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Marik1987

Marik1987

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Marik1987
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  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3341527#Comment_3341527

    Finally killer-players know that when survivors cry loud enough in the forums, BHVR will hold their hands like holding a babys hand and butcher every single perk worth using in the killer-roaster.

    hasnt that been the narrative for years now on these forums?

    also we are talking about a perk that was pretty much useless against swf anyways..

    Doesnt matter. When survivors cry, the devs will stand still a do what they want, because survivors are the majority of the playerbase.

    Lets increase Healing-Speeds, Toolboxes and numbers on other perks, shall we? Killers are just a toy for them, right. How about Aurareading where the gens are Basekit like OP-Killers have? Also i think its time to add a 3rd health-state basekit, Killers are too unfair with their tunneling, right?

    Well, we know they need this more and more and more, but its unfun for survivors, just make them God-Mode when unhooked for 2mins. This seems fair, right?

    Survivors need to have fun to buy our aura cell-only cosmetics, so these bad people who plays killer need to come in line.

    Sorry for my words but i am too fcked to think straight. EVERY PATCH killers get nerfed, even this OP-Killer-Patch 6.1.0 contained a lot of Survivor-Buffs while we get a stupid 50% brutal strengh. Cant laugh as loud as Id like to vomit. Honestly, this is such a big fck you every.single.patch.

  • Finally killer-players know that when survivors cry loud enough in the forums, BHVR will hold their hands like holding a babys hand and butcher every single perk worth using in the killer-roaster.

    Next Target: Pain Resonance and No Way Out.

    Then, finally, every regression perk is dead. Time for speedup the Toolboxes, aye?

  • Finally more nerfs for the overpowered killers. Cant wait to see incentives on killerside more and more.

    I can just say dear killers, stop playing killer at this point. Or should we wait till Pain Resonance, which will be seen in 80% of the builds now gets butchered?

  • I prefer Sadako, just because its Sadako. Dredge is a fine killer, but he couldnt catch me as much as Sadako could.

  • Havent seen an indoor-map for long time. Garden of Pain, Shattered Square and Eyrie of Crow are the latest, all outdoor.

    I wish for a prison-map for example.

  • The ability is AI.

    Thats all I need to know.

  • I think we all agree that Freddy need something, right?

    I would rather have a killer with less Killrate in total, but more fun and higher skill ceiling, so that good players can have really good results and a good feeling.

  • @chadbeastofprey said:

    what the ######### is the point of the killswitch if you don't use it???

    Its not an gamebreaking issue.

  • The most friendly killer are the killer who are strong enough to win even when they are friendly.

  • Tru3Ta1ent is the only big streamer who streams at the daytime where the good survivors cross you.

    I dont know why this happens, but Evening-Survivors (Germany/Europe) are easier to beat than at the daytime. These teams are busted as hell.

  • @FridayNightPizza said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338433#Comment_3338433

    I use to main clown, can't imagine how bad playing him and other m1s is atm.

    Clown is actually decent in chase. I really like his yellow (!) bottles in the chase.

  • Demo-Shred from the roof of Garden of Pain... it would be cool, but no, cant do it :-(

  • @Sneed220 said:

    Adding built in unbreakable was a great idea, and would make killers less reliant on slugging. Giving bloodpoints to the killer and survivors they actually earn, all while adding more spice to the game. Leaving someone on the ground for 10 minutes to bleed out is, let’s face boring! It would also stop killers from punishing survivors who are good at looping by leaving them on the ground! We are all tired behavior please fix this. 

    On what should they rely on? Besides Tunneling? Unbreakable at the end with 2 man left? Well, I could live with that. But nothing more.

    Killer is already a very hard role.

  • @FridayNightPizza said:

    If they get even stronger then the game will bleed killer players.

    If? They already bleed, if they are not A- or S-Tiers

  • Not OP. But some Killers struggled before and now they are literally losses by default against good teams on a bad rng'd map.

  • Then it happens. If I knew this would happen, Id rather dont received 6.1.0. The price for a bit faster Pallet-Breaks is far too high.

  • @Mr_K said:

    You've mistaken the process.

    Solo is boosted to SWF and Nurse/Blight are lowered to Pig.

    And then Pig gets lowered to F-Tier Freddy.

  • @Canas said:

    I've been collecting data from several matches since the last patch dropped and noticed an increasingly worrisome trend: matches have become VERY survivor sided. It's borderline impossible to have a normal match as a killer anymore, literally every single survivor group is comparable to a SWF sweat squad and gens pop at rapid speeds. I also see bp incentives for killers seemingly throughout the day, that's how bad things have gotten.

