Marik1987
Marik1987
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- Marik1987
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Comments
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337278#Comment_3337278
Easy. You create dhope that literally can't be cleansed. Because timings. It's the exact same thing
you could change Devour into 4 Stacks needed for the One-Shot for example. There are solutions everywhere. His point that Hex-Perks are MOSTLY useless is true, tho. The Totem-Spawns are well known and a Standard M1-Killer like Trapper or Freddy cannot defend Gens and Totems and Chase at the same time. A Blight has more options for this for example.
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@Veroles said:
The most solo queue matches are auto lose. You can give tools but the personal playstyle/ motivation/ decisions of persons a patch never can change.
But not because killers are "OP" besides Nurse and Blight, but thanks to useless teammates. These are the main reason why soloq is much weaker than a SWF with Discord.
The HUD is nice, but bad players will still be bad players.
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337291#Comment_3337291
Exactly.
The rest of killer roster are underpowered, especially the m1 killers( sorry but I think Freddy is really weak) , but BHVR can't buff them as long as Blight and Nurse are around, because any buff would make those 2 even stronger.
U dont have to say sorry. For me, Freddy is bottom 3 in the Tierlist. He loses his main ability (Dream Projection) with every gen which gets completed (from 7 to 0 Teleport-Options) and his snares are a joke. Pallets? Just forget them, useless fun-factor, nothing else. Addons are useless, too (besides two of them).
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FINALLY someone who dont say "vs. THE KILLERS", but vs. some of them.
Thats what everyone needs to understand. These two Killers are a problem for all the other killers.
These two need nerfs, so that other killers can receive some buffs to catch up.
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Well Ive played them a couple of times today. Result: Hitboxes of objects are hilarious, took ages to wake up, mostly 1-2K.
This killer is... well, no words. Boon Exponential, Healing-Meta, Unbreakable etc. - its really hard to get 4Ks constantly, its impossible for me. 1 out of 5 games are a 4K, the rest is 2K-0K for me. I think you need to train A LOT of this killer.
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Ill give u an example:
A survivor runs Boil over and picks a map like Crotus, where u are unable to hook him, because he forces the down at the top of the main building. There is still no hook, so u need to jump down. So he is unhookable.
What is my solution? I throw the entire match to let him bleed out.
Tunneling = Someone teabagges me at the pallet or is toxic in a different way (Head up and down for example).
By the way: if u play against a decent (not good, just decent) SWF, you need to tunnel, if u dont play Nurse, Blight or Spirit. Thats how the game is. The devs give survivors buffs with no end since 6.1.0 (and even in this "Killer-Patch", you can see various survivor-holding-hand-stuff like Base-BT or Off the Record). Since 6.1.0 however, everything was pro survivor.
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Jason Vorhees and the real Freddy Krueger as replacement for the fake one 😅
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3335500#Comment_3335500
This post isnt even about salty messages, mostly just about the build itself. I just would like to know what qualifies as "sweaty" honestly.
In my opinion: nothing.
Every perk in the game is worth running for different playstyles.
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Its Legion. I hate playing against Legion. Thats it.
My advice: close the endgame chat and play whatever u want. As killer, you will mostly get salty posts when u win.
I myself play "tryhard" till I am Iridecent 1 (Achieved since 3 days), now I play unusual stuff and dont care about the result.
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@LoveKnife said:
Registered to the forum just to mention that these are terrible ideas and defeat the purpose of the game.
what is the purpose?
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334690#Comment_3334690
I'll tell you where it goes: Straight to 100% kill rate, because survivors literally cannot finish gens if the killer can break it down as fast as they can optimally repair it.
There's a reason gen regression never hit the same speed as survivor repairs: Because it's broken as heck. I mean, you're even taking 400% repair speed when the only way survivors ever hit that is if the killer is literally AFK. Vast majority of time, if the killer keeps the pressure up, that repair speed is going to be around 100%: One survivor on hook, one in chase, one on rescue duty, only one on gen.
Of course 90 sec is pbly too much then (or 5 gens in total).
Didnt survivor always say gens are boring? Focus the game around chases!
