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MechWarrior3

MechWarrior3

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MechWarrior3
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  • @opxtreme said:

    , Demanifestation is not directional

    The lullaby is directional while demanifested. The sound effect to manifest is also directional.

  • I have been having this issue too.

    2 parts in your video though….once you hit the bumper of the car and the other one you hit a bush.

    The rest of it looks like you should have hit. The hitboxes are definitely getting wonky though lately. Weird bugs poppin up

  • @sinkra said:

    The social aspect of games is a big reason I like multiplayer instead of single player games against npcs. This game has a chat function but for some inexplicable reason it's not available to console players. I want to be able to see and participate in endgame chat, even if it's just a basic "good job" to my teammates. I'm sure pc users also don't like that many players they play with are unable to communicate back either. It feels like I'm playing a lesser version of the game just because I'm on console. Is this really too much to ask, just to have the chat box available on console like in other crossplay games?

    98% is just insults. You’re not missing much

  • @arcaneGospel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3700478#Comment_3700478

    What are they supposed to do? How is this on the devs and not the playerbase that has decided to just fight like a bunch of kids? How do they fix this, in your eyes? Reworking SM doesn't fix anything—her current design isn't the issue! Her current design is fine, it's just that nobody plays around her normally.

    To be fair her previous design would be fine too today currently. You’re also right though, the community is being a bit immature about her I would agree. It’s a hot mess. I’m not sure personally what the solution is but I am sure it’ll work itself out

  • @ad19970 said:

    I agree with most of these, but I don't think the movement speed while holding his power should be increased. It's one of the main sources of counterplay for survivors, so increasing that seems like a bad idea to me. The other buffs seem arguably fine, though some of the numbers might be a tad too high.

    true! However, 3.8 is still slower than survivors so the counter play is still there

  • @GentlemanFridge said:

    15 minutes doesn’t happen because of 1 game of cheaters.

    Agreed. You must’ve dced at least 7 other times that day.

  • This is on board to what I was thinking as well. I like these suggestions personally. Better locker rng and add more lockers would be lovely.


    Great suggestions. 😍

  • @glitchboi said:

    Genuinely thought I was alone with this. Agree 100%, the bloodweb sounds are unnecessarily ear-piercing.

    agreed. Super loud for no reason, please turn down the volume of the blood web

  • Sadakos lullaby is the only lullaby in the game I believe that is directional, this gives her away completely.

  • I’ve been very vocal about Sadako since 1.0.

    I have over 2k hours into this killer and I have played all versions of her. I wouldn’t exactly define me or my threads as “Complaints” though. (Not saying you are)

    To be clear, I am here to give my feedback, not complain. In doing so I have provided a lot of feedback with the help of my Onyro Family to really get a understanding as to what the issues are.


    It’s not all bad, but she has some flaws that aren’t easily ignored.

    As a reminder, here’s a thread showing some flaws on video as to why Sadako is still weak and explaining why…

    @MechWarrior3 said:

    I am trying to make a collection of videos here for this thread as to why 3.0 sadako doesn’t hit the mark. I have more videos to feature, Video Proof is the best type feedback I think.


    I have some solutions and obviously not all of them have to be implemented on my goal. I would love personally to see is Sadako 1.0 with today’s buffs.


    1. There should be a counter and there isn’t. Just like with Sadakos 1.0 frustration but worse because at least at that time you could use STBFL. That perk doesn’t help you now due to the 1 second interaction. 🤷🏼‍♂️

    https://youtu.be/_8HLaYwvbts?si=0-qJTLkuxMId-OIj


    2. Telephone needs a buff. For a purple addon it’s weak. (Reposting, my apologies. )

    https://youtu.be/ndg1-UX4zBU?si=87siPLf0S3tyFVSZ


    3. Have no fear Onyro is here! Just kidding! Cleanse in her face, there’s nothing she can do even with STBFL. (These videos aren’t perfect but go give you an idea of the issues at hand)


    Solution. Change to 1.5 for the interaction.

    https://youtu.be/Hsg7PyUA1ZU?si=CTTAC8a35RdMY3ha


    4. Onyros Stealth = 🗑️

    Her stealth is countered by a loud lullaby.

    If that doesn’t catch your attention the “Visual Terror Radius” will.

    If that doesn’t catch your attention you can hear the direction she is coming from with her not only loud lullaby but behavior made it “DIRECTIONAL”

    IF THAT doesn’t get your attention you can see her flicker in and out.

