Avatar

MechWarrior3

MechWarrior3

About

Username
MechWarrior3
Joined
Visits
8,681
Last Active

Comments

  • @Skitten56 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704411#Comment_3704411

    I agree with you. Singularity can be quite strong and doesn't really need buffs. At most make it so the EMP boxes only self-print up to 90-95% progress so survivors can't just grab it mid chase.

    Bug fixes should absolutely be done but this game has tons of bugs so who knows when BHVR will get around to it.

    I agree 💯 as a P23 singularity ☺️❤️

    Nail on the head!

  • I know Sadakos has had a lot of work on her but it’s been all pretty bad. They got some good ideas with it, but misplaced design/direction.

    I would like 1.0 sadako back since most of the Onyro community didn’t ask for a brand new sadako. Respectfully of course but with today’s buffs.


    That would be perfect. (Keep the lock in condemn)

    @MechWarrior3 said:

    I am trying to make a collection of videos here for this thread as to why 3.0 sadako doesn’t hit the mark. I have more videos to feature, Video Proof is the best type feedback I think.


    I have some solutions and obviously not all of them have to be implemented on my goal. I would love personally to see is Sadako 1.0 with today’s buffs.


    1. There should be a counter and there isn’t. Just like with Sadakos 1.0 frustration but worse because at least at that time you could use STBFL. That perk doesn’t help you now due to the 1 second interaction. 🤷🏼‍♂️

    https://youtu.be/_8HLaYwvbts?si=0-qJTLkuxMId-OIj


    2. Telephone needs a buff. For a purple addon it’s weak. (Reposting, my apologies. )

    https://youtu.be/ndg1-UX4zBU?si=87siPLf0S3tyFVSZ


    3. Have no fear Onyro is here! Just kidding! Cleanse in her face, there’s nothing she can do even with STBFL. (These videos aren’t perfect but go give you an idea of the issues at hand)


    Solution. Change to 1.5 for the interaction.

    https://youtu.be/Hsg7PyUA1ZU?si=CTTAC8a35RdMY3ha


    4. Onyros Stealth = 🗑️

    Her stealth is countered by a loud lullaby.

    If that doesn’t catch your attention the “Visual Terror Radius” will.

    If that doesn’t catch your attention you can hear the direction she is coming from with her not only loud lullaby but behavior made it “DIRECTIONAL”

    IF THAT doesn’t get your attention you can see her flicker in and out.

    Addon - Clump of hair = 🗑️

    (It was possible to get value out of this add-on before they implemented the visual terror radius. It should have always been base kit, because if you are in power DEMANIFESTED you shouldn’t be at the same visibility as you are, when manifested 🤦🏻‍♂️)

    Guess what that also means?! Survivors pre-run this M1 killer with ease.

    Possible Solution? Make the lullaby map wide.. no directional lullaby. (Even if it’s a addon) Clump of hair base kit OR reduce radius of lullaby, remove directional audio it shouldn’t be there anyways.

    https://youtu.be/iBEJ0IVNlRs?si=vcLk62IHbv1h3_XW



    5. VCR = 🗑️

    This add-on wasn’t even that good to begin with but now it’s completely useless.

    You will never have to guess where she is because the TV will disappear and that is your cue to prerun. She’s M1 so you’re good…


    Solution - aura stays on. (Auras of TVs shouldn’t be visible unless you have a tape in hand in my humble opinion)

    https://youtu.be/1hpmWZfKIvU?si=SGR_7cqD16HDGYk4



    Iri vídeo tape and tape editing deck = 🗑️

    I am one survivor with half a brain, and I was able to turn off three TVs by myself, imagine what the other three survivors could do. Sadako doesn’t stand a chance. No mobility, No condemn, No TVs, but hey you might get a brief aura read :)


    Solution - Bring passive condemn back for tape editing deck. Iri vídeo tape - remove EITHER 20% longer cooldown OR let condemn affect targets. (If too strong then half a stack.)

    https://youtu.be/aB1SPavJJfY?si=thCX3AGzLlFxqiNt

    (I tried to organize this the best I could, it’s 3:30 in the morning so forgive me if things are not perfect or a little sloppy. I’m just passionate and I’m trying to make this right.)

  • @Skitten56 said:

    Rickety Pinwheel and Sea-Soaked Cloth

    Current Add-on Effects:

    Rickety Pinwheel: Survivors suffer from the Oblivious Status Effect when within 8 meters of powered TVs. This effect lingers for 7 seconds after turning off a TV.

    Note: In the interest of time I will focus on Rickety Pinwheel, but the issues and suggestions here apply to both add-ons.

    The issue:

    This add-on absolutely needs some changes due to how much the counterplay for survivors when facing Onryo has shifted. This is because now survivors are highly incentivized and rewarded for taking tapes to turn off her TVs; by doing this survivors deny her the ability to spread condemn to them as well as denying her mobility. Simply put, if survivors are not turning off TVs before working gens, they are completely failing her counterplay.

