    Looks like you haven't red the rest of the description

    I must have accidentally read over that part my apologies, but it still doesn't change the fact that this perk gives too much value, if there weren't super valuable pallets on maps and they were all 50/50's I wouldn't be so bothered by it, but this isn't the case even with the only one time rule this is still too strong.

  • Here's a way to tell if it's internet or a ragequit. Internet issues are usually a killer walking forward continuously like they start walking into walls and just keep going forward, or a survivor running or walking slowly in one direction only to disconnect. Ragequit the survivor or killer has to stand still to open up the menu button to quit. Don't know how this information will help people, but hope this is informative to some of you lol.

  • @Silasy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025443#Comment_3025443

    I dont think i say like:"Old Freddy should comeback" i just saying his old soul animations should comeback for current Freddy.

    Sorry I was replying to the other people who were saying how much they missed old Freddy and how he should come back I forget to use the quote feature a bit sometimes lol. Yeah, I agree with you some of his animations were super neat, wonder why they did away with all of them and didn't incorporate some in his rework.

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025561#Comment_3025561

    I feel like people would just gravitate towards equally unfun stuff (w/o M1 requirement) and camp more if this change was implemented.

    I definitely get/understand the sentiment behind it, but people would just switch to the next most oppressive option and/or scummier tactics.

    @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025571#Comment_3025571

    Yeah, always seemed like a misplay in my eyes - nice to have feedback on it.

    Appreciate the reply - I was genuinely curious!

    It's one of those scenarios where there really isn't a great solution to it, I can understand though why it frustrates people, but I honestly don't know how to make this perk or perks like myc less powerful on Nurse as she is so mobile. Similar to how myc is a monster on hag, it's just some killers are better at utilizing perks than others. I can understand why people want to treat her blink attacks as special attacks similar to how blight another highly mobile killer's power doesn't cause exposed survivors to go down.

    No problem, hope it wasn't too confusing to read through and I am happy to help, it's nice to actually discuss with people instead of everything being an arguing fest all the time for once honestly lol.

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025527#Comment_3025527

    Doesn't StarStruck only activate while carrying a survivor and someone enters her terror radius?

    I may be missing some of its practical usage or something, but after seeing it happen 1x, I usually avoid the area that she's in.

    It just seems like a huge misplay to be nuked by it multiple times in a match, even at a medium skill level (I'd consider myself low-medium to medium in the grand scheme of things).

    Again, I could be missing something, but it's way less oppressive (imo) than, say, MYC and Floods of Rage, as this guarantees cycling hook states through survivors, easy downs, etc.

    Also, I forgot to answer your first question, yes it is a misplay, but some people don't like it because say a Nurse with range addons can just teleport over to you as you are running to avoid her like if they get caught in an open area while exposed they feel it's unfair to be able to be caught in such a scenario in the first place.

    Because starstruck Nurse is able to go over great distances and not many survivors play the waiting game usually. Typically starstruck Nurse works best against overconfident survivors and it's the reason why it's one of the best Nurse perks because if there are many teammates nearby Nurse can go and slug them all.

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025527#Comment_3025527

    Doesn't StarStruck only activate while carrying a survivor and someone enters her terror radius?

    I may be missing some of its practical usage or something, but after seeing it happen 1x, I usually avoid the area that she's in.

    It just seems like a huge misplay to be nuked by it multiple times in a match, even at a medium skill level (I'd consider myself low-medium to medium in the grand scheme of things).

    Again, I could be missing something, but it's way less oppressive (imo) than, say, MYC and Floods of Rage, as this guarantees cycling hook states through survivors, easy downs, etc.

    Well if her blink attacks were special attacks the exposed effect wouldn't work if she blink attacks them, she would have to walk over or body block them and then hit them which I don't know how or why any survivor would manage to get themselves downed by a walking Nurse or body blocked by a Nurse unless they make a serious mistake like jumping through a window at a fatigued Nurse while exposed.

    (Also I don't want them to nerf any aura perks for Nurse, because those are my favorite, but don't tell anyone lol.)

    Also if blink attacks were special attacks myc exposed wouldn't down the survivor as well if she blinks attacks think like pyramid heads like ranged attack kind of attack, it doesn't down exposed survivors.

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025507#Comment_3025507

    Just the Circle of Life....er perpetuation of the Us vs Them mentality.

    If her pick/killrates skyrocket with the new system changes, they'll readjust her and/or her problematic add-ons.

    You are correct, imo, in stating that both god-tier Nurses and god-tier SWF are not as big of a deal/issue as they are made out to be.

    I do agree however that the blink attack should be counted as special attacks so she isn't so good with perks like starstruck, sure it sucks and starstruck will definitely lose quite a bit of usage, but basic attack cooldown decreasing perks already don't work on Nurse, so I am fine if they do that.

    Plus then people will stop spamming the forum a little, at least until they get mad again and bring out the pitchforks. Like I am just exhausted with how people are at times, specifically the forums are a very toxic place I don't even know how you guys manage it.

  • Yeah, it's honestly the worst I don't even bother discussing it people don't want to hear what doesn't align with their personal opinion and are quick to pretend like they aren't really the same. Whenever you discuss high-level swf teams guess what you guessed it they bring up top-level nurse players and how they can beat those teams, but the hilarious thing is they can't. Other killers do better against such teams ironically, but people don't want to hear it suddenly because competitive teams aren't all survivors, and I'm just confused as to why they even bothered bringing up god-like nurses in the first place.

  • It's a great concept, but it's exploitable I suppose this is how the devs feel when trying to create new ideas for their perks, but I see this as a perk that swf would use and that isn't a good thing. Imagine survivors using up shack pallets effectively 5 times. You would have to avoid strong pallets creating safe zones because you don't want to waste that much time at a strong pallet and this perk will effectively make those areas usable over and over again.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3025443#Comment_3025443

    I never played old freddy but i don't want him back. I saw a video where a survivor pallet stunned old freddy, self cared, instantly failed a skill check and freddy was gone. Also he couldn't camp during endgame which sucks. Yeah, i prefer new freddy.

    Yeah, the only thing old freddy was good at was tunneling, because when you are in the dream state, only you can get hit, so awake survivors couldn't body block you.

  • I feel like a lot of people are nostalgic for old freddy, but old freddy was so awful to play and absolutely got beat up by everyone, he would not be well off. Even back then old freddy really really struggled with generator protection and was prone to having all generators being done very very quickly, you really think he will be able to do well now?

  • Also, I also want to note flicking the blinks as Nurse is extremely hard to do on console I still haven't mastered it and I play a lotttt of Nurse, it's pretty much only a thing PC players can do since their sensitivity can be through the roof. Like it's easier for me to flick a hatchet as huntress than flick a blink like I can't do a full 360 spin around onto a survivor kinda deal. Most I can do is a look a bit right of their direction quickly turn left and blink on them or while blinking mid-blink turn around facing them and appear behind them and wack them. I do not like the idea of making something that is difficult for console players and making it essential as counterplay or else I am going to get sad because I already hate how strange trickster plays on console lol.

  • I'm so sorry, but reading this all I thought of was phasmophobia now I wanna play phasmophobia lol.

    It sounds neat and doesn't make Nurse super bad, but I don't really like the built-in wallhacks with candles as seeing where Nurse is gonna blink depending on whether it's an aura through walls or not is a bit strong even for a little bit. It's essentially going to make people who use LoS effectively impossible to read if they know your moves ahead of time which is a bit much. The only case where this will be not a problem at all is if it was an open area, which I only really see happening a bit on dead dawg and shelter woods, but there are too many maps where this will be too good on.

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