    You want some pics? I got pics.

    https://us.v-cdn.net/6030815/uploads/SZMKSTDXCYTL/playtime.png

    This is my profile; I currently have over 2600 hours on DbD. I've been playing since 2018, mostly as killer.

    https://us.v-cdn.net/6030815/uploads/4DJLM9XTECBZ/last-18-games.png

    This is a compilation of recent matches, 18 of them in total. I've been playing as Knight, Legion and Plague in those games and it's been one loss after another.

    Some of these matches even featured players with hacked items (yellow flashlights with instablind capability, being able to blind from behind the killer) which has drastically lowered my enjoyment of the game. It's plain torture, not even camping seems to work against these teams.

    Everyone brings Adrenaline and Dead Hard, every single survivor is playing at maximum efficency and chases take so long that half of the survivor objective is done when I finally hook someone. The constant information buffs for survivors have created a gap that's so vast that most killers can't even cross it anymore, it feels completely hopeless.

    I urge you to revert these HUD-changes, survivors should NEVER have this much information to begin with. The killer entirely relies on survivors mostly lacking coordination and stumbling around; you've put this important aspect entirely on its head and enabled survivors to make a mockery out of killers. This cannot go on.

    Survivor-Mains will say: "Get good"

    I say: " I can understand your frustration".

    I have more or less stopped playing my Freddy. I cannot stand a chance mostly anymore without playing dirty as hell.

    But most of the time, 70% of my games for this month (13th to 13th), I chill in a 4Man and win 7/10 matches. And we are not even as good as the dudes i encounter as Freddy.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338380#Comment_3338380

    I could say that about most of the killers in the game and just avoid playing them. I enjoy the character so I play him, each one has something a little different and that's enough for me to have fun.

    Things like "Why should I play X when Y exists" doesn't belong to me.

    Things like "This killler is nothing special" doesn't belong to me either, each killer BHVR adds to the game... has something unique.

    Freddy has a cool dreamworld, cool teleportation (animation), the sounds and stuff like this.

    Best part on current Freddy: Coldwind Farm and Eyrie look good. 😆

  • @kingcarl2012 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/363595/freddy-is-in-such-a-sad-state-atm

    There are several things I would like to see done with Freddy. Outside of the gameplay stuff, getting some Robert Englund voice lines would be amazing.

    1. Ability to have both snares and pallets at same time.

    2. He needs a full add on pass again.

    3. His teleport has 2 major issues, his best add on is the one that makes everyone start asleep, partly because his teleport charges sooo slow at the start of the match, so I would make his initial charge faster.

    The other issue is his teleport gets weaker as he is losing the game, I would suggest that he be allowed to teleport to completed gens and when he does he should come out with an undetectable effect, nothing crazy like 4-5 seconds, this could be really cool for ambushing a gen from another gen, or ambushing at a boon near a completed gen.

    4. Sleep is somewhat lackluster. Alarm clocks should only give immunity to falling asleep over time, not when getting hit by Freddy. I also think he should get some base effects/add ons like the ones that doctor has for madness but for sleeping survivors, to still incentivize waking up.

    EXACTLY MY MINDSET. I AGREE WITH 100%.

    With these changes, he would become B-Tier and thats totally fine.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338335#Comment_3338335

    • I agree
    • For the most part but they're kinda funny to use anyway (louder footsteps lmao)
    • Right on the perks!
    • I don't usually mind if a perk is nerfed, it can affect a little the gameplay but I never rely on perks to achieve anything. (though it's different from person)
    • It's an m1 killer with anti-looping from snares, stuff you place giving you no speed penalty afaik. You can spam them after they are at sleep. Basic m1 killer... yes but we go with the idea of "Freddy Krueger" and how cool it looks in dream world

    My main idea on Freddy is, I like the killer itself with or without perks / addons... I play him because I enjoy the character. I also happen to have a strong time with my mindgames and macro management so I'm fine

    I agree with this. I main him because of the movies (the old). But Mindgames and Macro is the same as on any other killer. Nothing special. All 4,6m/s killers are able to benefit from mindgames.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338351#Comment_3338351

    https://us.v-cdn.net/6030815/uploads/JLZK55B28CQ9/image.png

    https://us.v-cdn.net/6030815/uploads/JVYDBCKKCVP8/image.png

    Freddy could be a dev case (theory) where "Dedicated players are destroying survivors" and "majority loses every game" in correlation with "low pick-rate" where it also connects to "a group of heavily dedicated Freddy players are destroying in every game". You get my point from this

    //You can also tell at the "all mmr" he was at some point really good.

    Just my 2 cents.

