Mat_Sella
Mat_Sella
About
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- Mat_Sella
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Comments
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@NerfedFreddy said:
I don't like invisibility. It's just dumb mechanics in pvp games. Imagine outrage if survivors had invisibility perk or mechanics
she's only invisible when she's far, by the time you would be even potentially in danger you both see her flickering and hear a not-subtle-at-all sound in the environment.
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Not exactly what you're saying, but they originally said they'd never make a Clown killer in the game, as they did not want to prey on people's fears.
Soon after, they released The Clown .
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3147176#Comment_3147176
The basement is supposed to be dangerous. 5 seconds when coming out of the basement is fine.
https://forum.deadbydaylight.com/en/discussion/342521/bt-basekit-buffed-to-10-seconds
I think that's fine, but it should stay at 5 seconds when getting unhooked from the basement
ORRRRRRRRR.
Down the unhooker instead?!
Stop tunneling.
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Status Icons would help immensely, actually. If someone gets hooked and I see the icons go from 3 survivors working on gens to 2 survivors working on gens, I know someone is going for the save. That is one example of saving extreme amounts of time based on a little amount of information.
There are countless situations in which knowing what is happening at specific moments can turn the tides of the match.
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So then people slug and the game will be even less fun than it already is.
Why give survivors an advantage with infinite hook timers when I can slug all 4 knowing they will bleed out?
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Another reason DBD should let us see our teammates perks.
Entity, please assist in avoiding players with builds like this.
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The coat is a serve.
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to me its the cool/Atmospheric aspect for killers. I like the way Pinhead changes the way the game is played, and how he has unique animations with his chase power being exclusively skill-based and dodgeable.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3140910#Comment_3140910
I wont buy that chapter. If the perk is any good, it will be nerfed anyway after the initial sales are done, just as always.
you are more than likely correct, but im getting the chapter anyways. There's characters and other perks im also interested in.
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@Cameragosha said:
Devs should increase zombies to 4 or up zombie's movement speed.
Nemesis should can change zombie to NE-alpha parasite like this.
https://us.v-cdn.net/6030815/uploads/JYYM914KKSB6/20220408-082946.gif
I would love if it that happened during his T3 form, 1 meter on the tentacle does not warrant an entire extra tier on its own.
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His anti-loop is a joke unless the pallet/vault loop was already weak to begin with. If the loop is good, you can just keep on walking to the next loop since he slows himself down.
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The Quadruple F- tier killer has disturbed the player.
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..
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Discordance.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3133151#Comment_3133151
If you are losing to a facecamper / tunneler you are just bad. It’s a skill issue because you have a lot of option to deal with these strat.
Let me think of all the strategies to deal with this basement facecamping Bubba with No Way Out, Deadlock and NOED. Do I gen rush extremely inefficiently to die later on or save them and die right away?
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@H2H said:
IMO the shrine is pretty outdated considering the number of killers and survivors, no disagreement there. I’d like to see a much larger selection or an entirely different mechanism.
When MOBA's get too many characters, their free selection doubles.
DBD needs to upgrade to an 8 perk Shrine.
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If someone believes a killer needs a nerf due to others' incompetence, the problem is the incompetence of the others', not the killer's strength.
Eliminating the others' ability to be incompetent is what you should be asking for, not erasing yet another killer so that more people play Blight and Nurse.
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its covering half his face...just like it is in the cover art?
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/3124932#Comment_3124932
Those could just be people testing the streamer mode.
KZZZRT. Completely forgot about that one.
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there are bots!
I also faced an Albert Wesker bot.
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If they don't understand that ensuring the gen getting *permanently* done is more important than a constantly in flux health state, they deserve their death.
If I'm running my altruistic build, ill heal them right there. Still hate them tho.
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Did you lose against Legion? We can be honest here.
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If you honestly believe Spine Chill needs the Vault Speed Buff, you dont understand how to balance perks.
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to the salt mines with the DC'ers! let them have their 2 minute match with few bloodpoints for the rest of their days!
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Twins, pure agony slug games. I dont feel like playing a 30 minute match against Twins just for them to get a 0k because they dont know how to capitalize their power.
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If you've played since release you would know that killer was never powerful up until this point
you would know all the difficulties and multiple stacked mechanics that killer would have to work against just to stand a chance to kill.
You would remember instant gens
you would remember instant heals
you would remember true infinite loops
you would realize that the absence of these things is a net positive to the game, not a negative.
You would know how powerful survivors still are, and that you, in your biased state, are willingly ignoring that survivors can not only still stand a chance, but thrive.
You are being purposely ignorant in another common, repeated, and overkilled attempt at bashing the update that is in pursuit of a healthier and more balanced game.
I wish you well on your way out, as you seem to not understand the intricacies of this game at all despite the 6 years of gameplay, apparently.
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Gens are the primary and only objective in the game, if you think gens are boring...play a different game?!
If gens are boring at 90 seconds, they were still boring to you at 80 seconds.
None of your reasons indicate on a BALANCE level that they should revert back to 80, just because you as an individual do not like doing gens does not mean that the game as a whole needs 3 gens being completed before the killer gets their first hook.
You are obsoletely correct, 10 seconds is not a trivial difference, because gens were absolutely and unequivocally being done far too quickly before this update.
Boredom is not a balance factor, and saying you're bored in 4 different ways is not a multifaceted reason as to why they should go back to 80 seconds.
CIV is a fun game, It's true i've played it! Maybe that's more your speed.
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Stealthed survivors dont get gens done, so you automatically win the match
May I suggest a Set-up killer, that way, the moment the survivors lose their cowardice in a fleeting act of courage, they are swiftly met with their demise, making you happy and effective at the same time?
