MeatBycicle
MeatBycicle
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- MeatBycicle
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Devs only care about survivor fun, they don't give a ######### if new killers have to suffer because all that matters to them is new survivor retention. If a new survivor buys the game to play with their SWF red rank friends and gets to bully new killers in matchmaking they will stay.
New players who buy the game wont have fun but that doesn't matter since survivors outnumber killrs 4/1. There's more money to be made by keeping survivors happy.
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It's not me, its my team thats bad.
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@stfu666 said:
Just started playing a week ago, and I love this game. Even with all the salty people in this community lmao!
Observing how both killers & survivors will always have something to cry about.
and honestly everyone just needs to shut the ######### up. Life is not fair, so suck it up buttercups (':
& need I remind everyone this is a "horror" game; embody the ######### genre for ######### sakes. Do you see the killers playing "fair" in the actual movie plots. GTFO with your "toxic" bullshit. For such a "hard" game, it has some of the. softest people lol
& play the game however the ######### you want.
rant end.
Whoa dude, you're so cool
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@Get_Beaned_B0I said:
https://forum.deadbydaylight.com/en/discussion/comment/1477427#Comment_1477427
Ah yes there always needs to be one of these posts that turns the thread into an us vs them situation, doesn’t there?
Because survivors don't think outside themselves and realize how idiotic thinking a killer wanting to win is a bad thing.
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I said this in the same thread that was made about this. The reason why the forums seem killer sided is because Killers are not in the power role and haven't been for a while.
Survivors control the pace of the game, they are the ones that have to make mistakes for the killer to win. Survivors don't have to rely on killer mistakes.
Over 60% of the killers need a lot of work so they can compete at the highest rank. Not to mention SWF already give survivors an even bigger advantage.
Basically survivors crying about things needing to be nerfed or that they need a buff of some sort is like Jeff Bezos crying that he needs a raise.
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SWF = Doing Gens as fast a possible = fun?
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@EthanW said:
https://forum.deadbydaylight.com/en/discussion/comment/1477383#Comment_1477383
Thats what scares me, if you got an afk wraith, and you just do gens and leave, you auto depip. And its hard to find a afk wraith when he is one position cloaked somewhere across the map.
SWF already do that though.
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How you buff solo queue and not inherently also buff SWF and just make them stronger?
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As survivor definitely not.
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@WARW0LF said:
https://us.v-cdn.net/6030815/uploads/6SPP9HZKJCCP/image.png
Pretty good job so far.
here's a wild idea, truly revolutionary, make the game actually fun to play.
It is fun, for the survivors. That's 90% of what the devs care about.
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@helix43 said:
https://forum.deadbydaylight.com/en/discussion/comment/1473174#Comment_1473174
GF is from the og scream movies, which is why we have the og scream mask and robe in the game. If he was from the teen drama series then gf would have that terrible knock off mask from the show.
I am talking about the old scream, it was a teen slasher film.
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Take him up on that offer to beat you off.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1473191#Comment_1473191
I think she was kinda like a cultist I think, but I don't want to see something like that before they add a pirate themed killer, because Why do we not have that
Yeah a pirate would be super sick. I think it would have to be an original killer though since I don't think we have many Pirates to choose from popular media that we could use, other than Scooby Doo Pirate Ghosts, and Barbosa from Pirates of the Caribbean
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1473030#Comment_1473030
Still wondering how FNAF is a children's game some of the ######### the series has pulled
To be honest I think its more of the same reason Fortnite became a meme kids game. Was it originally created for kids specifically? No, but it just so happened that was the following it got and the stigma it has. FNAF however embraced it and began marketing towards kids so it kind of sealed its own fate.
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@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1473174#Comment_1473174
I mean the OG Ursula, not the Disney one, is terrifying.
Fnaf is about psychological horror, Disney isn't. At least not if you can stand Frozen songs.
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1473174#Comment_1473174
Ursula would be too OP. 😬
Okay yeah I take that back, Ursula would be badass.
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@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1473030#Comment_1473030
I mean if you put a kid in front of the first Friday the 13th movie, they'll more probably piss themselves off laughter than seeing Jason as a scary guy.
And still older people don't categorize Jason as a kid thing due to how much he's requested.
Some people are too grown up to certain things other would consider scary.
May I ask you what's scary about Paper plated teenagers with pointy rulers?
That's an original killer. Ghost Face is from a teen slasher series. I'm not saying that killers from "certain" areas can't be in the game. I'm just saying that putting a literal kids villain in a MATURE game will turn away a lot of New and current players. If FNAF gets a killer into the game what's to keep Ursula from the Little Mermaid out?
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Oh I was going to say loading into a game already asleep with swing chains.
