Mat_Sella
Mat_Sella
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- Mat_Sella
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Comments
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Michael will probably still be more efficient due to the fact that he can 99% at tier 2 and just walk up on you then hit tier 3 at lunge range
Still, i'd like another stealth killer to be top tier, Spirit's all we got so far
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gurl, did you even look at the patch notes?
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The healing change that is needed is one that brings buffs to healing perks.
If people don't need healing because it takes too long and they have protection or perks that benefit them being further injured, then nobody will give the healer the ability to make use of their perks.
No One Left Behind and Autodidact come to mind when we're talking about perks that could be useful given the conditions needed for them, but aren't...due to the conditions needed for them.
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Detective's Hunch.
Now works when ANY generator is completed and lasts for 5/7.5/10 seconds
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i've always 99'd gates once I learned how Blood Warden works, it's just us adapting
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Pebble? I don't know her...
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that mori is amazing and no one can prove otherwise.
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i dont think they have to be all the way on the other side, but a minimum distance would be nice.
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I'm glad the licencor's approved of the artistic direction Behaviour gave him, it's quite a creepy look for a not so creepy character
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I'd love the perk for him for extra spoopyness, but with the current speed at which generators get completed, having a perk that doesn't do much for it, on top of losing it when the obsession dies is kinda meh.
Also, doesn't chase music start and continue regardless of terror radius? as long as the music is there they know you're around. Anxiety inducing perk at most.
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it's never "the devs own take" on licensed characters. they have to follow the licencor's exact desires. Behaviour has to go to them and ask if what they're making fits within the license, only then can it be made. Also i believe it is the TV version of Ghostface.
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I'd love a paper bag for Laurie and Quentin! They're ugly and proud!
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the original isnt bad, the cosmetics are another story, but the base one is pretty good and creepy.
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we love when BHVR gets it right and does whats best for the game, such as stopping the basement stairs exploit.
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I'm actually hyped as f*ck after this leak. his power is awesome and will make for some great wholesome scares
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I would expect nothing less from the DBD community. The devs work hard to bring licensed killers to their game and sure enough, people have some things to say, Which is, nothing nice.
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Bye.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/462502#Comment_462502
That is not the case. The basement still only has one entrance and one exit. If the killer knows you're in there, it's pretty much a guaranteed hit. Making saves in the basement is still a very risky thing to do. The only thing that has changed is your ability to block the stairs and grief.
say it louder for the people in the back!
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If it's a problem when survivor's do it, it's a problem when killer's do it. Now neither of us have hostage situations that aren't reportable. Now let's all have our cake and eat it too.
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Just tried? it ain't even been out for 12 hours, sir calm down!
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/461856#Comment_461856
Imagine thinking standing in place makes you a good killer 😂
someone has the good tea. Blessed be the Entity for fixing basement stairs.
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I love a stealth killer, they bring a lot of laughs and spooks to the game. can't wait to peek behind walls against my friends.
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What if crouches behind a gen, and then peeks at the person working on it? i'd scream so bad and then laugh uncontrollably right after
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Not gonna lie, i like the concept for this killer, i love stealth killers.
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@madds said:
https://forum.deadbydaylight.com/en/discussion/57097/developer-update-april-2019#latest
"That being said, we have made a lot of progress with the Freddy Rework in the last couple of months and we will be able to give more details next month."
Seeing as how this was Early/Mid-April, "next month" is this month. We'll likely hear something soon.
I'm praying so hard that the news isn't disappointing
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i think it wont matter regardless, from the sound of what the devs are saying his entire power is getting a rework so it might not even function like you think it would once the change occurs.
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I dont mind smaller killer hitboxes, there's more to the game than looping.
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@Fab said:
I'd say plague is mid tier. That being said, if survivors are smart and don't cleanse, she's just an M1 killer and can be looped. You could play off that by using Thanatophobia, or ultra rare add ons that reveal auras when broken.
Being forced to use a mediocre perk at best AND Ultra-Rare add-ons to kill proves how weak The Plague is.
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i thought Flashlight macro's were against their new EULA?
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I'm down for that
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I love the sound of a Loadout, would be great for my character Archetypes
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well what happens when MoM goes on the Shrine and every surivor at that point has it? you can't successfully camp everyone.
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Would be nice if both sides had more perks that are viable at high ranks, No One Left Behind and Beast of Prey both come to mind.
At least then a lot of your levels wouldnt go to waste
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I have also fallen victim to the window bug, have a recording but don't know if it's naming & shaming
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@SmokePotion said:
https://forum.deadbydaylight.com/en/discussion/61471/time-to-buff-the-plague-finally
Actually the insta-heal isnt bad. if she could hold her vomit without movement penalty, like on the PTB, she would be much more viable.
getting the vomit on them isnt the problem, the problem is that vomit doesn't prove a threat to competent survivors.
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You're gonna see this a lot once Endgame Collapse comes out. "It's the basement, if you're in there its YOUR fault"
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got my Plague P3'd but still wish that they held the bloodhunt for the midchapter patch
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It's fun, i just hope they implement a Minimum Distance Between Gates so they arent on the same wall in very close proximity to each other
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@Kaalaxi said:
Well next patch the hatch will spawn when you're the only survivor left and the killer will have to close it which will power the doors so you can try to open one or die in 2 mins. Next patch any DC happens before the game starts will send you back to lobby too. So everything will be fixed in a week or so.
in a perfect world sure, but now killer's will perform the slug at the third man to confirm the fourth kill since they can now also close the hatch
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Whatever they did to stop survivors from spawning too close to the killer, also made us all spawn together.
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😏.
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well to be fair, they are fixing the crashing on loading and the random dc's during the match, which is the majority of the frustration for most people.
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I prestige in hopes that the increased add-on rarity is helpful. you can tell difference between P3 and P0, but between them the difference is so slight.
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The proof also is that SWF doesnt increase your survival rate by any significant value, so whats the deal here? are we complaining just to complain?
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I suggest a complete overhaul and making it like Iridescent King, the longer you're infected, the more ailments you fall victim to.
Things like: Exhaustion, Hindered, Blindness etc.
i dont see why this isnt baseline, (how you can use physically exhausting perks when you're so sick you fall in one hit is rather lame) but i suppose i'll take it at the Ultra-Rare rarity over not at all.
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it's an amazing perk, my friend swears down by it.
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@makayla said:
https://forum.deadbydaylight.com/en/discussion/comment/455426#Comment_455426
https://us.v-cdn.net/6030815/uploads/723/HDO6AQZLOMJJ.png
Did someone say "daddy clown?"
ugh 🤤 yes please
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@Judith said:
Why are you confusing season pass with battle pass?
because im a dumb birch.
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Idiris should be a god, instead she is just a pubstomper
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/455646#Comment_455646
I would like to point out that the best Killers also have the least benefit from extra movement speed besides the Hag.
every killer benefits from movement speed, why do you think everyone was questioning whether Plague or any other recent release killer was gonna be 110% or 115%? a little movement speed is what devs balance around