    This simple fact has a big detrimental effect on the Rickety Pinwheel and Sea-Soaked Cloth add-ons. These add-ons are only useful when survivors are by a powered TV. However, the counterplay is so strongly to never be next to a powered TV even without these add-ons, but with them even more so.

    These add-ons were created in a time where grabbing a VHS tape had risk and reward to it. These add-on's effects made sense back when a survivors was rewarded for turning off a TV to deny mobility, condemn and the add-ons effects, as the survivors would then have the risk of ticking condemn over time. However now there is no risk to grabbing and holding a VHS tape, while it is more important than ever for survivors to turn off a TV nearby.

    The result is that survivors will always turn off a powered TV by grabbing a VHS tape by a gen before working it. This is made even easier for them with the addition of TV auras. This has the side-effect of making the Rickety Pinwheel and Sea-Soaked Cloth incredibly useless. This is due to both of these add-ons only working when survivors are within 8 meters of a powered TV. As such, I strongly recommend BHVR reexamine these add-ons.

    Proposed Solution:

    I suggest making these add-ons activate instead under the following condition (Rickety Pinwheel as example):

    • While survivors are within 8 meters of a TV turned off by a survivor, they gain the Oblivious effect.

    This would allow these add-ons to still be useful and would serve as a way for Onryo to address the strong counterplay within this version of Sadako, and a means to try and play around it. I think such a change would be very healthy and would allow for more creative and fun play.

    Conclusion:

    Both of these add-ons need to be changed to address the new realities of Onryo's TVs and counterplay within the new rework. Due to Onryo's counterplay requiring survivors to turn off TVs before they work generators, this add-on will not see much value outside of low MMR games where survivors have no idea how to face her. The add-on is now simply extremely reliant on bad survivors playing poorly and not turning off TVs while they work gens. A change to make these add-ons work when a TV is off due to a survivor taking a tape gives these add-ons a new purpose and provide new avenues of fun and build creativity.

    Iridescent Videotape

    Iridescent Videotape: Projection no longer turns off TVs, but also no longer applies any Condemned.

    Increases the time required for TVs to turn back on after having been turned off by Survivors by +20%.

    The issue:

    This add-on is a great concept. It allows Onryo to trade away all her condemn pressure in exchange for mobility. It is also balanced by having a longer TV off duration when survivors perform the counterplay to her TVs. However there is one major problem with this add-on.

    Since the add-on removes all Onryo's condemn pressure, it allows survivors to freely disable her TVs at no risk. A team with a smart survivor can easily run around from TV to TV using their auras and disable them all. Each TV would be off for 84 seconds due to this add-ons debuff, which is a very long time in DBD.

    This is a problem for Onryo even when not using this add-on. However when using this add-on, survivors performing such actions just crushes her and completely negates the entire point of the add-on. A mobility add-on where smart survivors can easily remove all your mobility and little to no risk is pointless. This makes the add-on an actual significant liability against good teams as it can render her virtually powerless.

    Proposed Solution:

    I suggest both of the following changes to the add-on to address this:

    • When survivors are carrying a VHS tape, they cannot see the auras of TVs other than their assigned tape drop off TV.
    • When survivors are carrying a VHS tape, they cannot interact with any TV other than their assigned tape drop off TV.

    The inability to see TV auras when holding a tape would help stop survivors from completely shutting down her power with this add-on. Likely the TV auras were added to make condemn not oppressive and provide survivors a way to quickly be aware of their condemn risk and how to quickly counter it. Since condemn is not an issue when running this add-on, I feel the new TV auras are not needed here.

    Similarly the inability for survivors to be able to interact with TVs other than their assigned tape drop off TV when carrying a tape would ensure one survivor doesn't just run around turning off all the TVs.

    These changes would ensure she can still use this add-on for mobility, while also still providing survivors with a decent counterplay of during her TVs off at key locations for a significant 84 seconds (almost an entire gen of progress!). These changes simply make it so survivors cannot abuse this long cool-down duration to rapidly turn off multiple TVs, leaving her with no useful mobility.

    Conclusion:

    Since she has no condemn threat or slowdown from this add-on and the duration debuff to survivors turning off TVs is significant, I feel these proposed changes are very fair and healthy. They would allow the add-on to be more useful, balanced, and fun, while still providing survivors a means to engage in counterplay to deny her mobility in key areas for a long duration.

    VCR

    VCR: Causes all TVs to play the Projection Effects when using Projection.

    The issue:

    This add-on has always been a bit weak since it only sees value when survivors do not have direct sight on a TV. This is because the add-on does not show Sadako crawling out of the TV. When survivors hear the teleport sound, they just need to look at the nearby TV and if they don’t see her character model, they will know that she teleported elsewhere. At most it is a minor inconvenience.