    I am well aware about these stats. You are manouvring around my tasks I told you with these.

    What are your answers to my things Im critizising about Freddy?

    Also, these stats are a joke. Nurse at last place and u take these stats serious, just because a Freddy beats the noobs who dont know how to face a killer with no TR? Dont forget these are stats for all consoles.

  • BHVR is silent about Freddy since Ive entered the game. It feels forgotten.

    Havent even seen a Q&A for over a whole YEAR where I could ask about when they will at least take a look at his addons... :-(

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338325#Comment_3338325

    Can you summarize me in short what's about Freddy for you? maybe I can join the convo

    - Losing the special ability with every gen you lose (so becoming weaker as more the game continues)

    - Addons suck (besides Paint Brush and maybe Nancys Masterpiece/Sketch)

    - a lot of Perks are unusable, becausd he has no TR in dream (Coulrophobia, Starstruck f.e.)

    - "his" perks all get or got nerfed

    - Basic M1-Killer with no ability when they use clocks, because of immunity to fall asleep

    That should be enough at the moment. I have more issues. P100 Freddy-Main btw. 2.400h in the game. Im sure u have more, but thats my opinion on Freddy.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338318#Comment_3338318

    My friend, I have good things to do 10 games in row. Take 1 or 2... meme builds even but honestly, lemme play what i want haha

    Play what u want 😁. Would u deny my points? If yes, Id like to see what u have to write.

    In one point i agree with you in some videos: Sadako is not that bad other dudes say.

  • @[Deleted User] said:

    What if I told you that I can play base kit and do just fine? heh

    Show me your Basekit-Freddy in your stream 10 games a row at the daytime, when the good survivors are on.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337962#Comment_3337962

    -"I think freddy is up there with top 3 worst killer in the game"

    First off I do not agree MM is one of the worst killers in the game. If we picked some really good players ( and took away their voice coms during the game) I feel like I could do way better with MM than most people's favorite killer streamer could do with Doctor.

    In this day and age I only play MM using extra stalk+ either purple tombstone or infinite T3. With those addons he is easily an A tier killer if you understand how to use that kit. If you don't want to take my word for it ( I mained MM for 2 years) go watch coconut's video.

    I don't agree Trapper is in the bottom three either. Why? He is "ok" with bloody coil. You play corrupt+ some gen regerssion and bloody coil. You can pick where you three gen and then you control that the entire game. Your power physically turns loops off and that is very hard to get around. If bloody coil became base Kit trapper would jump up to B tier instantly.

    -"Doc has really good 1vs1. he requires a lot of precision and map knowledge to use his shock therapy"

    I'm going to assign you some homework. Watch Truetalent and Otz play against doctor. Watch them play as doctor. You will discover that Doctor's main kit power is detection. The anti loop was literally an afterthought as he didn't have it when he came out. Doc's power can be completely ruined by latency (just like all grabs in DBD). Both these very experienced players when against good survivors need about 6 shocks to get a hit. That is a garbage tier power for anti loop.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337971#Comment_3337971

    "Freddy can only teleport when there are gens left. He gets weaker and weaker with every gen completed. In the end, he has nothing."

    While you're not wrong about this it means Freddy can 3 gen better than 90% of the killers.

    "There is nothing in his addon-pass which helps his abilities besides Masterpiece and Sketch"

    Once again you are not wrong. Freddy had some brutal addons. The devs went medieval on his kit AND his addons - freddy was brutalized.

    Reducing his total snares was fair. Reducing their snare power was not necessary.

    Nobody even bothers to learn the "dangerous" freddy addons because that's not a thing anymore. Swing chains/paintbrush live on only in memory.

    Freddy with old tinkerer was a monster with multiple gen regression perks.

    Freddy is now severely limited by someone running We'll make it OR CoH. He had very good at hit and run gen defense and that's mostly dead.

    The problem with killer reworks is that Freddy was only punished and killers like Legion/Pig/GF got a number of positive changes. Pig lost her abusive gear combo - yay. Pig now no longer can have everyone remove traps on the first try. That's an amazing QoL change.

    The reality is that we have come to a point in the road with balance where we are either talking about Blight/Nurse and SWF or we are talking about everything else. Nobody really gives any F's in chat for the last category. But the big other three elephants in the room are what are ruining the game.

    Who then is worse than Freddy? Doctor and Ring are the most obvious killers. If you don't play the condemn/no hook game then Ring is a worse version of freddy. Like legion she gets the first hit easy and then is in an even worse position. Since we are on the topic - Legion with Iri button and Julie's mixtape is crazy strong. A lot of people say : legion sucks. Again I'll say I could beat Otz or True on "the Game" if they play best doctor build and I play best legion build. Clown with no pinky is worse than freddy but Clown has the option for "Maximum effort".

