Mazoobi
Mazoobi
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- Mazoobi
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Comments
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@Rokku_Rorru said:
I love this game but the sheer lack of QoL for Solo Survivor makes it hard to enjoy especially when everything is getting nerfed with SWF in mind.
One suggestion I made was to make Head On highlight the locker you were in to nearby survivors at a close range, to allow for solo survivors to capitalise on each others perks a bit more, or at the very least allow the likes of bond to do so when paired with it.
even making the nerfed self care base kit for solo survivors at this point, anything.
I love Head On so having any buff for it would be greatly appreciated. Solo Q needs help soon :(
@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/330082/so-are-we-not-suppose-to-play-solo-que-no-more
You as a survivor main need to ask for SWF to get nerfed.
They won't listen when killers ask for it - as we've been asking for it for 6 years.
For 5 years they told us SWF offers no advantage. Then in year 6 they said, "oops - we discovered it gives a 15% increase in escape rates".
Also we're not going to nerf SWF for the 40 perk shakeup - even though SWF is the most broken and unbalanced aspect of DBD.
Wow, bold of you to assume I'm a survivor main but go ahead.
@MissKitty95 said:
Solo q is going to be ruffffff! Not looking forward to it at all. Iron will nerf, spine chill nerf, self care….. increase bloodlust quicker hit animations breaking pallets faster.. honestly did they play the game drunk? I don’t know what anyone was thinking with these changes
I wouldn't have minded those changes if survivors especially solo Q got something really impactful in return.
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3022663#Comment_3022663
Thana on legion with 4 people constantly injured and mending... 4k win
Defensive plague builds are good too with thanatophobia + all the other gen perks.
Probably the only issue would be loopers with DH since most people don't want to cleanse.
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Better than Sadako.
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Depends.
I think it'll be better than the current one since it should no longer give distance on command. I don't think it should provide a speed boost after getting hit using its new endurance effect. It may make it better than the current one in certain situations.
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Definitely.
The only issue I have is when a disagreement or argument of any kind stirs and some of them start using the "I'm a minor" card to defend themselves... like ok?
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3017305#Comment_3017305
Why do people expect kindred base kit when the developers have SPECIFICALLY said on more than one occasion they are not doing this request?
What was their reasoning? It looks like a good step.
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/3024045#Comment_3024045
And missing the Coulrophobia skill checks.
Healing inside Coulrophobia with self-care is already... nope I don't even want to think about it.
@Babadook83 said:
devs won't fix anything, they can increase gen time, increase gen regression (perks) shorten chases, shorten speed boost, as long as they don't bring solo Q near swf levels, this game will not even CLOSE to being balanced
Which is why we need more advocates for solo Q improvements
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1) A dressing room for the cosmetic store
2) Sadako buff (lord help her)
3) Better tally screen visuals. I'd rather have the screen show the character portraits than the upcoming prestige levels
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Dead Hard change.
No other perk has made my blood boil than this one.
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@Ripley said:
Remember those little status icons? I think solo queue are supposed to get by with those, if they ever implement them.
I wonder when those would be added IF they're still in development.
It would be really really really convenient.
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@Fuzzycube said:
https://forum.deadbydaylight.com/en/discussion/comment/3018212#Comment_3018212
Not looking forward to a tier 1 Self Care teammate healing at 25% every time they are hit.
Afflicted with sloppy butcher too... yikes.
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Make Sadako's condemned actually be threatening...
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3022806#Comment_3022806
Something that I don't understand is why they seemed to have given so much attention to lesser used slowdown perks though. I kind of wish they would have buffed more of the other perks.
I can only pray to god that Overcharge and Call of Brine do not stack, that would be so, so bad. It would literally make certain matches unwinnable for survivors in a 3 gen sccenario. I remember the problem of Doc being able to hold the game pretty much hostage in certain 3 gen scenarios, this would make that come back.
And honestly, on top of that, the Overcharge buff is too much, it shoudl go up to 300%, if anything. The fact that it also hurts newer players more than experienced players makes me wish they would have buffed a different perk instead as well. It makes no sense to nerf meta slowdown perks, just for them to buff Overcharge and Eruption to their level. Those perks can not get to the live game with those values. Same for Thana. The other slowdown perk buffs are fine I would argue.
Overcharge having the ability to skyrocket to 400% in a matter of 30 seconds seems very absurd unless survivors camp the hell out of gens denying the regression. 300% does seem reasonable considering Old Ruin and Call of Brine's 200% was/is oppressive.
Since gen times are getting increased, I can agree that they could've looked at other perks. I was actually glad Eruption got buffed since I've always wanted to give it a permanent slot in my builds, but it just didn't do enough in my games. I feel like the incapacitated duration may seem a bit longer now. Maybe 20 seconds instead of 25 at tier 3?
