Killer Perk Suggestions

I just wanted to toss out some ideas I came up with to improve some of the perks you hardly ever see any killers use.


Claustrophobia:

Every time a generator is completed, all windows and vault locations within a 32-meter radius of the killer's position are blocked for all Survivors, for the next 15 seconds.

You see the aura of the vault locations blocked by Claustrophobia for the duration.

Reason: This perk currently, is 100% useless. Currently, if a generator gets completed and I am not near the completed generator I literally get no value. If I am chasing a Survivor and the Survivor is running away from the generators, how am I supposed to get any value out of this perk? My change reduces the time the perk remains active, but also helps the killer in the chase if a generator gets completed. 


Dying Light:

You become obsessed with one Survivor.

Each time you hook a Survivor other than the Obsession, if the Obsession is alive, you and the Obsession gain a token.

Your Obsession gains a 3% action speed bonus to unhooking and healing other Survivors for each token.

If the Obsession is alive, all Survivors who are not the Obsession get 3% penalty to repair, healing and sabotage speeds for each token.

Reason: The current Dying Light seems to buff the Obsession more than it does the killer so why would anyone use this other than The Plague? This change makes it more fair for both sides.


Undying:

When a Hex Totem is cleansed, or blessed Undying activates.

Undying will transfer the cleansed, or blessed Hex Totem to a Dull Totem so as long as a dull totem remains on the map.

After Undying has activated it will go on an 80 second cooldown.

All tokens will be lost when the Hex Totem has been transferred to a dull totem.

Reason: HEX: Undying is not true to its name. How can you call something Undying that can be taken away? An 80 second cooldown and token loss is more than fair.


Scourge Hook: Insidious:

At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.

Anytime a Survivor is hooked on a scourge hook the killer will be granted the Undetectable status effect until the hooked Survivor has been unhooked.

Reason: Hardly anyone uses this other than to meme, so I think this change would make the perk worth using. Currently, the perk is only worth using while camping. My change makes the perk where you do not rely on camping, but camping is still an option, as long as the Survivor remains hooked.


Oppression:

When you damage a generator, up to 3 other random generators also begin regressing.

If the affected generators are being repaired, any Survivors repairing them will recieve a difficult Skill Check.

Oppression has a cooldown of 60 seconds.

Reason: Skill Checks are not very hard to achieve in this game so 80 seconds is way too long to really get any value, especially considering the generators only take 90 seconds to complete.


Remember Me:

You become obsessed with one Survivor. Each time your Obsession loses a health state, you increase the opening time of the exit gates by 4 seconds up to a maximum of 16 additional seconds.

If an exit gate switch has been progressed, and the exit gate has not been opened, the progression of the exit gate will immediately begin to regress by 0.5 seconds, per second.

The Obsession is not affected by Remember Me.

Reason: Do I really need to explain why this change is needed?


Shattered Hope:

Whenever you snuff a Boon Totem, the totem is destroyed instead.

When you destroy a Boon Totem this way, the auras of all Survivors are revealed to you for 8 seconds.

Reason: Currently if no one is near you when you snuff a totem the perk literally gets no value.


Dragon's Grip:

The perk is fine as is, but currently has a bug.

The scream is supposed to force a Survivor to let go of a generator, but currently does not. Making certain perk combinations involving generators, unusable. Example: Dragon's Grip + Overcharge.


HEX: Face The Darkness:

Injuring a Survivor by any means lights a Dull Totem, activating the Hex.

While the Hex is active, all other Survivors outside of your Terror Radius will scream every 25 seconds, revealing their positions and auras for 2 seconds.

When the Survivor enters the dying state, the Hex totem becomes dull again and this perk deactivates.

Reason: This perk currently has way too much counterplay. If you down the Survivor you hit, you lose the totem. And if the injured Survivor heals instead of looking for the totem, you lose the totem. Current healing speeds make this perk get little to no value. So, take away the healing aspect and you might have a perk worth using.

Comments

  • @DBDFreddyK said:

    I just wanted to toss out some ideas I came up with to improve some of the perks you hardly ever see any killers use.