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You dont want killers to tunnel and spread the hooks?
Fine. How about doing 33% of a gen and moving on to the next one etc. - after 5 have 33%, you are allowed to do the next 33%.
Thats the counterpart. Survivors tunnel gens at maximum possibility with Toolboxes, Prove, Hyperfocus etc., but the killer has to worry about your "fun".
Okay then...
I do NOT like to go after the weakling over and over to create the 3v1, but that is the best and by far most viable strat.
It will become more and more meta, because gens fly and our gen-regression-perks are weaker than survivors BASE (!) Gen-Speed (400% is survivors Base-Speed).
I dont have a perk which decreases with 400%. And then, I havent even spoken about the many ways you can speed these 400% up. Btw. why should it be a perk. This should be Killers Base-Kick. Then, remove all speedup and regression tools on both sides and see where it goes.
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Go for 8 hooks and let everyone escape. Avoid the Tryhard-MMR. Farm BP.
- All this after u reached Iri I in the current month to secure your 1m BP at 13th.
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I know BHVR is extremely slow when it comes to Balance-Things.
But they already said they want Solo closer to SWF wirh these "QoL" and THEN they adjust killers.
My Problem is: I doubt they can adjust 31 killers till next midchapter at once, so in higher mmr you need to play 6 killers, because the rest cannot catch up there.
Imagine a trapper v. a DECENT SWF. Without Basement-Hook its a loss by default.
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@JoeChill261 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334322#Comment_3334322
My sweet summer child.
Yeah I know 🤣
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@JoeChill261 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334309#Comment_3334309
90% of the killer roster is weak. Thats why this update should have been held off on until the devs did individual killer passes.
Good part: The Killer-Passes should follow next midchapter. At least I hope so.
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@Phasmamain said:
A lot of this does come down to perks because they do influence how people play in major ways. The current meta for killer is perks that all basically work the same or better when tunnelling one survivor which encourages the strategy even more
If more “Nice guy” perks were introduced or buffed (Like pop or grim embrace for example) while it would fully stop tunnelling it would definitely reduce it
Actually current Grim Embrace is a fine design. Its just not worth atm. They should split it into 2 survs = 20sec, another 2 survs = new 30 sec.
Get rewards for playing the nice way.
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@VideoGameMage said:
Certain killers need a lot more than shadowborn basekit.
Name them.
I wonder Freddy, Twins or Trapper is in the list 😆
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The almighty god of the game has spoken.
Just follow him! 🤪
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Thats not enough.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334274#Comment_3334274
If the Killer is not incredibly stupid, they wont lose a game on RPD with the awful Gen Placement. Especially not in the current Gen Kicking-Meta.
That depends on the killer they use and which perks they bring.
I know this mid-gen instead of the top-one is easier to defend, but this is not the end of the world on this map for survivors. I play more survivor than killer now and RPD is my fav map.
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@Blinckx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334248#Comment_3334248
I know and I'm totally in favor of extreme tunneling and all other tactics but it's BHVR's fault that they see a huge buff as a simple QoL without thinking about the consequences. I laugh at those who think that, after such a heavy change (as far as I am in favor of this change), there won't be even more aggressive playstyles.
The change in itself is right and dutiful and also necessary but it should have been accompanied by an opposite balance, for example Corrupt Intervention basekit or other changes, this was not the case and now, slowly, every killer will come to the sole and logical conclusion that he must start tunneling/camping/slugging from the first moment of the game and without any respite if he wants to be able to win, especially if he uses an M1 killer or a weak killer ( sadako ? Freddy ? )
Its fine they give survivors the infos, IF THEY ADJUST KILLERS, especially the bad ones, ASAP.
But we have to wait AT LEAST till next midchapter for anything, because now they need to make money with the next chapter.
More Personal, they need more programmers!
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334232#Comment_3334232
Man, people still pretending that the Killer does not have any control over 3-Gens. If the Killer decides to not leave the two Gens in the Main Hall (and other Gens nearby, there is usually at least one Gen really close as well), there is nothing the Survivors can do.