    However when survivors don’t have a line of sight on the TV, this is where this add-on would normally start to see value. If a survivors hears Sadako teleport without a line of sight to a TV, they have to play like she teleported to the TV nearby just in case. If a survivor is injured this usually results in them getting off the gen and pre-running just to play it safe. This can waste a bit of their time and leads to uncertainty on the survivor side.

    This is however exactly why this add-on had a serious problem on the new rework. Due to the change allowing survivors to see powered TV auras at all times, even without a direct line of sight, survivors will still know if Onryo teleported to the TV next to them or another TV somewhere else. A survivor simply needs to look at the TV aura and if it disappears they immediately know she teleported to that TV. This makes the VCR add-on completely useless.

    Proposed Solution:

    Reexamine how TV auras work. Ideally by making it so survivors who are holding tapes cannot see the auras of TVs other than their tape drop-off Target TV. This would once again allow for uncertainty in most situations when using this add-on and not having a direct line of sight on a TV. Most survivors will take a tape from a TV before working a gen so this condition should be satisfactory to solve the issue. This change would also help solve the issue with Iridescent Videotape.

    Another solution would be to just always have Sadako's character model come out of every TV when using this add-on. This would be beneficial as it would allow this add-on to have value even when a survivor does have line of sight on a TV.

    If hiding any TV auras to survivors holding tapes or adding character models is something BHVR does not want to do, then I would propose a solution from another member of this forum (forgive me but I cannot recall your name). That solution being the following: When using Projection, all TV auras aside from Target TVs are hidden from survivors for 10-15 seconds. This change would negate the usage of TV auras by survivors to completely counter this add-on while not requiring any significant changes to the TV auras.

    Conclusion: VCR is a weak add-on that has practically no use with the new rework due to TV auras. It was already a weak add-on before due to how easy it was generally for survivors to tell if she was actually teleporting to a TV and how little value it got even if they couldn't tell. With the addition of TV auras, any value gained from this add-on is gone. As a result this add-on needs some serious adjustments to be serviceable within the new reworks framework.

    Rickey Pinwheel - should apply to off TVS. Increase range to 10 or 11 meters. Would be nice if it hid the lullaby to so I wouldn’t have to already be manifested especially if I want to teleport so I don’t have to walk across the map.


    VCR - should shut off all TVs auras the moment Sadako Teleports. Auras reappear after she becomes detectable again.

    Clump of hair could affect the lullaby.

    Tv auras shouldn’t be seen if you’re holding a tape.

    Behavior I just want 1.0 back with today’s buffs please. Scrap the tv auras, bring back passive condemn, keep the locked in condemn part. Let’s go from there please

  • @Skitten56 said:

    I would prefer to have her 1.0 version back but keep the QoL changes and the Ring Drawing nerf.

    As for your suggestions:

    1. These spawn locations are shared with other object spawns and BHVR is unlikely to change all of them just for Onryo.
    2. Absolutely should be addressed. Either make it so the VTR only lights up when her lullaby actually has an audio queue or just remove the VTR for her lullaby.
    3. TVs are always off against good teams but that is the nature of the 2.0 and 3.0 reworks where survivors are heavily encourages to turn off TVs instead of not touch them like the 1.0 release version of Onryo.
    4. I am okay with tapes being a threat again but tapes absolutely cannot be a threat as long as we have any sort of map wide condemn (2.0 and 3.0 versions) for balancing reasons. If we go back to condemn only applying around the TV she Projects to, then tapes being a threat again would be balanced. For me personally this would be the desired outcome. I would also suggest having a basekit 18m condemn range upon Projection if they made this change.
    5. Again we would need to make condemn only apply around the Projection TV and not all TVs for passive condemn to be balanced. This is 100% the direction BHVR should go however. Release Onryo took skill to use and build condemn, while current 3.0 version of Onryo is a pub stomper but gets stomped by skilled swf because turning off TVs and easily disabling multiple aspects of her power at once is the meta counter. By going back to her 1.0 system of condemn application by means of only the single Projection TV and then having survivors get passive condemn from tapes, we would have a much healthier Onryo that would have access to their power against swf but still be counterable, while also not having her power be incredibly oppressive against newer or uninformed players that do know she can spread condemn from all active TVs.
    6. 1.5 seconds would feel like a more fair and balanced tape insert speed, but with her current version being able to rapidly spread condemn across the map, they are unlikely to make such a change.
    7. Lets talk add-ons because I have a lot to say about them. I will address what I disagree with here and then post my own thoughts on add-ons below.
      1. The Tape Editing Deck add-on is actually decent. You are correct that the aura reading from it is given when you need it the least but it is still decent info to keep tabs on survivors. Furthermore the add-ons primary effects are not useless. The add-on either gives you slowdown at the start or allows you to get 1-2 extra stacks of condemn on survivors early which is a good base to build off for any condemn builds. This is because by having survivors starting the match with a tape, when they start to work a gen and the TVs all come on, their first tape pick-up now gives them 1 stack instead of 0. Also since they will all likely hold onto their tapes, the first down and hook you make should give the rest another stack of condemn.
      2. I don't know about making Mother's Mirror basekit. It is an add-on with somewhat limited use but it is not useless. I'd say for a brown add-on it is in a decent enough spot.
      3. Distorted Photo as you mention is just too unreliable to be worth running since survivors need to "witness" it. If they removed that requirement and made it something like all survivors within 8 meters of Onryo manifesting scream and reveal their auras, it would be much more useful but not too strong.