    Claustrophobia:

    Every time a generator is completed, all windows and vault locations within a 32-meter radius of the killer's position are blocked for all Survivors, for the next 15 seconds.

    You see the aura of the vault locations blocked by Claustrophobia for the duration.

    Reason: This perk currently, is 100% useless. Currently, if a generator gets completed and I am not near the completed generator I literally get no value. If I am chasing a Survivor and the Survivor is running away from the generators, how am I supposed to get any value out of this perk? My change reduces the time the perk remains active, but also helps the killer in the chase if a generator gets completed. 

    Dying Light:

    You become obsessed with one Survivor.

    Each time you hook a Survivor other than the Obsession, if the Obsession is alive, you and the Obsession gain a token.

    Your Obsession gains a 3% action speed bonus to unhooking and healing other Survivors for each token.

    If the Obsession is alive, all Survivors who are not the Obsession get 3% penalty to repair, healing and sabotage speeds for each token.

    Reason: The current Dying Light seems to buff the Obsession more than it does the killer so why would anyone use this other than The Plague? This change makes it more fair for both sides.

    Undying:

    When a Hex Totem is cleansed, or blessed Undying activates.

    Undying will transfer the cleansed, or blessed Hex Totem to a Dull Totem so as long as a dull totem remains on the map.

    After Undying has activated it will go on an 80 second cooldown.

    All tokens will be lost when the Hex Totem has been transferred to a dull totem.

    Reason: HEX: Undying is not true to its name. How can you call something Undying that can be taken away? An 80 second cooldown and token loss is more than fair.

    Scourge Hook: Insidious:

    At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.

    Anytime a Survivor is hooked on a scourge hook the killer will be granted the Undetectable status effect until the hooked Survivor has been unhooked.

    Reason: Hardly anyone uses this other than to meme, so I think this change would make the perk worth using. Currently, the perk is only worth using while camping. My change makes the perk where you do not rely on camping, but camping is still an option, as long as the Survivor remains hooked.

    Oppression:

    When you damage a generator, up to 3 other random generators also begin regressing.

    If the affected generators are being repaired, any Survivors repairing them will recieve a difficult Skill Check.

    Oppression has a cooldown of 60 seconds.

    Reason: Skill Checks are not very hard to achieve in this game so 80 seconds is way too long to really get any value, especially considering the generators only take 90 seconds to complete.

    Remember Me:

    You become obsessed with one Survivor. Each time your Obsession loses a health state, you increase the opening time of the exit gates by 4 seconds up to a maximum of 16 additional seconds.

    If an exit gate switch has been progressed, and the exit gate has not been opened, the progression of the exit gate will immediately begin to regress by 0.5 seconds, per second.

    The Obsession is not affected by Remember Me.

    Reason: Do I really need to explain why this change is needed?

    Shattered Hope:

    Whenever you snuff a Boon Totem, the totem is destroyed instead.

    When you destroy a Boon Totem this way, the auras of all Survivors are revealed to you for 8 seconds.

    Reason: Currently if no one is near you when you snuff a totem the perk literally gets no value.

    Dragon's Grip:

    The perk is fine as is, but currently has a bug.

    The scream is supposed to force a Survivor to let go of a generator, but currently does not. Making certain perk combinations involving generators, unusable. Example: Dragon's Grip + Overcharge.

    HEX: Face The Darkness:

    Injuring a Survivor by any means lights a Dull Totem, activating the Hex.

    While the Hex is active, all other Survivors outside of your Terror Radius will scream every 25 seconds, revealing their positions and auras for 2 seconds.

    When the Survivor enters the dying state, the Hex totem becomes dull again and this perk deactivates.

    Reason: This perk currently has way too much counterplay. If you down the Survivor you hit, you lose the totem. And if the injured Survivor heals instead of looking for the totem, you lose the totem. Current healing speeds make this perk get little to no value. So, take away the healing aspect and you might have a perk worth using.

    Generally not a bad take. However undying can't get this buff so long as devour hope exists. Also it would be probably bit too generous buff to haunted ground.

