Mat_Sella
Mat_Sella
About
- Username
- Mat_Sella
- Joined
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Comments
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You'd have to be a hyper efficient killer to make optimal use of B&C + Iron Maiden. Sure, you could see the scream notification, but unless you have superior mobility, the Exposed timer will have run out or the survivor will have ran away.
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Why did you change your argument to reverting the size change to Overcharge? Now every tier is the same size as if it were tier III, the only difference being how much a survivor loses progression had they failed.
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her Waluigi voice is indeed a detractor from her otherwise horror vibe.
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they should also remove the cap per bloodpoint category and just make a standard 32K cap per game. If someone is being chased for 5 gens or healing and saving everyone at the speed of light, they shouldn't be punished in the pocket.
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Doesn't make sense from the Emblem perspective either:
> Emblem is named Evader
> Score is increased the most by being caught
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DISGOSTANG that is not BILL!
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I use Bond so that my teammates dont f*ck me over, if they see where I am, they can mess me up a hell of a lot easier. Just gimme more Bond range or buff Open-Handed to be useful.
Aftercare on the other hand seems really useful.
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PeriodT*
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Sure Boil Over can push them into the wall, but then push them back out since you cant control the wiggle.
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most perks in the game save your more than just a few seconds in the match
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god, no.
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i wanna play shirtless David, i do not want to play Bill just cause it would make Billowed Time / UnbreakaBill stronger
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where's the news? thats how the key works. At least there's no stand-off
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@BigBlackMori said:
https://forum.deadbydaylight.com/en/discussion/comment/482286#Comment_482286
THIS is a good idea. I like this, a lot. Giving Killers a nice little bonus while a survivor is hooked would be game-changing; even a small speed boost or something like slowed action speed while someone is hooked would be enough; i'd lean toward survivors losing action speed since that actually rewards killers with more time to hunt when they succeed at their only objective.
Slowing action speed when hooked only makes camping worse. Not only will the survivor die on the hook, but now the other survivor's who were playing smart by working on gens now suffer even more. The only thing that would promote NOT camping is movement speed when moving away from the hook.
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if you bring Overcharge, then they know that you know that they attempted to work on a gen. Surveillance gives a false sense of security
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/483210#Comment_483210
Considering that instead of linking the image directly here on the forums you instead linked to a post on a subreddit where you are a moderator and assigned your own post a "legit" tag it's pretty obvious that you are bullshitting. I have no idea who "The King" is supposed to be, so I have investigated further and found someone who is more trustworthy than whoever that is supposed to be: Barack Obama.
Mr. Obama, what do you have to do say about Niitosky's posts?
https://us.v-cdn.net/6030815/uploads/044/ZYVMCWN8H50N.png
Thank you Mr. Obama.
@Madjura Mrs. Omaba, it's been an honor.
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Legion was weak before the nerf, now he's just weak in different areas, resulting in the same weak killer.
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i'd prefer to hook heal than spend 30 seconds chasing down a feng just for them to heal themselves for no reason whatsoever
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i was over it after the third game with him, this is a godsend
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well...if they're also visually upgrading him (which they should), then you could technically see the old version of Freddy as a skin perhaps.
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you speak the truth, brethren
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I believe so...
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@Mr_K said:
No Mither just needs the injured music removed.
ugh, god you're right. remove this instant!!!!
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Everyone forgets this perks exists. i just realized how horrible it is when you remember that EGC is also a thing that happens.
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I've learned that even when you make a full attempt to play fairly and not perform toxic behaviours, you still get called out. No point pleasing the unpleasurable
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Thong
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They either need to increase the amount gained from infecting objects or give bonus bloodpoints for every X seconds a survivor spends fully sick.
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to be fair, if they rushed it out, the Dev Update would've contained nothing that we didn't already know, except maybe Freddy
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Last month's Dev Update said they would have more info this month. So, we'll probably learn today.
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you complained too soon. the Dev Update is tomorrow. might want to read up on the Developer Activities section before you write up a very long discussion about something that more than likely will be talked about in said Dev Update for May.
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When killer's can see timer progress they tend to abuse timer progress, thus why multiple killer's cannot see the progress of various timers on survivor's
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there needs to be additional spawning rules for totems like:
- a totem cannot spawn in LoS from the view of a generator (if you're working a gen, you shouldn't be able to scan around and see a totem)
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devs have been afflicted by: Exposed.
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please for the love of the En-ti-ty just let him be viable
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Everything's Chrome in the future!
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You've got Nurse's, Whispers, Enduring, NOED and Sloppy Butcher.
you could make it work.
From that you can passably play killer and save up shards for DLC's
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I dont think he's ever been unfun to play against, those people that complained really just hated that there was a killer that they couldn't loop to death...but by the time Legion killed them 2 gens wouldve been done anyways so i never understood why this was a thing.
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whats to stop the holy trinity from also using this to dominate?
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We dont need new game modes, we need more viable playstyles.
The majority of the killers are trash at higher levels and a lot of the perks simply just arent at all effective in the majority of matches.
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The chase music is WORSE for the survivor, you literally cannot hear anything over it
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I'm sure the May Dev Update will have more information on this, which is tentatively on the 15th
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They supposedly reduced the effect for killers, perhaps its not enough?
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the only reason it hasnt been buffed is because it encourages camping, whereas the recent released killers have perks that emphasize searching elsewhere for other survivor's
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You have to remember that the dev's balance for 2 escapes and 2 kills. While i don't agree with it spawning before 2 gens either, it does go with their ideals.
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The fix is simple, include a minimum and maximum distance between gates. They've done that for pallet #'s and hook distances, I'm sure if this becomes a big enough issue, they'll do the same for this.
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i feel like the main issue with balancing Leatherdaddy is that the devs want to buff him in a healthy way, but it's hard to find changes that do so without also improving his camping efficiency.
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I can see people tunneling the obsession with Remember Me. Killing them as soon as possible and then immediately starting EGC to make use of NOED before there's time to cleanse all totems.
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I really like how you thought up an idea, visually demonstrated your idea and helped explain your idea in a coherent manner, far more effort than people usually put. i personally think your ideas pretty cool, as i usually put my survivor's into different archetypes.
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i dont mind datamining, what i do mind is pre-emptive desires to nerf based on people's opinions on unfinished, WIP content.
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i buy every chapter since they're cheap, but this chapter seems to be the premiere jump-scare / horror chapter we've been needing, so i have to get it.
