MechWarrior3
MechWarrior3
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- MechWarrior3
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Comments
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@Twinblades713 said:
The Pig's identity is perfect. It's the execution of her kit that is very clunky. Her RBTs are nonexistent until she gets a down, which is achieved through M1 gameplay with a stealth that's weak compared to any other stealth killers. My solution is to lean even more into the lore.
Pig keeps current ambush stats. Instead, first time Pig lands an ambush on each survivor, they are injected with the sleep drug. They wake up teleported on the map with the RBT on and ticking down. It does no damage. Pig still can only do it once per survivor. Any followup Pig ambushes are regular damage. Chasing an RBT pauses the hook timer (like currently) and hooking an RBT surv completely resets the timer.
Ultimately this just shuffles around how Pig applies RBTs, and makes the process smoother without granting more power. This would change how some addons work and allow for more creative addons. An example being this would remove "putting on" the RBT, as the needle strike would do it automatically. Survivor would just see darkness for a few seconds and wake up elsewhere. Pig might see the entity mask the surv and carry them away.
Would make the experience so much more Saw-like. Numbers can be tweaked to tone power up or down. Longer or shorter sleep before wake, tweak RBT timers etc. Can make removing RBT do damage, etc. You can also give the player pig nightmares for just a few seconds while being teleported.
"with a stealth that's weak compared to any other stealth killers."
Id very much like to argue that Sadako's stealth is WAY worse if not the worst in the game for a stealth killer.
As far as the other suggestions you mentioned goes, I like it. I dont know much about pig but it seems pretty neat.
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The Onryo: She has a cooldown so she can’t instantly apply Condemned to all Survivors before they even realize who the Killer is. Honestly good call by the Devs.This is fair but 30 seconds is way tooooooo long xD
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829892#Comment_3829892
I’m not completly against that, but crawling out of TVs already takes very long and adding more time to it would probably not make her tp much better.
I only say that as a fair compromise because you are suggesting teleporting to an Offline Tv. :)
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@Langweilig said:
I mainly want the TV auras gone and that you can teleport to turned off TVs, so she is more fun to play again. It is extremly frustrating to use her teleport right now, when survivors have constant wall hacks on where you will come from. This presupposes to even have the opportunity to teleport since this version forces survivors to constantly turn off TVs.
There are some of my other ideas in a longer more detailed form:
https://forums.bhvr.com/dead-by-daylight/discussion/428547/my-sadako-onryo-wishlist-long-post
Maybe if you get to teleport to an offline TV it displays the "well scene" for a second before you can teleport and it makes the sound effect of the tv coming on so the survivor gets a heads up before you pop out of it. :D
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@trapners said:
Watched a few videos thats the most effective at getting condemn and its spamming tvs before anyone has the chance to retrieve one, mori someone and rinse and repeat
Honestly its really strong with sadokas already present hit and run playstyle, it has some scale ceiling as theres usually a order to follow but really boring.
Not like theres much other playstyles as if a survivor does retrieve and put a take back they lose 44% of all condemn progress
Yeah I have used this method as a sadako main but its SO boring. I just want old Sadako back with QOL buffs. I am over this version I really am.
Although this isnt really a new playstyle. Its just boring….for everyone.
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@Caiman said:
I slapped together a recent build for "make survivors scream" tome challenges.
- Hex: Face the Darkness
- Friends 'Til the End
- Make Your Choice
- Deathbound
This looks fun :D
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@GeneralV said:
I really liked original Sadako because she lacked anti-loop, and I think the game back then was already in severe need of moving away from anti-loop killers.
People may have dismissed her as a weak killer, but I honestly think her original version was better for the game than the other two. Things just got very confusing after her first rework, and now, she is just in a weird spot that doesn't seem to leave her dedicated mains satisfied.
You said it perfectly my friend. 100%
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I liked Old Sadako. Powerful? No. Weak? No…Ring drawing was great! Getting condemn upon a pickup when someone was slugged was a great change. New Ring Drawing now. Trash. I wouldnt say you could build up condemn fast with that iri addon since it was only 1 tv at a time and it only applied to the tv, but was it slow? No. Just took patience.
I miss old Sadako. I miss the video tapes and how they use to function most of all.
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I dont see it often. It also has a decent cooldown.
