Marigoria
Marigoria
About
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- Marigoria
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Comments
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@EvanRaven said:
https://forum.deadbydaylight.com/en/discussion/comment/2059975#Comment_2059975
generators already get done at ludicrous speeds.
if all 4 survivors have ds, that's potentially 8 stuns for the killer.
no.
Yea maybe if all you go against is SWF, which isn't a the reality.
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I'd be happier if they gave auto bans to people who use slurs
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If you said "more fun to go against than huntress" I would have 100% agreed.
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It's a fine perk. I don't see any issue with it.
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@EvanRaven said:
https://forum.deadbydaylight.com/en/discussion/comment/2059967#Comment_2059967
um no. that would break the game.
Just because you don't like it it doesn't mean it would break the game.
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They need to make it actually anti tunnel. Someone can get unhooked, tunneled, stuns the killer with DS, gets downed, get hooked, unhooked, and it's free tunnel.
Make it activate twice per match, both unhooks.
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@Seraphor said:
Add it in as a Daily. "Escape x games/sacrifice x survivors using the perk x."
I like this idea. Those challenges are usually fun
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You shouldn't be healing during a chase.
Only issue I have is not being able to heal others. I play mostly solo, and having people refuse to heal me so they dont lose DS is going to be annoying.
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His addons are getting reworked so we'll see what happens. I really like going against him.
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@ScornfulEpex said:
"TO THE KILLERS WHO GET BULLIED I DID THIS FOR YOU"
or
"I'm boasting and I want everyone to see I'm a Rank 1 Killer who 4K'd a team of Rank 1 Survivors. Look at me I'm sooo goood at DBD."
This. This post looks more like a brag post than anything else.
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@Tillablerhino44 said:
Gens get done and his power is gone.Poor Freedy
His power is gone? he still has snares/fake pallets
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A lot of people on these forums expect empathy when they don't give any of it back.
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@Tillablerhino44 said:
He is the only killer that loses his power when the gens are done. How is that fair to Freddy.
He has 3 endgame perks, wdym?
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I'm not prepared at all. I have like 2k saved up
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Huntress should be higher, otherwise I agree
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@lucid4444 said:
https://forum.deadbydaylight.com/en/discussion/comment/2059003#Comment_2059003
Why would you grind for useless perks???
Because you have to, they show up on the bloodweb.
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He was fine without the overheat mechanic. He was also fine without that annoying scream he does.
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Agree with everything besides the "strong killer" part.
It's getting quite ridiculous the bad perks survivors get every chapter.
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Besides more boring grind for useless perks, I'm happy with it.
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@gibblywibblywoo said:
It's incredible how one perk, Kindred, more or less makes solo actually enjoyable. I honestly think it should be basekit for solo queue. As good as it is it feels ######### to have to run it whilst swf players who already have an insane advantage get all that and gameplay affecting perks.
Agreed. They need to buff solo to get on pair with SWF and then balance killers around that
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@landromat said:
I play solo exclusively. Solo is Fine. SWF is op tho
I play solo at red ranks, devotion 18, and a lot of times it isnt fine, no.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2058889#Comment_2058889
Doesn't unhooking someone also deactivate DS as well? Survivors are just gonna start leaving their teammates on hooks even more. Will be fun... 😂
Like solo q wasn't bad already smh
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Dead Hard is fine. I think people are only complaining against it now because of the nurse challenges, and it is REALLY good against nurse.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2058889#Comment_2058889
You have quentin avatar, use pharmacy. do not put quentin mains into a shame
Yes and I main Quentin, and I have enough hours to know pharmacy is crap.
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@Munqaxus said:
Guys, you all seem to have forgotten that the "hook info" was added for Solo players. It's to even out solo play with SWFs. Killers don't have SWF, they play at the same level every time.
THANK YOU! Finally a comment that actually explains it. Tired of people just assuming everyone is SWF and Solo Q getting slept on, when in IMO it can be the most frustrating experience in game.
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As someone who plays solo q and never runs DS, my only issue with it is people refusing to heal me because they want to save their DS. I guess a lot more people will start running self care, including me if I see that being an issue.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2058852#Comment_2058852
Honestly even with red ranks killers I don’t find solo q or survivor too hard. Sure I may lose a lot but I don’t feel stressed or anything. It’s just too easy. Red rank killers are the ones who give me a challenge and make me actually stress and work for it, which honestly should be the norm since killer is suppose to the power role. Instead I’m more stressed and miserable as killer.
I dont have a problem with red rank killers. As a red rank survivor, i'd rather not get people with 10 hours in the game on my team though.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2058636#Comment_2058636
Solo Q at night is more bearable for me than killer. At least I have a chance to earn BP and such before I get downed and killed. As Killer, I’m lucky to get a hit at night.
I'm in red ranks and I only get rank 15-20 team mates at night in solo Q. Yes you can get BP, but if you compare the BP you get as killer, it's nothing. They're both miserable experiences. This game is only fun if you're in a SWF
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There's toxic people on both sides. Just earlier a blight called me the f slur. Been called the same by survivors though.
