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Marik1987

Marik1987

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Marik1987
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  • @MerleDixon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391695#Comment_3391695

    But with the recent changes, the game will draw newer players away, and effectively do nothing to people who are already experienced at the game.

    Newer players wont even read this patch-notes and therefore wont even know how it was before.

  • BHVR wants customers who buys their stuff. Its after all a company which works at this game to make money.

  • I dont understand this overnerf too. Go for an Cooldown would be much healthier than a Tokensystem with pure uselessness after they are gone...

    BHVR-things...

  • @maximo99ac said:

    The only reason why old bt was good was because killers didnt expect it but now killers expect bt and they dont care because in the same update they introduced base bt they also reduced the cooldown of attacks, survivors cant gain a significant distance (big brain move here boys).

    since last year tunneling and camping have increased exponentially its time to accept the defeat remove the base bt and add base ds and a mechanic that truly helps againts camping.

    What do you want the devs to do instead?

  • Overall its true that killers are much stronger than months ago. With the upcoming Deadhard-Nerf, Killers overall will become more stronger.

    I would say they are definitely the Powerhouse on Average and on Low-MMR. In the tops, SWFs will still decide how a game will go. I think that a good SWF will still be able to beat almost every killer without being perfectly coordinated. However, the Average Killers will receive more Wins than Pre-6.1.0 for sure.

    BUT: There are some who needs to be nerfed (especially Blight and Spirit-Addons) and some who needs some Buffs (Freddy, Trapper, Myers without Tombstone).

    Overall I would like to see ALL KILLERS coming closer together.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391093#Comment_3391093

    I dunno.

    I don't win at 5 gens frequently but it's certainly happened more than once in the last week.

    1. Which Killer?

    2. What survivors? A Killer is not responsible for useless survivors sitting in bushes for their big flashlight failure. On top MMR sucks

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3391078#Comment_3391078

    The problem isn't losing. I bring a build like flashbang, head on, blast mine, and residual manifest expecting in going to die/lose that game. Ideally getting at least one good moment in before dying is the only goal.

    If I get hard tunneled right out the gate, there's no getting value out of those perks. I don't even get a chance to mess around before dying at all. In lethal pursuer games, getting tunneled first means never touching a gen. You can't even try to earn your build to think about using it and might as well be perkless.

    For some reason tho, killers seem to have this expectation of being able to bring a 'fun' or 'meme' build and still 4k at 5 gens. Even if you accept that you might, possibly lose a game (the horror) by trying to make the game fun, you are guaranteed to have a chance to use your build. It may not work optimally, but you can go in and start working toward it immediately.

    If having a fun build is only fun if you're winning the game, then it isn't the build that's fun. It's winning that's fun.

    How can a Killer get a 4K at 5 gens? He can only chase one survivor, maybe switch target to another one. Sometimes two are running in front of the killer, because they were on the same gen.


    How can it happen, that he wins without losing a single gen? The other survivors must have opened chests or playing at their smartphone instead of sitting on a gen. Dont blame killers for useless teammates.

  • @maybelawliet said:

    I’m a survivor and killer main, and the only reason being a killer is so fun is because you can actually win games. Being a survivor is like being a chicken in a pen with a lion. It’s not fair how survivor perks are being nerfed constantly and killers are being buffed. I’ve played about 5 games today as a survivor and won in NONE of them. But as a killer, I win several games in a row. It’s like bullying a bunch of kids that can’t do anything and have no defense. I really dislike it.

    Some killers are overpowered, some are not overpowered. You cant say "THE Killers" in my opinion.

  • @BougieBlackChick said:

    Whatever happened to DBD releasing codes randomly for extra bloodpoints? I believe the last one we got was for lunar new year event but before that… I feel like last year they were always dropping BP codes here and there and then it suddenly just stopped. Now the codes are all for random charms that I feel like most people don’t really want? (I could be wrong)

    As someone who loved getting BP codes please start doing those again. Please and thank you. 🙏🏾🥰

    Id rather would love to see Shard-Codes.

  • Nice to know.

  • @King_Viper said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389417#Comment_3389417

    you cant get a free hit with otr... your vulnerable the second your unhooked.

    Its the same with BT, or am I missing something?