    Addon - Clump of hair = 🗑️

    (It was possible to get value out of this add-on before they implemented the visual terror radius. It should have always been base kit, because if you are in power DEMANIFESTED you shouldn’t be at the same visibility as you are, when manifested 🤦🏻‍♂️)

    Guess what that also means?! Survivors pre-run this M1 killer with ease.

    Possible Solution? Make the lullaby map wide.. no directional lullaby. (Even if it’s a addon) Clump of hair base kit OR reduce radius of lullaby, remove directional audio it shouldn’t be there anyways.

    https://youtu.be/iBEJ0IVNlRs?si=vcLk62IHbv1h3_XW



    5. VCR = 🗑️

    This add-on wasn’t even that good to begin with but now it’s completely useless.

    You will never have to guess where she is because the TV will disappear and that is your cue to prerun. She’s M1 so you’re good…


    Solution - aura stays on. (Auras of TVs shouldn’t be visible unless you have a tape in hand in my humble opinion)

    https://youtu.be/1hpmWZfKIvU?si=SGR_7cqD16HDGYk4



    Iri vídeo tape and tape editing deck = 🗑️

    I am one survivor with half a brain, and I was able to turn off three TVs by myself, imagine what the other three survivors could do. Sadako doesn’t stand a chance. No mobility, No condemn, No TVs, but hey you might get a brief aura read :)


    Solution - Bring passive condemn back for tape editing deck. Iri vídeo tape - remove EITHER 20% longer cooldown OR let condemn affect targets. (If too strong then half a stack.)

    https://youtu.be/aB1SPavJJfY?si=thCX3AGzLlFxqiNt

    (I tried to organize this the best I could, it’s 3:30 in the morning so forgive me if things are not perfect or a little sloppy. I’m just passionate and I’m trying to make this right.)


    Also - not having a counter to someone cleansing in my face IS a joke. There should always be a counter in these situations, there is not and often it does not always lead to a hit or down because the killer interaction is the shortest killer interaction in the game, making it very easy for the survivor to keep moving.

    Your post makes it seem like some of us just want Sadako to be the best killer beyond S tier in the game and that’s NOT what I am asking for. Most killers have 1 or 2 weakness. Sadakos has like 4 or 5. It’s too much.


    Reading your post worries me though because it seems like you don’t really know how she works and why she’s flawed.

    I’m happy to enlighten you.

    @TickTackBoooom said:

    Listen, I would consider myself a huge critic of BHVRs Rework Designs but its safe to say they've done a great job with Billy, Sadako and Blights OP Addons.

    I think most of us agree on the Billy Rework and Blight Addons, however I've seen so much people still complain about her being "too weak"

    Personally I have no issues with destroying players at a higher level as her and also OnePumpWillie (P100 Sadako Main) constantly shows its definitely possible at Top MMR

    Sadako 3.0 is great because her initial problems have been fixed and this is her best designed version by a LONG SHOT.

    Fixes from Sadako 1.0:
    TVs Cooldown are not horrible anymore like in the Sadako 1.0 Version and trust me this should be enough to not want this version back.

    Fixes from Sadako 2.0:
    TVs have been made more visible, huge consequences for not carrying a Tape and her being an absolute Pub Stomper (Issues from Sadako 2.0) have been fixed.
    The Mindless Teleporting and getting so much out of it has been fixed. They got rid of the ugly cooldown. You can lock in up to 3 stacks. You can manage pallets with the No Stun Mechanic a little better. What do you want more?

    I've seen people complain that Sadako is a joke because you can "cleanse in their face" So what? This most likely results in a free down or at least a hit and then you just teleport away and comdemn starts to build up again. Just run a bunch of Info Perks.
    People need to stop crying that a fully condemned survivor was standing in front of them and escaped a 0 hook death last second. Doing that still has huge consequences if you play your cards right.

    I've also seen people complain that her stealth is trash. Of course her ambush potential is not as big as Ghostfaces because of her lullaby. HOWEVER if you don't run around the map like you do on other Killers and actually try to pay attention how big your Lullaby Radius is while constantly teleporting around, people will lose track of you and won't know if you're coming or not. Get creative. She might not be as punishing as other stealth killers for not realising she's there but its justified because thats not her main power. Her condemn is a menace and I think its fair to know her approximate location.

