Marigoria
Marigoria
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- Marigoria
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Comments
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1959745#Comment_1959745
not on demand or without setup.
the other exhaustion perks don't save survivors from going down after the killer manages to outplay them and make them stuff up.
Define "outplay" because if you get close enough to a survivor that is injured and they sprint burst away, wouldnt that be considered an "outplay"?
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@ImainBlightAndCheril said:
https://forum.deadbydaylight.com/en/discussion/comment/1959552#Comment_1959552
I love when people start picking on words, that just means they've got nothing else to say.
That was a figure of speech if you are unable to understand that btw, DH was intented to be a "dodge hit on reaction" perk, not a "get a distance burst to get to the pallet/window"
I mean if you read the rest of the thread, you'd see I do have a lot to say. I just don't like word games. Call things what they are
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Billy mains. They're usually super chill, great sports and fun to go against.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1959575#Comment_1959575
Because rank doesn't equal skill and the average survivor in this game is quite bad.
If Rank doesnt equal skill, why do people complain about matchmaking? If rank doesn't matter, it's fine for a rank 10 killer to go against all red rank survivor, I mean, it doesn't mean anything. Or does it only mean something when it is against killers?
And if the average survivor is bad, why are killers always crying about OP survivors?
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1959641#Comment_1959641
Nice whataboutism.
Also, a single strong perk? We just gonna ignore BT, DS, OoO, iron will, SB, adrenaline, UB being meta asf and Deli, prove thyself and spine chill also being very good perks?
Survivors have a lot of good perks, and a few unfair perks. DH being an unfair one.
And killers don't have good perks? Poor victims. I love the victim mentality.
BT is anti camping, DS and OoO are getting nerfed, dont like Iron will use stridor, SB and Adrenaline are fine, Unbreakable is fine, just dont slug.
Prove thyself and spine chill? Really? Lmao. What's next? Maybe wake up, deja vu?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1959633#Comment_1959633
What is sus about my experience?
I mean I can just post screenshots of easier matches I had. I'd like to see a video of a full day of playing, would make it more accurate.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1959558#Comment_1959558
Yeah, the exceptions are the matches where someone disconnects or suicides on the first hook.
Your experience, which I honestly think it's very sus, is not the experience of a lot of other people.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1959548#Comment_1959548
Well believe it or not solo Q doesn't need dead hard. It needs better matchmaking.
Nerfing dead hard doesn't effect the main reason why solo Q is annoying to play, that reason being lack of communication and bad MM.
My q times at red ranks solo are instant and my team mates are also in reds. So how is it a matchmaking issue?
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I too, win every game by just running no mither at rank 1 as a solo survivor, while looping the killer for 5 gens and tapping gens to completion while still in a chase
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@EntitySpawn said:
So after the undying nerf and the emblem bug games have been harder in the terms of gen speed, obviously better player are remaining in red ranks and pop really isn't that great (not gonna talk about default regression) but it seems even if I'm playing insanely well all then gens get done so I feel I'm going to have to change my play style. I normally go for 12 hooks without slugging and tunneling but due to changes this seems impossible most games so should I start slugging throughout the game or use noed? I feel noed might be more fair as if you get totems it makes the game a little longer for me anyway and if you dont I get a decent perk that might help, or do I slug for the extra pressure, which is preferred?
You do realize that emblems are broken for mostly survivors right? The "unbroken" emblem, specially.
So from what i understand from this thread, killers getting easier hits with the desync, and survivors depiping even by playing well, is making you want to tunnel and slug and use noed?
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@ImainBlightAndCheril said:
https://forum.deadbydaylight.com/en/discussion/comment/1959415#Comment_1959415
People had problem with DH for distance ever since survivors started exploiting it as risk free button to ignore one mistake.
Did you know that "exploiting" is bannable? Why are people not being banned for using Dead Hard then?
God you people like to use "cheats", "exploits" and "hacks" for everything. Just the other day someone was saying people playing SWF is hacking.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1959415#Comment_1959415
Na I've always acknowledged that dead hard was BS and unfair, it's just that other perks have been significantly more BS and unfair.
Once again, Id love a solo Q buff, but solo being weak isn't a good excuse to keep unfair perks in the game.
So more than 50% of the survivor players isn't a reason to keep a perk, that some people say it's unfair? lol alright.