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Artist and The Twins, only because its preventing me from having a full screen of Bloody Prestiged backgrounds.
Yes, it does irritate me on a daily basis.
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Anti-tunneling perks prevent tunneling. If you are performing a conspicuous action, you are not being tunneled, therefore the anti-tunnel perk disappears.
It sounds like it makes sense, because it does.
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The 3 second duration on D-strike is tragic and should be reversed. That being said...Anti-tunnel perks are supposed to be, and should only be just that. To prevent tunneling. If D-strike made it until the gates were powered, you are not only alive, but you havent used the perk at all, which means you were never tunneled out of the match. Why should you keep an anti-tunnel perk if the killer never decided to tunnel you out? Should NOED be applied at the start of the game too, despite the gates not being powered at all?
Corrupt is for early game pressure, if you get a hook before a single gen is done, you're already above average in pressure in comparison to pre-patch, so why is Corrupt still necessary especially considering the 10 second increase on every gen, the attack cooldown decrease and survivor injury speed boost nerf.
If Ruin made it 4 gens in, then there was already massive pressure applied for the majority of the game, and the survivors are noobs. In most situations against competent survivors, the Ruin totem would be dispatched long before 4 gens got completed.
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@RinsDoormat said:
I ran Distortion a few times and it usually never got activated once. Tell more people to use it when I play Killer please.
you say that, but knowing when it doesnt activate tells you exactly when you're safe to continue what you're doing. It's equally useful when it wouldve activated, than knowing that it didnt in those same situations.
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I like playing survivor, the most annoying part of playing survivor right now are the whiny entitled other survivors that suicide or DC the moment things dont go their way.
Adapt or Die, as they say.
Guess people would rather die...
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@Sparks741420 said:
Behavior does absolutely NOTHING about the VAST amount of cheaters in this game.. And tbh the majority of the cheaters are killers. And nothing will ever be done about it.. Because They don't care.
tBh tHe mAjOrItY oF tHe cHeAtErS aRe kiLlErS
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No, I enjoy this game.
I do not enjoy the people giving up all the time regardless of what role i play, but that doesnt detract from the fact that I think the game is fun.
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I use We'll Make It and Empathic Connections, Thanataphobia is an adaptation issue, not a gameplay issue.
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@xEmoGirlxAlexisx said:
Maybe 4they didnt disabled Oni because they still want to get some Money whit the AoT Skin 🤷♀️
League of Legends syndrome fr fr.
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relying on "abusing" mechanics is bad game design. I dont think locker flashlight saves should even exist as the killers face is literally inside the locker on their end.
Also tit for tat'ing camping and tunneling is a non-argument. Both abuseable mechanics should be rendered null by proper mechanics limiting their effectiveness.
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3101517#Comment_3101517
Why would you do that ? It should be 50% / 2k on average, unfair games are trash especially pvp
except for the fact that other survivors have an impact on the kill rate as well, every single thing the survivor does or does not do can mean the end of one or more of the survivors. A survivor could also kill themselves on hook, conflating kill rates entirely. (as they are doing right now)
having a 50% kill rate completely ignores the fact that survivors have an impact on the trial. All kill rates (On non-high skill floor killers) need to exceed 50% because if everything was balanced around 50%, the moment you get 4 good survivors, they completely wreck face on the weaker killers.
This is exactly what happened against most killers before the update. You could completely ignore killer powers with Dead Hard, 2-3 gens popping around the first singular hook was commonplace, m1 killers were completely trivialized by a myriad of mechanics working against them, all you had was Nurse, Blight, Spirit, and any killer that could reliably camp survivors.
Now that's not to say that nothing needs to change on killer, I do believe that killers should be incentivized to leave the hook and hook others, while also being punished or made less effective if camping. I also believe that there should be a mechanic that makes it more difficult to catch the same survivor you've hooked them 1/2 times in succession.
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Noob survivors: KilLuR tOo eAsY.
My brother in christ, you make up the killer's difficulty!
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3094019#Comment_3094019
You complain about chain hunts while also complaining about him teleporting to the box, but that stops the chain hunt from happening. YOU control where he teleports and when you can easily wait until he's occupied picking up a survivor or doing literally anything else to solve the box.
but why say that i dont want to learn how to counter a killer when i can just complain about every aspect of their power even if it contradicts my points?
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It is absolutely a symptom.
A symptom of coddled, hand-fed, fragile ego'd survivors unable to cope with the fact that they weren't as good as they thought they were.
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tired of the whining, improve your gameplay and move on.
There are many survivors that still survive and dont come onto the forums because they cant make it happen. How? They actually try and adapt to changes instead of finding every single which way to blame proper balancing instead of themselves.
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If only we could hear the music for more than 5 seconds, i am never in the menu, always in the survivor/killer lobby.
should be able to hear it elsewhere, if we so choose.
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Can confirm that when i was playing yesterday, all my survivor matches gave +100% while I was waiting for multiple minutes.
The killer matches which had no incentives were queued up in less than 30 seconds.
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I love hearing people actively proclaim that they want to ruin the match for the other people involved, just because they cant handle a little xtra time.
If you didn't want to spend extra time in a video game, why are you playing video games?
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I dont know, I was doing gens just fine. Other people were doing gens just fine when I was taken out of play.
When you play both sides, you see things for what they really are, and not through the one-sided lens.
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To me Hag is even below Pain, but I do enjoy me some pinhead! Gotta get better at the aiming
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Bruh, spins are super easy. Lunge at max range and if they spin at all you instantly land the hit