    They've managed to finally turn the Condemned Mechanic into a secondary objective to give you more time to actually do something. I feel like the only players complaining are people that try to play her like Wraith or Killer Biased Condemn Sweaters that don't know how it was to be on the receiving end of the Condemn Only (And I mean CONDEMN ONLY) Strat. Sadako has to actually play the game now and it definitely is achievable to manage condemned so it only becomes a threat at the end of the game.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3700563#Comment_3700563

    I'd actually say she's significantly more hated. Both in vehemence and totality of population.

    I was, uh, "privileged" enough to play extensively against original Legion. He was cheeks to play against, for sure an eptiome of bad marketing and design but SM eclipsed them in pretty much every way.

    That’s fair! 😁

  • @hermitkermit said:

    I've heard how so many SM mains are frustrated because many survs just DC instantly when they play against her. So I will always try and stick around in the game. But yeah, most of the time it's an awful experience and it gets more tempting to move on each time. Had a match yesterday or the day before against a TTV SM who was slugging for the 4k between me and 1 other survivor. I ended up bleeding out with no hooks at all. Really felt awful. Definitely doesn't help their reputation, it was a painful match for sure.

    Yeah that’s no fun :/


    She might be really hated but no where near how much legion was hated when he came to the game lol

  • @VomitMommy said:

    It's funny how Deathslinger pick rate increased and I am pretty sure, it is mostly for that Iron Maiden skin.

    Very true

  • @RFSa09 said:

    sadako with 2% kill rate and 0.01% pick rate

    Her current pick rate is 1.40% it use to be 2.7% not great but better than it is now. After 3 reworks you would think it would be much higher.

    The kill rate is high sure but it was when it was sadako 1.0 but that doesn’t mean she’s in a good place.

  • @Smoe said:

    Her lullaby is a cool aesthetic thing about her and i would hate to lose it.

    I agree. Just make it more viable

  • Page 3 behavior. With all the threads on her still and 3 pages on this one. ☝🏼

    I think this Merits at least a “We can take a look”

    It’s so much feedback by so many people which isn’t good given we had so many reworks on her.

  • @skylerbound said:

    https://us.v-cdn.net/6030815/uploads/W85XQA1E1ZMM/screenshot-2024-04-13-120228.png

    I have yet to go against a SM that isn't either the most toxic or stuck in the past 3 genning. I know so many people defend her to the point that I always try in a match now because of it. The issue is like today I have gotten this SM 3 times today, each time she hits everyone on hook until they unhook themselves cause of anti camp… then slugs them tunnels until DC or they give up. I didn't give up.. I gave her a chase the last time that maxed boldness early on… therefore I was bled out.

    I absolutely do have a problem with her kit being way overtuned in the most boring ways, but it is absolutely not the character that's the issue for me anymore. it's her players.

    I think most of the people who play her are stuck in a cycle of “toxicity” because they’re are constantly having to deal with toxic survivors match after match, survivors have always hated her, they’re going to be toxic time and time again. Deal with it enough she will too. It’s crappy but it’s true.


    I play her casually, and I can honestly and genuinely say there isn’t one single match I don’t go into without getting teabagged and pointed at first by survivors. It doesn’t matter if I play nice. They see that I’m playing this killer and automatically get toxic. I don’t get the opportunity of the benefit of the doubt and quite frankly I don’t care.

    Second note - She’s far from over-tuned….She has to walk all the way to the other side of the map to replace the drone. Lots of time wasted. Plus it’s hard to see from a distance if the drone was hacked or not. 

    There’s still a cooldown on drones with her undetectable. It also doesn’t last long. 

    She’s B tier at best. 

    If you stand still completely don’t get scanned.

    If you’re crouched you don’t get scanned.

    drones can be hacked for 45 seconds. (Like I said before she has to walk across the map to put it back. Big time waster)

    they provide far less intel than before.

    they don’t expose you anymore

    she can’t manually activate them anymore for intel on demand.

    she can’t 3 gen well with them anymore by if you’re not moving on a drone nothing happens

    It’s easier than ever to counter her. People just choose not to. Not her fault.


    Is she perfect by design, no. What killer is?

    What would you suggest that’s reasonable that she should have? I’m all for bringing back Skull Merchant 1.0. FR.

    She’s literally an M1. Claw traps in SM 1.0 were way easier to apply. (Not saying in 2.0 they’re not)

  • it’s definitely annoying. That’s for sure.