  • @dollidahlia said:

    I’ll go first.

    im an onryo main and the 2 add-ons I can’t go without is the ring drawing and iridescent video tape. It’s just so satisfying to hit a survivor and hear that horn

    Paint Brush on Freddy.

    He has so many dogshit addons, this is the only one worth running.... and its not even very strong. It just helps me to get use out of my power.

    However, I save them when I am Iri 1 and use something else then.


    Barbs Glasses on Demogorgon

    I think this is obvious


    Nemesis - Yellow Blood Addon

    Faster Mutation

  • @King_Viper said:

    Borrowed time should be given to the person who brings the perk. Nobody used is anymore with the base bt. but If I bring bt I should get it while being unhooked. not the other way around.

    Its called Off the Record now. It does the same, you get the same speefboost after a hit in your Endurance etc.

  • @DudelPuma said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3389344#Comment_3389344

    CoH and medkits stay the way they are then come back here and tell me i was wrong right! I'm sure that 24sec heal won't make it into the live game (that killing dbd) Billy won't nerf either, but the rest will probably come that way, of course it's just a guess, but it can be strongly doubted that bhvr dosent change CoH in a positive way , so what remains ? self care ? never xD and all other "heal" perks are just memes, the best will be inner healing but hey let's all wait and see together :))

    "Probably".

    Why dont you just chill and wait for the official Patch-Notes?

    I do not think about the PTB-Notes anymore. I tried a lot of it on the PTB, most things were "ok", some things will get adressed.

    Just be patient..

  • @DudelPuma said:

    after the CoH was killed and medkits hard nerfed, (medkits is ok) and after the mission "kill the solo q" was successfully completed, all of this is brought in by bhvr to 99%! But that's another story, but that will lead to inner healing being used frequently and the killers playing a lot of pentimento, which is also very bad in solo q because I know bhvr doesn't play their game and 100% never solo q but i can tell you if your mate destroyed a totem you have no information where it is because there are no voice rooms in dbd which is why in the solo q the perk will be meta, 30% longer for gens need gl hf for you all im out xD

    many things that are made for swf, a few examples: hex perks in general against solo q simply horrible, for swf ez counterbar with communitation, Legion addons if someone heals you you counter the ability of it but if you mend yourself you get it , also here commintation, sacrificial ward (if a swf drop 4 same map offering then it is countered) Trapper, all his traps can ez be outplayed by communiation, more and more stuff, you can clearly see that bhvr consciously or unconsciously wants to tell us "play swf or suffer!" matchmaking what you make yourself and much more soviles matched to swf, with the upcoming patch you can see that bhvr hates solo q! there is no other way to say it, self-healing nerf so that people heal each other up (what is with communitation ez)

    I mean bhvr do what you want and you couple of people who tell bhvr all day how much you love them xD keep it up, listen to experienced people or don't do what you want :D I'm out of the solo q because what you suggest just shows me that it was never your intention to do anything for the solo q, you only made the icons for the solo q through encouragement from the community and streamers who complained daily, like Blight is your favorite and Billy your hate child, you love swf so much and hate the solo q

    You know the difference between PTB and Live-Server, aye?

  • Bottom 5, if you ask the unofficial Nightlight-Stats, but Artist is close... just 2 games left to catch up XD.

    123.JPG


  • @FatallyIconic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3386368#Comment_3386368

    I disagree. There are multiple ways to play the game, and the ultimate goal isn't always just winning. Playing as a friendly killer or trying to help survivors can be just as enjoyable. Tunneling is unfair and ruins the game for survivors, regardless of skill level. It's not a valid strategy and shouldn't be encouraged. The game should be fun for all players, not just those who are highly skilled.

    Insinuating that only the best survivors can complain about tunneling is just wrong tbh. It doesn't matter how skilled you are, tunneling is just not fair play. Playing as a killer should be about using all your abilities to win, not just going for the easy target. It's not okay to ruin someone else's experience just because you want to win in a damn video game. If you want to play a competitive game, you should be ready to face the challenge and not just rely on cheap tactics. The killer's perspective shouldn't justify poor sportsmanship. Let's make sure the game is fun for everyone, not just the ones who only care about winning.

    Gen-Tunneling ruins the fun of killer players too. And you see it every single game. I cant blame the survivors, becausd Chests are useless and Totems arent worth using anymore.