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IMO people exaggerate greatly when they say survivor takes 10+ more mins. During the day Survivor Q time is instant and killer takes 5+ mins for me. Opposite at night.
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Quentin should be above S tier still with the title "Rework when?".
Even without rework he's best
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Also doing the Read Dead Online pass (which is FREE) and is way less grindy than DBDs. I have to buy tiers on DBD to be able to finish it.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2058752#Comment_2058752
You do get rewarded while being in a chase and people finish gens or when they destroy hexes.
Even when you get tunneled, you can still pip without doing gens yourself.
I've had games where i was tunnelled the entire match and died eventually and I still pipped.
That's all fun in SWF. but how many useful people in solo q do you see? Even at red ranks, which I'm 99% of the time, a lot of people got carried here by SWF and don't seem to know what being useful and doing gens is. You can only run the killer for so long.
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@Demodoggie_isgoodboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2058758#Comment_2058758
Its more of like ‘Whataboutism’ and throwing and tantrum over getting called out for their bs when they sit and complain about everything survivors do.
It's just funny because the same people who say "you arent entitled to fun" are the same ones who then cry about "unfun second chances" shrugs
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2058752#Comment_2058752
Why do you think SWFs do better than solos?
Then buff solo Q to SWF level and then balance killers accordingly.
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These comments are basically "killer good survivor bad".
Just goes to show how some killers have a victim complex.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2056643#Comment_2056643
It's a team game. you can't counterplay your team mates.
Then if it's a team game, the game should reward you for acting like a team instead of the opposite, which a lot of times it does
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2056643#Comment_2056643
Hope you get actual team players in your next match
Good luck in that I guess
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/2055283#Comment_2055283
Flashlight stunning literally shuts down your ability to act and can be chained. Yet "flashlights are fine, there's counterplay". Despite the fact there is counterplay to both camping and tunneling as well, but that's "scummy". Because: reasons.
What is the counterplay for a solo Q survivor who doesn't run DS who gets farmed from the hook and tunneled?
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@JimbusCrimbus said:
"Playing the video game is ruining the video game". Killers wouldn't camp if survivors didn't make it viable, and tunneling would happen far less if killers weren't hit with second chance after second chance that survivors get, for free, or even as a reward for failure, every game.
"Unfun" - It's not the killers job for you to have fun. If you are having fun, the killer is a bot and not doing their job. Accept that fact that sometimes you just lose.
Like it isnt the survivors job to give killers a fun time, meanwhile killers complain about "second chances". Kinda ironic, dont you think?
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/YLWSQV6WISPG/image.png
https://us.v-cdn.net/6030815/uploads/1WMFCPB7Z5TU/image.png
All images on the internet.
I'm sorry but ######### is that Quentin?
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@KlapzCheeks said:
https://forum.deadbydaylight.com/en/discussion/comment/2053712#Comment_2053712
The problem with swf is theres voice comms which were never intended. Any noob can be on comms with everyone and give info. See how this works?
Voice comms doesn't make them loop you forever, unless you're also a rank 20.
Your example is really flawed.
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@KlapzCheeks said:
https://forum.deadbydaylight.com/en/discussion/comment/2053707#Comment_2053707
Iri head doesnt mean anything you can miss hatchets, A LOT. The problem with iri head is the combo with infantry belt.
The problem with iri head is that a noob can just get right behind you, aim in any direction and 1 shot you.
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Being SWF doesnt mean skill. There's rank 20s in SWF.
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I'll dodge the lobby if I see a key, 3 or more characters that look exactly the same (same cosmetics), or if there's 4 toolboxes.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2053650#Comment_2053650
Extended. Period. Of. Time.
The quote from the mod shows that struggling on the hook (up to 2 minutes and 34s) is not regarded as an extended period of time.
Hiding is part of the game. Refusing the PLAY the game is not.
Well technically hiding is also apart of the game, nowhere does it say you're forced to do gens since the hatch is also an alternative to escape. What if there's a match with 4 people not doing gens and just waiting for the rest to die to get hatch? They're still playing the game and trying to get an escape, just not through the gates.
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@swager21 said:
exhausted on the ground
Best one so far lmao
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@ohheyitsbobcat said:
The second part of this screenshot.
https://us.v-cdn.net/6030815/uploads/G8DS37HMG4NE/hostage-png.png
Refusing to do gens while hiding to drag out the game as long as possible. If you're only hiding for all of five minutes then I'd say you're fine and it's a good bit of fun to see if the killer can find you in that time. No worries there at all.
If you're trying to hide for as long as you possibly can while doing nothing, then that I'd consider hostage holding.
Edit: The first part of the screenshot also mentions an "extended" period of time.
So you can basically report blendettes? I'm confused.
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I'd say things that are done to ruin the experience of someone else is toxic.
Noise notification spam, facecamping, teabagging, flashlight clicking (in some situations), tunneling just for the sake of it, slugging everyone and not hooking to make everyone waste time on the ground, sandbagging, bodyblocking.