  • @CountOfTheFog said:

    The game is incredibly dark and there is no in-game brightness/Gamma settings.

    I have to play with the most extreme brightness settings on my TV and it's still too dark.

    This setting is very much needed for Nintendo Switch.

    Interesting enough I used to have this problem while playing on PlayStation five, low and behold. It was my TV dying after a few years. I had no idea. I plugged my console into a new TV and it was brighter than ever. 🤣


    Don’t believe me, let me show you before and after photo 😅🤪

    I started Dead by Daylight on a TV that was dying, I thought this was just part of the game in the ambience of playing a horror video game 🤷🏼‍♂️

    Had no idea what I was missing out on.

    IMG_1601.jpeg IMG_2025.jpeg
  • @opxtreme said:

    https://forums.bhvr.com/dead-by-daylight/discussion/411005/some-changes-i-think-sadako-could-really-benefit-from

    So, it sounds like you want an S tier Sadako. There needs to be a lullaby so survivors who don't have line of sight know to pre leave or they'll get tagged for free. The static produced by TV's should be changed to just create an effect around your screen telling you when your within range of a TV. Ring Drawing & Yoichi's Fishing Net should never be basekit, their pretty strong effects against solo q players. Condemned survivors should not be revealed by killer instinct at all, its already very hard to escape a determined Onryō without a tape already in hand, I propose that full condemnation be temporary.

    He lullaby isn’t super necessary. I want them to keep it but make it map wide.

    If we didn’t have it we’d lose out on “character” but survivors are already getting tagged for “free” I can’t believe you said “free”…. 😬


    Her lullaby as it stands is TOO much.

    1. It’s loud.
    2. it’s 24 meters
    3. Her stealth flickers her in and out.
    4. The VTR gives her away
    5. It’s even directional
    6. Manifesting from stealth mode is loud, gives survivors plenty of time in itself to pre run on top of all the other points I made.

    There are way too many flaws with it. See what I mean? So the addon Clump Of Hair is useless due to the above.


    “The static produced by TV's should be changed to just create an effect around your screen telling you when your within range of a TV. ”

    Sure I guess but remove TV auras unless you’re carrying a tape.


    “Ring Drawing & Yoichi's Fishing Net should never be basekit, their pretty strong effects against solo q players.”


    I half disagree. Ring drawing should be basekit. If I am being pushed and forced to hook, this addon needs to be base kit with a new function to take its place. Yoichis basekit isn’t needed. She also doesn’t need 2 blindness addons…



    “Condemned survivors should not be revealed by killer instinct at all, its already very hard to escape a determined Onryō without a tape already in hand, I propose that full condemnation be temporary.”

    Also your last point I fully disagree on. It doesn’t make sense. I work my butt off to condemn someone or punish them for not doing my counter play but you want them not to be revealed by killer instinct? If anything killer instinct should last for seven seconds by lore instead of six seconds.


    On top of that, you want to make a fully condemned survivor be temporary….. that doesn’t even sound fair to me. Especially in her current condition where it’s easier than ever for the survivor to cleanse. In a nutshell, the developers really dumbed down how to go against her…. It’s pitiful.

    On the original post of this thread, I agree with all his points minus the last 2. Those would be unnecessary. This makes her a good killer again, but not S Tier and that’s fine.

  • @Chocolate_Cosmos said:

    Pretty good changes. Prob not all of them at once but most of them would be pretty good. Maybe the last 2 would be bit too much.

    Agreed.

  • @vBlossom_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/411054/another-skull-merchant-discussion

    • Haste after releasing drones, ability to recall drones in any time, from anywhere on the map
    • Undetectable on demand with simply releasing drone
    • Giving survivors Broken status effect, also deep wound if already wounded
    • Giving survivors Hindered when they have claw trap, triggering instinct

    And if you pair that with meta build and some nasty addons, what would you expect exactly?
    If someone brings her, I assume they want easy game, so I go straight to basement to make the game even easier for them.

    She shouldn't have this much in her basekit, period.

    She has to walk all the way to the other side of the map to replace the drone. Lots of time wasted. Plus it’s hard to see from a distance if the drone was hacked or not.

    There’s still a cooldown on drones with her undetectable. It also doesn’t last long.

    She’s B tier at best.

    If you stand still completely don’t get scanned.

