Marik1987
Marik1987
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- Marik1987
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Comments
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@Dbdfan398 said:
This is the problem with licenced killers.
Dont they need to get the ok to change him? And then the licence holder might get annoyed, so its almost better to not rock the boat around.
Freddy has been all over the place. I remember a time when most placed him at F tier, then A tier, now hes arguably one of the worst in the game again.
Imagine the cool stuff you could do if the game was SSD consoles and pc only, with the dream world.
No they can change him without permission or anything.
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@Remedicist said:
You know what's strange is the failed skill check wake up during the transition phase of his old power wouldn't have been a problem if it had applied the incapacitated effect to the survivor during those 7 seconds.
Yeah you are right. I just hope they do something next midchapter. I doubt it, I assume we see some perk-changes and thats probably it.
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Current Combat Straps + Johns Medical File Basekit and Ambushs can break Pallets and Breakable Doors.
Thats all we need.
Edit: Of course mostly we need Hello Zepp (!)
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Run 4x Blastmine in your team.
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@Flood73 said:
I agree that Pig needs a buff but I don't think that giving her more traps is the way to do it. Her traps are the strongest aspect of her power and they provide strong passive slowdown. The real issue with Pig comes from her stealth and ambush in my opinion. Both of these are underpowered and diminish her chase potential. I would like to see an increase in her base movement speed while crouched and an increase in the transition speed between crouched and uncrouched.
Basically Combat Straps + Johns Medical File Basekit.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367420#Comment_3367420
Chances of a total rework to her power are really low?
In my opinion its necessary. This camping-gen-playstyle, which is fine, you have to do it with this PURE M1-Killer, is annoying af (on both sides).
I cannot see the light at the end of the tunnel if they dont change her heavily.
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If u give SM restriction where to put drones, they could overlap on various floors for example, so that she cannot use her drones anywhere.
No, I assume the ONLY way is to remove the Exposed-Effect and give her another power to synergize with the drones... so you control a drone when active and you can shoot or anything.
Currently, she is REALLY REALLY bad and I feel like its better to instantly rework her.
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Game right now: it took 36min till I was dead. Impossible to beat a 3gen as solo.
36min (!). And I assume thats not a rarity, thats common on this worst killer they ever created.
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@solidhex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366055#Comment_3366055
for me the balance even felt better 1 year ago because perks like old Pop and Ruin kinda balanced the faster gen speeds, for me at least. It doesn't feel like they take longer at all because survivors adjusted and gen regression perks are worse now, with CoB being the only real staple.
Exactly. Plus without reduction of the grind at least sometimes survivors interacted with chests.
Currently, you earn much more items, so chests arent interesting.
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366406#Comment_3366406
Players like Otz and many other 8-10K hour players might need to, sure. But they're not representative of the vast majority of the player base, or virtually any of the people on this forum. Plus Otz isn't the voice of god, there others as good as he who don't share that opinion.
The player base is loaded with people who think they are better than they are, and that they are somehow they are playing a different game than everyone else.
Plus Otz was largely mostly talking about situational tunneling, or at least that's how I interpreted it.
When it comes to the notion that you have to start every game with a tunnel to win at any MMR (again, "top level" is a myth), I say BS. Of course doing so increases your chance of winning, but it will do so against a potato squad or a seal team, but most often isn't necessary.
I'm not saying don't do it situationally (like when the game is starting to slip away from you), but going into every match with a quick tunnel as your gameplan is generally just overkill.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366403#Comment_3366403
No one has to, but more people should.
Does stomping all over people who never really had a chance make you feel better? I know it doesn't make me feel like I accomplished anything but demoralizing someone(s) who were mismatched.
It's not great that it is incumbent on us to make up for BHVR's limp d MMR system, but it's better for the game when people play with a little discretion and thoughtfulness.
And for the record, I have seen consideration shown between players quite a bit. Nowhere near most of the time, but it's not unheard of.
All I am saying is maybe just let a match breathe for a minute before going into stone cold killer mode, so see if it's even called for.
Should is the right word. But let be real: that wont happen.
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@SweetbutaPsycho said:
I took a break from DBD for about 4 months and have just returned and played a couple of matches in the last days and I honestly was just bored af.