    Also I am not sure about face the darkness with thrill of the hunt and no heals. It might again create some impossible-to-counter scenarios (I am not 100% sure about this one)

  • Dying Light just needs the negatives removed entirely and for it not to shut off when the Obsession dies, it just freezes at those tokens like STBFL. Boom easy.

    Has very little effect early on but if the game lasts long enough it starts to be noticeable.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/363439/killer-perk-suggestions

    Generally not a bad take. However undying can't get this buff so long as devour hope exists. Also it would be probably bit too generous buff to haunted ground.

    Also I am not sure about face the darkness with thrill of the hunt and no heals. It might again create some impossible-to-counter scenarios (I am not 100% sure about this one)

    I did say undying bringing a totem back to life resets the tokens back to 0.

    If they know you have Haunted who is going to keep cleansing Hex Totems?

    With the current healing speeds FTD hardly gets any value as is because if you hit them and down them you get no value, and if they run off and heal instead of searching for the totem you get no value. It right now is almost a useless perk. Impossible to counter? it is nearly impossible to use in its current state due to healing speeds.

  • @Blueberry said:

    Dying Light just needs the negatives removed entirely and for it not to shut off when the Obsession dies, it just freezes at those tokens like STBFL. Boom easy.

    Has very little effect early on but if the game lasts long enough it starts to be noticeable.

    The only reason I kept the negatives is so the Survivor players who see this don't cry about the idea.

  • @DBDFreddyK said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336115#Comment_3336115

    I did say undying bringing a totem back to life resets the tokens back to 0.

    If they know you have Haunted who is going to keep cleansing Hex Totems?

    With the current healing speeds FTD hardly gets any value as is because if you hit them and down them you get no value, and if they run off and heal instead of searching for the totem you get no value. It right now is almost a useless perk. Impossible to counter? it is nearly impossible to use in its current state due to healing speeds.

    Yes you cleanse them if there's a hex you need to get away. Dhope being best example, but there are others (blood favor being other good example).

    FTD is problem, because screams interrupt you. And once you are interrupted, cleansing totems resets to 0. Combine this fact with thrill of the hunt and say calm doctor on small map and you have serious trouble cleansing any totem. This IS problem. I am not saying that FTD should not get buff. I agree that in current state the perk is bad and needs some love. I just don't want to have another "you have no counter play" buff.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336216#Comment_3336216

    Yes you cleanse them if there's a hex you need to get away. Dhope being best example, but there are others (blood favor being other good example).

    FTD is problem, because screams interrupt you. And once you are interrupted, cleansing totems resets to 0. Combine this fact with thrill of the hunt and say calm doctor on small map and you have serious trouble cleansing any totem. This IS problem. I am not saying that FTD should not get buff. I agree that in current state the perk is bad and needs some love. I just don't want to have another "you have no counter play" buff.

    Blood Favor would come back after 80 seconds of being cleansed that is more than enough time to do a generator. Blood Favor only helps in the chase, and me personally, I would like to go one match where I don't lose my totems in the 1st minute of a match. This change would bring my cleansed totems back after 80 seconds as long as there is Dull Totems remaining on the map. FTD procs every 25 seconds, Thrill of the Hunt turns a 14 second cleansing into a 21 second cleansing. You still have 4 seconds to spare when cleansing FTD.

    If Devour Hope gets cleansed it loses all of its tokens how is this a problem? After 80 seconds goes by you still have to earn all those tokens back again.

  • That's old undying on steroids, they will never do it.

    Remember Me absolutely not. With high mobility killer you would effectively get in situations where survivors couldn't progress gates faster than you can push them off of it. And they already tested regressed switches and said no go.

    That FTD could effectively get in situations where it's uncleanseable with certain builds.

    The others look fine. I have mixed feelings on the Insidious one. I think I would make it that you get your TR back when you're within 8m from the hook.

  • @Bwsted said:

    That's old undying on steroids, they will never do it.

    Remember Me absolutely not. With high mobility killer you would effectively get in situations where survivors couldn't progress gates faster than you can push them off of it. And they already tested regressed switches and said no go.

    That FTD could effectively get in situations where it's uncleanseable with certain builds.