    So the only strategy left for an M1-Killer is to tunnel in higher MMR.

  • This patch is overall nerfs, nerfs, nerfs... besides Gearhead, which will become Meta on Blight and Nurse.

    Bad patch, really bad.

  • Of course Tunneling will rise even more.

    There is 0 reason to not tunnel. Its Gen-Tunneling vs. Kill-Tunneling.

  • You will always face the "tunneler" endgame-chat, no matter what you do.

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384824#Comment_3384824

    I really doubt they will revert the healing nerf but not ease up on the gen regression nerfs in that case. Unless they want to cause long juicy queue times for survivors, since they are already longer than killer queue times.

    Who wants to play killer these days 🤣

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384424#Comment_3384424

    Holy victim complex dude. I promise you it isn't that deep.

    I don't know how you play but it seems like attitude and mindset are holding you back.

    Nah I just see the difference in power between the killers and this gap is getting much bigger.

    I would like to see the gap getting more closed.

    Im doing well, I win 3 out of 4, but the new nerfs on Gen-Perks is extremely painful on my main Freddy. I love builds which synergyze with the killers power and Freddy needs Gen-Perks (Synergy with his Gen-Teleport) like Oni needs Infectious Fright (Synergy for his ability). I cannot see a synergy left besides Jolt + Surveillance on Freddy.

  • Just remove all perks on both sides and restart the whole perk-system.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384343#Comment_3384343

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384356#Comment_3384356

    BHVR has to balance around all MMRs.

    At lower to mid MMRs many killers don't have all the perks of the game unlocked and full gen rush slow down isn't a thing, the nerfs to their perks are not a huge deal.

    Less experienced survivors over-commit to heals. That will probably still be true.

    I agree with what Pulsar is saying - 8 seconds of extra healing is a massive nerf for those lower levels, even if higher levels just genrush more.

    BHVR has to think about those, if kill rates increase they'll either have to walk back the healing or nerf killers across the board.

    If you are a killer main, the thing you should be most worried about are game changes that make it easier for killers at low MMR without changing high MMR, because that's going to result in corrections that will hurt you to get the game back in line.

    Exactly. The end result will be: at higher level, there is Blight, Nurse, Spirit and Artist left. The other killers cant win by default against the good teams.

    But its my fault: I should have never main Freddy, Pig and Sadako. My favourite is total garbage, I assume I will play much more survivor or switch to Blight as Main-Killer...

  • @Ghoste said:

    Solo queue will be dumpstered if the healing changes go through. EZ mode will be playing Nurse or Blight.

    So as always. Then, all killers get nerfed and the trash Killers, which there are plenty of them, are unplayable. My Freddy is dead, i cant even use PR+DMS anymore, which benefits my Dream Projection. There is nothing with synergy left for me.

    I think we will see more picks for the Top Tier Killers and even more tunneling. 100%

  • @EmpireCity830 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/369589/lets-discuss-playing-survivor-is-still-going-to-be-ez-mode-after-the-new-patch

    I agree with this. I think this is going to be a big issue and make killer even more annoying than before. This community loves to adapt to new changes. I think the survivors are going to run this build: Resilience, PT, Adrenaline, some 4th perk with strong toolboxes. This is just going to make gen speeds even worse than they are now. PT has been meta for the last few months, why hasn't BHVR even mentioned it?

    For me, I feel most of my games get to end game regardless of what role I play. I'm a blight/spirit main but have played more of the other killers lately and can see how weak they are. They just don't have the kit to keep up with gen speeds. I worry about how long the killer playerbase will be around for.

    I know we have to wait until the PTB hits to actually see how this will work but I just feel in my soul that what I've said is going to be a reality and I worry about it.

    Try out my Freddy. You will learn to suffer, I guarantee you.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380056#Comment_3380056

    https://us.v-cdn.net/6030815/uploads/VEMJ9GAM6MC2/image.png

    Whenever someone says "killer have been in their best spot ever", I wonder if they remember what the kill rate used to be like before MMR......

    The time when you could enjoy Freddy. No slowdown for placing slowdowns, some better addons (even if they were boring), Perk-Synergy...


    Now everything is gone.