    Largely speaking Wraith is probably worse than freddy on most of the maps. Sometimes I play wraith but if I do you can bet I have purple move speed and purple aura vision. Freddy probably just needs to have some decent addon choices and he would be "ok".

    I disagree. Sadako, especially with Iri-Tape, is a fine killer. Not the best, not the worst. I win 9/10 games with her. Especially on indoor-maps she is a beast.

    But: you need Old Newspaper for your mindgames.

    Legion is weak on big maps, but strong on smaller ones, especially with the yellow Pill Bottle and the other yellow Addon (dont remember the name - it gives u 0,3 speedup every hit).

    If u ask me for the 3 worst killers in the game in terms of their Power in Basekit + with addons, I would say Trapper is still the worst killer, IF U ARE NOT ABLE TO GET A BASEMENT-HOOK. If u get Basement, Trapper is good at defending (especially with new deadhard cannot be used to pass the traps).

    2nd worst is Freddy with the reasons I wrote down earlier.

    3rd worst for me is Trickster. Annoying killer, but especially on a lot of maps like Coldwinn, Red Forest etc. just weak.

  • @ColonGlock said:

    Hopefully, this gives BVHR the data they need to balance the game around coordination now. It used to be "SWF was just a tiny portion of the game" excuse but now the kill rates will tell the tale soon enough.

    Id rather want to see hook-rates than kills.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337967#Comment_3337967

    No. There are 3 that can win most of the time if they want even against most sweaty survivors. There are actually more. I can find that old video Scott posted about someone's tournament where EVERYTHING was allowed and comp teams played against each other. Guess the results? Yes it was almost 50% kill rate (a little bit above). This is before 6.1 patch - the one where it's undeniable that killers got stronger. And sure there was nurse and blight in there. But you would be surprised there were others too - like artist.

    Sure if you want to go against the strongest stuff, your killer pool is limited. But the same goes for survivor - as an example it's just not viable to take sabo toolbox and try to play altruistic. In those games nobody will take desperate measures or distortion. You just can't effort it.

    EDIT: clarification of nonsensical sentence.

    https://www.twitch.tv/zeb89

    Watch the Demogorgon-Game at Minute 49 and tell me how to win it with the B-Tier-Killer without hard tunneling. And this guy wins almost every game with various killers. How? He hard tunnels every single game. And then tell me how a D-Tier had a chance to at least get a tie.

    This guy has Devotion 45 (the highest I have ever seen) and plays Killer every day. These survivors havent even brought in the best stuff. How would it have ended if they brought the best stuff? It would be a Lose by Default if u are not Nurse and Blight.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338054#Comment_3338054

    Well I think the guy has very relevant take on most of things. As someone who plays both sides A LOT, he has unique perspective compared to many other streamers that tend to play one side much more then the other (like Otz or Ayrun - you can't take what they say just like it, because there's an inherent bias to their arguments).

    He is the guy who sells you that u dont need perks to win as killer, you can do lot of mistakes and still win etc., which is complete garbage, if u face good teams.

    There is a reason why this "big streamers" all stream at evening and the nighttime. The only big streamer, which faces the hard teams, is Tru3Ta1ent. I dont like this guy, but he faces the teams I go against in the daytime (!) too. These are busted and a Freddy or a Pig is just a Toy for them.

    Of course, against Solos and Noobs, you can chill hard and win easily, but not against the good teams. Im sure you know about that, too. Also you will know that Killer A is not like Killer B. Survivor A however is like Survivor B, because there is no unique things in Dwight v Meg v Elodie etc. besides Heigh and Volume.

    Thats why I constantly say to everyone: Dont say "THE KILLERS". This is the biggest mistake a lot of people make in my opinion.

    I play both sides every day, I have 2.400 hours since November 2021, which shows how much time I invest in this game, which I learned to love (in terms of a videogame, of course). So I think I can see things. I am not a pro, I will never be, I will never do DbD as my "job" (I have one XD) or anything, but:

    I can see the major differences between SWF and Solo, between Nurse and Freddy or Oni and Ghostface etc. and that is, why I say: Against the good teams, Killers lose by default, if u are not an S- or at least an A-Tier-Killer and you know what u are doing. All the others have huge problems to catch up.

