Marik1987
Marik1987
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@WitchKing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330671#Comment_3330671
There are still perks like Pentimento and Thrill but it is true that hexes have a bit of a problem. I mean, killer has to bring another perk to save one of his hexes, meanwhile survs may just hold E for 14 seconds and get their boon for free
EXACTLY. But when survivors cry loud enough the devs say: yes, nerf the ######### out of everything worth using.
While that happens, killers get a 50% Brutal Strengh.....
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@WitchKing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330649#Comment_3330649
A deal indeed but... hiw about old ruin numbers too (kill switch may stay)
Ruin is trash, 100% or 500%. Same like Boons, you should be able to revive your destroyed Hex somehow. At the moment, the only hex Id like to use is Plaything and Haunted Ground
All the Totem-Spots are well known and Ruin doesnt survive the first minute if u do not babysit your totem anyway.
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Just remove this perk entirely.
Alternate: Like DS, it can only be triggered once per trial.
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@WitchKing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330647#Comment_3330647
Killer that you have on profile pic shows that EVERY killer can be nerfed more no matter what
Im still waiting for limited range for the Dream Projection 😅 to finally bury Freddy.
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@WitchKing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330641#Comment_3330641
Yeah, maybe you're right
But still
Better than the current one
If Eruption is the only perk left on killerside which is, as devs love to say, "just a liiiiiiiiiiitle too opressive", kill it. For that, I want old Pop back. Deal?
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@Ithiria said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330641#Comment_3330641
twins nerf
if anything incapacitated needs a buff to force survivors to get rid of victor, with eruption losing the effect
Twins can get nerfed more than they already are with the insane healing speed and CoH?
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@ThanksForDaily said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328649#Comment_3328649
What about shorter pallet break, shorter hit recovery, survivors getting less distance after a hit, 2,5% instant regress after gen kick.
You suddenly forgot those things.
Have u ever played killer? These changes do nothing for the chase. The next pallet is there as before. I would trade this unbelievable 10% of kicking anything with love into Toolbox- and Medkit-Nerfs.
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@WitchKing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3330632#Comment_3330632
Not for 30 seconds but for 10 or 15, why not?
Just let Incapacitated not block everything. Repairing + Healing blocked, Cleansing Totems, Opening Chests or Blessing Totems should work.
A copy of DMS is no idea, its still just a copy.
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@WitchKing said:
So, bhvr announced that they are going to change perks again (probably same thing that happened in patch 6.1.0). Alongside with this news they specifically said about eruption changes. And don't take me wrong, i hate the fact that this is so OP right now and has almost no counterplay but... what about survivors perks? Prove Thyself is OP too, and it isn't the only one that needs a change. I hope that bhvr won't do with eruption and any other perk the same thing that they did to Thana or Ruin
So... what would do about some of the most problematic perks?
Personally I would made Eruption block the gens instead of giving incapacitated status with maybe a bigger cooldown and Prove Thyself to give you, let's say, 10% speedboost to repairing when you work with at least one teammate (numbers can be adjusted ofcourse).
You would make Eruption to Dead Mans Switch without hooking?
Okay... disagree.
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@Entitled_survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329937#Comment_3329937
The only part where killer has no real options is in a pallet,,,and even then they can walk through and try to swing if they read you correctly about having DH stop pulling things like " no choice" out of ur head ,
Yes, you dont know if the survivor in front of you has deadhard, so just walk through the pallet, assuming he has it, get stunned, because you waited a Ghosty Deadhard out, dont get the down and the hook, couldnt defend the gen etc.
Snowball with 1 incorrect assumption.
Survivors gets all the infos in the world: Here my Tip: Give Killers the information if the guy in front of you has Deadhard or not. Unfair? Well, seeing Gen-Progress in the HUD is unfair (current "Known Issue").
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EXACTLY this is how it feels.
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Funny once again:
The Devs will change some perks = good
Any hints? of course! Here we show you that you have succeeded by crying loud and multiple times! Eruption get nerfed.
Here is an Idea: If you spoil a perk-nerf on one side, how about doing the same on the other ( Deadhard ! Circle of Healing ! )
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Allow me to introduce you:
Now its time for you to enter my Nightmares! (Wow, exactly 800 Paint Thinners LOL)
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@Entitled_survivor said:
DH was already massively nerfed
... and is still by far the strongest perk in the game on survivor-side.
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@lemonsway said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327364#Comment_3327364
I won't argue the number but i'll argue the method. If those numbers represent mostly tunneling and camping then that's really unhealthy for the game. IF we were on 63% without resorting to tunneling and camping then maybe i'd agree with it being a bit high.
Cenobite had 63% on average, not "The Killers".
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327273#Comment_3327273
6.1 also nuked the slowdown meta. So to compensate gen repair perks are about to get nuked to, yes?
