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Marik1987

Marik1987

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Marik1987
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  • @Ayodam said:

    Well, they buffed Nurse so there’s that.

    Finally facing Nurse every day. Cant wait. Oh wait, we already have that. Well, than much more Nurse. Cool.

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320092#Comment_3320092

    I have plenty of shards (close to 170K), is the Poopy Head Bird Lady (forgive me, I hate the sounds she makes) worth the purchase? Is she difficult to play as?

    Who else is worth purchasing for their perks? And as far as anti-loop killers, who is easy to pick up?

    Dont care about Artist. Care about her Perks Pain Resonance and Pentimento. These two perks are the reason to purchase her. Cenobite for example costs real money, but he has a really nice Triple-Set with Gift of Pain, Plaything and Deadlock.

  • @Huge_Bush said:

    I feel the same. I will admit, I am bad at the game in general. I'm really not skilled in any multiplayer game, but still enjoy playing them, but with my recent experience, playing killer has become miserable for me. I just can't win against the squads I keep getting matched up against.

    I read on these forums that "killer is the easiest it's ever been" and that the meta destruction patch has made survivors weak but I haven't noticed a difference against good survivors at all. Well, except that I see a lot Boiled Over perks and Hook Spawn Distance offerings. I don't really have any anti-loop killers and I don't have the new slowdown meta perks that many survivors whine about on the forums. I mainly play with hex perks since nothing else seems fun or interesting, yet gens go by way to fast, especially if I'm playing Trapper. It's gotten so bad that I just feel helpless and tab out after I get t-bagged after a pallet stun for the 10th time. Better to go play Witcher or watch a movie.

    The only Hex-Perk worth running is Haunted Ground. They will find them anyway, here u get value if they destroy it. However, if they smell it, you have wasted a slot (but tbh you already do this by playing Hex-Perks). If u use a Hex-Build, u need Pentimento from The Artist. If you dont have this perk yet, do not run Hex-Builds. Then run standard-things like Brutal Strengh, Enduring, Noed and things like Spys from the shadow to be in a chase all the time and dont waste time for searching.

  • What do you expect?

    Survivors have 6 perks, if you count Basekit Borrowed Time and in 1 week Basekit Unbreakable x4 survivors, while a killer has 4 perk slots and HAS TO USE GEN-Perks to do something. There are reasons why killers besides these 3 use Call of Brine, Eruption, Pain Resonance and Deadlock in every game and try to tunnel one out asap. If u play "nice", your chance of losing increases heavily.

    But yes, I know: Nurse, Blight and Spirit, 10 extra seconds on Gens and a 50% Brutal Strengh is enough. LMAO, BHVR needs to bring killers closer to each other and buff the M1-Killers first.

    But you know what: It takes 1 week left, then we will see 7-Blink-Nurse every day of our survivor-matches. And then, we will read: GIVE US DECISIVE STRIKE 5sec Basekit.


    @Survivor-Mains in general: Please dont compare getting 2 Meta-Perks for free with 10sec extra-Gen-Time + 50% Brutal Strengh. All Killer-Gen-Perks got nerfed, so we HAVE to stack them now to get any value. You dont like to see CoB+Eruption every game. Alternate: Pain Resonance with Dead Mans and of course, Deadlock? Well, we dont like to see Deadhard, Unbreakable, Off the Record and Boon: Circle of Healing + OP-Medkits and Toolboxes all game.

    We have to use 2 slots at least for Gens, no matter what. 10% extra Pallet-Break-Time doesnt do anything, the chased survivor has already reached the next Jungle-Gym waiting for you. You know thats true. I really like when people say "the killers"... without separate them. "The Killers" would mean all killers have the same "power", but the difference between Nurse, Blight, Spirit, Artist or Plague vs. Dudes like Trapper, Freddy, Ghostface, Pig, Myers, Sadako or Knight is extremely big.