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@AndyKuky said:
https://forum.deadbydaylight.com/en/discussion/comment/3022296#Comment_3022296
Nah. Kindred is better than what most SWFs get.
Why do you say that?
Kindred is only active while someone is on a hook. SWFs get communication 24/7... What am I missing here?
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3022105#Comment_3022105
Well I would argue that it's BHVR's job to not allow for any builds that can still be very oppressive and sweaty. That's why I am also not happy with the overbuff to Overcharge and Eruption, especially the former, because that perk is harsher on newer players already. I also don't like Thana getting buffed either, it is already being buffed indirectly because of the gen time increase.
These substantial killers buff should allow the devs to make sure that they don't need and should not create perks for killers that are overly strong. Which they kind of doing with the meta perk nerfs, but then they go and overbuff perks like Overcharge, which I personally don't understand.
True.
I'm currently enjoying running defensive plague builds so seeing thanatophobia getting buffed was a bit shocking considering as you said, is getting indirectly buffed with the increased gen times. I'm not 100% sure if Overcharge and Call of Brine can stack but if they can as many forum users have said, then that'll be insane.
It appears that the devs are trying to give the lesser-used gen perks some heavy attention.
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I like the sacrificial knife idea. Sounds unique.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3022447#Comment_3022447
I had to look back at my discussions but it was last October, it's when I realized they do 2 different surveys and it's not based on how you answer - I made a post asking why have 2 surveys instead of putting all questions on one. One survey had questions about RPD (how players felt about the map) and killers (think it was what you like/dislike in a killer) while the other survey asked about guilds, linked cosmetics, and discord.
I think it's a mix of not only do not alot do the surveys but there's multiple versions. Like the chat filter so many were surprised when it was announced but I remember having surveys with specific chat questions and then Cote did interview few months later about how they had a 3rd party developing a chat filter for DBD.
ahhh okay. That's pretty interesting.
Thanks for letting me in on these surveys.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3022245#Comment_3022245
They had questions on a survey not that long ago about adding guilds to DBD so that could actually be a thing.
WHAT? They did?
I haven't done any of the surveys lately, but that's kinda shocking to hear. I wonder how that'll be implemented if they through with it.
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@AndyKuky said:
https://forum.deadbydaylight.com/en/discussion/comment/3022250#Comment_3022250
I never wonder if someone is going for the save because I run Kindred. The rest, never really, because that’s part of the draw as survivor for me. Even when I do SWF I am rarely on comms. It makes the game too easy, and I’m not even a great survivor.
Solo didn’t get the short end of any stick with these perk changes. The problem with solo queue is, again, bad players, and no amount of perk changes or buffs will fix that.
Then Kindred should be base-kit or a similar form of it.
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Definitely.
It said to feed Maurice, but Maurice ended up feeding Dredge :(
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@AndyKuky said:
I solo almost exclusively and it's not hard. The only negative are worthless teammates and what can BHVR do to minimize those players that wouldn't buff everyone else by large margins? SWF breaks the balance of the game completely, why should they make solo players as strong as SWF? How do killers compete against that?
I'm probably 60/40 survivor/killer but the only killers I use are M1 killers like Clown, Trapper, Nemesis, Wraith, Legion. Why in the world would I want SWF power survivors every game lol.
We are getting basekit borrowed time.
People are asking to bridge the gap between swf's and solo's because the devs can't buff killers without solo's taking the short end of the stick. Oh wait, that's what the devs just did. The base-kit BT needs tweaks to be reliable.
Sure you solo a lot, you don't think it's hard, cool. The community would think otherwise.
How many times do you wonder if someone else is getting the save? How many times do you wonder if the others are on gens or not? How many times do you escape with the others? How many times do you wish you could communicate with others in crucial dying moments?
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@CluelessWanderer said:
BHVR wants to phase out Solo Q so it can pretend it's one of the big boys of team PVP games.
DBD's description in the future:
*mandatory to play with people for survivor role. If you have no friends, we'll help you get some... or enemies*
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This is as questionable as the self care nerf
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3017356#Comment_3017356
I would argue this patch is a step in the right direction when looking at creating a good fundament for the game. The killer buffs are definitely great and will encourage killers to play properly and fair, now that that gameplay style is more viable. That's 100% a step in the right direction.
Having the meta shaken up a bit is also definitely good, it's something the game has needed in a long time. Some nerfs or buffs are too much, but hopefully BHVR will address the issue, if not immediately, then at least soon after.
The problem is that the devs just seem to have stopped after getting halfway to where they should get, and then decided not to give survivors adequate compensation by buffing them against camping and tunneling properly. Camping being buffed would be absolutely horrendous.