Every match comes down to the survivors just dropping every pallet on first contact and that literary working cause there are just soooo many pallets on the map. Every chase is such a drag where they can work with like 7-8 pallets each and when u commit to a chase 4 gens are gone most of the time. Whenever I get close to downing someone or Im actually at a tile thats mindgameable it just gets reset by the survivors pressing E or their SWF coming to the rescue and blocking for them. And I know just wait out the DH but most times it is just not outwaitable. Like they fall for a mindgame and u have a 1 second window to hit them or they are through the next vault. How should I wait that out? Or they just DH into pallets etc.
Like I know I'm not the best killer but I also got 2k hours in DBD most of them on killer and I totally get destroyed whenever I dont adopt a playstyle that involves either tunneling, camping or 3 gening hard. Even the survivors tell me afterwards im playing it wrong cause I didnt do any of these things. Like why is that apparently DBD currently?
Terrible Perk-Adjustments in 6.1.0 and then... long time nothing.
They wanted to shake the meta, but they are FAR TOO SLOW. They need months to fix obvious bugs, they did 2 Killer-Reworks in 2022.. ONLY 2(!).
Its so slow. So slow.
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366397#Comment_3366397
But playing for the 4K at all costs is the problem. Coming to each match with the hammer down just isn't fun. It's not fun for me as a killer, and it's certainly not fun for the surv team, especially when, as they often are, not a cracked squad.
Of course the killer isn't going to 4K every game, no one does that. But feeling the match out for a minute before going full bore isn't the worst thing, is it? Most times you'll find you can win without being a sweatlord.
The killer dont have to care about the fun of the survivors. The survivors wont care for your fun as killer.
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God Otzdarva told to do so. The viewers are following.
Additionally: Do you play for a 2man escape or do you try to save Nr. 3 at the hook in the endgame?
Same for killer: I always play for the 3K. I dont slug for the 4K at the end. My goal is a 3K every single game. Sometimes I achieve it, sometimes I dont.
When I use a Trash-Build/Fun-Build, I dont care. But with "full power", Meta etc., I always try to win.
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I fear what they do next. Its unbelievable that they didnt know that they would killswitch some perks with this or that the new killer is a gen-camper.
No way they didnt know when creating the Dull Merchant. Right? RIGHT?
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@Nihlus said:
Skull Merchant is now my main killer. I have loads of fun playing her. Just because you dislike it doesn't mean others do. There are over 30 killers to play right now. Feel free to pick one of them.
How do u play her? Whats your build? Which strategy do u use? I try to not abandon her, but atm i can only see 3-gen-drone-camping. Id like to see more.
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This killer is way worse than Knight ever was. All she can is camping a 3-gen. Thats it.
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so no 3-gen-camping? Well, I will try your build.
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@MrMori said:
No hate, I'm just tired of the meta, and other than Eruption, it'll be the same. Takes so long for perks and killers to get changes, it gets stale.
THIS IS THE MAIN ISSUE.
It take ages to change perks, addons etc.
Instead they pump out chapter over chapter. I wish they would reduce it to 2 chapters per year, instead FAR MORE Balance-Chapters, so more killer-adjustments and maps etc.
I know they need to make money, so more aura-cosmetics and perk/addon-shop.
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Yeah thats extremely disappointing. I would love to see more Legion/GF-Midchapters. We have 31 killers now and a lot of them would love to see at least some addon-changes...
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1.) Why should the killer care about the fun of the survivors? Do the survivors care the opposite way?
2.) "If u tunnel and camp you are bad". No, maybe your MMR is much lower than you can imagine. There is a reason even the best killers like Zaka tunnel every single game and this reason is not being bad or a bad person or whatever, they just havr accepted what the game is.
I will speak for myself: I play every single match for the win, I play competetive. Its not my fault the best strategy to win most of your matches is Gen-Tunneling on survivor- and Fast Kill on killer-side. I cant complain why survivors dont interact with chests and totems, why should they? Useless Objects who dont give u any progress to win. On the other side, I cant complain about killer which tunnel the weakling out asap for the same reason. You dont get the win for playing for 12 hooks, you win with kills.
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Fearmonger
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HELLO ZEPP
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364105#Comment_3364105
Is her 3 gen really that strong? Or are those just assumptions? I get that her 3 gen is probably one of the stronger ones, but I feel like her 3 gen shouldn't be as strong as that of Knight for example. And this 3 gen problem is arguably more a problem of the game itself than her design.