  • @DashMonsta008XV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318391#Comment_3318391

    I think you at least have too hook a couple at least put two into second stage

    You Freddy main going straight for the kill ,I thought Freddy liked to play with his food a little

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3318363#Comment_3318363

    Every game no hex that's going to take me four more year's

    Fun Fact: Currently I run Play with your Food on Freddy XD.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3314784#Comment_3314784

    Yeah but those should not be most viable stragedies that is the biggest problem. Stragedies which show skill should be more viable. 8 hooking everyone before killing probably will never be most viable stragedy but something in the middle ground should be.

    How to fix it? Buff the useless killers in the chase, reward them for chases, not for Hook-Camping etc.

  • @GreyBigfoot said:

    The way Eruption is now, it's really making me miss PGTW.

    It felt both more fun to use, and more fair to face against it. Constantly kicking gens to tag it with Eruption is worse than getting 1 hook and having to kick a gen once. With Pop, it's easier to play around it once you know it's in the match, and he requirement to hook is also more telling of when it's about to be used.

    Which one did you prefer? Old Pop or Eruption?

    With Pop, you earned something u had to work for it as a killer. Eruption is the same, but with more "meh" in it. Kick, kick, kick... maybe chase, kick, kick, down, BOOM.

    Pop: Chase, Hook, Kick, Reward.

    Better concept in my understanding (Pop).

  • @DashMonsta008XV said:

    I know you watched it,did you like the video? Do you like the thumbnail ?

    @Marik1987 what about you, did you learn anything huh huh huh huh huh?

    actually not really. I killed all 4 like you with Double Iri but it did not count back in the day.

    Well, maybe Ill try it again. There are currently 5 missions left (100x Trapper-Traps, 300x Myers-Stalk, Myers 4K, Artist 50 Crow-Hits and Huntress Distance-Kills.

  • @KingFieldShipper said:

    After completing the stupid RPD achievement. The other long holdouts were me the nurse and mikey achievements, both of whom I really don't like playing.

    https://us.v-cdn.net/6030815/uploads/WH1BLZPN156Y/rpd.png

    https://us.v-cdn.net/6030815/uploads/KJ23N218ORQS/100percent.png

    Now I'm ready for the next set... just please, no more achievements like operation breakout, I beg.

    So 4x Kill-Myers worked? I had this done with double-iri, unfortunaltely it doesnt count.

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317192#Comment_3317192

    Honestly, unless it's like P100 (which screams hacker) I don't care about prestige.

    For instance, my Cheryl and Feng have a pretty high prestige and I've got fewer hours on survivor than you do on killer - because I put a lot of 'overflow' BP into them when I'm playing killer.

    At the current point, its no surprise to face a P100.

    I myself have my main killer on P89 (and I started with this "challenge" not from the start of this new P-system).

  • I heard that the Hackers are back, so I could probably dodge Flashlight-Lobbies. I think I already had one Hacker yesterday.

    Toolboxes? Not really

  • A Vampire and a Werewolf.

  • What is the best part of any matches for both, survivors and killers?

    Chases!

    So I would nerf her Ring Drawing Addon as u mentioned and buff her Chase. The idea of making Old Newspaper + Reykos Watch Basekit is the same as I said earlier today.

  • @Raccoon said:

    The Dream World just needs an actual downside that makes Survivors WANT to wake up.

    I dunno what that could be...

    IE - Maybe a second timer that starts when they are asleep (and not in chase)....gaining aura reveal or something after staying in the Dream World for 1-2 minutes...

    Aura would probably be great as it would compliment his power to teleport and create chase potential if they do not try to wake up as well as the opportunity to intercept people as they do.

    It would also add some sort of weight to the increasing duration of the 'Wake Up' action.

    If u are asleep, another timer start. After 45secs, you suffer from the Deep Dream-Status-Effect. This Status-Effect allows the killer to see the aura of you, if u are further away than 32m from the killer (not paired with Terror-Radius, because Freddy has no TR in Dream).