    Rickety Pinwheel and Sea-Soaked Cloth

    These add-ons are not good in any meta where survivors are actively encouraged to always turn off any TV around them before working a gen (1st rework and current 2nd rework metas). This is because these add-ons only work when within a limited range of a powered TV. These 2 add-ons performed fine on release since survivors were punished for touching TVs, thus providing the add-ons some value as survivors were unlikely to turn a TV off themselves. However since with Onryo's current rework survivors are at massive risk of condemn by not disabling these TVs, they will almost always turn off the TV rendering these add-ons virtually useless.

    Solution: These add-ons instead should only work when a survivor is within 8 meters of a TV that is turned off by a survivor. This would give them actual use with how Onryo's current power works and how survivors engage with it.

    Iridescent Videotape

    This add-on is a great concept. It allows Onryo to trade away all her condemn pressure in exchange for mobility. It is also balanced by having a longer TV off duration when survivors perform the counterplay to her TVs. However there is one major problem with this add-on. That being smart survivors will just run around the map disabling multiple TVs at a time since they have no threat of condemn. This is made even easier for survivors with the assistance of them being able to see the TV auras of powered TVs.

    Solution: Make it so that when using this add-on, survivors that are holding a cursed tape can no longer see the auras of TVs. This would stop survivors from being able to abuse TV auras and the Iri-tape add-on by completely disabling her power. It would also still be balanced since survivors would still have the assistance of TV auras to find and disable their first TV.

    Clump of Hair

    This add-on is one of her weakest. Ideally it would be used by Onryo's who want to play into her stealth aspects and sneak up on survivors but in practice it is pretty much useless. This is even more true now than ever due to the Visual Terror Radius. Due to the VTR, survivors will always know when you are approaching them and will be on the lookout for you. As a result Onryo's stealth for catching survivors off guard is incredibly weak and this add-on with is supposed to assist with that is weak as well.

    Solution: BHVR should add an additional effect to this add-on that make it so her lullaby is silent and doesn't trigger the Visual Terror Radius, OR the add-on should make it so her lullaby is map wide. Both of these options would allow Onryo to have some stealth again when demanifested by either hiding the VTR or making it useless due to the lullaby's large range. The result would make this add-on a good but not overly strong add-on for those who want to play into the stealth aspects of Onryo which are currently laughable at best.

    VCR

    This add-on has always been a bit weak since it only gets value when survivors do not have direct sight on a TV. This is because the add-on does not show Sadako crawling out of the TV. When survivors hear the teleport sound, they just need to look at the nearby TV and if they don’t see her character model, they will know that she teleported elsewhere. At most it is a minor inconvenience. However with Onryo's new rework, survivors get aura reading on nearby powered TVs. As a result they can just look at the TV aura and if it disappears, they will know Onryo teleported to that TV. This renders the VCR add-on to be completely useless now outside of meme value.

    Solution: Keep its current effect but add a new effect that makes it so the auras of TVs are hidden to survivors which are working on a generator.

    I talk in more detail about what I consider the most pressing add-on changes with the new version of Onryo that need to happen here if you are interested and want to read it.

    Thank you for your words my friend. I pretty much agree with everything you said, but 2.0 condemn and 3.0 are not the same. 2.0 is map wide global condemn. 3.0 is not global just because it’s by 7 TVs.

    There’s still a lot of space in between those TVs and around that’s survivors can go to miss the blast radius. Passive condemn would fix help put slight pressure on them. Right now there are only Upsides to tapes for survivors, there are no downsides.


    I agree with you on point 5 1000% for sure. I would LOVE LOVE LOVE THIS!

    You probably saw this already, but I made these videos.



    @MechWarrior3 said:

    I am trying to make a collection of videos here for this thread as to why 3.0 sadako doesn’t hit the mark. I have more videos to feature, Video Proof is the best type feedback I think.


    I have some solutions and obviously not all of them have to be implemented on my goal. I would love personally to see is Sadako 1.0 with today’s buffs.