  • @HardhatKrugerer said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337967#Comment_3337967

    Because people don´t want to do mind games. Thats why they hate her. They want to just hold shift+w. They don´t want to adapt and thats why perks are still nerfed on killer side. And because ONE guy with Nurse what is playing her for years is able to stomp some people with SPECIFIC banned addons on survivor side and perks. And thats why they think she is busted with everything. I´ve never meet Nurse what was unbeatable. It was just matter of time when I realized his tactic with her. Not a rocket science at all. She is powerfull, no doubt, but definitely not that super strong as people claim. And just because they want everything easy that means that devs will nerf anything to please them.

    Exactly. Against a good Nurse-Player, you will probably lose by default, if u are not playing in a 4Man SWF and play like a team. But most of the time, winning against a Nurse is not the hardest thing. Most of the time, I think winning against a Plague is far harder, because you are a One-Shot all the time if u dont cleanse or you grant her a magnificant power. Lose-Lose.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337540#Comment_3337540

    -"He cannot stand a chance on higher levels."

    Freddy's real strength was that he can teleport and has low-mid antiloop. This allows for him to use gen protection/regression perks better than almost any other killer.

    There are a number of good regression perks right now but the best combo requires you to kick the gens.

    Freddy has much better chance of winning vs good survivors than a number of killers. For example he is an entire tier ahead of Doctor as well as clown (without pinky).

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337701#Comment_3337701

    -"The concept of the dreamworld so the OG freddy seemed interesting to me"

    It was beyond stupid. It was both incredibly weak and massively overpowered at the same time. To preface this you need to understand that Freddy came relatively soon after Doctor. Before the doctor there was no aura reading in the game. That marked a huge shift that started to delete the stealth playstyle as a viable option. You also need to know that long long ago the game had massive fog that made seeing anything really hard past 20m. This is a picture from a friend of mine.

    https://us.v-cdn.net/6030815/uploads/F736AO5CFHKR/dbd-old-fog.jpg

    Old freddy had to tag you with his power in order to be able to hit you. So imagine needing to get within about 7m and then you use the power (which might have snared you when you tapped it - cant remember). And then after 7 seconds the target fell asleep. Then you could hit them.

    Meanwhile anyone outside of something like 24m was always visible to you. Is that not beyond stupid? So there was no escaping a freddy.

    Other stupid things included being able to fail a skill check to wake yourself up.

    It was dumb not to mention bad and needs to stay away forever.

    Freddy can only teleport when there are gens left. He gets weaker and weaker with every gen completed. In the end, he has nothing.

    He has a cooldown at the beginning of the match. When its full, the first gen ist already at 70% or even more if survs use Toolboxes and Speed-Up-Perks (in my matches most of the time this count for 2-3 gens - I have started using Tinkerer again for this information, so that I can use massive Fake-Teleports to buy at least some seconds midchase to save 1-2 of them, either with PR+DM+Tinkerer+Corrupt (all nerfed btw. - my "old build") or CoB, Eruption, Overcharge, Tinkerer-Build. The oldest build Ruin, Undying, Tinkerer, Pop is dead anyway. I tried BBQ, but against the rise of Distortion, its not useful at all. I also tried the classic Enduring/Spirit Fury/(Hubris) Build with Deadlock and NOED or Corrupt, I tried Skillcheck-Otzdarva-Crap, which is totally useless against good survivors btw., I tried Endgame-Builds, I tried things like Make your Choice.

    But guess what: The new - best Freddy-Build in my opinion (Eruption, CoB, Overcharge, Tinkerer) - will receive nerfs near future too. Great!!

    Is there any killer which abilities gets weaker as more as the game continues?

    I agree his only bet is gen-perks, but guess what: they ALL get nerfed (mentioned above, they are Pain Res, DMS, Pop, Ruin, (Tinkerer), Opression has a 80sec cooldown... uff, only Eruption and CoB is worth and guess what - these will receive nerfs too. Just a "little to oppressive", right? - I love it when devs write this 3 words in their Patch-Notes).

    What addons do he has compared to your mentioned Clown or Doc? He can weaken himself by using Fake Pallets instead of Snares. Hmm.... Doc gets them on top of his kit. He has 0 addons which benefits his snares or his Dreamworld at all.

    Clown gets more bottles, faster cooldown, longer Slowdown-Duration, the normal stuff. Doc gets faster Tiers, longer distance etc.

    And Freddy? He can hear things louder. No Snares will last 1 sec longer, no extra tokens, no speed-up by placing them like he was before his overnerfs etc. All he has is copy+paste addons like Woolshirt, Green and Blue-Dress all doing the same, 3 Pallet-Addons, all doing the same... etc. There is nothing in his addon-pass which helps his abilities besides Masterpiece and Sketch to be honest (and if survs are awake, they do nothing lol).