    This would make the Dreamworld a place u want to leave.

    Besides this, Snares + Pallets Basekit and some QoL-Addon-Changes.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3315588#Comment_3315588

    That could be a good Iri add-on, teleporting to completed gens. Maybe instead of the Black Box. With the addition of something like I suggested before, that would be a valuable Iri.

    Well... I would take whatever I can. Freddy is the purest M1-Killer in the game with a minor Basekit-Slowdown.

    If I compare Snares with Clowns purple Bottle... no, I should not do this. Or Clowns Aurareading while in the yellow smoke with the purple Addon.... awesome... Freddy with no viable Aurareading-Addon on top.

    Its painful to be a Freddy-Main sometimes.

  • @Seraphor said:

    The fact that he loses his power as the game progresses is a big issue. Completed gens remove teleport locations, and once the exits are powered he's just a basic M1 killer.

    He could do with something that increases as gens are completed.

    Maybe the sleep timer decreases by 10 seconds for each completed generator, so survivors end up falling asleep quicker. This would mean more survivors are asleep more as the game progresses, which reduces his cooldown.

    Then maybe when all gens are completed he gets a 1% Haste for each survivor in the dreamworld.

    You could do the Dredge-Addon (purple!) into the Paint Brush (everyone falls asleep after all gens are done immedialy on top of the current effect).

    On top of it, he should be able to teleport to completed gens (highlighted in whatever color).

  • I would remove Snares + Pallets and give him a different Anti-Loop + several Addons NEEDS TO GET ADRESSED.

    He is currently a weaker version of Clown, Sadako and Dredge all coming together. He has reached the bottom of everyones tierlists and thats deserved.

    D-Tier, absolutely no chance someone would put him at least in C-Tier in his current state. I would say bottom 3 (same like his Pickrate btw.)

    On top of this he has TERRIBLY BAD Addons.

  • Freddy is the only killer which LOSES his power by time.

    His lore says, he take his time, which means he gets stronger.

    If 5 gens are done, you have 0 Dream Projection. Thats absurd. Sadako has TVs, Dredge (the better Freddy) Lockers + an useful passive ability (Nightfall).

    Freddy has slowdown while putting down a weaker version of Clowns purple Bottles (Putting down Snares by 4,0m/s, Clown throws Bottles with 4,6m/s).... FAR WEAKER. Plus Snares need survivors a) asleep and b) stepping into it. Clowns Bottles are skill by the killer-player alone.

    Its unreal how "forgotten" this killer is.

  • Deadhard is still the best perk in the game.

    By far!

  • @sanees said:

    https://forums.bhvr.com/dead-by-daylight/discussion/360734/who-controls-the-balance-in-this-game

    i have a theory that they want to get the solo as close to the swf as possible (so maybe expect more surv buffs) and after buff killers

    my main fear is that it will repeat itself from 6.1 when the killers were given strong perks at the beginning, then they were nerfed, and after that the survivors were given hyperfocus and as a result the genes can be solo in 40 seconds

    I really hope this doesn't happen again

    Thats exactly the goal.

    1.) Bring Solo closer to SWF without buffing SWF (which is hard)

    2.) Then, adjust the Killers. (Well, we dont need to discuss that M1-Killers need massive "chase-buffs" in comparison to the good killers).

  • @Mockingjay_S451 said:

    uhmmmm… if you think being killer is exhausting. Hello, solo queue? Talk about a physiological investment.

    Killer is as strong as it ever has been. As others have said, if you struggle with killer it’s a skill issue (not meaning this as a dig, it’s just the truth).

    Once again:

    "If u struggle as Killer its a skill issue".

    My opinion: You cannot say this by default, because the Killer-Roaster is soo widely open, its unreal. If u play Nurse, Blight, Spirit, Oni, Huntress, Artist for example, sure, but if u play a pure M1-Trash-Killer like Freddy, Sadako, Trapper, Myers, Legion or Ghostface for example, its a complete different story.