    1. There should be a counter and there isn’t. Just like with Sadakos 1.0 frustration but worse because at least at that time you could use STBFL. That perk doesn’t help you now due to the 1 second interaction. 🤷🏼‍♂️

    https://youtu.be/_8HLaYwvbts?si=0-qJTLkuxMId-OIj


    2. Telephone needs a buff. For a purple addon it’s weak. (Reposting, my apologies. )

    https://youtu.be/ndg1-UX4zBU?si=87siPLf0S3tyFVSZ


    3. Have no fear Onyro is here! Just kidding! Cleanse in her face, there’s nothing she can do even with STBFL. (These videos aren’t perfect but go give you an idea of the issues at hand)


    Solution. Change to 1.5 for the interaction.

    https://youtu.be/Hsg7PyUA1ZU?si=CTTAC8a35RdMY3ha


    4. Onyros Stealth = 🗑️

    Her stealth is countered by a loud lullaby.

    If that doesn’t catch your attention the “Visual Terror Radius” will.

    If that doesn’t catch your attention you can hear the direction she is coming from with her not only loud lullaby but behavior made it “DIRECTIONAL”

    IF THAT doesn’t get your attention you can see her flicker in and out.

    Addon - Clump of hair = 🗑️

    (It was possible to get value out of this add-on before they implemented the visual terror radius. It should have always been base kit, because if you are in power DEMANIFESTED you shouldn’t be at the same visibility as you are, when manifested 🤦🏻‍♂️)

    Guess what that also means?! Survivors pre-run this M1 killer with ease.

    Possible Solution? Make the lullaby map wide.. no directional lullaby. (Even if it’s a addon) Clump of hair base kit OR reduce radius of lullaby, remove directional audio it shouldn’t be there anyways.

    https://youtu.be/iBEJ0IVNlRs?si=vcLk62IHbv1h3_XW



    5. VCR = 🗑️

    This add-on wasn’t even that good to begin with but now it’s completely useless.

    You will never have to guess where she is because the TV will disappear and that is your cue to prerun. She’s M1 so you’re good…


    Solution - aura stays on. (Auras of TVs shouldn’t be visible unless you have a tape in hand in my humble opinion)

    https://youtu.be/1hpmWZfKIvU?si=SGR_7cqD16HDGYk4



    Iri vídeo tape and tape editing deck = 🗑️

    I am one survivor with half a brain, and I was able to turn off three TVs by myself, imagine what the other three survivors could do. Sadako doesn’t stand a chance. No mobility, No condemn, No TVs, but hey you might get a brief aura read :)


    Solution - Bring passive condemn back for tape editing deck. Iri vídeo tape - remove EITHER 20% longer cooldown OR let condemn affect targets. (If too strong then half a stack.)

    https://youtu.be/aB1SPavJJfY?si=thCX3AGzLlFxqiNt

    (I tried to organize this the best I could, it’s 3:30 in the morning so forgive me if things are not perfect or a little sloppy. I’m just passionate and I’m trying to make this right.)

  • @ReverseVelocity said:

    You don't really see BT all that much anymore. It's great that it's not necessary, but what if we buffed it a little?

    What if, as well as applying its effects to people you unhook, you'd get the effects when you were unhooked as well? It'd give you some protection while still mainly being an altruistic perk.

    What do you think?

    sidenote though, it would be nice! I like the idea! I forgot to mention 😄

  • @ReverseVelocity said:

    You don't really see BT all that much anymore. It's great that it's not necessary, but what if we buffed it a little?

    What if, as well as applying its effects to people you unhook, you'd get the effects when you were unhooked as well? It'd give you some protection while still mainly being an altruistic perk.

    What do you think?

    I don’t view BT as an altruistic perk. I see it more as “Anti tunnel” or give my teammate a chance to breathe while I heal them so they don’t go down.

    It’s not really meant for altruism

  • That would be so cool! Same for killers in terms of their offerings 🥹🥰

  • @Pulsar said:

    Nerfing flashlights and flashbang is a mistake.

    Nerfing BGP is also a mistake, but it's less of a mistake than nerfing the former.

    Sucks to have another perk deleted, but I don't see any other option to satiate people at this point.

    I think neither should be deleted or nerfed in my humble opinion. If they just fix the no collision when tossing a flash bang against the wall I would be happy. Leave everything else as is.


    Survivors already don’t have a lot to work with and taking this away I think would way too much.


    Do you agree, my friend?

  • @KayTwoAyy said:

    Playing against a Knight feels like playing against someone who is too lazy to spend any time learning the game's skill expression, so I feel no remorse for this Killer.

    It’s not about your feelings or what you “feel” regardless your lack of remorse.

    It’s about what’s balanced and fair. He’s very buggy and it’s not right. He needs to get fixed.