    As a Freddy-Main (dont know why i endure this myself), I think you need to bring Red Paint Brush every single game, so that his snares can do something, I guess. The important stuff is: my Teleport is faster ready for me. The massive downside: they run to their clocks. What happens there? They get full immunity against my ability for 30sec, even when I hit them.

    So basically I am a normal M1-Killer with no consistent power in the chase, while the special ability I need to focus my build around gets weaker and weaker with every gen I lose.

    Should I laugh or cry?

    But Marik, play another killer.

    I do, I played Freddy one time since 6.5.0 came out, learning Oni currently. He is the exakt opposite. You get REWARDED for winning mindgames etc with high mobility and an One-Shot. Not like Blight having everything for free, no, rewards!


    But Freddy? He hasnt even an One-Shot. He is a weaker Clown with a Teleport, which you lose by time. Feels like money you loan and needs to pay back.

    Bottom 3, he is in a terrible state. Woth more than 300 games as Freddy alone, I think I can say this with confidence. Nerfs over Nerfs over Nerfs (Basekit or since 6.1.0 every perk he needs to work with. He cant even use all perks in the roaster, because he has no TR in Dream, so things like "Skillcheck-Doc" with Coulrophobia arent possible by default.)

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337725#Comment_3337725

    Compare the strongest stuff to strongest stuff. 4x commodius BNP comp squad is also something you will just not see in your average game (BNP's disappear after use so white ward will not help you unlike black ward with MDR+yakuyoke amulet - making 4 BNP'S much rarer sight to see).

    And then there are also blights and spirits...

    As a guy who plays killer 50% of the time, I know these three are busted.

    Is that a reason to keep the bad killers on a chain?

    Every single time a new perk comes out, everyone cries: BUT THIS ON NURSE....

    Man I am so sick of getting the only perks left worth using getting nerfed because of this b*tch.

    Survivors are different, because they are all the same. The only difference is height and volume, thats it.

    We have 30 killers and only 3 are good enough to comp against good survivors? If this state is what we want, then why not just delete the rest?

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337680#Comment_3337680

    Tournament ruleset goes both ways. I don't think there's a single tournament that allows MDR amulet spirit. Because if the killer has good hearing and survivor is not at god pallet, then there's nothing you can do ever. Given the speed even vaulting at luckily best timing will not help you at most tiles.

    SWF can loose very easily. And they do so very often. All killer needs to do is take stronger arms and enjoy his 555 winstreak (and supaalf played against comp team stream snipers bringing strongest stuff possible too - and yet his streak is still not broken - even comp team wasn't able to get 2 out even if that was their sole goal). Supaalf made actually yt video about it.

    NURSE! Not Killers. Get this.

  • @FeryGEN said:

    I always see killers this, killers that, but it's rare that someone plays on the side of the killers and knows that there are a lot of SWF groups that even camping and tunneling won't work against. About those who try to have fun with the game, they usually play toxic, run in groups with flashlights, after unhooking they run after you to use the DS, and then whine that they were tunneled, I don’t understand these. Sawing hooks and killing all the survivors of the ground, so that later I can whine in the chat that they were slammed, I don’t understand either, they even write reports on me for this.

    Before talking badly about the killers, try to achieve a huge mmr for the killers yourself, you yourself will not notice how you start camping, and when you get bored, maybe after 6k hours, you will understand that you can sweat and do without tunneling and camping at least 2 kills and have some fun for the killers.

    Try not to perceive tunneling and camping as evil, try to perceive the killer as a person who wants to win imagine that a girl is playing against you (for example) and does everything possible to win. When I play swf, and this rarely happens, I don’t take cool perks, because we are swf, our strength is communication, although I know that the killer will take cool addons as always, but this does not change the essence.

    P.S. I started playing for fun after 10k hours, I play with gray addons on Nemesis, Spirit and Onryo.

    And a big issue in this forum: "THE Killers".

    No, besides two, maybe three of them, the killers are NOT OP. Bring the broken killers down, so that the roster can catch up!!!

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/363595/freddy-is-in-such-a-sad-state-atm

    The most neglected character in the game? I don't know about that. Twins have a game breaking bug and then there's Haddie.

    However I agree that he is in dire need of a rework. I'd take his old power over what he has now because it's simply boring. He doesn't have a high skill ceiling because there isn't much you can do with him and everything he does someone else does better. His anti-loop is a watered down version of Clown's, Sadako has a superior teleport (and there would also be Dredge) and his side gimmick is the worst in the game. Sadako's condemned, Pinhead's box and Dredge's nightfall are all way better.