    Please keep this in mind :-).

  • Another map after Garden of Joy where Blight is balanced? Nice!

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/360596/anyone-noticed-more-blight-players-mains-lately-or-is-it-because-im-in-high-mmr

    About the same as always, so...a lot. Not as many as Weskers (I swear, it's still like 25% Wesker) but definitely #2.

    What's amazing is that Nurse has seemingly vanished.

    If someone is vanished, it should be Hag, Twins and Freddy, right?

  • There is no high MMR. There is below 1.600 and 1.600+.

    Everyone with an ELO of 1.600 or above is facing each other.

  • I play it because I have a lot of fun. I know there are some issues, but overall I enjoy the game.

    A lot of people complain about the boring Generator, but to be honest I like even this part, because its chill. Im sitting in my chair, chat with my buddy how to sell the randoms this game 🙃 and so on. Its chill times. On killer-side the same, I count hooks, not kills (after reaching Iri 1). In my mindset, 8+ hooks is a win, 6 hooks is a tie.

  • Sorry to say that, but Knight needs a complete Rework.

    If your ability is AI, its bad. Sorry. Nemesis Zombies are bad, Guards are bad. Using long range patrols is not effective at all. Haste-Effect etc. are options BHVR try to rescue this mess. But they will not be able to rescue an AI-dependent killer IN MY OPINION.

    Trash-D-Tier-Killer like Freddy, Myers and Trapper. At least Trapper is fun when traps work.

    They cannot save this guy with what they have done in the PTB.

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3311153#Comment_3311153

    She literally teleports back to her starting position so thats a lot of distance between you and her. Not to mention she literally lost all her range/recharge with nerfed fatigue addons. It will only really shine on the edges of maps where you cant hold W as well when she teleports back to her OG position.

    Oh yeah forgot to mention she uses special attacks on blink attacks now so more like more equal with blight.

    The maps arent open worlds. You can defend gens easily with this too and keep all in check anytime you want 😅. 3 times right, 2 gens checked - back - 3 times left, another gens checked.

    For chase, there are already nice videos online (PotatoLegion, SupaAlf etc.) whoch showcase perfectly how this is.

  • With this, Nurse is no longer S-Tier. She will become SS-Tier 🤣

    Cant wait to face double as much nurses than now, because with this you are allowed to make much more mistakes and still get the hits every chase 🤣🤣

  • @drsoontm said:

    How many perks will become useless now?

    Noed, Devour, Jolt, Sloppy, STBFL, Starstruck and Franklins.

    These are the most popular ones.

    So I expect mostly Aurareading, Gen-Regression and Endgame-Builds (Terminus, No Way Out, Deadlock, CoB, Eruption, Lethal, BBQ, Nowhere to hide)

    OR: Just the same perks like Blight cannot use, however, he is till now an 4,6m/s-dude. I wouldnt be surprised if he become 4,4m/s next midchapter while various addons get nerfed.

  • @Rudjohns said:

    If they keep giving existing killers new chase music, what happens eventually with the original 6 generic themes?

    After Nurse,

    Trapper, Wraith, Huntress, Bubba, Freddy, Pig and Plague

    have the basic chase music, right?

  • @Veinslay said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309597#Comment_3309597

    I thought Trapper was considered the worst? At least Freddy can get around the map. I think Ghostface is the worst personally

    Ghostface is a lot of fun and not too bad. Trapper has a shadowbuff with the new deadhard, so a Basement-Hook is extremely hard to escape now. Before 6.1.0, survs could just deadhard over the trap. This alone makes Trapper a dangerous guy, IF HE GETS A BASEMENT-HOOK.

  • Lets wait out the Midchapter.

    Before the Nurse-Nerfs, its

    1. Nurse

    2. Blight

    3. Spirit

    4. Artist

    5. Wesker

  • @lLyonl said:

    What do you think are the top 5 strongest killers in the game? All opinions welcome.