Lol forget it. Survivors need BHVRs Hand.
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Welcome to Dead by Resident Evil.
Wesker every 3rd game, Nemesis every 5th game, Cosmetics every patch for RE-Chars.
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@Entitled_survivor said:
Welp the info is nice as solo but i wish they would perform targeted buffs to weaker killers as well and a few QOL for killer as well
Freddy, Trapper, Twins.
Over and over and over again. Will they do it? I dont think so, Killrates are ok, we cannot make money out of them anymore, so who are they? Cant remember....
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@VikingDragonXii said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327005#Comment_3327005
How is she running the game into the ground? Also as I said Mandy already said they won't rework her power and they shouldn't because look at how they trashed Freddy, he's a joke unless he runs fake pallets and even then once Survivors figure that out he's a joke again.
It seems to me players want Nurse to be like every other Killer and be looped or hold W meta. Also note it has been shown by multiple people that her Blink can't get her across the map any faster than a M1 Killer walking across.
Pallet Freddy is a far bigger joke than Snare-Freddy.
Freddy is the worst killer in the game. And I have to know it, Im a Freddy-Main.
So why Im Freddy-Main? Because I like the character and the movies, thats it.
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@Raptorrotas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327161#Comment_3327161
If we balanced killers like survivors currently, we'd be buffing nurse because bad nurses cant keep up with good nurses who are also using third party wallhacks 😉
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327175#Comment_3327175
Might I ask why nurse has to be nerfed when every other killer is an equally good target for buffs? Its quite sad to see this community be so ... Unawarely survivor biased.
Because she dont give a sht about every rule in the game. Blight or Spirit, the other two S-Tiers, have to play around the mechanics. I would say without their best addons, they would not be S-Tier. Spirit without MDR and Cherry Blossom for.example is far weaker than with tharm, same for Blight with Comp 33 and Alch Ring. Nurse however dont need addons, she ignores every mechanic anyway.
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Nurse is FAR TOO STRONG compared to other killers.
Bring them closer together.
Playing Nurse = cheating
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326239#Comment_3326239
Incorrect,
It only is tied to the thing at the end of "entity hungers/brutal killer/relentless killer/merciless killer" Pipping is still based on the emblems.
ah i see, then my conclusion is incorrect.
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@Audiophile said:
Implement basekit Unbreakable FFS. There are FAR too many killers that use this unsportsmanlike tactic. It’s just GD rude to leave someone on the ground where they can’t do jack.
You know that a 4K ends in 2 Pips, while a 3K ends in 1 Pip since todays Midchapter 6.5.0, dont you?
Its absolutely understandable that killers will slug to get the (save!) 4K and 2 Pips instead of risking 1 pip by hooking.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/361981/make-the-game-more-fun-for-yourself
🤣 might have to give this a go. I'd love not to need to run windows and DH just to stay alive. I'd also advocate people doing this on killer. I have a deathslinger meme hex build I like to muck around with.
Plus I oftem like to take the surv team right up to the brink them make friends. I'll play normally, and identify which 2 survs I want to spare. Ones who make brave plays to save their friends, new players or anyone who tries to offer me their item anyone who plays yoichi. After I kill 2 I get the last 2 on 2 hooks. Then down them, go to hook, shake my head and take them away from hook to a gen.
They usually get the message and a lot of them are grateful for the release. I lose a few points and emblems but the BP loss is minimal, and IDGAF about my monthly rank anymore. I still get the challenge and sense of achievemnt of a proper match and the survs get an unexpected survival even when they got outplayed. Made my killer games much more enjoyable.
Another role: The healer
His job was to run around and unhook/heal everyone. Nothing else.
Then the Mechaniac:
His job was gens only. Everything else was unimportant.
Finally, we decided that one of us name a perk. Then, the others had to search for perks which somehow synergize. We had Potential Energy as starting perk once, and, of course, one round with 4x No Mither was part of it.
If we met a full tryhard killer, we just suicided. Our goal then: Killer gets under 20k 🤣
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Yeah the rise of Lethal Pursuer in pickrate is another reason for Distortion actually being a really good perk at the moment.
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@Shirtless_Myers said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325549#Comment_3325549
It's unfortunate when you get posts like this that can't stand the thought of a broken add-on finally being balanced. Blight doesn't need Alchemist's Ring.
I agree. At least you could reduce the amount of tokens he gets when alch ring is in play. He has 5 Tokens Basekit, why not having only 3 when using Alch Ring as a downside?
Freddy has 5 Snares instead of 8 and a Slowdown by placing them, which is not understandable for me. Compare this with Alch Ring....
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@milwaukee354 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325062#Comment_3325062
And they're not thinking about changing it huh, a player that can actually run, needs more help, what has this game come to
Chill for a second. They change Nurse TODAY, the strongest killer in the game. I am pretty sure they are well aware about the best addons of Blight and take a look at the 2nd best S-Tier-Killer in the game, too.