    If you’re crouched you don’t get scanned.

    drones can be hacked for 45 seconds. (Like I said before she has to walk across the map to put it back. Big time waster)

    they provide far less intel than before.

    they don’t expose you anymore

    she can’t manually activate them anymore for intel on demand.

    she can’t 3 gen well with them anymore by if you’re not moving on a drone nothing happens

    It’s easier than ever to counter her. People just choose not to. Not her fault.


    Is she perfect by design, no. What killer is?

    What would you suggest that’s reasonable that she should have? I’m all for bringing back Skull Merchant 1.0. FR.

    She’s literally an M1. Claw traps in SM 1.0 were way easier to apply. (Not saying in 2.0 they’re not)

  • @Livion said:

    Does behavior intend to add this?, I mean you probably can't type fast enough with the consoles keyboard but still, it would be nice to say gg.

    On an unrelated note, do console players go out of their way to individually say gg through console or is it just me?

    No they said in the past they have no plans to add it for console users.

  • This isn’t true by any means.

  • @DavidByDaylight said:

    There would be no fix for that anymore. The devs already said they can not fix it and they gave up.

    Where did they say this? I don’t recall them saying this at all.

  • Agreed. It’s really bad with Oni. (I play on ps5)

    I don’t know what’s going on.

  • @[Deleted User] said:

    Biopods automatically target survivors when in sight. (Iri)

    No manual aim needed.

    yesssssssss

  • @fussy said:

    Congrats, you just made 1000th post about this problem here! Another 3 years of complaining and they will add hook here, I believe it. Maybe even rework this nice map in 5 years.

    Sorry. I didn’t realize. I’m not trying to annoy the community. It happened last night and so it gave me motivation to write.


    but you’re right. 🤣

  • @the_voices said:

    While I seem to think the current version of this killer is better than most do, I still think she could use some adjustments.

    • For one, she should not have a lullaby, her manifesting gives survivors plenty of time to react as it is.
    • Condemn stacks should fully lock in as they did on the PTB
    • Survivors should only see the aura of the designated TV when carrying a tape. I think them seeing the TVs neuters her ability to teleport mid-chase too much, and the weird static flickering around the TVs should be removed too
    • Make Ring Drawing Basekit. Current Ring drawing causes all other survivors to gain a condemn stack when you hook a survivor with a tape. This gives you stronger passive pressure as a whole. The tape is also destroyed when hooked
    • Tape insert and removal time should go back to 2 seconds and turning off the TV should take 1 second, not 0.5
    • I think another feature that could be cool is if every time a fully condemned survivor would have gained another condemn stack, killer instinct activates on them again, making being fully condemned even more threatening
    • Survivors with 4 or more condemn stacks should suffer from blindness, making Yoichi's fishing net base kit

    Most of these were just ideas I brainstormed so they may have some design flaws I didn't think of. Feedback appreciated.

    I think these suggestions are fine except the last two. I would be happy with this. Even if I just got no limit on condemn stacks I would take that if I got nothing else.


    I have a lot of threads on the forums with suggestions and feedback if you ever want to read it. I also made videos on why Onyro is still weak. (To show her flaws)

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699654#Comment_3699654

    there's currently no plans to have statistics within the game itself I'm afraid.

    That’s understandable 😊 one can hope :)

  • More stats in the game after the match ends would be nice.

  • @CountOfTheFog said:

    I've seen this a few times and even though I think it was spiteful, I found myself laughing hysterically 😆

    I've had it done to me by a Hillbilly, Freddy, Myers and Pinhead.

    I don't know if there is a trick to getting your head in the camera, is there?

    Also, is it true my sensitivity settings on Killer effect how fast my head will nod?

    Not usually no, I do like to sit in front of them as they die though so they don’t have to feel alone as they ascend to heaven 😂

  • @D0NN1ED4RK0 said:

    it’s already a free escape if cage spawns near an exit gate so can atleast the anti camp mechanic disable in endgame?

    That’s if it doesn’t spawn next to an exit gate

    That would be cool :)

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698877#Comment_3698877

    I really hope you dont get burned out friend. The recent changes to Pig just made me so mad and sad about the direction and lack of understanding of the devs. It feels like they just dont WANT to understand.

    Dont burn yourself out. I know shes very close to all of us, but too much investment isnt worth it. One just gets disappointed over and over again.

    I am feeling this my friend :(

    I need to breathe 😌❤️

  • Tape editing deck is poor beginner slow down. Even One Pump Willie just said this. It makes no difference at the end of the day. I made a video where just myself shut off 3 TVs alone.