    Mine is:

    1) Nurse (Even after the upcoming nerf)

    2) Blight

    3) Spirit

    4) Oni

    5) Wesker

    Oni is overrated. IF u manage to avoid the first hit as long as possible with pre-dropping, he is the purest M1-Killer u can find. It depends how often he gets his power.

    Artist or Plague are far more consistent, Wesker is stronger by basekit.

  • @Veinslay said:

    The knights stats must have been really poor for them to make immediate changes. It reminds me of Trickster

    Thats why Sadako, Dredge and Wesker got nothing. They are all fine with the killrates. Unfortunately, killrates count more than hookrates :-(

  • @dgbug said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309715#Comment_3309715

    Yes, but this killer has been substantially broken for a WHILE now. They haven't been working as intended, and as someone who does enjoy The Twins, it is frustrating to see an entire character just feel this bad to play. At the very least, twins should be killswitched or hotfixed, in my opinion.

    (I'm not saying this because I'm trying to be rude personally, I'm just frustrated at how Twins has been for a while, considering twins were planned to be fixed in January if I remember correctly.)

    Twins on DBD mobile are more playable than here. 🫡

  • @Peanits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309465#Comment_3309465

    You mentioned it yourself, but the stats revealed that Sadako was tied for first as the deadliest Killer (tied for 4th in the top 5% of players). That doesn't mean that she won't receive any changes at all, but it certainly makes her less pressing. The other Killers you mentioned are similarly performing well or average, making them less of a priority.

    Even still, this doesn't mean that they'll never receive some quality of life changes, but you have to consider what's more important: A slight quality of life change to a Killer that's already doing pretty well, or changes to a controversial Killer that gets discussed on a daily basis?

    Firstly I have to say this is probably one of the best midchapters Ive seen since I play the game. Its nice to see Killers come closer together (Nurse - Knight). Also the "small" changes look awesome. Thanks for that. Im really looking forward to the new Eyrie (and I assume other maps will follow), the QoL-Changes for SoloQ and - of course - the needed Nurse-Changes.

    But: I really hope u dont look just for stats (Sadako, Freddy, Pig especially). Freddy is the least picked killer after Twins while dueling with Hag for 2nd last place for a reason. Im sure you know that :-).

    My new-year-wish for Freddy: some Addon-Adjustments (hearing things louder or 3x Pallet-Addons / 3x Dress-Addons literally all doing the same in their "family") for QoL, not for Buff/Nerf / well, maybe slight buffs in terms of skill ceiling of the Killer-Player.

    Pigs RBTs are the main reason for her to be where she is, I assume. Id love to see them a bit weaker (maybe 2 searches per Trap instead of 3), instead her ambush gets better (destroying pallets for example like Demos Shred, faster to start etc.) for more fun to play her.

    Besides my little "wishlist" I am VERY PLEASED with this update. I play since Artist came out and this is the best Midchapter for me.

    Thanks for this midchapter.

  • @Astrian said:

    Never again: We are adding a challenge tracker during the match. This widget will appear at set intervals as you make progress on an active challenge. You can choose to toggle between two settings that will indicate progression on a challenge, as well as its completion. No more guessing!

    Starting in 6.5.0, this is a thing of the past: You can now browse the Archives and the Store while searching for a match. The “Searching for Match” indicator will stay in the bottom right corner of the screen as you browse. You’ll also be able to spend Bloodpoints in the Bloodweb as you wait!

    New for our Killers players, you’ll also be able to customize your non-selected Killers while you wait for a match to start. Note: the Killer you will enter the match with will be the Killer you started your search with. As always, returning to the main menu will automatically cancel your search or exit your group, as it always did.

    I just wanted to congratulate the dev team on finally reaching the bare minimum of quality. I'm actually pleased with this update despite the lack of perk changes to a certain perk cough cough ERUPTION cough cough that people don't like because we've finally made it to a game state where most games nowadays release at.

