MechWarrior3
MechWarrior3
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- Username
- MechWarrior3
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Comments
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@OrangeBear said:
The chapter is confirmed to come out November 28th
But…..but…..I want it now 🤣😭
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841194#Comment_3841194
The devs stating that camping is a strat doesn't make it any more fun to go against. A strategy that unfun to go against for most people shouldn't be as strong as it is now, that is just not good game design if you as a dev care about your playerbase. Not to mention how little skill proxy camping takes compared to it's average effectiveness.
That may be true - but it is what it is. That doesn’t mean the anti face camp design should be tweaked how the OG post was mentioning…
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@SuspiciousBrownie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841184#Comment_3841184
You’re completely missing the point entirely so let me run it back for you. The Anti FACE Camp meter is to prevent FACE camping. The Devs have stated numerous times they think camping is a valid and fair strategy and are 100% fine with it.
Removing the ability to face camp gives survivors a slightly better chance to get the unhook, although not much better. That was the point of it.I wouldn’t waste your time running back with them. It goes right over there head. They don’t see logic.
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@wisteriacula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841237#Comment_3841237
Oh because a killer, lets say bubba standing right at the shack gate definitely isn't camping and there is room for others to save!!
And? What are the odds you are going to get bubba…and be hooked in the basement, by an exit gate…Yet you want to blame the Anti FACE CAMPING mechanic. Mind blowing. Truly.
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@wisteriacula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841214#Comment_3841214
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841224#Comment_3841224
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841208#Comment_3841208
There is one slight thing you all are missing. Anti face camp mechanic isn't for "facecamping" bhvr never once stated it's to combat facecamp. It just progresses faster when you're being facecamped, that doesn't make it what you guys are calling. It's a measure to combat strict & malicious camping in general. Certain killers benefit even more from this like huntress, spirit, billy etc. with other killers still benefiting greatly from this loophole of ACM. This was never what the mechanic was intended for lol sometimes when you're hooked on basement and the killer is sitting right at the gate of the shack it doesn't even progress by a pinch, it's a flawed system, and it needs to change.
"There is one slight thing you all are missing. Anti face camp mechanic isn't for "facecamping" bhvr never once stated it's to combat facecamp."
This has to be satire…..
Your logic seems flawed a bit. If someone is hooked in the basement. The gate is outside of shack and the meter is barely going up, that means the killer is just within 16 meters away. They are not even in the basement…All of this sounds like a flaw on the skill of the survivor. The mechanic is doing exactly what it should be doing.
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Gens are done way too fast. Period. The medic class is also overbuffed. Deathslinger is underbuffed. His chain breaks way to easily with the most minor inconvenience of any resistance.
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@wisteriacula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841194#Comment_3841194
I main nurse and vecna. I think I'd know killer strats by now, I'm not saying it's not a strat I'm saying there's a loop hole to the mechanic thats supposed to be anti camp but still lets you camp someone
There is no loophole….Its actually very simple. You cannot camp anyone within 16 meters or the survivor pops off the hook. Period. We don't need further modifications made to this or at least not in the direction you are suggesting. If the killer chooses to camp, so be it. Survivors should be knocking gens out. Not to mention when perks like reassurance or steves perk exists to buy you more time on the hook, in addition to the extra 10 seconds Survivors just got.
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@wisteriacula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841181#Comment_3841181
And they found a way around it to camp while not getting punished, next question?
Camping is a strat. The devs have said this OVER and over. Its literally for face camping or within 16 meters of its radius the bar moves up. What more do you want? Honestly..
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@iceeinchrg said:
Now you guys are doing it in 2v8 as well, and you wonder why your queue times are so long. No one wants to play with you just so we can sit around until you get a mori.
Slugging has nothing to do with Queue times first of all. Second of all, gens are moving WAY to fast. Survivors were overbuffed in that regard, so no, killers will likely not stop slugging because they are punished severely for caging.
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@Inosennatoki said:
Hopefully they will increase Generators from 8 to 10 and give gen regression or gen slow downclasses for killer.
M1 Killer like trapper need gen defend in this mode.
Generator is so fast in 2 v 8.
This is a must.
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The reports still work. I get them all the time. They could just be backed up.
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thank you for the update
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@SidneysBane1996 said:
I feel the opposite. It feels too easy for Survivor and like I barely have to try, it's not very much fun when I know the outcome is I'll probably escape if people do gens and there are enough Guides. Games are over for us in about 8 minutes. Boring as sin.