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@BlindMole said:
https://forum.deadbydaylight.com/en/discussion/comment/1959348#Comment_1959348
The same way survivors are not grateful if killers played according to their rules. You can play fair, get everyone on death hook, but if they escape its "GG ez, baby killer, you're trash #########", so take that into consideration. Again i play both sides and while 4 DH can be a bit bullcrap I'm NOT asking for a nerf.
Never once in 4k hours I've said gg ez to anyone. Meanwhile, I would need 20+ hands to count the times i've been facecamped, hit on hook and nodded at by killers.
Edit: missing a word
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1959378#Comment_1959378
Just because the devs don't wanna do anything to solo Q (for some reason), doesn't excuse or justify how BS dead hard is.
Also I've never brought up SWF, the core balance issues in this game come back to unfair perks and maps, not SWF. IDC if a survivor lobby is in a SWF, I just want a fair game.
Dead hard however, is not fair.
By nerfing perks that benefit a weak and strong role, who is suffering more for it? The already weak role.
Killers have a kill rate of 70% not because they go against SWF every match, but because currently, even after kindred buffed months ago, solo q is the weaker part of the game.
No one was complaining about dead hard before the devs announced they were going to nerf DS and OoO, so how BS is it really? Not much.
Noed has been an issue since the start, and both sides complain about it and it hasnt been nerfed or at least adjusted.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1959359#Comment_1959359
Like others already said.Spirit Fury by itself us really weak and only works with Enduring.
I can kind of understand Bamboozle but in my experience it's very very easy to counter as survivor because killers play very predictable with it
Bamboozle can be very predictable, but then again so can dead hard. Once you know someone has it, it's very easy to bait it. Plus, the time it actually doesn't work and the survivor just ends up exhausted on the floor.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1959359#Comment_1959359
What? You pre drop the pallet to avoid spirit fury lmao. Did you think that the counter to spirit fury was not dropping pallets?
Dead hard, when used for distance, has no counter. Aside from exhaustion add ons which are slowly being deleted because apparently survivors don't like it when their crutch becomes counterable.
Mindbreakers duration is too short making it only work on a few killers under very strict circumstances and blood echo is trash.
EDIT: Also bamboozle still isn't comparable to DH.
No, I dont like when killers keep wanting to nerf things bc "swf so hard" and then solo players get their experience worse.
"why does everyone play swf" yea, I wonder why. Because like you said, survivors dont like their "crutch" perks to be counterable, and killers dont like to work for their 4k.
And Bamboozle is comparable, since it makes loops way shorter, the same way dead hard can make them longer.
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Imo adept killer should just be a 4k with the 3 perks.
There's a lot of factors that can lead you to not get merciless. If the survivors are really bad, you wont get it either. No one should be punished for the opposing team being weak.
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@Northener1907 said:
It is not hard? Maybe try again and be better?
Spoken like someone who never tried to get some of the adepts at red ranks... specially plague's.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1959316#Comment_1959316
None of those perks other than NOED are even remotely comparable to DH. Spirit fury can be countered, DH when used for distance cannot, enduring shaves off time off a stun and doesn't give you a free hit. I have no clue how bamboozle is seen as a perk that covers a mistake.
Imagine the shack mindgame, a killer equivalent would be a perk that gives you a free hit if you fail the mindgame. It would've been nerfed already if that existed.
Spirit fury can be countered by not dropping pallets? Well, dead hard can be countered by baiting it out or not looping. Almost every perks can be countered by not giving it the requirements to work, which only makes it worse for the person doing so.
Spirit fury gives you a free hit more often than not as well.
You don't need to mind game at shack if you have bamboozle. It goes from a god loop to just an alright one.
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Favorite to play:
- Trapper. Nothing more satisfying when a trap works.
- Pig. I'm a big fan of the SAW franchise and I like her stealth aspect.
- Freddy. Fake Pallets are really fun to use.
- Myers. Fun Stealth as well and bonus if you use Mirrors on Lerys
- Ghostface. Also fun stealth.
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@BlindMole said:
I think it's time to take our heads of our asses and realise both sides do that, after one perk gets nerfed they immediately start complaining about another so stop acting like only killers do it.
Personnaly i stoped using dh because it felt unfair for the killer and it isn't rewarding, when i play killer it feels kinda bs when all survivors have it, but i mean let's not start putting a system where a perk can only be used by 2 survivors in a team, that would be awful.
The ONLY thing that makes me chuckle is how survivors always ######### about killers NEEDING to display skill on everything but are fine using dh on a full squad, wich is funny because that perk takes no skill to get value out of.
Do you realize killers don't care if you do them the "favor" and take pity on them for using a perk? Just look at matches where there is no obsession. They will tunnel. They don't care if it's unfair for you.
