MeatBycicle
MeatBycicle
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- Username
- MeatBycicle
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Comments
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The Claudette always dies.
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@Stanley12363 said:
I have always been against the use of 2+ slowdowns such as Corrupt/Ruin Pop. I find this combo to be overkill especially in public matches. At the top % of games I would understand killers having the need to use it but most games and killers does not. Using these perk combos also encourages bad play because killers can rely on their perks to win games.
Just saying I am a killer main who does not use slowdowns. I use tracking/chase perks and rely on slugging for pressure.
"Survivor Main" playing killer.
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@alaenyia said:
https://forum.deadbydaylight.com/en/discussion/comment/1554812#Comment_1554812
Probably because it is a cheap, lazy way to play, instead of just becoming good at playing killer. I understand the salt fo sho.
lol okay
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I would love a map thats just one big empty room with no windows, no pallets, no loops, or debris and just one gen in the center.
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@FattiePoobum said:
https://forum.deadbydaylight.com/en/discussion/comment/1554986#Comment_1554986
yeah statistics also say that every now and again a killer gets beaten by 4 very good solo survivors
he 3kd
but once again had to be swf the reason the last dude got out.
I'm not saying it was, I just said I doubt it was a full solo game, that is so so so incredibly rare at red ranks. Like so rare I don't think they actually exist.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1554940#Comment_1554940
Was it on Haddonfield by any chance? cause that happened me on Haddonfield earlier today but I was the killer.
Haha na it was on Cowshed.
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@FattiePoobum said:
https://forum.deadbydaylight.com/en/discussion/comment/1554950#Comment_1554950
You doubt?
oh that’s right, there’s another red rank killer mentality, someone got out or l got beat so it had to be a sweaty seal team 6 swf team
it was solos because 3 of us were pc and the other was ps4
see what l mean this is a classic red rank killer excuse.
No, its because the statistics about SWF don't lie. Almost every single game, especially in red ranks will consist of at least 2 SWF. Just because you were solo doesnt mean the rest were.
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@AbsolutelyImpossible said:
https://forum.deadbydaylight.com/en/discussion/comment/1105052#Comment_1105052
The DC penalty has screwed me over a couple times today because the game dropped and kicked me back to the main menu which caused the penalty to go into effect. I sent the other players messages to see if they experienced the same thing and they said yes. Also, you can’t talk to your PC teammates so why is cross play available for a game that’s based off of communication and teamwork to win? That’s so aggravating.
It's not based on communication. Thats what broke the balance of the game.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1554898#Comment_1554898
I have no idea, i myself want out of the red ranks because 4 man swf is boring AF to go against.
Yeah I doubt it was a fully solo team. I can't even recall the last time I had a full solo game in red rank, let alone any rank.
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I had a game earlier today where Doctor Spawned literally looking right at me in the distance, literally as the camera was spinning we could see eachi other, ######### was that. I didn't DC but I can imagine ######### like causing people to.
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All solo game at rank 1? Where can I get these?
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Proving what? That survivors in red ranks dont like being told that they are in the power role? Especially SWF?
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Majority of people I find that complain about Legion are survivors who aren't good at looping or running a killer and rely heavily on stealth game play. Due to Legions tracking ability, they hate that they can't use their normal tactics and play style against them.
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I'll have you know im 4 inches.
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1000% Claudette, I will even throw my games sometimes as long as it means I get the Claudette.
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@madradfox said:
https://forum.deadbydaylight.com/en/discussion/comment/1542062#Comment_1542062
Can you please explain how tunneling might be the cause of someone getting very little points? It keeps chases short, causing quicker hook kills. Every time a hook rescue is required it pulls another survivor off a generator. Every time a survivor gets hooked BBQ activates.
Tunneling is annoying but to suggest it doesn't offer multiple advantages at a rather small cost is silly.
Because you aren't getting any deviousness, hunter, or brutality points because you are hooking so soon. You will only get decent sacrifice points.