Would genuinely rather play 1v4, but there's a tome and also I can't get into a game as Surv in 1v4. Just not fun.
Survivor is so easy. I agree in 2v8. I played it yesterday as a killer main, and I just sat on gens with the gen class eating potato chips while I power it out.
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We gave them Feedback on the PTB? Why wasn't it addressed then? Does it take too much time to go in and fix it before the PTB goes live? I am not sure - but then again Killer Tweaks/Reworks - Perks and map reworks take years….
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The gens move way to fast for sure, however it shouldnt be 8 gens. It should be 10. I am not sure why BHVR decided on 8. If 1v4 is 5 2v8 should be 10. Its quite simple actually.
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This game mode is extremely survivor sided. How can it possibly be a bad experience for you? I can barely finish my first chase before 2 gens pop.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840000#Comment_3840000
I'm up to my old tricks again and scaring the killers 😆
LOL stoooooooooop xD!!
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During the day it’s between 7-10 minutes. At night for me it’s 15-20 minutes long.
It was consistently shorter last time - but also is only been out for 24 hours… after a few days the queue times were shorter
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Its always dwight xD
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I agree - the 1st iteration of 2v8 my duo and I were waiting 7-10 minutes at most. Its popular I get it, but hopefully bhvr can find a way to reduce times. Even if it means adding a couple bots.
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He feels normal to be compared to the last version of 2v8 if noy better. I don't notice anything truly.
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@Nazzzak said:
Feels better as survivor this time around
That's because its OP as survivor now, to be fair. However, survivors now get the chance to save teammates which is really nice
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Gen speeds are awful.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839418#Comment_3839418
They changed it. The cage won't move if a survivor is near the cage.
Ahh okay gotcha. Side note - I dont play deathslinger much but I am having a lot of fun as him! Im about to do a blight/slinger combo
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At least cages move if the killer is too close. At least thats what happened to me when I blinked on top of a cage.
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@Hunkulese said:
You're definitely too old to be caring so much about what someone says in the post-game chat that you needed to screenshot it and make a forum topic about it. Unless your job requires a public persona, you really should stop caring about what random people think about you sometime in your 20s.
This could have been worded better…
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@Jay_Whyask said:
I'm a time traveler from the year 2155, BHVR just added Wesker & Nemesis yesterday.
It's so much fun slamming survivors into the zombies lol
LOL honestly. At the rate Bhvr goes it would not surprise me
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@Unequalmitten86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839334#Comment_3839334
Mine stops after 45 seconds
I can record up to 30 minutes per clip. Check your storage.
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@starfall25 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839376#Comment_3839376
Here is a part from the dev update of 2v8
Refresher: Base Killer Effects
- [RETURNING] Damaging a generator reveals the auras of Survivors within 20 meters for 5 seconds.
- [RETURNING] When starting a chase with a Survivor, reveal their aura to the other Killer for 5 seconds. This aura is removed if the other Killer enters a 16 meter radius of the Survivor.
- [RETURNING] When a generator is completed, Survivors with no cage states are revealed to both Killers for 10 seconds.
Thank you for this.
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@starfall25 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839367#Comment_3839367
Actually they do, all of the classes. Some classes have longer range of revealing survivors.
Oh? I didn't know that. I wasn't getting any value from that in my matches and I have been kicking gens non stop. Ill keep it in mind though.
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@Reinami said:
What a surprise. When you punish hooking, killers don't hook.
Punishing the Objective always = Bad.
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Killers dont get basic nowhere to hide anymore. You have to use a certain class I believe. I think the range was shortened too.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839321#Comment_3839321
it is what i suspected. i think it is just better to slug as killer…..
Slugging wont make a difference
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@Unequalmitten86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837540#Comment_3837540
If we are on console we can't record entire games
Yes you can
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I agree with this as well. Gen's are moving at incredible speeds.
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@Shinrai said:
I just logged in today and I've been banned for "Grifing: Intentional Gameplay Abuse" when I didn't even do anything please help I want to play 2v8 😫
https://us.v-cdn.net/6030815/uploads/YH245KCRJEDJ/image-2024-11-12-164014238.png
You must’ve done something….You need to take this up with support and make a ticket. They can’t help you here on the forums.
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I cant wait. I am so excited! Its such a fun and popular game mode.
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The developers said "The Lullaby is by design for her" I assume the purpose is exactly what Radiant just mentioned. I would agree with the suggestions radiant made too honestly. It would be nice to have some more variation other than what we do have with rickety pinwheel, clump of hair and reikos watch.