  • @Peanits said:

    If you only buff weaker perks, you end up with power creep. Each perk needs to be better than the last in order to dethrone the meta, and so over time perks would become stronger and stronger. Eventually you'd reach a point where perks are ridiculously strong and have far too much impact on a match, making skillful play less important than the perks you brought.

    Even beyond that, this simply is not feasible. There's 228 perks in the game. Even if we assume that 50 are in a really good spot (already meta in this case) and don't need any changes whatsoever, that's over 170 perk updates that need to be done just to balance things.

    Instead, we do a bit of both. Most perks are already in a decent spot and see a good amount of use, but there's a few outliers that either don't get used enough or are used way too much. Bringing the top few down and some of the bottom few up is a lot more manageable. You pretty much answered yourself with your example. With Dead Hard being weaker, suddenly there's a lot more reason to bust out Lithe, Sprint Burst, or another exhaustion perk instead.

    I appreciate your work. Its not easy, this community is not that easy. There are some REALLY NICE changes in it (Pig, Bloodweb, Map-Changes, Med-Kits). But i feel like the basekit nerf could be too much.

    But BHVR should already know that the upcoming Meta will be Sloppy, Deadlock, No Way Out + NOED with harcore tunneling the first surv out asap, because he wont be able to activate his deadhard and killers wont have any regression worth using left.

    With the upcoming healing-changes, you incentivise survivors to no longer heal and just slam gens with Resilience, Commodious Toolboxes and Prove Thyself.

    For myself I can say my Freddy is finally dead. I have nothing left which synergyze with my power, because all Gen-Perks are dead or heavily nerfed, so their usage is not wise. It feels like someone looks at an Excel-Document and says: hey, this is used a lot, lets nerf it. Maybe I am just wrong, but at this point I even wish Old Deadhard and the Meta before 6.1.0 back 😔, when I got rewarded for being able to hook someone (Pop), giving survs other missions than gens (Ruin) and so on. Thats all gone. Whats left is Gen-Rush and Tunneling. Thats it... at least do I feel that way .

    If the Billy-Nerf (just why, he is already C-Tier at best) goes through, I bet its just a matter of time my Paint Brush gets heavily nerfed too, even if its not strong, but necessary to at least being able using my power 😅.

    Im 35years old and just want to enjoy my slasher before I retire from work 🤣

    Please tell me you are working on a Freddy-Rework. PLEASE!

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383414#Comment_3383414

    Yeah the perk changes were fine but it's the base healing, medkit Rarity change (they aren't unique anymore) and billy nerf that's the issue

    The perk-changes were fine?

    Well... not for my Main-Killer (once again).

    Tell me which build should I use as Freddy which synergyze with my Abilities? Pain Res + DMS is dead, Pop, Call of Brine etc. is not worth.

    My builds over the last two years had to change every mid-chapter:

    Ruin, Undying, Tinkerer, Pop into Pain Res, DMS, Tinkerer, Ruin into Pain Res, DMS, BBQ, Corrupt into Pain Res, DMS, Surveillance, Jolt into Tinkerer, Call of Brine, Overcharge, Eruption into.... what?

    Everything worth using for my killer is nerfed to the dirt or dead. My addons are complete GARBAGE, but hey, I receive 30sec more Blindness when someone walks into a snare... not that it will matter, but I guess I should be happy XD.

    And no, before anyone starts to say this: Switching the killer is not a solution. I play various killer, but I feel like there is NOTHING left for Freddy which works together with his only ability, the Dream Projection.

    I cant buff snares with addons, I cant use Snares + Fake Pallets, Fake Pallets alone are a downgrade even further, I dont have an One-Shot-Addon, I dont have a good passive power like a Chainhunt or something like that.... I have a lalala in the Dreamworld....

    So what should I as a Killer, which is based on Generator-Perks, use? Endgame-Build? Well, I dont have my ability in the endgame anymore, because there is nothing to teleport to.

  • There is one way for a killer left: Tunnel the first hook out asap.

    The first guy on hook will never be able to unlock his Deadhard, the other Exhaustion is no problem at all.

    What else should especially low-tier killers do? They cant buy time with Gen-Perks anymore, because besides Deadlock there is nothing left. So all they have to do is bringing Deadlock and Chase-Perks to kill one ASAP.

    Thats the way. The only way. And this is sad.