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@Lavos99z said:
https://forum.deadbydaylight.com/en/discussion/comment/1542020#Comment_1542020
That's all easy enough to play around. The matchmaking just needs to pair people up appropriately and even with SWF it can be okay. I've defeated coordinated SWFs before. Not the problem here. The problem is people making choices to just constantly go after one person and get 32k without actually playing fairly or honestly giving effort. It's stupid. It needs to stop. I don't think addressing a legitimate issue is "crying" at all. After years of this game you'd think more people would focus on this. The fairness of this game is pretty low as it stands.
LOL! DS x4, Borrowed Time, and SWF is all easy to play around, got it.
Also you wont get 32k for tunneling, you will get very little points. You will lose out on a lot of hunting, deviousness and brutality points if all you do is tunnel the person right off the hook.
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I love how SWF enthusiasts always claim. "its a challenge", when in reality they should be asking "do you like being in an extreme disadvantage every match?" Yet when you call them out on their BS they just say you want easy solo queue matches.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1534043#Comment_1534043
You cant get better then rank 1? My friend, Rank 1 is where the game really starts to become slightly competetive. The skillrange within rank 1 is probably pretty much like the skillrange between 20-2. Beeing rank 1 does not mean you are a good player now.
About sweaty SWF teams: Because everytime he is struggeling, he goes against a strong SWF team.. in his eyes. When you watch better players it seems like they dont go against the super strong players all the time, because they make it look easy to win against decent survivors. Compare movement from a player like Umbra, Zub or Fungoose with TrueTalent (which is one of his main problems) and it should be pretty obvious why games are much harder for him.
His lack of skill compared to stronger content creators make it look like he is all the time up against the best, while he is not. His ego is a big issue.
I watched him when i started playing the game, but realised relatively quick that he does the same mistakes over and over all the time, and he is not learning from them, most likely because of his mindset.
I am not saying dont watch him, but he is a very bad example when it is about ballancing the game.
We can't say whether or not they are SWF, only he can. He is the one able to check steam profiles we can't. Secondly we all know in red ranks there will be minimum 2 SWF in every single match. I don't even recall the last time I had an entirely solo queue lobby in red ranks.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1533964#Comment_1533964
The problem with True is that he is not really getting any better since years and he has a hard time adjusting to changes in general. And last but not least, he is ALWAYS blaming the game for his mistakes, which make him look like a fool.
You can't get better than rank 1. He loses mostly due to keys, playing a viewer build / killer, or due to extreme sweaty SWF. To be fair he does seem to go against more sweaty SWF groups than any other killer main I see.
I watch Scorpionz, Tru3, ZuBat, even ScottJund and no one else seems to get as many toxic and sweaty survivors and Tru3 does. Due to that, I think a lot of people have the misconception that Tru3 isn't that good, when in reality its in my opinion that he is a very good killer, it's just he has to sweat a lot more than the others.
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@StreetShAdowZz said:
Hello ,
My name is StreetShAdowZz and i look for help because i up my claudette to prestige 2 before the rank reset
and i connect today for playing when i saw my claudette prestige 1 lvl 27 and not prestige 2
i also up my hill billy to lvl 40 and now he is lvl 8 , i don't know why but i loose over 40 hours of plays
so i need help plz devs ! i lost my prestige on claudette and lost my 40 lvl on hill billy and like 23 , 24 lvl of player
im sorry for my bad english because im french and im bad at english
so if you can help me i will be happy , my steamID : https://steamcommunity.com/id/StreetShAdowZz/
Holy crap that sucks, hopefully you get it figured out man! Good luck!
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Honestly what triggers me more in solo queue is seeing all my teammates doing all the outside generators first, and I'm the only one trying to prevent us from a terrible 3 gen scenario later on by doing the more difficult gens in the center of the map first.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1533967#Comment_1533967
Lol, me and my group are FARRRR from pro SWF as I mentioned in my previous post. We are just, there... that’s our title “there” xD
But, I don’t really know what they can do to help Killers who struggle with SWF. As said above by plenty of people who like playing with their friends, taking SWF away will kill DBD. Most people bought this game because they had licensed characters or like me, because I wanted to play a co-op horror game with my friends.