    We can actually start worrying about balance changes now instead of just trying to get the game to a functional state, so honest to god, thank you BHVR. Genuinely never thought this day would come.

    U know this is only the PTB-Patch and his notes, right? Its usual there are changes + additions for the actual Mid-Chapter-Patch. So wait 3 more weeks before judging looks kinda good, right?

  • Freddy is considered to be the worst killer in the game right now. The only thing what keeps him some kind of decent is his synergy with gen-perks. Nothing else. No fun chase Mechanic, terrible, no, horrible addons.

    All he is is a weaker clown with a Teleport. At least some useless addons ("you can hear things louder" 🤣) could receive some love. If I want to hear things louder, I increase the volume. No addon needed.

  • To be honest, its nice to see no more NOED and Starstuck/Agitation Nurses. Its something. Lets see what the addon-changes are.

  • @MoNosEmpire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3308309#Comment_3308309

    It's partially the issue, the main issue is because we have a lack of variety of perks. I see roughly 8 playstyles max since most do very similar things.

    absolutely correct.

  • @I_CAME said:

    Scott has the right take on it. Tunneling is a cheesy tactic used by bad killers who are incapable of chasing good players. Tunneling killers don't know how to properly run different tiles and can't mind game well. The entire strategy of tunneling is completely reliant on there being a bad/inexperienced survivor in the match. I know this from my own experience. Killers who hard tunnel off the hook completely collapse when they actually get matched with four good survivors. Then they come on here and complain about how they got gen rushed even though they applied zero pressure to the gens over the course of the game. It's why people are so desperate to get SWFs removed/nerfed. People just want easy games where they don't actually play against four people of equal skill. They want that one bad player who makes the game easy for them.

    want to discuss this with Zaka from Team Eternal?

  • "I win almost every of my matches without tunneling".

    Tell it to D-Tier-Killer-Players.

  • @Rovend said:

    When is this Mid-Chapter coming?

    PTB+3weeks, so at the end of January/Start of February.

    So PTB must be today or in 1 week.

  • @JPLongstreet said:

    Swamp reworks are bound to be out sometime, they're really the last ones that haven't been overhauled.

    Announce Hawkins-Comeback 😍

  • Because the current game forces them into and its the most effective strategy, as u mentioned.

    Solution: Reward killers for leaving the hook and for mixed hooks.

    Oh, and most important: Do not argue with "but then Nurse and Blight".

    FCK this killers and nerf these two! I say this as Killer-Main, its so annoying everything good like Pop, Deadmans, Thana etc. gets butchered for low tiers because Nurse is there...

    If everything needs to be considered with "how will Nurse/Blight then do", you cannot balance anything.

    Thes broken killers need massive nerfs, while others need massive buffs. The goal must be all killers come more together.

  • @[Deleted User] said:

    P100 Onryo. Nice

    Not one Billy. Disappointing.

    OnePumpWillie - always playing the condemn-style :-)

    Wait 2 weeks, then there comes P100-Freddy! I am sure no one has this sht killer at this P besides me 🤣.

    Of course he was in 0 pictures..

  • I want another INDOOR-Map. We got 3 maps in a row outdoor (Eyrie, Garden and Bongo).

  • @Ricardo170373 said:

    Honestly? i dont expect too much from BHVR. This game needs a massive change, now days be terrible to play, every match looks like a championship, gen rush, camp, tunnel everytime, this game needs a big improvement or what else, just little changes on perks, maps will do nothing. BHVR sometimes looks like an amateur company, and they need admit this game is competitive now and give this treatment to the game. this game isnt a casual game anymore, but they refuse to admit that.

    Yeah of course its competetive. Casual would mean both sides are chilling. I cannot see chill games tbh (besides I do it after reaching Grade Iri 1 and dont care anymore about -1 pips).

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