You know what is unfair? All these perks getting nerfed because SWF is overpowered and solo q getting crappier and crappier with every "balance" change.
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@Shirokinukatsukami said:
As long as they don't nerf Iron Will I don't care what perks they nerf.
At this rate, I wouldn't be surprised people wanted that nerfed too.
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@Leachy_Jr said:
You do realise people are complaining about dead hard because it's unfair right?
Sorry you think that "E to undo mistake" is fine for the game.
Other exhaustion perks while annoying do not come even close to how unfair and frustrating dead hard is to verse.
By that logic spirit fury is also unfair since it corrects a "mistake" from the killer for being stunned. Same with enduring. Same with noed. Same with Bamboozle.
Perks are supposed to give you an advantage, that's why people use them.
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@gendoss said:
Very funny.
Yes, it's going to be very funny when all perks are reduced to "Wake Up" and "Hangman's Trick" tier because people always find something new to cry about.
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Survivor: Quentin
Killer: Pig / Freddy
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@Xayrlen said:
https://forum.deadbydaylight.com/en/discussion/comment/1959214#Comment_1959214
If you think the only way to avoid killer is to become a blendettte and hide in the corned, then you probably should play more, since these are amateur words.
I have 4k hours but I should play more, ok lol. If you're actually doing gens, the killer will know you are in the area. Seems like the only amateur here is you.
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@LittilAvindar said:
https://forum.deadbydaylight.com/en/discussion/228584/if-you-havent-been-hooked
Survivors have to play for themselves just as much as they have to play for the team. Most killers are just going to outright ignore anybody else and go straight for that last kill. Many of them are trying to protect their own ranks and the like. Who says they're hiding in a corner? They may not be interested in taking a down for you. You may have been hooked twice, but they haven't been hooked at all, and they may want to keep their Iri emblem.
If you havent been hooked, and i was running the killer enough for everyone to do gens, and I'm on last hook, and i see you hiding in a bush near a loop I'm being chased at, it seems like you're just playing for yourself.
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@Xayrlen said:
I'm sorry for playing the way the game intended to be. It's not like stealth is a big part of game, and you literally need to avoid killer to survive.
If everyone "avoids the killer" to survive, no one will do gens. Not everyone plays as blendette and hides in a bush waiting for the hatch.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/228584/if-you-havent-been-hooked
That’s not always a hard and fast rule though.
I’m clever at avoiding detection without being useless: doing gens, saves, heals, hex cleansing. I WILL take aggro for teammates that have been also pulling their weight doing gens.
If however before I even manage to finish the first repair the others are going down like flies, giving the killer multiple hooks at 5 gens because they’re too focused on attempting poor flashlights saves, and poor judgement when it comes to body blocking. Then no, I’m taking the aggro for any of them on death hook when it’s still at 5 gens. Bet your ass I’m hiding and waiting out hatch.
That's a great example of what im not talking about.
I consider myself a bit more than average at chases, and since I only play solo and I'm at reds, I'm not playing on easy mode.
If all gens are done, i'm on last hook because I ran the killer for 3+ gens, and someone hasnt been hooked and is hiding near me while i'm being chased, they're a twat, quite simple.
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@sulaiman said:
To be fair, i am a survivor main, and i have a high escape rate (once i hit red ranks after a rank reset), and yes i think the game is survivor sided.
i played both sides, but came back to be survivor only after the mori change (because i just cant stand good swf, i am not that good of a killer).
Thus, i am accused to be a secret killer main all the time, but that doesnt make that right. I just think a lot of survivors are bad players.
The game is survivor sided if you play SWF, yes.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1955866#Comment_1955866
Nah I was seeing 4 DHs per game before this tome
And I'm seeing BBQ every game, so does that mean it needs to be nerfed? No.
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@scenekiller said:
Cheryl and Quentin because they both look like little sleepyheads
Cutest couple in the game imo.
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"Listen to the community".... hm no thank you, if we do everything will be nerfed to the ground because people want their easy escape and free 4k.
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I hate huntress the most.
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@Yamaoka said:
Maybe I'm the exception but most of the time I enjoy going against Deathslingers.
Nurse and Spirit on the other hand...
I also like going against Deathslinger.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/1957772#Comment_1957772
Idk all of my games are in solo Q and I'm almost rank 1.
I'm also in red ranks and you shouldnt pip/depip because the system is bugged and you were lucky it decided to give you a pip. You should pip/depip for what you do during a match and how good you do it.