A possible solution: I play Overwatch as well. When you reach Master/Grandmaster in rank, you can only queue up with 2/1 friend. Once you’re in top 500 you can’t be in a group when queuing in. (The problem is that Overwatch is an esports game and DBD isn’t so I don’t know if this would fit in or be a reasonable system in DBD. Also, I have a strong feeling that if this is implemented into the game, it’d cause people to start throwing games to derank just so they can play with friends & most likely more smurf accounts)
I meant pro as in "for" SWF btw haha.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1533964#Comment_1533964
Everyone knows about the pace of games and the little control killers may have depending on the survivors they face but that doesn't change the fact he got his first hook after 5 minutes which is -no matter how you put it- a miserable performance and thus can't be used as a balance argument.
You can NOT balance a game around killers that get their first hook after 5 minutes.
That being said the devs have already stated there's gonna be that Early Game Change down the road so obviously they are aware of everything.
However given the fact most killers perform well more often than not this Early Game Change may not actually be all that impactful.
Oh I am not defending his performance in this game. I am making an overall statement from other posts people make constantly about him. "You should learn from a better killer than him", "There are way better killers than him", but whenever you actually read why these people don't like him it usually comes out they just dont like that he speaks his mind, also a majority who don't are survivor mains and they don't like the facts he stats about them being in control of the game at the highest level of play.
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I'm making money so I don't care, as long as the money keeps coming.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1533914#Comment_1533914
I can acknowledge that SWF is a hassle to deal with. As much as you may not believe it, I love playing with Freddy from time though I am indeed a Survivor main and I’ve gone against some pain in the behind survivors. I don’t always assume their SWF but I can guess that most are. It’s not fun sometimes, but when I said what I said above I was speaking out for all casual SWF groups including mine.
Me and my friends aren’t pro loopers, in fact we’re altruistic idiots 99.9% of the match which results in us getting owned by a good Killer lol. You and I both know that if they unlocked the ability for Killers to see who’s in a SWF group, it would only cause dodging & more toxic behavior from the Killers side. Let’s think about the community we’re playing in and how toxic it is already. Do we want to add to that?
Also to answer your previous question, hell no I don’t think it’s okay for Killers to be disrespected & criticized. I have a whole thread about me being bullied while playing Killer and screenshots of the harassment/the horrendous things the group said and did out of game that made me not want to be a Killer main. I’ll reference below:
https://forum.deadbydaylight.com/en/discussion/126378/why-i-dont-play-killer-rant
to be quite frank, I’m not biased. I can relate to Killers issues and I’ve defended them countless amount of times, but when I disagree with something I’m gonna speak up and I welcome debates.
The issue that comes up then is why do killers have to be the ones to continue to suffer with this unbalance and whenever any solution is offered it's immediately shot down by SWF enthusiasts while they tell killers to suck it up, or they just want easy solo games for easy 4k?
Since you are pro SWF what is a reasonable solution to you?
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@[Deleted User] said:
ITT : survivor mains and self sufficient rank 15 killers explain to a rank 1 streamer with 4k hours how they would have played better than him against tournament team.
I know isn't it funny? People always try to say he sucks and there are better killers than him, but by better killers they mean killers they agree with and think SWF aren't an issue.
Most people don't like Tru3 because he speaks frankly and honestly about the glaring issues in the game, both Survivor and Killer side.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1533883#Comment_1533883
And you’re not?
Actually the last post you @‘d me and disappeared in was because I said one of the reasons dedicated servers were placed in the game was so when Killers dodged the lobby wouldn’t reset and send Survivors back to the match finding screen. You literally got all upset because you ASSUMED (once again) that I was blaming Killers for dedicated servers being placed into the game. You are clearly biased, yet you point fingers at me for being so.