Some of the meta perk nerfs are also awful. The Self Care change is just so bad, all they should have done is remove the item efficiency and call it a day.
Partially. I don't think these buffs alone would stop people from running their new sweaty builds or playing sweaty in general, but I can see what you're saying.
I 100% agree with the meta shift though. It was what the game needed for so long.
@Aurelle said:
Yep. Self Care was really popular among Solo players because they cannot rely on teammates, and now with it's unnecessary nerf, will be thrown into the dumpster with all the other useless perks. DS was also unnecessarily nerfed to complete uselessness. The only good perk that's going to be in this update is Off The Record, which will probably also be nerfed upon release.
Seeing self-care nerfed like that really made me question BHVR's logic. It did not deserve that nerf at all.
I wouldn't be surprised if OTR gets nerfed or heavily tweaked near the release.
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The perk still keeps its theme. Idk how to improve it other than giving it an exit gate boost similar to the new Sole Survivor buff.
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@espooked said:
You guys don't understand that its one of the most used perk on asian servers. They can't live without it lol. Other than that, I hope this completely destroys it and people stop relying on it. Its boring.
People mis-using it is not the perk's fault.
If players were more aware of situations and didn't prioritize the heal when higher priorities are available, then people would see how clutch it CAN be.
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@Nathan13 said:
Yeah they need to make the skill check bigger, I understand making it disable at endgame but the 3 second stun duration is ridiculous.
Since console can get jittery, a larger skill check would be appreciated OR just remove it entirely if the stun is only 3 seconds lol.
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@Sludge said:
Just use OP medkits and stop crying about Self-Care
And then Killers would cry about said OP medkits. Good logic bud :)
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3021699#Comment_3021699
Why is everyone acting like Self-Care is the only reliable self healing perk, and somehow is mandatory for solo queue...? It wasn't even that good, its obscene pickrate was inexplicable.
And no, the basekit BT + Haste effect isn't laughable. It's enough to make it to a loop of some kind while the killer waits it out in a lot of scenarios- not all of them, you might be hooked in a deadzone or in a basement, but in a lot of scenarios it lets you get somewhere where you'll be able to make a play. It's quite a decent buff to anti-tunnel without making it literally impossible for the killer to chase an unhooked survivor, and it fully means you no longer have to rely on a random teammate bringing BT or taking a hit.
Like, this patch wasn't dedicated to helping out solo queue so it's not a miraculous transformation, but there's some really nice stuff in there for solo players.
Self-Care isn't mandatory for solo queue, but that's where it shines. You can't always trust your teammates and even when they're good, having a last resort self-healing is valuable when they're not available. The nerf doesn't help when there are Megs/Claudettes who will continue to self-care in the corner but much longer. The devs didn't think that nerf through.
The base-kit BT still doesn't look like enough. In fact, the new BT buff makes it look more appealing than what we have now, but eh- we don't have the PTB yet.
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@jesterkind said:
I'm really not sure why people keep saying solo queue is getting harmed unduly by this update. Longer generator times are going to hurt a little, sure, but solo players no longer have to rely on their teammates bringing BT, they have more viable perks available to them that don't require coordination with other survivors to use effectively, and they won't have to suffer through the slowdown meta making generator repair even more difficult.
Like, this update still mostly comes out in the killer side's favour if you really must measure it that way, but solo's looking pretty good too.
I respectfully disagree.
If the devs refuse to acknowledge that solo queue has issues and keeps rolling out patches like this, might as well make SWF mandatory in order to play survivor because solo doesn't look appealing at all right now. The base kit BT is very laughable unless the killer keeps forgetting it exists and the only perk that will come in clutch for solo queue is Off the Record. Nerfing Self Care is just them taking a fat dump on solo queue.
Sure there was a lot of content in this patch and they can only do so much, but if the NEXT patch doesn't do anything to help the solo experience then Idk what to say regarding the dev's priorities.
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3017326#Comment_3017326
I noticed in the anniversary stream they made a comment about how they promised too many things in the previous years stream that didn't happen, and they weren't doing that again. Noticeably for me, the proposed solo buffs were mentioned in last year's stream but absent in this one. Seems they've dumped their plans to give solo queue a boost.
I'm at the point where I don't expect anything anymore. Even these survivor perk buffs aren't getting my hopes up because once they're abused by swfs they'll just get nerfed.
I'm not really sure the direction that the devs want to be in tbh. Sure we're getting a meta shift but knowing BHVR, what else are they planning?
@Thrax said:
https://forum.deadbydaylight.com/en/discussion/comment/3017345#Comment_3017345
basekit kindred just shows survivors. perk kindred shows killer as well?
Yeah. If a killer is nearby a hook, survivors can see the killer's aura.