Man, I wish all killers would come closer together. Its fine to have some very strong and some weaker killers, but currently the difference is immense.
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@WesCravenFan said:
I feel like it is not fair to say Killer is too powerful when you realize that statement is covering both Freddy and Blight.
We have 30 killers and they are not all on the same level.
Its so sad to see that so many people think or know that Freddy has reached the floor of the Tierlist 😭😭😭
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325017#Comment_3325017
I mean, if the killer doesn't get a down, this perk does nothing, clearly that doesn't matter all that much.
Getting a down isn't that hard, and if someone is sitting at the gen when that down happens, it brings a lot of slowdown to the table. I really think you're underestimating Eruption if you think it's a joke, seriously.
As for Dead Hard, bit of a false equivalence, and one perk being OP (supposedly) wouldn't mean another perk can't also be OP.
I would prefer old Pop goes the Weasel. But unfortunately there is no single perk doing what Pop did in the past.
I know Incapacitated is an annoying Status-Effect. You cant do anything besides unhooking people. Its fine that you get some kind of "Dead Mans" on you, but you should at least be able to do something else than sitting on the gen. Opening Chests, cleansing totems etc. Not being able to do anything but running is stupid.
Also, with the new HUD-Icon, you will now see if someone is in a chase when injured or not. This will help to be a little bit more careful if u sit on a generator which had sparks on it before u touch it.
But, as I said, Old Pop was way healthier for the whole game. If I would be a dev, I would increase Pop AT LEAST to 25% of the current progress (not total), even 30% would be fine. You get rewarded when u was able to sucessful hook a survivor AND you have a reason to not camp.
Edit: I do not care what happens to Eruption if something happens to Eruption, because I dont like Mass-Gen-Kicking at all, its boring. I dont run this perk anyway. I would love to see Opression gets a fairer cooldown, this perk would be cool for me, really cool, but 80sec is just soo much, its unreal. If I use Gen-Perks, its the boring Deadlock or Corrupt, Regression is Pain Resonance or Jolt (so I dont have to kick xD).
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@jesterkind said:
I see what you're getting at here, and I do like that it's an attempt at making Eruption more of a nuanced, decision-making perk rather than just a flat 'screw you', but I do have two concerns.
One, I think it would be simpler and smoother to just inflict Exposed instead of the whole pseudo-Renewal effect. It's the same general outcome, survivors being vulnerable to one-hit downs, without the weird precedent of a perk that injures, even if temporarily.
Second, I think this would fix a lot of Eruption's problems, but it'd retain the one issue in that it would only consistently work against solo queue-- those on comms can coordinate when they're about to go down and tell people to let go of generators. It's not 100% of the time, obviously, but imo that's one of the issues with Eruption that should be looked at in the same overhaul.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323498#Comment_3323498
Side note, this isn't helpful. "Get good" is a joke of a response, literally, and "stop asking for nerfs" is pretty ill-fitting when we're talking about the only overpowered perk the game currently has. Eruption obviously needs something done to it.
"The only overpowered Perk". Dude this perk is a joke. If the killer dont get a down AND u sit at your gen, this thing does 10% Regression, thats it.
You should know when a gen was kicked and so to be a little bit careful. If u want an OP-Perk: DEADHARD!!!
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Current Trash-Ruin could be tested (!) as Basekit. 100% Regression by default until 1 survivor is dead. I dont like Gen-Kicking anyway, just do it when I am not in a chase.
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I dont think Blindness is that bad. You counter all this Kindred, Windows of Opportunity (!), Wiretap etc. with it.
However, it should hide the Red Stain and you shouldnt be able to see the new incoming HUD-Pictures what everyone is doing.
If u want something more spicy, the game could remove all pallets on the map for the eyes, so that they are just gone. You can still use them (Drop Pallet-Info stays at the bottom), but you dont see them anymore.
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I also think the green Addon which grants Aurareading is a great addition, I think its Comp 21!?
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The devs are very slow, but I assume its mostly because the game gets bigger and bigger every chapter, but the team do not increase in numbers. Handling 30 killers and 30 survivors needs more devs than handling 10 killers with 10 survivors, same goes for maps of course. Then we have more and more (useless) perks, so basically they need to rework a lot of them to bring them into the position of being attractive compared to the current Meta-Perks, same goes for Addons. Who uses Maps or Keys, when u can use a nice Toolbox, right?
Its just my assumption.
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And here you can see the first P100 Freddy in the game (just my guess). Feels good man.
Next goal: Finish the fckin Steam-Missions, there are 3 left. Then, my main survivor has to prestige up.
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its actual 50/50, but I am not above average on survivor for 100%.