It would’ve been nice to engage in a discussion on why you felt it necessary to be so negative for no reason instead of just debating with me but of course, it’s cooler to be mean and follow the “I’m too good to talk to people” trends on the forums.
To be honest I don't want to argue with you, that's not the point im trying to make. Also it's not just you, its just overall I see a lot of survivor mains who are in extreme favor of SWF acknowledge that it is unbalanced, but they don't care. They also don't want sweaty games themselves against certain killers, maps, moris or play styles etc. They only want killers to suffer and deal with it, but not the other way around.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1533516#Comment_1533516
I would rather you not quote me. You’re comments towards me are never turned into discussions, but always just one sentence straight shot “I’m assuming this is what you’re saying, it’s in stone no matter what you say. Bye” interactions. Just don’t interact with me if you’re not down for a conversation, thanks.
Because you blatantly defend SWF no matter the scenario and disregard everything when it comes to killer. You are incredibly biased in all your posts.
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@Mooks said:
How can we even be sure this was an SWF group? Apparently only one of them even wrote anything in the chat! Normally toxic SWFs back each other up here but this was not the case..
They were SWF, there was much more in the chat I just didnt crop the rest.
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@EmpireWinner said:
Another swf post, trying to make them look bad
They are just salty, you won. Just move on
My winning isn't the point. But continue to enable this mentality.
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@Unicorn said:
I’ve said this before, and I’ll say it again:
I’d rather not be criticized and disrespected by Killers for enjoying a game with my friends. That’s all it will bring, that and dodging.
But you want SWF to criticize and disrespect killers constantly as they are doing now? Got it.
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Piggu, the answer is always Piggu
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The only real issue I have with Deathslinger when I play survivor is that 90% of them run Monitor and Abuse, giving them the same terror radius as their harpoon shot.
No killer, especially ranged killer should have a terror radius that small.
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Honestly even when MMR was a thing I didn't see any difference as killer. I'm consistently rank 1 and 2 on killer, and almost every single survivor I get / got was red rank with maybe the odd rank who was a SWF friend. It was exactly like before "MMR", I never got one of those fabled rank 1 killer vs 4 rank 20 survivors. Every one of my games had a minimum of 2 red ranks if not 3 in it.
Now, and prior to MMR I get the same exact thing on killer. only red ranks, and if the red ranks have a low rank SWF friend.
As a red rank survivor though I'm still getting new and low rank killers, nothing changed on that end, before, during and after MMR. Overall it really seems like nothing changed.
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Honestly nothing changed on my end, as a red rank killer im still only getting sweaty red rank survivors no matter what killer I play. As a red rank survivor I'm only going against brown - green rank killers.
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To be honest it probably isn't intentional, but since I don't think in my entire time playing I've never seen anyone running Second Wind outside of trying to get Adept Steve, the devs probably overlooked its combo with Adrenaline.
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Oh I got a great one! Just don't tell survivors outside this thread, don't want everyone running it.
Dead Hard
Decisive Strike
Unbreakable
Borrowed Time / Adrenaline
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@Stonuk said:
I spent an hour in game playing just one match. Killer queues are insane. If I switch to survivor 7/10 times I get literally people with 2 hours of gameplay after checking their profile, so I leave lobby, cause as a rank 5 it's not fun to deal with complete new survivors.
After all I spent an hour playing just one game. This is a waste of time. Hope thursday's crossplay update is gonna fix queue times and MM overall.
Your MMR is equivalent to the survivors with 2 hours of game play.
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@Unicorn said:
Dedicated servers were implemented because people (Killers) used to dodge lobbies and it’d just sent Survivors back to the “Searching for a game” screen. This wait time was atrocious and it was a hassle having to constantly get kicked from the game lobby to the search lobby.
Matchmaking was implemented because, wel nobody really knows lol. I’m going to assume because Devs were attempting to make it easier for new players to get into the game. Also the MM was still bad before so they were trying to fix it. The only issue is that it seems it made it worse.