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Yeah that's the sad thing with most map wide terror radius add-ons. Any survivor purple rank and up will know after the first time you are running it and not care at all.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1473086#Comment_1473086
As you said the games LATER became targeted towards a younger audience due to the player base it started to garner, meaning the original cast of characters created were not done so under that new mindset.
Its ultimately up to BHVR to add whatever brings in the money and players, and while I would not buy a FNAF chapter/character I wouldn't fault them for wanting to do it as clearly there is interest within the community for this to happen.
A very, very small minority of the forum community.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1473092#Comment_1473092
most likely these threads have a cycle anyway more pigheaded people that say no make me want him in more and more then what you all going to do when he added nothing just don't get him
these threads need to stop tho they don't help just start endless fighting till mod have to close them.
So because I don't want it I'm pigheaded? Or is it because I have Pig as my avatar? Either way, if it gets into the game, it gets into the game. I have no control over that, I can only state why I don't think it belongs here. No one is stopping you from liking children's stuff, I like Scooby Doo!
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1473030#Comment_1473030
it a children's game answer wow
Haven't we gone through this in other FNAF threads with each other already?
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@MegaWaffle said:
I will give the answer I give to all of the "Lets have killer (insert name here) into DBD." I do not care if its a killer I personally enjoy/know, if its well implemented and offers something new to the roster then let it happen. I don't enjoy Leatherface (wasn't a fan of the movies, and I'm not a fan of the characters game-style, yet I would never say "remove Leatherface from DBD" or "Leatherface shouldn't have been added."
https://forum.deadbydaylight.com/en/discussion/comment/1473030#Comment_1473030
The game was never created to be a "children's game" and that is simply what people choose to associate it with because children (the ones most likely to follow Youtube creator they enjoy watching) started playing the game.
I use to play Doom and Duke Nuke' em a ton as a child because my Dad played it (and ended up letting me) that didn't make the game a "children's game".
I agree with you on certain things. However the game itself, and all products produced for it afterwards were marketed towards younger audiences. Even the creator himself has come out and said he hates what the game and its audience have become.
The kids that grew up watching Pewdiepie and Markiplier playing FNAF are around what? 16 to 18 years old now, so obviously they hold it dear to their hearts. That doesn't mean its a right fit for DBD though.
Just because you played DOOM or Duke Nukem as a kid (I did too!) doesn't mean those game were marketed towards kids, or had the same child following and stigma that FNAF does.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1473028#Comment_1473028
Yeah sure that's what we're doing.
Btw you misspelled bicycle in your username.
Holy ######### I did!!!!
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1473037#Comment_1473037
I just wanted get this off my shoulders and to be honest, I understand why you don't support it, I'm okay with you disagreeing with me I'm totally cool with it. One thing I have to admit is that I don't know where the original thread for this is, but I didn't want this post to become toxic or having huge arguments or anything.
I get you, I don't want to ######### talk either, but certain things the community doesn't seem to want, and for valid reasons in my opinion, that being FNAF and any other meme / creepy pasta killer like Slenderman. They have too much of a cringe / little kid stigma attached to them.
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With what the forums have been crying for it will devolve into a Five Nights at Freddy / Fortnite Battle Royal.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1473030#Comment_1473030
And.... here we go 😑
So why make ANOTHER thread if you know how this is going to go?
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I'm going to answer this thread with the same answer I gave the last 20. No, a character from a children's game doesn't belong in DBD.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1472972#Comment_1472972
No that's just focusing on one survivor and often hurts more than helps a killer. Especially if they have DS.
I'm talking about if a killer is getting multiple downs and hooks in succession.
Oh I see, we get to pick and choose what we want to define as gen rushing and kill rushing.
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@Dwight_Fairfield said:
There is no such thing as gen rushing. Its like saying the killer is kill rushing.
Yeah, survivors call that tunneling.
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Most SWF will play in some sort of toxic manor in red ranks. People want to just say they are just having fun with friends, but I rarely come across a nice SWF just having fun. Majority will BM or insult at the end of every round whether they escape or die.
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So I came into this very late, but my opinion on why this forum is killer biased is because a lot of players at higher ranks realize that survivors are in the power role, especially when SWF is involved.
That along with the atrocious matchmaking that more than often pairs lower rank killers with red rank survivors, everything leans very heavily on survivors making mistakes for killers to win.
For that reason, when a survivor main or anyone who is making a "nerf killer", "buff survivor" or any post that is in favor of survivor gets criticized is due to the fact that they more than likely don't need it, and killers still need a lot of work to make 60% of them viable at top tier.
Something I see a lot from survivor threads is the same, NOED too OP, camping, tunneling, Doctor, Legion OP! Most of these can be dismissed to survivors wanting to play immersed but cant against certain killers and hate it, so they call for nerfs. Noed can be countered so not going to go into that, as for tunneling and camping, sometimes thats what a killer needs to do to alleviate the pressure on themselves, especially against gen rushing and SWF.