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@Rudjohns said:
Play survivor and then you will have gods as teammates
not at my Survivor-MMR 😂
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@JoByDaylight said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322834#Comment_3322834
IF basekit UB happens, why not make a perk for the Twins that denies this for survivors without the use of a perk? That would be a good add-on for the Twins!
For example: Survivors can't recover fromt he dying state by themselves without the use of a perk when downed by Victors pounce.
Just give Victor some kind of "Cage of Atonment" or whatever this thing from Pyramidhead is called. Victor needs - at this point - the power to "hook" someone. I heard UB will happen on Tuesday, I hope its wrong. I really do.
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@Mazoobi said:
An already situational perk does not need to be nerfed because of a killer(s) you'll see once every 2 years.
But where're the Twins rework? We need it.
It wont happen. But Basekit Unbreakable will happen. I can see that 0,86% Pickrate drops even more 🤣 and I understand everyone.
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@FMG15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322346#Comment_3322346
Because of the addon changes?
Yes... and the new boring Kick-Meta. I dont like kicking gens all the time. Thats why I play PR+DMS, I dont like CoB+Eruption.
I really miss Ruin, even if the Totem-Spawns are horrible.
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@Saiph said:
What is your approx. killrate? I doubt you lose more than 50% of your games. So it's just MMR doing its thing, basically the reason you meet tryhards is because you tried hard too...
And if you think of throwing to decrease MMR, I hope you're not above the softcap otherwise it's too late (and you're most likely over it based on the games you describe).
TL;DR you're screwed
I have no clue where I am with the MMR.
Its always the same: Even on Killers I barely play I get these Gen-Tunneler, 2-3x Deadhard every game, Prove Thyself, Boon, Off the Record, Adrenaline every game etc. Most of the time 1-2 gens are done when I hitted the first survivor (not hooked!). I still manage to win mostly, but not because Im super good, its the Altruism that keeps up the stats.
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@Quizzy said:
I think its best to address the solo q experience first before going for the meta. The hud update for solo q will definitely give them more info on what and how much to adjust on these perks. A dev even said they will go for perks in the near future after this update.
Too slow. These icons are nothing special, they should have been there long ago. But another chapter needs to get released to make money, I understand that. However, I dont know whats the issue of changing numbers on broken items like Commodious Toolbox, Ranger Med-Kits, Healing Speed and the same for addons (BNP, Wire Spool), same for various killers.
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Mission accomplished.
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We will join your main soon. All of us.
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@Xendritch said:
Why do so many people act like basekit unbreakable coming to the game is a sure thing when BHVR acknowledged that PTB was a disaster and that basekit unbreakable and finisher moris are a very long way off and that's only if they somehow don't get scrapped?
I will say the quality of teams I get vary wildly, one game I'll get a team that will complain the game was unplayable for them and killer is too OP then the next I'll get a team that will make me look like a joke and I'll be thankful for a 1k or 2k. MMR kinda goofy.
Just wait 5 days and u will see for yourself.
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"How do you know you are at high MMR".
Well, I assume getting matched with people having 9.000 hours while I have 2000 means that, I guess.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320729#Comment_3320729
Depending on when you did it, if it was some time in the past 2-3 months, there was a bug where the final kill of a game didn't count. So a 4K was counted as a 3K.
Yes exactly that time.
Here are my final bosses:
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@Seraphor said:
5 games isn't going to put a dent in your MMR if you've played for any length of time.
Do you think winning 5 games would put you right at the top?
Even if it did, MMR is only one part of the puzzle. Matchmaking relies on who is available to match with, so a lack of suitable matches will result in an unmatched game. Plus backfilling, if anyone leaves the lobby, it scrambles to find a replacement ASAP and will drag in anyone off the street to fill that spot.
you are right. I play at least every 2nd day, sometimes surv, sometimes killer, but this one Myers-Mission is kinda impossible. Fun Fact: I already did it by miracle, but it didnt count XD. So I assume I need at least 1-2 hooks or whatever.
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Hey Killer, why do you run Gen-Slowdown, you dont need it, its boring.
Survivors at the same time. 14/16 perks are Meta, Deadhard, Off the Record, CoH, Unbreakable and Windows is there in EVERY game, Boons can be used into eternity while Hex-Perks gets ONE chance to survive, but as we all know they are useless thanks to the Totem-Spawns at the veranda of a house or 1m next to a generator (I just say Badham Pre-School). But hey, just guess there is a Boon in the match, so use Shattered Hope, right?
But hey, the killers gets 50% Brutal Strengh, which does nothing, the next loop is nearby.
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Survivors: "You dont need to run Gen-Regression-Perks, Eruption is OP, its boring"
Killer: "You dont need Meta to win, because you are the powerrole anyway, but out of curiosity, I face 13/14 out of 16 Meta-Perks every game"