@ggezbaby said:
off the record will be pretty good for solo q tbh
With that buff, I see it being used a lot. Good for solo as you said, but a lot more effective in a swf.
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@Krazzik said:
Kindred being made base-kit is the biggest single change they could make to help bridge the gap between solo and SWF.
Agreed. It's a simple change that could be SO beneficial.
@GhostMaceNotCrusty said:
i think solo q is improved! you cant just be farmed by idiot teammates and immediately die anymore
Patient killers be like: NO
@rvzrvzrvz said:
I was expecting solo Q buffs honestly it's a bit surprising, I think they're making a huge mistake by nerfing solo survivors even more and buffing killers but we'll see
In their "killing stats" do they even count killers that let people go ? I regularly don't kill the last one even if I could because I just don't want to ? how do you detect that in your stats ? They want higher kill rates but for what purpose ? It's already high
If they don't make plans to help solo Q soon, Idk what to think of anymore.
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@DaddyMyers_Mori said:
https://forum.deadbydaylight.com/en/discussion/comment/3017429#Comment_3017429
No, it wouldn't. You see where is killer going. You don't see how is that good?
It's not just facecampers, those don't care if you know about them or not.
My friend is using Kindred with Open-Handed and it's really strong. It's good idea to bring killer close while looping, because you just can't be mind gamed.
If we could just get survivor aura reading from Kindred being base-kit, then that would be fine for me tbh.
Knowing what others are doing is the most valuable thing for solo queue.
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As someone who's gay, I'd appreciate the effort into making a new character.
They'll have more freedom with the said character and grabbing an existing character just seems lazy in my eyes. We already had David who was revealed to be gay so it only feels right that a future LGBTQIA+ would be new.
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No. Such an undeserved nerf.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3017487#Comment_3017487
BHVR has shown the way and its to sacrifice the poor sods who still play Solo, it is what it is we have to admit it.
Sounds like an awful plan if you ask me.
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@HectorBrando said:
I honestly advice against it, either look for a group for SWF or switch entirely to Killer.
I actually do play SWF a lot, but I'm not going to ignore the fact there is a huge gap between solo and SWF. It should be addressed to help the game overall.
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@Hero_awesome said:
https://forum.deadbydaylight.com/en/discussion/comment/3017326#Comment_3017326
Again it's a step in the right direction. I still believe kindred being base kit is wayy too strong for killers. It literally removes the mystery and just shows what everyone is doing.
It wouldn't be strong against the killer.
Kindred at least helps people think and not run around like headless chickens and blaming others for X reasons. The list goes on.
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@geni said:
https://forum.deadbydaylight.com/en/discussion/comment/3017210#Comment_3017210
Damm, you are like a god for not falling into temtation of spending these shards
Lol thanks. I remember hitting around 30k once and I wondered how far I could go without spending them... Now here we are :)
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@Marigoria said:
I was expect at least a kindred base kit but not even that.... This was just a disappointment all around.
I want to know why they didn't acknowledge it. That would've been a good change, but oh well SMH.
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I doubt they'll do that since the prestige rewards are already lackluster and I literally have no expectations from them.
My best advice is to save shards immediately and to log in during shard giveaways! I currently have 240K+ shards atm.
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I don't really watch DBD content no more tbh. It's all recycled content that gets repetitive quick.
I wonder how they approach their new videos though aside from "New *insert perk* buff"
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It seems like the old DS that they were trying to remove and now it's become Off the Record...
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I'm not really surprised honestly.
I don't think any of us should be.
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I actually never noticed that.
Anyways, bring him back! The chapel feels empty :(
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@Hendo said:
https://forum.deadbydaylight.com/en/discussion/comment/3016232#Comment_3016232
With how many times the Monkey Perk has been nerfed, we're basically stomping on it at this point. I don't run healing perks anymore, as I simply prefer letting my teammates heal me, but good lord we're taking a massive dump on it.
Its really sad seeing it go like this. If the stats are saying its being over-used, sure, but I don't think the devs realize how many players mis-use it.
As a killer, I've gotten so much pressure thanks to players prioritizing that self-heal over anything else.
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I don't think anyone would care that a chest is blocked but I could see it working on totems and maybe finding a niche.
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@Obelt said:
https://forum.deadbydaylight.com/en/discussion/comment/3016276#Comment_3016276
So Overcharge,brine,dragons grasp, pop, you touch it you die
pretty much.
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@Obelt said:
https://forum.deadbydaylight.com/en/discussion/comment/3016253#Comment_3016253
Wait does overcharge and brine stack???
Based off what others are saying, it looks like it :O
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Overcharge, Call of Brine, Thanataphobia, and Dying Light on plague is going to be interesting.