  • She gets 3 hooks per Condemn-Kill, never seen?

  • @Emeal said:

    What do you propose as alternative then?

    Hook-Rates per Killer.

  • Let me show you his way in terms of builds:

    Before 6.1.0: Ruin, Undying, Tinkerer, Pop

    Safe your totems with Dream Snares a bit and use your main ability to screw survivors away whenever a Tinkerer was activated. After Ruin was dead, you knew which gen needs to get kicked by Pop.

    Ruin and Pop dead:

    Pain Resonance, Dead Mans Switch (45sec), Tinkerer, Corrupt

    You hook someone, you fake your teleport to tinkered gens to block them.

    Then these got butchered, so my build was:

    Pain Resonance, Dead Mans Switch (30sec), Surveillance, Jolt

    You see the synergy with Surveillance? Same concept: Fake Teleport for buying time as much as possible.

    Alternate: Call of Brine, Overcharge, Eruption, Tinkerer

    Build "Kick the hell out of my mind"


    New Update incoming:

    No synergy PR+DMS anymore, PR is only 4 times with a huge circumstance. Ruin stay dead, Pop stay dead, CoB/Eruption/Overcharge worse

    Which build should I use now, which benefits my Abilities? I cannot see one, Im thinking about it for 2 days now, I dont have a clue.

    Yes you could still run Jolt, Surveillance, trash Ruin or trash Pop, of course.

    Everyone starts to think about Sloppy, Gift of Pain or Endgame Builds now.

    I cannot see any synergy with his powers. So play him like a Trapper with Deadlock, Corrupt, STBFL or No Way Out? Which means it has nothing to do with his abilities?


    What is Blindness for? This doesnt care anyone. Can it block the HUD? Where is my Mangled-Status-Effect inside Z-Block together with Hemmorhage like a lot of other killers have?

    Oh boi BHVR, GIVE ME A FCKING BREAK.

  • You know you've overnerfed a killer when even the survivor mains are lobbying for a stronger Freddy.

  • @Header said:

    Pain Resonance no longer makes the survivor scream, so it should no longer work with DMS. This means that DMS can go back to 45 seconds, right?

    Yes.

    Also the devs have nerfed DMS to 30sec because they had to revert the Pain Res Change thanks to a Mechanic with Merciless Storm. To prevent the 40-Skillcheck-Merciless Storm, they brought back the Combo. Because this was happening, they decided to reduce DMS to 30sec. This is the past.

    With that being said, the new Pain Res will - once again - no longer be able to synergyze with DMS, so DMS has to go back to 45sec in the progress, because 30sec on its own its a dead perk.

    But I assume they let DMS die in the progress. No one needs this perk without PR with a duration similar to the free 4times Deadlock.

  • @theTARNavsky said:

    With the base kit healing time increase, medkits and CoH nerf I'm actually terrified about solo q experience.

    Whenever I play survivor I exclusively play solo. I prefer it that way, I guess it's an introverted person thing, but still, a person should be able to play solo.

    I bring medkits close to iri grade so I have more of a chance to get pips, otherwise I'll just run nothing or a flashlight. I don't use CoH. I have no other healing perks.

    With how the game is currently, occasional CoH from my teammates (not often though), getting healed by others or a medkit found in a chest I was mostly fine. Even though I'm decent-ish in chases, have a good map awareness, it's still a solo q experience - I die most of the time.

    This is due to various reasons, some of which are my mistakes when looping, but mostly when my teammates just play badly, not unhooking, being totally unaware of where the killer is, which gens to pop, trolling etc.

    But even with all that I've always felt like I had a fighting chance.

    Now I fear that there will never be time to heal, I'll have to rush gens instead and dying pretty quickly whenever a killer approaches. Not to forget, after an unhook it will be now much much easier to tunnel out someone because there was not enough time to get them healed - with the changes even if the killer wasn't in proximity or camping, it will be super easy for them to just go back straight to the hook from wherever on the map.

    I do agree that medkits and CoH are extremely strong and often unfair for killer (I play both roles 50:50), but mostly against duos or teams. Solo q survivors are still in a bad spot, even with the indicators, and now they will be in an even worse one.