  • @Rxstevo said:

    I've been playing Singu since his release so I have a lot of experience about his bugs and what need to get fixed. It is sad seeing him getting forgotten about like hag and twins all because his bugs and how his counterplay is way to strong for newer players and even at high mmr. So here's some things that should be fixed or added.

    1. Make placing pods easier. I shouldn't have to be shooting to place a pod 4 times before it places because I moved 1 cm off a specific pixel. Also make it so that you can shoot pods through non slipstreamed survivors.

    2. Fix when trying to tp to a survivor through the gun it will detect to shoot a pod at the wall instead of the survivor. Makes you think you have bad aim but its just a bug.

    3. Fix random leafs or branches stopping slipstreams mid way.

    4. make slipstreaming faster. Will actually make him playable on indoor maps or maps with a lot of clutter.

    5. Remove the 5 second anti camp fatigue. There is just no point to this anymore since the camping meter system. Just there to annoy you at this point.

    6. Make Soma family photo basekit. You will not be getting any chase value without soma photo since by the time you catch up to a survivor your overdrive is already run out. Instead add it basekit and maybe rework it so that it increases overdrive buffs by 10%

    Thats all I could think of. But please this killer is so buggy and needs a couple buffs so that he can become more decent.

    I 💯 agree. I play him often and he’s so fun but some simple QOL changes and 1 or 2 small buffs would be beautiful.

    I experience all these bugs on the daily with him. Very aggravating.

    Reduce how long it takes to put a pod on a survivor off hook too but keep the cooldown for the TP please. I shouldn’t be punished both ways.

  • I would like like the glow too. :)

  • @SuperMunchkin95 said:

    Currently, this killer feels like a mesh of abilities that don't work well together… Her power is bland but and crippling at times. There's not really any strategy when it comes to playing her so what i was thinking was this:

    Have Skull Merchant gain a token for her power by injuring, downing, (and maybe hooking?) With enough tokens, she can "craft" certain traps, drones etc. We see her with a GPS, why not have her craft a GPS for a token, or crazy traps to grab survivors, but it's going to be expensive. The idea is to make Skull Merchant EXTREMELY versatile, but she has to be more aggressive, and to prevent her from dominating the map too quickly I'd say give her crafting stations or a crafting timer she goes though. Remember this is her play style so I wouldn't make it impossible to have some control.

    1 token: claw traps for info, GPS, simple or personal upgrades (like haste)

    2 tokens, drones, more advanced upgrades (like the arrow puzzle)

    3 tokens MAYBE something you could use in chase like an extend-o arm to break pallets (after all she has it on her)

    5 tokens Window traps that ensnare survivors and render them useless. (like a bear trap on a window)

    Of course these sound great but could be a different story in practice, but the end I want to see this game grow, Skull Merchant deserves a place in the game and should be fair like all killers, but also stick out.

    This looks like a huge nerf to me honestly…

  • @sinkra said:

    I've been tracking nearly 100 games now and my escape rate is 30.5%. It feels impossible to escape if a killer is trying to win and when it happens it just feels like luck or they weren't trying.

    The stats were released for survivors of 40% escape rate in SoloQ…30.5% of course is based off your skill. (As mentioned)


    Is 30.5% normal for soloq? No. It’s not normal.

    IMG_1699.jpeg
  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704273#Comment_3704273

    Gets even better if you pair it with Forced Hesitation. (but you might get yelled at in the end game chat).

    I should try this 🤔

  • @radiantHero23 said:

    This game desperately needs a break from new content and an update that solely focusses on fixing problems in the code.

    Its not ok, that problems reoccur that often (vault distance) and that every update brings a bunch of new seemingly unrelated bugs with it.

    Id be fine with one major chaper being a "clean up"-chapter and not a new character. I think the game would profit massively in the long run.

    I would agree! One giant update to fix bugs is needed. Even if they can have a separate team focus just on that. That don’t even have to stop or break from making the chapter, go for it but in between somewhere soon, do one big patch of bug fixes.

    There’s a lot of bugs right now more than what I am use to seeing in this game. Definitely frustrating for sure.

  • @OGSadakoLover said:

    She lost her identity with the reworks and she became a even stronger noob stomper while being worse against decent players than before.

    I would agree 💯 2.0 verison while it wasn’t her “identity” I felt like I could at least stand a chance against swfs. It was brief but I wasn’t nervous when I queued in for killer.


    I of course prefer all the things that made her unique. Just need passive condemn on tapes again, and then ill will be silent on these forums forever 🤣

  • Unfortunately my friends not much has improved. It’s still frustrating. The most success I can get is with hex builds. They buy me a little time but hex’s are fairly weak and not well hidden (totems)


    Especially with the bug on her demanifest. The mind games are non existent on top of her already bad stealth, condemn and other flaws. Not even including addons mentioned in my other thread displaying videos.