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@timbologna said:
my literal last game, similar to too many others.
https://us.v-cdn.net/6030815/uploads/6CXG4ERF7Z46/20200723200317-1.jpg
You know that rank 16 depipped on purpose so their bully squad and beat low rank killers.
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Great change for killers, but since it hurts SWF the devs will never do it since they make more money from Survivors.
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I feel the sense of ego and thinking they are good stems from them probably playing in SWF groups only, and get carried by communication and the fact that they are in an SWF. When those same players are playing solo and can't rely on all that they will be much much weaker than survivors who only play solo.
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I feel as a new player the grind is fun and its something to look forward to, for some people at least. However I 1000% agree with you about the matchmaking. My friend bought this game last week after having watched me play it for years, and every single killer game he has played, its been against some form of SWF with either red ranks, or purple ranks in it, and maybe 1 rank 20.
New players should NEVER be forced to play against anything like that, survivor or killer. It is such a huge turn off to people when you start a new game and immediately are unable to even have fun.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1470191#Comment_1470191
No you misunderstand.
People use Billy to combat gen rush.
Gen rush was to combat Billy.
Pot kettle, kettle pot.
Gen rush effective against every other killer except Billy. Sad killer faces.
Billy nerf.
Nothing to obstruct stats about gen times.
Gen rush nerf.
The two were enabling each other. So with one out of the picture, the other will need to be changed as well.
So... Gen rush?
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You should tell the other survivors to stop gen rushing then when they aren't playing against a Billy. Unless every survivor is mistaking every other killer for Billy.
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The thing people don't like to accept is that SWF breeds toxicity, are all SWF toxic? No of course not, but when you have a group of friends trying to be "funny" it's usually at someone else expense.
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LOL @ this Splinterverse guy. Literal definition of entitled survivor. "Much needed Billy nerf" translates to "Help I suck at looping and rely on stealth so I hate it when I go against a killer that can down me in one hit."
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1469874#Comment_1469874
Wait what? It's not fun, if you every played with low rank teammates, you should know how bad and useless they can be
I understand that, but you also have to realize its not fun for a new killer to be going against red ranks constantly. Survivors are the power role, and if you have a red rank who is good at looping and keeping the killers attention, thats all you need to beat a new killer.
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Almost every single game in red ranks will be at least a 2 or 3 man SWF, the sweat is real.
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1469814#Comment_1469814
Not really. I had alot of solo que games where I as a rank 4/5 got matched with only green ranks
Of course, that falls into the part where it would take too long to find you a red rank killer, so they give you a killer thats below your rank. Fun for you, not for the killer.
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1469492#Comment_1469492
But the survivors get low rank teammates, so it doesn't make the game fun for them
Because those red rank survivors are in an SWF with their low rank friend. So if its a 3 man SWF it fills with another random low rank.
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If you aren't in red ranks yourself its because the devs favor survivor fun, so they don't want to make them wait longer for a proper balanced match so it gives them killers way below their skill level so they can get their easy escape.
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It's just a funny excuse SWF always use, "solo sucks, all my teammates are potatos"
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@AngeloMerte said:
Because 99% of the killers would opt out of versing swf and just want to verse potatoe solos. It would kill swf.
The thing is, most of those that play SWF are potato solo as well, they get carried by communication.
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Maybe buff it so that it actually applies your hemorrhage to your bleed out timer. The longer you go without healing with a Hemorrhage, the more progress on your bleed out bar if you are ever slugged.
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@WARW0LF said:
https://forum.deadbydaylight.com/en/discussion/comment/1466612#Comment_1466612
i'm fairly certain most of the devs play as SWF, it's undeniable that SWF is the only fun aspect of this game, the devs more than likely cannot see how miserable, stressful and frustrating playing killer can be, the devs have probably never past green ranks as killer i'd imagine.
the devs concept of balance is, placing totems less than 2 meters from a gen, out in the open, seems fair right?
the devs survivor bias is blindingly clear by how they design and they design terrribly
I'm very much against SWF but the Devs are good players, the ones that stream are consistently red rank in survivor and killer. They just know that there is no feasible way to nerf SWF, and if they add an opt-out to playing against them majority of killers would, myself included.
That being said, there is extreme bias in terms of what side gets to have fun. Every killer nerf is based on survivor fun, while killers don't get the same benefit.
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Because survivors are more important to the devs in terms of appeasing them since they give them the most money, so they will never do anything to make SWF squads have to wait longer to get into an unbalanced match in their favor.
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@sulaiman said:
The killer need to be locked in order for individual killer ranking to work. Survivors still need to be able to change their loadout, because solo survivors have just 1 minute to coordinate before the match starts.
But logfile encryption should be here as soon as possible, i agree on that.
Of course, however survivors should be locked into their items way sooner than the match starts so theres no last second switching that survivors like to do.