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Im 31 and I still play. I dont care <3
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@Vishlumbra said:
Sadako by all standards is a weak m1 killer, ranked in the lowest possible tier of killers and she needs a buff. Comparing her to other killers she gets it rough.
1- Her mechanic and slowdown can be shut down in a second and basically ignored till you reach end game.
2- Her stealth mechanic is useless because her lullaby exists.
3- Turning on heartbeat makes her teleport a joke and even without it she literally crawls out of the tv.
4- She has cero anti loop and chasing abilities.
5- Her perk selection is very limited because if you run what you need to run to make her decent, you have to completely avoid getting any information perk.
6- She has 3 must use add ons, and not having one of them renders her even weaker in all aspects. (And she has the worst iridescent add on the game).
There’s a lot of options to buff her, I made a few suggestions, but one that I found very cool was that as condemn grows, her intermittent invisibility gets stronger. That would be awesome because it would be a chase helper that is unique to her, she would have great mind games because she disappears and appears three seconds later. Instead of just hindering or haste or breaking pallets faster, she would be more like a mind game anti looper. Would LOVE that, would give her a lot of depth.
I agree and point 5 and 6 really stood out.
She just has too many flaws in so many areas.
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@Caiman said:
Survivors shouldn't be punished for properly counterplaying the killer.
Tapes shouldn’t be free though with on top of the killer losing 2 her abilities with a one second push of a button... The counter is too strong especially with bhvr reducing the time it takes to jam a tape in. It’s the fastest killer interaction in the game... That’s her biggest issue right now, along with her poor stealth and also it being bugged horribly right now.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837593#Comment_3837593
please calm down and have a nice day!
I was never upset and thank you so much 👋🏻🙂
Have a lovely day back!
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837589#Comment_3837589
now you're just coping and insulting me because your ego doesn't let you let me have the last word.
i think you should stop making such a big drama out of it and reconsider your position on this matter. maybe sadako isn't as hard you thought she was and your perspective is a bit flawed. A killer with no extra mechanical skill required and whose power must be manually countered by survivors at all times is going to be easy to pick up by definition.
Wrong. There was no insult thrown at you. My ego? It was a reply. Funny you mention that - as you write back. Like I said - moving on.
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Pig is far from F tier. @radiantHero23
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837357#Comment_3837357
Seems like an appropriate word to use for a situation when a person makes an incorrect statement purely as a reaction to a word they didn't understand in context.
Either way you're free to disagree, the fact you can't argue any further than that proves I'm right.
Sadako takes barely any skill to pick up and the fact she has such big killrates proves that. Her power's difficulty is dictated by survivors performance which makes her uber easy to play on beginner level and very difficult on master level.
It proves nothing. Your word vomiting. I’ve no reason to argue. What do I gain from an incomplete assessment that you have given her? Nothing….so I am moving on.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3836770#Comment_3836770
I hope so. A buggy looking killer is never good.
On the other side, I'd have tons of clips to laugh about.
I Agree - ☝🏼 lol xD
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3836815#Comment_3836815
do you know what "skill floor" is or you just got triggered by the words "skill" and "low" in the same sentence?
FYI: skill floor is generally what we consider the difficulty to pick the character up and play them at minimal capacity. Sadako is a very easy character to learn to play as. She's hard to master though, but that would constitute her skill ceiling and that's not what I was talking about there.
Love how you go to triggered immediately.
I disagree. She’s not easy to learn or master. -
@Toystory3Monkey said:
>I want a killer that lacks in chase but makes up with it with decent map traversal and a slowdown which is actually threatening
and she literally does, im sorry you dont like survivors having counterplay against that too. she's still very much a powerful "low A" tier killer with strong power offering decent macro skill expression and unique gameplay.
if you find her too weak and unplayable, the first question you should be asking is if you really are doing the best she can or you're underperforming and survivors arent.
sadako really doesnt need to get any stronger or more consistent considering how low her skill floor is. it's okay if survivors have counterplay against macro heavy killers and you have to put effort & skill vs experienced players.
" considering how low her skill floor is" This makes me question if you even play her at all.
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Everyone knows my thoughts on her so I wont go into it.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3835318#Comment_3835318
Dog is beyond buggy. We in the council of Pig mains had a really good laugh.
Too funny lol….Do you think they will be able to fix it before ptb goes live?