    The others look fine. I have mixed feelings on the Insidious one. I think I would make it that you get your TR back when you're within 8m from the hook.

    So, Undying a perk that literally does nothing other than bring totems back after 80 seconds of a totem being cleansed, and resets tokens back to zero so as long as a Dull Totem remains on the map, is a perk on steroids? And infinite Boons are fine?

    Survivors have more than enough perks to increase cleansing speeds, the perks are in the game to be used.

    It seems high mobility killers are really holding us back from getting any kind of fun perk for killer and if they are that powerful to the point we can't have anything fun for all killers these high mobility killers need to be nerfed.

  • Dying Light:

    There's a lot to say about this perk....

    1) I would increase the slowdown to 6%

    2) I would cap the stacks to 6

    3) I would also give the obsession stacks as well... going from 0% up to 33% but goes away if the obsession switches

    Oppression:

    Seems that this perk doesn't increase the regression rate for anything... Maybe lessen the cooldown to like 40-50 seconds

    But the information gained from combining Surveillance and Oppression... makes Oppression better (IMO)

    Also I would make Surveillance better by taking the information part of Call Of Brine... it would make sense (IMO)

  • @DBDFreddyK said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336613#Comment_3336613

    So, Undying a perk that literally does nothing other than bring totems back after 80 seconds of a totem being cleansed, and resets tokens back to zero so as long as a Dull Totem remains on the map, is a perk on steroids? And infinite Boons are fine?

    Survivors have more than enough perks to increase cleansing speeds, the perks are in the game to be used.

    It seems high mobility killers are really holding us back from getting any kind of fun perk for killer and if they are that powerful to the point we can't have anything fun for all killers these high mobility killers need to be nerfed.

    Undying has aura reading. This part is already useful in some niche situations. I think this part could be even buffed. Make the area 16m for dulls instead of 4m. That's an interesting buff making the perk possibly good on it's own (it is also a nerf to boons, because it would show boon location with quite a lot of time to spare to actually intercept it if u want, or snuff it without search time). Making undying that strong sounds like way too much.

    Argument about perks that increase cleansing speed is about as bad as some survivors claiming old boil over was ok, because killer can take iron grasp. No it wasn't ok. Killer can't change his build during the game, because he found out he needs it. And this works the same for survivors.

    But really. Stop defending things where you went overboard. You made suggestion about 9 perks where for 6 perks everyone agreed it's a good idea. Leave those 3 problematic be a d you already get 6 more interesting perks (if devs cared to do that of course).

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336644#Comment_3336644

    Undying has aura reading. This part is already useful in some niche situations. I think this part could be even buffed. Make the area 16m for dulls instead of 4m. That's an interesting buff making the perk possibly good on it's own (it is also a nerf to boons, because it would show boon location with quite a lot of time to spare to actually intercept it if u want, or snuff it without search time). Making undying that strong sounds like way too much.

    Argument about perks that increase cleansing speed is about as bad as some survivors claiming old boil over was ok, because killer can take iron grasp. No it wasn't ok. Killer can't change his build during the game, because he found out he needs it. And this works the same for survivors.

    But really. Stop defending things where you went overboard. You made suggestion about 9 perks where for 6 perks everyone agreed it's a good idea. Leave those 3 problematic be a d you already get 6 more interesting perks (if devs cared to do that of course).

    So don't debate it? Just take the info and move on? I'm not built like that. So, if it prevents Survivors from bringing the usual every game DH, UB, OTR, PTS, and every other meta perk in the game its just a little too oppressive I guess.

  • @DBDFreddyK said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336751#Comment_3336751

    So don't debate it? Just take the info and move on? I'm not built like that. So, if it prevents Survivors from bringing the usual every game DH, UB, OTR, PTS, and every other meta perk in the game its just a little too oppressive I guess.

    No. I can bring nonmeta perks that help me in special occasions. Like potential energy, autodidact, soul guard and deserate measures - all perks that are niche and none of them good in regular game. And still have 0% chance if you decide to go for thrill of the hunt + this new FTD.