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The ping works horribly for both sides. You're getting hit by hits that never should've touched you and they are also missing hits that should've hit you multiple seconds ago but you are already at the next loop. Either way there should be a fix.
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When it gets bad for me I Use OTR, DS and unbreakable. 4th slot whatever.
If the killer is gonna kill me. So be it. I’ll be wasting as much time as possible though for the gens to get done.
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Facts. 💯
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Are we really complaining about OTR?
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828432#Comment_3828432
Bro… lol <3
The comedeic replies are the very best!
<3 I got you
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@SuspiciousBrownie said:
- Clown can reload mid chase
- Not worried about locker
- Clown is 115%
- Clown moves at 115% while throwing
- Haste bottles
- Hinder bottles
I don’t think a bottle or two more would be too bad but he has reason for having less.
Yeah, I am not opposed to him getting 1 or 2 more since he has 0 map pressure. I dont think it would be game breaking.
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@Autharia said:
So many horrible Ideas coming up in this thread. The Extra BP for spreading is good but really most of the rest are just bad to the point of breaking the game.
We are being funny….Its called satire….
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@Sandt1985 said:
You can see auras in tunnels when playing as xeno
Sounds nice, can I get killer instinct so I am not disoriented when I come out of a TV.
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@SuspiciousBrownie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828432#Comment_3828432
Way too weak, you gotta pump those numbers up. Aura reveal to 60 seconds and all gens explode for 200% meaning they would have to be repaired for 110% to stop regressing. Then each unique hook spawns a new generator that has to be repaired. Then the game MIGHT be balanced.
You're right. I agree. What was I thinking. Honestly, if you are on a hook once you might as well have been on it 3 times, lets just go ahead and call it a wrap for that survivor.
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@GeneralV said:
My prediction, and wish, is a total Wesker death.
Yes - that would be a dream. No pun intended. 🤣
7 minutes….7 minutes is also I can take of him anymore. -
After hooking a survivor, every survivor screams revealing their aura for 18 seconds. Every gen loses 15% of its total progress, survivors will have 45 seconds of mangled after being unhooked and survivors only have 15 seconds to pull their teammate off the hook until phase 2 hits.
I’d love this, thank you. 😅🤣🤪🥸 -
Congratulations Peanits! Thank you for all you do and did! ☺️
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They didnt say but they did say they want to make it healthier.
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It looks like coming up they are going to be making an adjustment to it.
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”Riseeee like the sun”☀️ 🤣🤣🤣
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@ASurvkillivorer said:
You guys realize this perk is so we can optimize finding each other when injured and heal quickly?
This isn't a perk for. Oh, anytime you're being chased. Just come over to the gen you see me working on and screw the whole match up.
Obviously, in a swf this COULD Be used to help body blocking plays. But for the love of whatever why are you bringing the killer over to my 90% done gen at the start of a match?
I almost hope the aura doesnt show when on a gen or somethng and these people arent actually doing this on purpose.
I love empathetic but I use it for swfs. When I am alone I use empathy.. :)
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@Glaive said:
She’s not popular enough for them to take notice.
She is popular enough and she is a licensed killer. That's reason enough.
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@H2H said:
I’ve been trying to avoid playing as killers that have special interactables like this for that exact reason. Doesn’t seem fair to survivors.
It doesn't seem fair? Solve the box or put up the tape. Its that simple.
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@NickMilian said:
Soo are we all surprised that another bugfix patch was released today without a fix for Sadako?
Surprised. Hardly….Frustrated? Yes. Why wouldnt we be?
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822231#Comment_3822231
they nerfed inner focus and Zanshin tactics before fixing Onryo bugs.
Imagine…20+ patches and still no fix for Onyro or addressing her flaws.
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@IAmGilgamesh said:
They'll literally hide anywhere for an hour if they have to. Should Survivors accumulate crows when they're not repairing the generator under a certain threshold so they won't be able to tap the gen and preemptively disable the crows?
I have been playing for 2 years and luckily this has never happened to me for longer than 10 minutes. 😅
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@TonTon said:
The 4 Killers revealed to be nerfed or buffed Vecna, Wesker, Chucky and Ghostface
Chucky:100% to get nerfed i expect them to revert the power back to old recharge speed of 16s with his bugs fixed as well
Wesker: Deserves a nerf hes just an annoying frustrating spam power like chucky he needs longer recharge time and more punishment for missing along with his power hitbox shrunk along with his Hug techs getting removed.