Ah yes, killers fault for dedicated servers. Okay
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maybe she has a rash
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Honestly any solo survivor who can loop me without relying on god loops, (iron works, etc). Also survivors who in general are hard to catch and dont rely on stealth boring game play.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1520097#Comment_1520097
The only reliable counterplay to Iri head is stealth. Can you guess what those two perks remove?
I wasn't talking about Iri, I agree on that part. However normally the people who complain about BBQ or other tracking perks are players who rely so heavily on stealth and dont want to actually interact with the killer at all.
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@MadLordJack said:
No, better: Iri head/infantry belt with BBQ, Corrupt, Pop, Whispers.
I see why Iri head exists, I like the idea of a glass-cannon-style addon, but I don't think it should pair with extra hatchets. That just takes away any risk.
complaining about BBQ and Whispers as small PP just screams "i cant loop"
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@batax90 said:
Survivor need to play swf if they want to win right now. If they stay solo they will have 2 rank 30 in their team vs a rank 1 killer
Oh you mean like 90% of matches anyways? Every single lobby is filled with minimum 2 SWF.
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@MissKitty95 said:
Until I stop seeing potatoes at rank 1 rank don’t matter; I get Better low ranks then I do high ranks;
These red rank potatoes is because of SWF. Most of the terrible survivors hovering in red and purple rank are there because their SWF team carried them via communication and telling them how to play the game.
So when they play solo they quickly realize they dont have the looping skill, map awareness, game sense in general without being spoon fed every detail of the match to them.
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Midwich, the Silent Hill IP has so many beautiful and creepy areas they can add, another Hospital, a desolate suburb, sewers, even an apartment complex.
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Legit as a red rank survivor im only getting new killers, however as a red rank killer im only getting red and purple survivors. I have yet to get one of these fabled new survivor matches.
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@Malkraz said:
I have 1,355 hours in DBD. Constantly red rank on both roles. I have 1,752 escapes and 178 & 462 "perfect games" on Survivor and Killer respectively according to dbd.onteh.net.au statistics. I have been playing Leatherface non-stop since the update and have played numerous games with him after MMR went live. I should not be getting games like this at this point. If the system is working how an MMR system SHOULD be, I fail to see how we can be matched together under any circumstance.
https://us.v-cdn.net/6030815/uploads/1WY4DD8HMW8V/deadbydaylight-win64-shipping-bbhvora2ug.png
Those brown ranks are just performing at your rank 1 level dude. Duh
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@Archive512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1514335#Comment_1514335
DISCLAIMER: the numbers i make up here are purely for the hypothetical below.
my guess is that if people knew how it was calculated, unless all aspects that make your MMR are even, people will game the system. if its out of 10 for survivors as an example:
2 for Objectives; 2 for Survival; 2 for Altruism; 2 for Boldness and 2 more depending on you win or lose.
so, if you do well in all categories but still get got, your MMR will go up because you did everything right, getting 8/10. however, if instead for whatever reason it looked like this:
3 for objectives; 3 for survival; 1 for altruism; 2 for boldness and 1 for win/lose
people will start to game the system to rank up quick. people will do nothing but objectives and become selfish, not bothering with altruism because it gets the least of them all. why go for the 1 and save someone when you can go for the generator and get 3? we would see survivors (and killers) start to all play a certain way in order to get more MMR faster, which isnt exactly healthy for the game. unless the differences are negligible for all of them, they wont reveal how MMR is calculated, or MMR at all for that matter.
TL;DR if we know how MMR works, if its not all flat and extremely simmilar values across the system, people will game said system for fast climbing.
I have a better answer. Because its ######### and made up. They can make anyone's MMR whatever they want it to be to find matches better. They haven't addressed how MMR will work for SWF groups. Several days since release people are still having terrible matches that are incredibly unbalanced and skewed in one direction.
There is no system, its not working.