Thats not true. Circle around and the killer cannot defend it forever.
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I thought you talk about the seven deadly sins anime lol.
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334232#Comment_3334232
And what the killer is just going to let you do it? I had a knight the other night (ha) camp those two and one to the east. I basically suicided because the game went on forever.
Thats the issue with the current design. 3-Gens are always there and one strategy M1-Killers need to use.
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@Blinckx said:
What a surprise huh? I can't wait until everyone realizes that this so-called QoL (which is a buff to both soloQ and SFW) without counterbalancing the game, will only lead to unbridled tunnelling/camping and will only ever get worse
What else should an M1-D-Tier Killer do? Losing by default? 😅
Of course we will see Tunneling lore and more.
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@drsoontm said:
Since yesterday, my games as killers have been a lot of parallel-gens/gens-before-friends.
Of course, with the gen progress indicator allowing accurate timings, this is the easiest way to win.
I guess that now, if I want to get consistent progress the main option is tunnelling from the start, with a side of camping.
Of course. Endgame-Builds arent good as they were before, cause NOED die faster. Are u getting rewards for not camping? No, you dont have Infos where to go witg Pain Resonance. Distortion rises more and more.
Why running around with a Trapper for example on Red Forest?
Before 6.1.0, you had a reason to leave (Pop), now, u have stacked perks which can be used whenever u want. With stacked CoB, Eruption etc., you have no space for chase-perks.
And so on. Reassurance is another thing.
Tunneling is BY FAR the best strategy, especially after 6.1.0
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333615#Comment_3333615
So what? You want to make gens take 120 seconds or something?
Making gens take longer isn't going to help.
Thats correct. You need to focus the game around chases, not Gen-Defense.
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@VideoGameMage said:
A year ago when bhvr announced the HUD icons to bring solo up to swf level. They mentioned how balancing killers for them were tough because of the discrepancy. Now that it's been reached, I wonder what buffs they have planned.
They should start with major changes to D-Tiers like Freddy and Trapper for the start.
But they need to pump out another Killer in 5 weeks or so. I think they need more people in the Balance-Team.
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@ironblade said:
this buff made solo q even closer to SWF right now. I think these devs are absolute geniuses. Now we can see if killers can get buffs too after solo q isn't completely separated from each other.
After the so called "Killer-Patch 6.1.0" with unbelievable 10% faster kicks (which includes Base-BT and Off the record for example), every patch was survivor-sided.
Im curious to see how the game changes this year.
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Thats simply not true.
Just do one of those 2 "awful gens" on RPD at the start and thats it man.
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When will my Freddy receive ANYTHING good?
Probably never. Its so sad this guy is pure trash in this game.
Hell, give me OG Freddy with Dream Projection. Dont care about useless Antiloops like the Snares, rather having no antiloop but fun mindgames, some nice scary moments and some good addons instead of random-addons which dont help the power the killer has.
Oh and get rid of the waste of space called "######### Pallets".
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Who?
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I would go for 1 on each side.
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Lets say 6 1.0-Patch was "killersided", everything after that was survivorsided.
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@BrownEncrustedBoxers said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333742#Comment_3333742
I'm in Europe. So my evenings are afternoons in America.
me2
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@BrownEncrustedBoxers said:
Played 4 solo survivor games last night and 1 killer game.
I waited to find a game for at least 5 minutes for each of the solo survivor games. I waited 5 seconds to find one for the killer game. Does that mean more people were queuing for survivor than killer in that 2.5 hour period? I'm not sure.
Killer-Queues are always fast at nighttime, because most players play at the evening and then they play together with their friends.
After work, after homework, after Fitness and other stuff. The majority always plays in the evening/late evening, which is kinda obvious, right?
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I think he talks about a guy. I think his name was Fredderick or Freddy or something like that.