    You are creating situation that can only be countered by predicting weird build. That's not ok. Same way as old boil over+ no mither and old rpd library just wasn't fair. It was good thing that the thing got patched away. Now let's not create same stupid thing on the other side

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336785#Comment_3336785

    No. I can bring nonmeta perks that help me in special occasions. Like potential energy, autodidact, soul guard and deserate measures - all perks that are niche and none of them good in regular game. And still have 0% chance if you decide to go for thrill of the hunt + this new FTD.

    You are creating situation that can only be countered by predicting weird build. That's not ok. Same way as old boil over+ no mither and old rpd library just wasn't fair. It was good thing that the thing got patched away. Now let's not create same stupid thing on the other side

    How can you compare the 2? One has to do with the wiggle meter and the other reveals locations for like 2 seconds where Boil Over literally granted free escapes to the point you had to slug for a win or maybe even a kill.

  • @DBDFreddyK said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3336787#Comment_3336787

    How can you compare the 2? One has to do with the wiggle meter and the other reveals locations for like 2 seconds where Boil Over literally granted free escapes to the point you had to slug for a win or maybe even a kill.

    Easy. You create dhope that literally can't be cleansed. Because timings. It's the exact same thing

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337278#Comment_3337278

    Easy. You create dhope that literally can't be cleansed. Because timings. It's the exact same thing

    you could change Devour into 4 Stacks needed for the One-Shot for example. There are solutions everywhere. His point that Hex-Perks are MOSTLY useless is true, tho. The Totem-Spawns are well known and a Standard M1-Killer like Trapper or Freddy cannot defend Gens and Totems and Chase at the same time. A Blight has more options for this for example.

  • @Marik1987 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337353#Comment_3337353

    you could change Devour into 4 Stacks needed for the One-Shot for example. There are solutions everywhere. His point that Hex-Perks are MOSTLY useless is true, tho. The Totem-Spawns are well known and a Standard M1-Killer like Trapper or Freddy cannot defend Gens and Totems and Chase at the same time. A Blight has more options for this for example.

    I am not arguing hexes are OP. I agree they should get buff. But I am pointing out flaw with his FTD buff creating scenario that can't be countered in any way (and telling that you should have brought perk X or you have no chance at game is not healthy - for same reason as boil over - which I already explained).

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337278#Comment_3337278

    Easy. You create dhope that literally can't be cleansed. Because timings. It's the exact same thing

    Survivors would say that it is not fair

  • I think you misunderstood me. Your FTD could possibly create scenario, where you take dhope and it can't be cleansed. Such a dhope is comparable to being unhookable with old boil over.

    The biggest thing about FTD is not that your position is revealed. That's only bonus. But when you scream, you are forced to stop doing anything you do. In case of totems, it means you start from 0.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337359#Comment_3337359

    I am not arguing hexes are OP. I agree they should get buff. But I am pointing out flaw with his FTD buff creating scenario that can't be countered in any way (and telling that you should have brought perk X or you have no chance at game is not healthy - for same reason as boil over - which I already explained).

    Survs can cleanse it. Killers snuff Totems and they get reblessed for infernity. But they can bring a perk for guessing. Great Balance.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337359#Comment_3337359

    I am not arguing hexes are OP. I agree they should get buff. But I am pointing out flaw with his FTD buff creating scenario that can't be countered in any way (and telling that you should have brought perk X or you have no chance at game is not healthy - for same reason as boil over - which I already explained).

    I don't see how all I said was take away the health aspect that is literally the only change I made to it. Who even brings Thrill of the Hunt? I have not seen a single killer bring Thrill of the Hunt in months if not an entire year. I have only come across FTD like once since its release. All they have to do is cleanse it once and it's like gone for the rest of the trial. Do you honestly think a killer is going to get value out of FTD by camping and proxy camping FTD Totem? That is not even how you use it. You literally have to hit a Survivor and let them get away so that hinders you, then it takes 25 seconds to even do anything, and currently, if they heal you literally get no value from it, then you hit another Survivor after they heal and now you can't down that Survivor or FTD deactivates, so, that is literally 2 chases that you are forced to give up, with no hooks on the board, as generators are being completed. Due to the healing aspect, it is literally useless on certain killers and taking 25 seconds just to get value once is stupid because Survivors can heal in what 4-10 seconds? And it takes 25 seconds just for the perk to do something? So right now, it is a useless perk that does nothing nearly all game unless you are Legion or Plague.