    3….out of 7….what can the other 3 survivors do.

    RadiantHero could’ve been 1 of the reasons that initiated the rework, but ultimately I feel like that was a team-effort from a lot of people and Onyro mains respectfully in the community.

  • @Turbs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3697878#Comment_3697878

    You're right! Just did a custom game test with my friend to confirm this.

    What patch fixed this? I didn't see it in the recent notes or anything.

    Likely a silent fix

  • @Manslaughter said:

    I'm a dredge main currently. I'll join you if ya want.

    For sure! :)

    OneWithTrav (you can add me if you want. On PlayStation)

  • @Chocolate_Cosmos said:

    • Flashbang has no counterplay when you know the timming, which isn't difficult to learn and there are many easy guides to teach you how to do it. You can drop it below killer facing a wall and still get free escape.
    • Background Player is overtuned, +200% speed with 5 sec duration is just silly and makes counterplay pretty much impossible.
    • Flashlight safe window needs to be removed since flashlight saves are super strong and you should AT LEAST be confident at it and there should be no window for extra miss timing.
    • Flashbangs shouldn't have any effect on Killer if they don't see the flashbang.
    • Audio on flashbangs should be fixed so you can hear it when behind wall when standing pretty close.

    Flashlight saves specifically don’t need a nerf. Background player yes.

    bugged flaahbang saves against a wall yes.

  • @Xernoton said:

    Well… Freddy definitely needs a rework. It's not like he can get any worse than he is already. Even a "nerf" to his power would barely affect him now. For most of the game he doesn't have a power anyway. They'd need to make him 4.4 m/s to really change something.

    But I'd really like to see a rework for poor Sharp Hand Joe. If they went back to his original power and gave him some buffs, he would be a lot better.

    I won’t argue that. He 💯 needs a rework. I won’t take that away from the Freddy mains who having been vocal about it for sometime.

    However Freddy needs more of a dework than a rework with some improvements.

  • @Ohyakno said:

    I dunno. I think sadako 3.0 is better than 1.0, but not by much. 2.0 was a disaster. She just needs further tweaks imo.

    I would disagree. 1.0 allowed for more mobility and condemn potential because TVs were online more. Plus passive tapes. The qol of buffs we have today would be nice but on 1.0


    Plus to be fair nobody asked for her to be redesigned. :(

  • Facts. I agree. I wouldn’t mind Sadakos lullaby if it wasn’t directional. It was also nice when survivors didn’t all use the VTR too.

    I wish it was more map wide so people wouldn’t know where she was exactly.


    You make some interesting points though. I wish I had more to add but I don’t at this time my little yoichi friend :p


    See ya in the 📺

  • Sadako keeps popping up on the forums over and over again by many players including myself all saying she needs help. I hope behavior sees this and will at least write ✍️ us to let us know. I’ve been trying really hard to show them everything I am seeing. 🥺

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698784#Comment_3698784

    I think the auras are straight up not necessary. There is a visual effect that shows the radius of the TVs. The auras are just on top of it. They should not be there.

    In terms of addons:

    I proposed an addon pass months ago. Two times to be exact. The addons, where the TVs give oblivious and blindness (seasoaked cloth and rickety pinwheel) should just be reworked. Sadako is demanifested 90% of a match. Oblivious is completely useless on her.

    In terms of purples, the tape editing deck is incredibly strong in the right hands and combined with ring drawing. With all the others, I absolutely agree. They are horrible and should have been reworked months ago.

    I agree with 98% of your takes as you know on Sadako but I strongly disagree respectfully on your take with Tape Editing Deck. You and I have nearly close amount of played hours in Sadako. Go us! 😍


    However, tape editing deck in 1.0 and 2.0 were more viable. In its current form it doesn’t preform well. I primarily use this Addon. I’ve tried every angle to get value out of it and unfortunately it’s really hit or miss because it’s outdated.

    I would like once again to make it viable again. The best combo I feel personally that I can use it with is ring drawing. Anywho, just my thoughts my friend. 🥰

    (These conclusion were made by me and One Pump Willie in a call on discord) Just our opinion though.

  • Me too my friend! I’ll take weak sadako with lore accurate over this. Maybe with today’s QOL buffs.

  • Agreed 💯 survivors hold her for sure.

  • I would take faithful to lore and weak over this version :(

    Sincerely would take 1.0 again with Todays QOL adjustments.

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