    So tell me, more experienced and wise players, how do I even try to survive now... 😔

    Sole Survivor, Clairvoyance, Wake Up and Sprint Bust

  • @not_requested49 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380597#Comment_3380597

    I'm not sure why even bother doing any tho then

    Like, blindness add on buff for freddy? Tf? Who'd be hyped for that

    A shitshow. Im a Freddy-Main, I lade couple of threads with ideas to fix Freddy, instead we 5 Freddys get 30sec useless Blindness extra. Well, better than nothing I assume. Better than a Red Paint Brush-Nerf.....

  • Just give killers 6 Scourge Hooks to increase their chances of actually getting the 4 hooks OR increase the numbers to 25%.

  • Only on Indoor-Maps

  • Rest in piece, Billy.

    But dont worry, you are not alone in your grave.

  • I totally agree.

    I also do not understand why the devs dont adjust him. With the incoming death of Pain Resonance, therefore no more PR+DMS, Freddy is a pure shitshow now.

    He has NOTHING left. No Gen-Regression, so his Teleport/Fakes are useless. Tinkerer, Ruin, Pop, all what worked on him = dead

    Now his PR-DMS is dead. 0,0 synergy with his ability anymore, his anti-loop is the weakest out of all killers and his addons are a joke.

    But hey, Skull-Merchant and Knight get Haste-Effects and have decent addons.

    Freddy.... just DELETE HIM! Honestly, just DELETE him!

  • @Gamall said:

    Just finished reading the new patch notes for the next mid-chapter.

    Apparently the devs want nothing more than for the survivors to sit there at the generators. Healing has become a luxury, DH obliterated and gen regression perks even more destroyed.

    Hold on to your index fingers guys, it's time for m1 more than ever.

    Toggle is your friend. Gens will not fly, Gens will teleport!

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379334#Comment_3379334

    ^ This.

    The introduced overheat to counter chainsaw camping, now they nerf his chase and buff his camping ability again. And the nerf to his addons on top of that.

    This hurts all 4 of us Billy mains.

    besides this: Blights Alchemist Ring/Comp33 and Spirits Mother-Daughter-Ring untouched.

  • @egg_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379020#Comment_3379020

    Why? Gift of pain was and is better anyway. It just didn't synergize with DMS

    Well current 30sec DMS instead of 45sec DMS isnt as strong as people make it anyway.

  • I can see the rise of Sloppy Butcher and Jolt in the upcoming patch, 100% sure.

  • @Coffeecrashing said:

    New pain res will be useless as a scourge hook. I have to go out of my way to hook unique survivors AND I need to get them to specific hooks?

    therefore: Give killers 6 Hooks as Scourge-Hooks to at least increase the chances to get the 4 hooks...

  • This will make the Combo with Amandas Letter on Indoor-Maps really nice! I like to see it.

  • @Crowman said:

    Jolt has been favorite regression perk since they added it. Helps my favorite killers to play are mainly M1 killers. I hope they don't touch it in the future.

    They should increase the range. Currently, its best on indoor-maps like The Game, but not that strong on Red Forest etc.

  • @Phasmamain said:

    The age of Jolt has begun! Seriously though it’s probably the best regression perk overall now. PR only works 4 times and COB Overcharge is dead (Thank god). Would’ve liked to see pop get 15% total regression to finally make its comeback in the meta

    But healing changes are great. Healing another survivor could’ve stayed at 16 but 24 is still fine. Healing perks like we’ll make it might make a resurgence.

    New auto haven sounds better. Especially reducing the car walls is useful.

    DH is still good but has a prerequisite so that’s good. I’d say SB and Lithe will take over

    Merchant getting a tome next will be interesting. Hope they can fix her lore because it’s a good concept that was executed poorly

    Overall good work devs! Glad to see more drastic changes being made and that feedback is being used

    Pain Res: You mix hooks for full value. But guess what: The 4 scourge-Hooks are not reachable. LMAO

    The Change is fine, but at least give this perk 6 Scourge-Hooks to increase the chance of getting one.

    COB, DH, COH-nerf = fine

    Healing-Nerfs = extremely good and so necessary

    But: We will see far more Gen-Speed-Up now, mark my words.

    ALSO = as I said in various posts: Midchapters are BY FAR more interesting than new chapters (besides a Stranger Things-Chapter, of course)

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