  • @Marik1987 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337363#Comment_3337363

    Survs can cleanse it. Killers snuff Totems and they get reblessed for infernity. But they can bring a perk for guessing. Great Balance.

    Pls read the thread and what OP suggests. Keep in mind I am not arguing about the effect being too much on it's own. I am arguing that specific buff given specific build and specific killer w his power on small map would create this problem.

    @DBDFreddyK said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337363#Comment_3337363

    I don't see how all I said was take away the health aspect that is literally the only change I made to it. Who even brings Thrill of the Hunt? I have not seen a single killer bring Thrill of the Hunt in months if not an entire year. I have only come across FTD like once since its release. All they have to do is cleanse it once and it's like gone for the rest of the trial. Do you honestly think a killer is going to get value out of FTD by camping and proxy camping FTD Totem? That is not even how you use it. You literally have to hit a Survivor and let them get away so that hinders you, then it takes 25 seconds to even do anything, and currently, if they heal you literally get no value from it, then you hit another Survivor after they heal and now you can't down that Survivor or FTD deactivates, so, that is literally 2 chases that you are forced to give up, with no hooks on the board, as generators are being completed. Due to the healing aspect, it is literally useless on certain killers and taking 25 seconds just to get value once is stupid because Survivors can heal in what 4-10 seconds? And it takes 25 seconds just for the perk to do something? So right now, it is a useless perk that does nothing nearly all game unless you are Legion or Plague.

    I am not saying FTD is OP and don't buff it. I am literally saying there's a loophole that would create something with no counters. This loophole can't be in game so this buff is not good. The reason isn't that this perk alone would be too strong. But the combination would be unfair.

    But say totems don't loose progress immediatelly when you stop working on them - now I have 0 problems with the buff (this was an example, there are more ways to fix it - or alternatively forgetting the original suggestion and adding different buff to the perk)

  • Does Hex: Face The Darkness: effect Undetectable???

    Cause if not then you'll see this perk along side TOTH, Undying and Devour Hope (or any other Hex perk or M&A) being used by Killers like Wraith, Mickey, Pig and Ghostface

    But then again it'll help Hag and Spirit more

  • @RaSavage42 said:

    Does Hex: Face The Darkness: effect Undetectable???

    Cause if not then you'll see this perk along side TOTH, Undying and Devour Hope (or any other Hex perk or M&A) being used by Killers like Wraith, Mickey, Pig and Ghostface

    But then again it'll help Hag and Spirit more

    Ok then where is it? I sure don't see that perk combination right now. I have used it with PWYF, FTD, and Dark Devotion so I would be rewarded for letting the obsession live but I very quickly noticed how much the perk was preventing me from downing anyone because by the time I hit anyone the Obsession was healed so I said screw it and just played like I only brought 3 perks instead of 4.

  • I was asking about your changes...

    And I was asking cause I don't know

  • @RaSavage42 said:

    I was asking about your changes...

    And I was asking cause I don't know

    Yes Undetectable takes away the Terror Radius and so does Oblivious I was using it on Freddy and it literally served no purpose other than helping Survivors not get downed until I started playing normally.

  • @DBDFreddyK said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338150#Comment_3338150

    Yes Undetectable takes away the Terror Radius and so does Oblivious I was using it on Freddy and it literally served no purpose other than helping Survivors not get downed until I started playing normally.

    Ok... that sucks

  • No, I mean it works better with stealth perks and stealth killers but it's still not worth using because you won't be able to down anyone due to healing speeds because they just run off and heal instead of looking for the totem. So currently it is a perk that gets no value.

  • @DBDFreddyK said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338260#Comment_3338260

    No, I mean it works better with stealth perks and stealth killers but it's still not worth using because you won't be able to down anyone due to healing speeds because they just run off and heal instead of looking for the totem. So currently it is a perk that gets no value.

    OIC... ok then I get it now