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@DudelPuma said:
If someone escapes through the hatch then it counts as an escape and the killer only has 3 kills but the question here is someone dcing I doubt bhvr will count it as a kill which makes the stats useless and not true to reality, I mean your oh so great no skill based MM is also set up like this, Hatch escape = no increase for your MMR only if you do 5 gens and escape through the gate
bhvr can you please show the statistics how often 5 gens go on and how many then escape there (i.e. only by 5 gens on) and I would also like to see how many times the solo q turns 5 gens on and how many then through the exit gate escape
How about survivors only DC when the PC does it and not on purpose? Then u have the "real stats". Of course suicide on hook must be removed, so no 4% anymore to make it more realistic.
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@HungrySnek said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332966#Comment_3332966
Ah Yeah. Swf is too strong since years and the solution is to make the solo gameplay as broken?
Yes - and then adjust the killers. This is the best they can do, because they simple cannot nerf SWFs properly. How should they? Tell Discord and Co. to deny Voice-Chats?
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@HungrySnek said:
https://us.v-cdn.net/6030815/uploads/E0R22S795ZMS/screenshot-20230131-163323-chrome.jpg
Sorry but what the hell is this garbage?! Survivors already got a buff with the activity HUD and now it get's buffed?! Sorry but no one can tell me the devs are not survivor sided.
They do this to close the Gap between Solo and SWF as best as they can. AFTER that, they will adress the killers.
My issue here: I can imagine it will take too long for the devs to adress 30 (!) Killers.
More personal needed XD.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332040#Comment_3332040
Maybe the dash can also bring down the breakable walls as well?
Yes why not. But it wouldnt be that much of an impact, cause u need time to crouch and ambush. On Pallets, you could bait the pallet out and instantly break it, if u think you would miss anyway.
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@TeabaggingGhostface said:
Give killers a perk to read the icons too
with 4 Perk-Slots? How many slots should we waste for something like this?
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Piggy doesnt need buffs without nerfs on the other side.
I love playing Piggy, her RBTs are more consistent with the last buff they received.
4 RBTs = 12 searches in total, max. 4 Searches out of 5 Boxes possible.
This is the best slowdown besides Cenobites Chain Hunt in the game.
Her Ambush however sucks.
Here is my idea:
- Nerf: RBTs end up in 10 searches in total, not 12.
- Buff: Increase her crouching speed to 4,0m/s / 100% without addon. Johns Medical File maybe needs adjusted.
- Buff: Make Combat Straps Basekit
- Buff: The Ambush can break Pallets
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@Nirgendwohin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331957#Comment_3331957
that would be all things that make sense. but it will surely be something where everyone shakes their heads.
just Numbers XD XD.
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@Nirgendwohin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331947#Comment_3331947
while staying in the coh aura the survivor gets a 4% hindered penalty unless it is a dark theory one.
nah. A totem can only be blessed once. The Healing-Radius is decreased. The totem breaks automatically when the killer snuffs it.
Etc.
There are many ways to actually bring it in line. The follow-up will be more green and purple Medkits, which means more Franklins.
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Wir werden ja bald sehen, was die Devs sich tolles einfallen lassen.
We will see what nice changes the devs have in their mind.
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Instead the devs ruined a perk (DMS) which isnt really that powerful to be played alone. You play PR+DMS (and hope RNG doesnt fck you) or DMS is useless now.
And why? Because they found a problem in PR+MS.
Bruh thats so stupid. Just killswitch MS till this cant happen and thats it, but no, the BHVR-Way was the shorter one, I guess.
...
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@Riski said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329403#Comment_3329403
Honestly, I respect it, I feel like Freddy is more fun than people give him credit for and I do generally enjoy him myself. Just have no motivation to put bp into him because the only addons I care about with him are the jump rope and the recovery addons (I can't do dream pallets, I feel like there is no strategy in using them beyond hoping survivors fall for them which stops being rewarding quite quickly) so not getting to high prestige any time soon.
All he has are the Red Paint Brush (by far the best addon), Nancys Masterpiece/Sketch for faster Teleport-Recovery and Class-Photo (every gen spew blood, but you cannot cancel it).
He is fun, but you FEEL that he is clunky as hell and needs massive reconsiderations.
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Freddy P100.
Finally I can get Red Paint Brushs (the only addon worth running) every level.