I haven't been 3 genning too much and still have had good results with her, though I do agree that she will probably still need some more buffs.
It is. You put 3 drones at the 3 gens over and over. They have to hack it or they get exhausted. Easy defending while getting feeded.
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@Mandy said:
With the exception of the removed cooldown on Any Means Necessary, I do not see what has really changed here? Survivors could always fast vault windows/pallets and leave a loud noise notification as well as go in and out of lockers etc and the killer would get the loud noise notification...so I'm not really sure what I'm missing here?
I assume he thinks that survivors will abuse AMN for dropping / replacing / dropping / replacing-actions to bm the killer. Not sure about that tho.
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Yeah thats the best part of the patch...
and THAT means everything
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Its time for a Freddy-Nerf, because he has addons which allows him to hear things...
🤣🤣🤣
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3Gen-Queen.
Besides this: NOTHING
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The killer-perk-roaster worth running is continuing decreasing. 10 perks left. Lets see whats left after next midchapter.
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So Basically Call of Brine, Overcharge, PR, DMS, Deadlock, Corrupt, NWO, NOED, Sloppy, STBFL and Nowhere to hide is everything left.
All other perks are just too bad.
Make your choice: you dont know which survivor unhooked without the scream, so dead perk. Great job, BHVR!
Maybe we should run dogshit like Territorial Imperative or what?
Bruh this is the stalest meta ever.
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3-Gen-Killer
Thats it
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The killer is the queen of 3-Gen
OR
pure trash besides that
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ALWAYS 3 attempts per trap.
With 5 traps, the survivors need 15 searches in total.
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@Phasmamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362884#Comment_3362884
He’s objectively one of the weaker killers though. His add-ons are basically placebos, His snares are just worse versions of clown/pinhead’s powers that don’t work if the survivor is awake and his teleport is just worse sadako/dredge power
He’s basically a clown/dredge hybrid but is still worse than both of them
The biggest issues are in my opinion
1. Terrible Addons (besides 3)
2. Powerless when survs are awake
3. Teleport-Ability gets weaker and weaker with every completed generator.
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Rest in piece Eruption. Your lawyers will receive what they asked for: more Tunneling by killer-players (well, it already happens every 2nd game at least).
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With Shards = yes, I will get them
With Auracells = hell no.
Perks are 8 out of 9 more or less useless
Killer-Design is pretty bad
Killer-Power is boring
Just another M1-Killer....
Best part probably are the map-visuals and the fact that the next midchapter is closer than 3 weeks ago 🤣
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362890#Comment_3362890
I'm not against buffs. I just know that if you actually play him super duper well.. you will do good. (can be said on any killer tho)
But I'm not against buffs
Yeah I know that. Im more curious about opinions how people would like to see changes.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3362883#Comment_3362883
He can do well if you play him well. He is definitely not the strongest but not the weakest.
He requires just more practice than others, that's it.
Im P100, played him tons of hours, I know what I can do with him. But its not only me, there are others who play Freddy and some things I hear every single time: terribly bad addons, weak v. SWFs, Slowdown for placing snares is unreasonable etc.
I would be happy if he just receive an Addon-Pass which synergize with his abilities, not the current "bad random-stuff".
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@solarjin1 said:
Somehow freddy got the highest kill rate so he probably won't ever get change
Fake-Pallets on Low-MMR.
Plus: His Synergy Gen-Regression-Perks + Teleport directly to gens, not to TVs or locker etc.
Works on average, but beyond he is a toy for the SWFs.
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No solution for me.
Imagine you had 100sec gens-time.
1.) its boring
2.) Survivor-Team will bring Gen-Speed-Up-Perks / Toolboxes even more, because of 1)
The game needs sidequests for survivors. Currently you have tons of items. You gather more than you could actually use. Therefore Chests are complete useless, no one opens them anymore.
Because of Hex-Totems are so weak / Totem-Spawns are so obvious, Totems are no deal either.
Survivors need another thing to do than generators. This is the best way to make the game longer and give killers more time. However, if this would happen, you should reduce gen-speeds at the same time. We need more thrilling things to do than sitting on a generator, holding a button and press Spacebar sometimes.
How to achieve it?