  • I disagree. I main Onyro. It won’t hurt me. Sloppy and knockout will become apart of my build.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703415#Comment_3703415

    I swear to God I'm gonna start playing Survivor exclusively and track ######### again.

    Might be my final gasp as a dedicated player but I'm going to do it

    Pulsar knows this about me but when I play survivor I get tunneled every other game. 🤷🏼‍♂️

    It is what it is. OTR and I are best friends now. Tunnel has been very existent for me

  • @ChaosWam said:

    Can't wait for everyone to stack DS again so I'm forced to slug whoever bodyblocks/goats me into a chase post-hook. Ahahaha…

    Maybe I should learn more Nurse…

    That’s why I mentioned sloppy and knockout will be our best friend :)

  • I’ll be running sloppy and knockout. 🙏🏼

  • I’m excited for the new Store though 🎉❤️🙈🙈

    Don’t judge me haha

  • @KaTo1337 said:

    So basically a whole Mid-Chapter with literally nothing besides a Perk-Buff and a QoL-Change to the Twins.

    Like literally: This is all? Like really? Thats the whole midchapter?

    Im not disappointed, Im scared. Is this the speed BHVR fixes things in 2024?

    it is scary 🫣 but it is a horror game 👻

    I agree 💯 though.

  • @MissiCiv said:

    yea old ds meta is back.

    I’m glad they fixed the animation though ❤️

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703034#Comment_3703034

    Yes.

    The time commitment just for it to end up being QoL number tweaks is extremely disappointing.

    It’s extremely disappointing. Years of waiting from people and she got some new numbers change and 1 new function…..

    Sadako….3 reworks and 2 Addon passes and she still is garbage along with her addons….ugh.


    I don’t get why we are not thinking through this when devs map out changes for killers. It’s disappointing..

  • It should be S, A, B, C, D, F, and the last rank “why bother” lol

  • @darkshadows8326 said:

    Cage of Atonement should act exactly like a hook and give same benefits and activate same perks as a hook would. Also in order to use Final Judgement on a player they had to have been in a Cage of Atonement at least once during the trial.

    I disagree. This takes away makes him unique with his cages. He might as well not even be pyramid head. Should we remove his POTD too? lol

  • This isn’t reasonable feedback…

  • @HerInfernalMajesty said:

    If you use a controller you can always do what @CountOfTheFog does and put the controller in the freezer for when you’re feeling extra sweaty 😂

    but….but I don’t want sweat 🤣🤣🤣 at least not all the time lol

  • I feel like most of these suggestions just nerf her into the ground….


    Successfully hacking a Drone now removes -1 stack of Lock-On. (I like this though)

  • @SimpleSage said:

    They are, they haven't told us what yet though. It drops on the 23rd according to the Roadmap, we will probably find out either tomorrow or Monday what the plans are.

    Thank you so much! Can I see the updated roadmap? I don’t have it sadly :(

  • @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/411209/killer-main-anxiety

    Same. I can go play for survivors at any time, but when it comes to killers, you have to mentally prepare for a week sometimes.
    Mistakes mean much more, there is much more responsibility, much more tasks, you need to think for five people. You see much more toxic people as well. Well, the game is simply not balanced towards this role, when all survivors know what to do and how to do in this game. Unless you are 4 slowdown hardcore tunnel Nurse of course.
    I'm afraid I'll still have that feeling even after 4-5k hours in this game. If I won't become a survivor main by that time, lol.

    me too my friend. 😅😅😅 you said it perfectly 🤣🤣🤣

  • @Kessora said:

    That explains a lot… tried to mindgame even with the brown addon and nothing

    Same. I couldn’t do it with the brown or reikos watch. I wondered why I was flickering in and out so fast. Like hello? Where’s my invisibility.


    I hope they buff her kit a bit too because she really falls flat in all areas still. It’s horrible

  • @Steakdabait said:

    100% it was the samething in borderlands2 and it's just a killjoy

    It’s like this in a lot of games and I don’t know why. Battlefront 2 was the same way ugh. Frustrating.

  • @OmegaXII said:

    I was saving shards for either Singularity, Dredge or Skullmerchant, but these perks are really nice..

    I have 7k shards now.. should I buy both of them, or still go for 9k for new Killer?

    yes :)

  • @Huge_Bush said:

    1. Freddy
    2. Freddy
    3. Freddy
    4. Bubbi Boi - needs to have two chainsaws and should helicopter spin when using them.
    5. Myers- Scratched Mirror stays the same or they can make me happy and let Myers walk a little faster when it’s equipped. Or at least let him walk faster when not in chase and survivors can’t see him. He should be able to kill anyone at basekit but only when they’re on death hook and Tombstone be reworked into something new.
    6. Sadako. She needs a new team with a fresh outlook at what she can do. She’s underwhelming in everything she does. She just has nice visuals.
    1. Facts!
    2. Facts!
    3. FACTS!
    4. Facts!
    5. Can't say because I don't really know much about him but if it means I can counter tombstone than great!
    6. Facts facts FACTS! God. Please. I appreciate them trying but what in the actual great balls of fire are they doing to this Character. Her Visuals and Audio sound effects though are 10 out of 10 stars!
  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/411273/remove-autoaim-finally

    It feels like it’s been getting worse too. I swung at a survivor taking a window while I was right next to them and it made me hit the window frame. Very annoying.