Vecna: I have no idea hes neither good nor bad idk maybe another mage hand nerf? and buffs to magical items?
Ghostface: Probably a buff and some tweaks to their inconsistent reveal
Hard nerf to mage hand? Its already terrible…You have to use an addon to even get value out of that power.
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Thank youuuuuuuuuuu
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@JawsIsTheNextKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825946#Comment_3825946
His wall-break animation is really satisfying. Only Nemesis' beats it for me.
I love Freddy’s, Nemesis, Oni’s and Onyros.
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He should be able to teleport to gens that are blocked by the entity or completed.
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Okay? That's your choice. Nothing wrong with that. He's a little overtuned, but not terribly. I have won plenty of times against him. thats in solo queue too.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825396#Comment_3825396
Thank you so much, my friend. It warms my heart to read this.
But it would be a honor that I do not deserve.
Do not deserve? Why not. Its just a game. You main the guy. The OG Freddy. Stop being so humble! You DO Deserve it.
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@Leachy_Jr said:
https://us.v-cdn.net/6030815/uploads/I1FU4L8LDXRO/image.png
https://us.v-cdn.net/6030815/uploads/ZBKEBC9FUVTP/image.png
https://us.v-cdn.net/6030815/uploads/QLE7EAU7Y3GV/image.png
If you can change DEMOGORGON and DRACULA, 2 of the best designed killers, over Skull Merchant with the state that she's is in….
Will be big sad.
Skull Mommy has already been tweaked. AKA nerfed. However, she will likely get reworked next year.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825122#Comment_3825122
funny thing, whenever we discuss Freddy in work and especially with this update, I always think of GeneralV as well :)
Peanits mentioned that the old variation or any form of him would not be coming back. What's the reason behind this?
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825325#Comment_3825325
Well, that's the end of the happiness and enthusiasm.
It was good for the few hours it lasted.
Either way hopefully - It will be better than we have now. :)
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3824987#Comment_3824987
Freddy is a Killer Update, not Killer Tweaks. So I would expect more than just a few number changes.
Well we also thought that about Twins when she was due for her Update and look what happened. I am hopeful though lol.
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@Gardhome said:
https://us.v-cdn.net/6030815/uploads/WWLIY2Y8PAQP/image.png
I hope its Legion, Ghostface and maybe Hag and Trapper
Pinhead, Plague, and I think it’ll be Ghostface, hopefully Onyro.
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@fussy said:
I don't know where you see connection between mori of the LAST survivor and tunneling, but I can tell you exactly where there is a connection between the fact that I usually do not tunnel and then regret about it. Survivors should start at least respect these killers who throwing the game just to see "ez loser" or something like this in the chat.
https://us.v-cdn.net/6030815/uploads/L19HDO1ASHHR/askreen.png
FACTS lol
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I am glad this is something you would like, but I don't think I want to see a Transformer in DBD… -__-
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@Doxie said:
Totally should be removed. Should have never been made. Why is killer so special that it doesn't need an offering like survivors? They want to moir, it should cost them. The game is getting ridiculous for killers.
There is no difference between you getting slapped up on a rusty hook than just dying to the killer. You're dead anyways. What does it matter…. They still have to use other moris if they want to pick and choose.
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@Ohyakno said:
The vast majority of the time it doesn't even happen. Faster bleed out is an okay option.
It happens everyday. That is the vast majority of time for me. Everyday is enough.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822332#Comment_3822332
Sadako gets me at the when she jumps at the screen as I'm lvling her bloodweb.
Yeah that too - lol. She does it a lot when she really wants me to get in their and wreck some survivors lol.
As much as I love Freddy's Lullaby it can be creepy.
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hags jump scares still get me. Unknown freaks me out 💯 Sadako scares me sometimes.
It’s mostly unknown though. Dredge sometimes.
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@coldflame said:
i'm really not sure what you're supposed to do to combat this perk, theres no real way to deny value from it
Use exhaustion from perks or addons.
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For those that still need to see this. Why are we still sitting at 0.80 for demanifest. It’s literally worse than the previous 🤦🏻♂️
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820852#Comment_3820852
It’s neither hard to play against nor passive to use, but that’s neither here nor there. The point remains that they said they were increasing the value from 1s to 1.2 s, back in 7.5.0 but instead they broke it and left it at 0.8 s.
This ^