    The only things he has going for him are the unique visuals and his animations. These are weirdly satisfying.

    Disagree. Fake-Teleports are unique, OG-Freddy was a punchingball for survivors, waking up by failing skillchecks on purpose, sitting on the gen in front of Freddy while he is waiting out the 7sec till he gets the right to basic hit someone XD.

  • @Veroles said:

    I wait for the day where killers also repair gens...🤣

    that happens when Gens need 150sec to get finished. Before this, Gens will fly thanks to buffed Speed-Ups and new Gen-Speed-Up-Perks. Wanna bet?

  • @Ithiria said:

    The worst tragedy of all for me is the model being so ugly, and his lack of voice lines.

    I would unironically be willing to put up with playing him if he had good voice lines

    Maybe we get something when he gets his own unique Chase Music together with some Changes to his kit. MAYBE.

  • @crogers271 said:

    I don't get why people consider him boring. Weak? Sure, but boring? I enjoy the teleports, faking teleports, etc. Love faking a teleport twice and then popping on the third and the survivors are right there.

    Dream pallets are great when they work. Definitely one of those - okay as long as not SWF type things.

    In a video Otz referred to him as 'if you have an ADHD like brain, this killer is awesome' - there's lots of minor things you have to constantly be doing with him.

    Also, that shadow he casts is awesome.

    Yes I accept this opinion and I like faking a lot, too (I just say Dead Mans Switch). However, he feels clunky in chase, his addons are really bad besides the Paint Brush and thats it.

    His chase is boring, his power gets weaker with every finished gen and thats something I dont like at all. Addons, Teleport gets weaker and weaker, Antiloop is bad (and situational thanks to Alarm-Clock-Immunity) and I could say more (for example Snares are bugged a lot in the past).

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/363595/freddy-is-in-such-a-sad-state-atm

    -"Its pretty sad to see the state Freddy is currently in"

    The top 5% of Freddy players seem to be getting a 62% kill rate. His kit got nerfed but he can still do some neat tricks like now he can put snares across a vault or pallet and he could not do that before.

    HIs snare count was too high before but the speed of the snare should not have been touched. Roll back that one part and he would be fine.

    If you're a dream pallet freddy player then I can imagine your pain.

    Thats wrong. Freddy has a medium Killrate (59,5 - 60,0 %) at the Top 5%. On average, he was on 4th place with 62%.

    Thats because he is a Noobstamper with his non-directional Lullaby (All MMR). I assume on Low-MMR he has a 90+% Killrate, because they dont know how to handle a killer without Terror-Radius and Fake-Pallets actually work, because they throw everything without looking behind. Just throw and run, no looping, no nothing.

    Just to make it clear: A Killrate of 59,5 - 60% means a 2K most of the time. I can really imagine as a P100 Freddy Main how a 2K gets achieved. Tunneling and a final Camp, nothing else.

    Besides that, he has nothing to offer. He cannot stand a chance on higher levels.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336934#Comment_3336934

    There was an experiment - supaalf - one of best nurse players doing his incredible 550 winstreak on nurse vs Hens's group one of best SWF groups there are against each other. You guessed it, supaalf won (at 3 gens to be done).

    The game is slightly killer sided at all levels. Like don't take me wrong - the game can be very survivor sided at specific instances taking into account builds, maps, RNG, etc. But overall, it's killers that have the upper hand right now - not the SWF

    A Nurse-Main pre-nerf won? Wow what a surprise. A Pre-Nerf-Nurse in the hands of a Nurse-Main was unbeatable. But what about Trapper, Freddy, Myers, Ghostface, Trickster, Clown, Pig, Sadako, Knight etc.

    Dont compare Nurse with everything else!

    If I read Nurse, I need to smile. She has nothing to do with Killer-Gameplay, because she doesnt care about the fckin mechanics of the game.

  • @SerenityAutumn said:

    So, are ya'll not reading/ paying attention to the comments about killers. How is it that killers keep getting buffs and keep trolling survivors and no one does anything about it. I have had to repeatedly report killers for trolling, not participating in regular game play, and unsportsman- like conduct and it doesn't seem like it does any good (and I know other players that have to do the same thing)? How is it that you are supporting a single player per match (one persons money) when there are 4 other people that are playing to have fun (x4 the funds).

    This game is entirely Killer sided. Wiggle progression has been repeated reduced, on top of hooks being practically on top of each other. There are zero repercussions for killers face/proximity camping. Survivors should still me able to attempt to get off the hook during first faze if they haven't been hooked yet. Survivor is meant to be played in a teamwork mindset, however killers are allowed to slug and bate other survivors, which completely negates the motive for teamwork or any sort of co-op maneuvers.