    I think its getting worse as well. I want a feature to be able to turn it off. Its so annoying honestly. I have missed so many hits because of it. I have some many videos clips too. Even my friends are like uhhhmm…..yeah….that should've hit. Your weapon with through their body lol

  • That's true. Unknown is tricky. I like him though. His teleports I got down thanks to Sadako, but his shots are hard. I am on the PS5 though. I am getting better I feel like tho. What platform do you play off of?

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/411209/killer-main-anxiety

    What stresses me out is thinking about the survivors bagging at the exit gate after I play nice lol. Because if I knew they would do it I would differently. It’s sad because they could easily make it to where survivors who crouch repeatedly at a gate could have the gate blocked to them for 60 seconds or something. But I don’t think they’ll ever do it. I don’t have a problem with tbags during the game but waiting till there is nothing left for me to do is annoying AF.

    Yeah they will probably never do it but it would be funny haha. I dont mind the bags but it is annoying when I play "Nice" and they still bag. Like, that's fine. Ill quit being nice.

  • @The_Krapper said:

    It's gonna sound like a dumb answer but stop caring, I did it years ago and it helped me I used to have this pressure feeling when the game first came out like I was stressed to perform well as a killer or just nervous because its me vs 4 others, I ultimately just let it all go and started playing killers I wasn't good with to get myself over it , it's just a game we're all here for fun even the other side regardless of what happens in the trial.

    it’s hard to “stopl caring xD

    I try to do my best in everything I do in life lol.

  • @Spare_Them_Mori_Me said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701702#Comment_3701702

    Meet me behind Killer shack! I'll talk you up! I can bring tea even! I'm the Feng in all Blue. (Yeah, that narrows it down lol)

    🤣🤣🤣🤣 ahhhhhhhhh!! lol!!

  • @EQWashu said:

    This is my "Personal Dream Beach Attire" Huntress mix-n-match ensemble I use in game every summer 😅… almost time to bring it out again! lol

    https://us.v-cdn.net/6030815/uploads/3YQQWGPL4ON9/myhuntress.jpg

    oh my…. 🤣🤣🤣

  • @MrDardon said:

    I know that feeling. I sometimes have it too.

    What helps for me is.. if I play Randomizer.. I never have anxiety, probably because my outcome is dependent on luck, because I have no control over what my loadout is gonna be.

    If I decide what my loadout is, I have the intention of winning, even if I generally don't really care about winning, so it stresses me out sometimes.

    So my suggestion is, play Randomizer, it's fun and you get to play different Killers/Perks/Addons you usually don't run.

    What I also find quite fun is "play who you vs". You play Survivor, then you play Killer with the same build as your last vs'd Killer, and then you copy the build from the Survivor with the highest score rinse and repeat. Though I must say due to the current meta you won't have to much variety.

    Great idea! 🥰

  • @SoGo said:

    For me it's the opposite.

    I get so anxious when playing survivor.

    oh wow really? Makes sense. As survivor I feel safer because I have teammates. Killer I am all alone. Nobody to talk to. It’s all up to me 😅

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3701339#Comment_3701339

    i disagree. she's so far off where she needs to be in every single dimension except TV teleporting. TV teleporting is ok for m1 play.

    Perfect was the wrong word. There are many flaws with her but I guess what I am trying to say is, if I could get one change of the other, I would be happier. I’m desperate at this point 🤣

  • @TheArbiter said:

    Sadako as a killer is almost impossible to balance because of the threat of condemn, it is either too strong or too weak and pretty much no middle ground, if condemn didn't exist and they created a different power for her we wouldn't be in this weird predicament of how to make her playable

    It’s very difficult to balance I give them that. They almost have it though. If they removed the lock in limit it would be perfect OR if they brought passive condemn back that would be perfect. (Not both though of course)


    As One Pump Willie said “Currently there are no downsides to tapes in her current form. Only upsides”


    This is a problem. Makes it hard to do anything about. Last night I went against at least a 3man on Badham. I had 5 hooks. All escapes. Most of my TVS were offline. My chases were short, lots of pressure but they used resilience against me. Smart.

    Remote Control sadly wasn’t too useful that found due to most of my TVs being offline for so long

1 … 82 83 84 85 86 … 107