- Mini-NOED Basekit (One time use for example - or two times, so that survivors are forced to cleanse totems in the progress)
- The Grind has been reduced. I feel like this system needs a complete overhaul. (mentioned before = Chests are left untouched)
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I started to drop Map Offerings every single game to get various maps. But they said this will become base anyway with the upcoming Patch. Probably the best part of it. Map-Variations, new Main-Building on Shelter Woods and the Visual Upgrade
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1. Freddy
2. Twins
Blight needs a minor addon-nerf (Alchemist Ring, Comp. 33).
These SHOULD be the priorities.
I am not sure if I would want a mix of OG Freddy and current Freddy. I like his fake-teleports, but I think without any power in the chase but "Pull into Dream with Aurareading" it could be more scary.
A lot would like to see Pallets / Snares together, some other would love to see a buffed version of OG Freddy.
One thing is sure: He needs changes more than any other killer.
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Freddy needs an Addon-Pass ASAP. His addons are mostly trash. I mean, 3x Dream Pallets, 3x 4% Skillcheck-Penalty, Hemmorhage and Blindness. What is this?
And the best part: 3x better hearing when asleep. WOW, AMAZING. Whoever thought about the louder footsteps or Grunts of Pain etc. needs to get fired, if not already happened.
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Its like Hex:Ruin.
Its overnerfed
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Tunneling is the Meta because its a 1v4 game. This has nothing to do with the devs.
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@hiken said:
Wesker is fine. The only thing i Hate about him is the fact that he can grab u even if u already half vaulted the loop he grabs u back is so f dumb. Other than that he has fair counterplay id rather verse 10 wesker in a row than a damn nurse or blight.
his Hitbox is too big.
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Much more important would be nerfing Nurse, Blight and Wesker and buffing the trash killers.
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@Quizzy said:
So if p100 awarded unique cosmetics for your character, would you be more inclined to do it?
I disagree with Cosmetics.
Reason: Some characters like Quentin Smith for example will probably never get some.
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@Devilishly_Rowdy said:
I'm a Pig main ever since i started playing dbd (Saw fan) but i question myself so many times. Do any of you experienced killers still main M1 killers (Trapper, Pig, Sadako etc.) or have shifted to anti-loop killers? It's not fun following survivors around loops with no mind game until they drop the pallet, break the pallet and on to the next. M1 killers are good on maps like Midwich where the loops have mindgame to it.
Sure. I have 2.500 hours in the game and still main an M1-Killer, even more worse than your Piggy: Freddy.
But i started to main Pig at the beginning and moved over the Freddy a year ago. Piggy is still one of my favourite killers to play. Sadako is my Nr. 3. After these three, I go for everything besides Trickster, Artist and Pyramid-Head.
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@albertoplus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358932#Comment_3358932
Keep in mind that i'm not talking about the "Forever Freddy" build, i'm talking about when survivors didn't see him unless they were sleeping.
Yeah those addons are another story but people were saying that Freddy was annoying as hell and he needed a rework back then.
Oh you mean the Rework from OG "Pull into Dream"-Freddy into "Snares/Pallet-Freddy". Like what? The old Freddy was nerfed 1 week after release into pure trash, needed a rework and then it was too opressive and they overnerfed him to the current state. His wiki is like a trip through hell with over 12 nerfs, perks which synergize with him not included.
Well, I assume I dont need to understand a lot of people XD.
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@albertoplus said:
If i'm honest, I don't really get why do people nowadays say those things about Billy or Freddy..
I have been reading thisn forum for many years, and i remember that long ago this was flooded with "please nerf Billy he is broken" and "please change Freddy he is so annoying", and whey they finally did it, they are now considered a "meme"?
they overnerfed Freddy. The Slowdown-Addons was everythng what they had to remove (same like Alchemist Ring on Blight for example). Instead, they added a Immunity to falling asleep, a Snare-Token-Reduction, a Pallet-Token-Reduction, a Slowdown to 4,0m/s while placing a snare to him and on top of it they installed a big joke of Addons, which grants you better hearing... WOW. Thats something for Spirit, but Freddy?
While Clown can throw bottles with 4,6m/s, which infect survivors every time, Freddy gets reducted to 4,0 while Snares only work when survivors are asleep... this doesnt make any sense to me at all.
BHVR is really good in overbuffing and overnerfing.