Petition For New Gamemodes
DbD very desperately needs more gamemodes. Streamers are getting burnt out of the game and when players comeback for a bloodhunt they play the scummiest way so they can have a good laugh at others expense.
That in mind keep this post alive so that people know we want more gamemodes. I still believe that 2v8 will be extremely fun even if it comes out buggy and unbalanced just because it will be something NEW.
And who doesn't like something brand new that will stay in the game forever without having to actually spend money or grind for it!
Also put other gamemode ideas down below too just to give them somemore ideas.
Comments
We dont need new game modes, we need more viable playstyles.
The majority of the killers are trash at higher levels and a lot of the perks simply just arent at all effective in the majority of matches.
new game modes would be awesome.
what would you do though?
by "new gamemode" i understand something else than the same gamemode just with more players.
something like last man standing, switching killers or escaping a labyrinth.
Anything that isn't just 1v4 5 gens to do would bring some freshness to the game it really needs
+1 this.
While having killers that are better would be nice, having played this game for over 700 hours I can tell you having Freddy being better doesn't fix the fact that I am super bored with the base game and the same objective to do every single game. There is no variety in the game.
The only thing I'm worried about with new gamemodes like 2v8 is that it will lengthen the queue times even more and some gamemodes will see little-to-no play.
I mostly think that insane queue times are because ranking sucks, yes a new gamemode would lengthen queues for the regular gamemode but I think its necessary for veterans to have any fun with the game anymore since most of them are completely burnt out.
Definitely agree with this and have loads of thoughts.
- 2 vs 8 (like you mentioned)
- Infected (like on COD - start as a killer vs x survivors and each sacrifice they join your team as a killer)
- Hide & Seek (Loads of different objects to hide in instead of repairing generators, and there's a time limit. If you're found and hooked you die, if you last the timer the entity kills the killer)
- Kill the Killer Mode (survivors objective is to build a weapon instead of repairing gens which allows you to kill the killer)
@Mat_Sella This is the true answer here. If people faced a new killer every game, they'd not complain as much and they'd have more fun overall.
Yeah but that is impossible at high ranks and will always be impossible at high ranks since BHVR said they will never make another Billy or Nurse. So adding something that isn't just the same 5 gens every game on the same maps with the same 3 killers over and over and over since no one at high ranks that wants to win will play anything other than Nurse Billy and Spirit. New gamemodes are the answer to keeping this games longevity alive.
My point exactly we need this new gamemode
I've been trying to advocate for this to happen for a long time. It is the very definition of "low hanging fruit". Many ideas would take very little development time, but would make large improvements in the quality of player's lives. Here are a few examples.
Specific Killer VS Specific Survivor using only their perks at rank 3. For example, The Shape vs Laurie, The Clown vs Kate, or The Pig vs Detective Tapp.
Super Speed: Both killer and survivor have 30% increased runspeed.
Darkest Night:The map is pitch black. Survivors all have flashlights that are permanently in the "on" position. The killer has night vision up to 15 feet.
2 killers vs 6 survivors
Random 12: Both killer and survivors all have 12 random rank 3 perks.
Back to Basics: No perks, items, or add ons.
Casual Mode: All perks are reduced to rank 1. Items and add ons are restricted to common or uncommon. Offerings are restricted to ones that can increase bloodpoint gain.
Entity's Eyes: Strange wards appear throughout the map. Anyone (killer or survivor) that passes within 10 meters of a ward will have their aura revealed to everyone on the map. The wards periodically change location.
Treasure Hunt: No generators on the map. Lots of locked chests are around the map which the killer can see as auras. Survivors must pick the lock requiring skill checks before opening. Most of the chests give survivors a bloodpoint bonus for opening. One chest per map will have a 25,000 bloodpoint bonus. Exit gates are powered after 10 minute timer and chests can't be unlocked after that timer.
Shopping Spree: Survivors are restricted from bringing items into the match and there are no chests to loot. However, there are 2 zombie vendors that spawn in the match. As survivors and killers perform actions that earn bloodpoints, they also earn another form of currency. They can go to the zombie vendors to purchase items and add ons of their choice. Killers can purchase temporary bonus buffs such as 60 seconds 5% movement increase, 40 seconds survivors have exposed status, etc.
Totally Random: All Perks, Items, Add Ons, and Offerings are randomly chosen. Perks are chosen from all possible perks and are at rank 3 (regardless whether the player has unlocked the perk or what rank the player's perks are currently at). Items, Add Ons, and Offerings are chosen from all possible options minus event specific offerings. These Items, Add Ons, and Offerings do not consume the player's resources. They are provided by the entity.
Infection:8 players join a lobby. When the match starts, one is randomly selected to be a random killer with no perks or add ons. The remaining 7 are survivors with no perks or items. There are no hooks on the map, but the killer can Mori survivors in the dying state. Once a survivor is killed they will respawn as a random killer with no perks or add ons. Killers that successfully Mori a survivor earn 1,000 BP. The longer a survivor lives, the larger the bloodpoint bonus at the end.
First Survivor Killed earns 2500 BP
Second Survivor Killed earns 3000 BP
Third Survivor Killed earns 5000 BP
Fourth Survivor Killed earns 7000 BP
Fifth Survivor Killed earns 10,000 BP
Sixth Survivor Killed earns 15,000 BP
Last Survivor Killed earns 20,000 BP
Randomly Selected Killer earns 10,000 BP
Survivors can work on generators, but it takes completion of all 7 generators to power the exit gate. Any survivors that actually escape via the exit gate earn the standard 5,000 BP. Survivors aren't realistically going to escape, nor is it really the goal. The real goal is to be the last survivor alive.
3 Life Survivors: Survivors have 3 "lives". When the killer catches and puts them on a hook the survivor loses 1 life and is put in a ghost world for 45 seconds after losing the first life and 30 seconds after losing the second life. While the survivor is in the ghost world they can not interact with any objects other than ones that can be vaulted. The world appears black and white and the survivor can not see or touch the other players. They can, however, move at 85% normal move speed to explore the map to find the locations of generators, chests, and totems (though ghost players can not tell the difference between active and inactive totems). The survivor will also earn some bloodpoints for distance traveled in the ghost world.
After the timer is up the survivor will appear on a random hook at least 32 meters away from the killers current location. The survivor on the hook will see the shroud indication from Insidious around them. This indicates that the killer can not see them on the hook. In fact, the hook that the survivor is on will appear broken to the killer. Other survivors can see the aura of the hooked survivor and unhook them normally at which point they are back in the game. While a survivor is hooked there is no progress meter and there is no struggle phase. Survivors can attempt to free themselves from the hook, but the baseline success chance is 0% for the first attempt and increases by 1% for each attempt after. Attempts for the survivor to free themselves will take 4 seconds. If all the survivors are either dead, in ghost world time out, or hooked then the killer wins. Survivors hooked in the basement are sent to the ghost world for an additional 30 seconds. Perk Slippery Meat is locked in this game mode (since it wouldn't really do anything).