    Basekit Borrowed Time, Off the Record, HUD-Informations for free, especially Gen-Progress, Gen-Progress-Speed-Up-Perks like Hyperfocus or Potential Energy in the last 2 chapters, Eruption-Nerf incoming, all Gen-Regression-Perks like Ruin or Pop dead. Anti-Camping-Perk called Reassurance came out. Should I move on in my list of "Killers getting buffs and no one does anything about trolling noob-survivors?

    Oh dont forget Basekit Unbreakable is already tested and will, in some sort, come out.

    Survivors get META-PERKS for free and Killers receive a 50% Brutal Strenght. Totally Killer-sided! Cant laugh as loud as I would like.

    Sure its pure Killer-Buffs in the patches, right?

  • @Seegson said:

    Freddy was never fun, plus he will not get cosmetics cause the license holders are not willing to cooperate with bhvr anymore

    Well a new Freddy-Movie is on the way. MAYBE we will see cosmetics at least once. Forgotten Killer!

  • @[Deleted User] said:

    At the very least, Freddy should be able to switch between placing snares and dream pallets - akin to The Clown swapping between different bottles.

    As u said, at the VERY LEAST + Addon-Pass.

    I would say a rework is the only way to save him.

    BUT: I do not have faith in the devs. At this point, it would be better to just delete him entirely, he is just so bad. Killrate? Dont bother me with this. Even current Twins (!) are more fun (and this means EVERYTHING).

  • @M1_gamer said:

    Its pretty sad to see the state Freddy is currently in. He has one of not the most boring power in the entire game. Hes not really fun to play as. (love playing against him eventho its been so long since ive seen him.) hes IMO the most neglected character in the game. Wish my old main could get some love. A more interesting fun power, redesign and some cool cosmetics would be nice.

    How do you feel about his current state?

    Its horrible. I prestiged him to P100, but he is boring in comparison to others. AND WEAK.

    He loses his main power as the game continues (Begin: 7 Teleport-Options, Endgame: 0 ....).

    He gets slowdowned for placing a slowdown. Like WHAT?

    His addons are terribly bad besides the Paint Brush and maybe the Masterpiece and Sketch.

    Overall a bad designed killer. He needs AT LEAST an Addon-Pass and a revert Snare-Speed back to 4,6m/s.

  • @Emeal said:

    Idd like to see evidence of Nurse still being oppressive reflected in the Data.

    How? The data always share that Nurse is the weakest killer.

  • @Piruluk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337424#Comment_3337424

    Oh really Ayrun has a recent SOLO survivor escape streak?

    Really surprising if its true, I thought that impossible to escape as solo, because the killer can just slug for 4K, and as a survivor you have 0 agency over that

    Hide and Seek. In my soloq, I escape a lot thanks to Ego-Builds like Clairvoyance, Wake Up, Sole Survivor and Deadhard.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337359#Comment_3337359

    I am not arguing hexes are OP. I agree they should get buff. But I am pointing out flaw with his FTD buff creating scenario that can't be countered in any way (and telling that you should have brought perk X or you have no chance at game is not healthy - for same reason as boil over - which I already explained).

    Survs can cleanse it. Killers snuff Totems and they get reblessed for infernity. But they can bring a perk for guessing. Great Balance.

  • @FMG15 said:

    Killers are not fearing DS anymore. That's because it's rare nowadays and pretty weak. You can't use it agressively anymore without having to worried to get downed 10 seconds later. It has lost it's strength. I know it was intended to be back to 3 seconds as soon as Enduring didn't affect every stun anymore (though it took them a lot of time to nerf it back to 3 seconds). But honestly it wasn't overpowered. Only the fact that it was active in endgame was problematic. But they nerfed that aspect as well. Survivors should have a way to punish a killer from reckless tunneling off the hook.

    So my idea is to make the current DS basekit and buff the perks stun duration to 5 seconds. And it will still be deactivated in endgame so it won't be a free jail out perk.

    How about making BNP Basekit? And Unbreakable? Oh, dont forget Deadhard Basekit.

    Here is someone who dont play Killer at higher level. You already struggle a lot against a decent SWF if u are not Blight or Nurse.

    Im comparison Killers gets Predator Basekit. That seems balanced, RIGHT?

    I play DS all the time with 3 secs and I only get outrunned by the well known Speed-Killers. Against any other killer, its perfectly fine to reach next Pallet/Window. This however is not a Perk-Issue, but a killer-issue.

    Just add this: Killer can only down with the Basic-Attack 30secs after u stunned the killer. This would fix everything without making DS OP again.

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