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No it isn't a good thing. Not for solo Q.
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@[Deleted User] said:
Tbh I'd prefer if they remove the losing collision part because there's nothing more frustrating than seeing your weapon phasing through the survivor because he Dead Harded while standing still. Dead Harding for distance is kind of braindead design and extends chases for a lot, but you can say the same about killer chase perks like Enduring+Spirit Fury or Bambozlee.
Totally agree with this
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1957044#Comment_1957044
It feels like a large portion of the community is children though
Yea it does, but it's quite ridiculous some of us getting the same treatment when we're almost in out 30s.
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@SaintDorks said:
Infinites got nerfed and replaced with a large amount of pallets being super safe.
Considering, you can finish a gen before the Killer can even walk 2 feet..I would say gen nerf was a failure.
The map reworks so far have been very much survivor sided..As stated before more safe pallet areas.
Keys will not be reworked I will blunt on that one..Unlike moris the useage is more complex..At best we can hope for a Killer who blocks the hatch like a blood warden effect.
As far a Hook breaking, well having people break a hook right in front of your face is cheeso and having people activity body blocking you is clown shoes specially as they break your hook...Note I can still be broken but is not prema gone.
D-strike needed to be gutted because It became basically a free "be a onxoius #########" card without punishment in that version of It.
Object, If they rework it as they say..It would ironically be less a toxic perk for both the killer and the teamates since everyone just stands around when using It and more of a "I know the Killer is using tracking perks" effect..So, kind of a BBQ and chili counter
Dead hard is something I detest..But,only thing I don't like about It is teleporting thou the Killer's hitbox/body...Otherwise I do not hate It that much.
Wanting the nerf spine chill is stupid..Since you can punish people for being chickens when they use It.
Infinites got nerfed and replaced with huge deadzones.
There wasn't a gen nerf, there was toolboxes and prove thyself nerf.
Only map rework that is survivor sided was Gideon.
Keys are being reworked.
When people talk about sabo nerf, they aren't talking about the hooks respawning, they're talking about not being able to 99% them anymore.
D-strike needed a nerf, with that I can agree.
Kindred was already a BBQ counter, and OoO if reworked how they mentioned, is going to improve solo Q, which right now is the most undervalued side of the game.
Dead Hard is fine and so is spine chill.
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Dead Hard is fine
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They should just add an obsession to every match even without obsession perks. You also get more BP if there's an obsession.
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@hagling said:
https://forum.deadbydaylight.com/en/discussion/comment/1957033#Comment_1957033
https://us.v-cdn.net/6030815/uploads/U8DWXM0JJKC8/image.png
looks like it won't censor general profanity
What is the context on this one though:
https://twitter.com/DeadByBHVR/status/1362477049429045250it seems like they're just censuring "BAD WORDS" like on the forums.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1957035#Comment_1957035
That's really strange. Blocking out slurs I get but why is bhvr so weird about swearing? (See also: this forum)
For a game that is about death and gore, the community is treated like we're all children. Is quite pathetic tbh.
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Killer mains will only rest when survivors cant even sprint anymore. Dead Hard wasnt an issue, but now that DS is getting nerfed they need to complain about something else to feed their victim mentality.
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1956991#Comment_1956991
Is there a particular reason why it's non-optional? I personally don't care either way myself as I'm not in the habit of harassing people in the chat, but I can't imagine why there at least wouldn't be an option.
Side note, I know slurs are now rightfully censored, but does the filter include 'minor' cusses (f**k, s**t, c**t, etc come to mind), because I think it's pretty hard for anyone to get offended by them.
It does. I saw on twitter it censured sh*t
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@Tank said:
First of all, it's obviously the Survivors who hurt and bullied him.
Secondly, you guys can still beat him with 3 people if he gives you a break just because you're down a man and you will almost certainly teabag him to show "how much better you are" at the gates even if he plays like a good sport.
And last but not least, he might have absolutely no idea that the player is AFK in the first place.
kIlLeR gOoD sUrViVor BaD
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@Hex_Salt said:
https://forum.deadbydaylight.com/en/discussion/comment/1955371#Comment_1955371
As someone already mentioned you had to pressure survivors as well; resting on your laurels was never gonna work unless against potatoes. OK transfered so many times was maybe ott but ruin is near dead. All I'm saying is take away tools and killers will resort to camping and/or tunnelling. Then in a few months we'll see even more posts about camping and tunnelling on the forum. I stand by what I said if in the hands of a competent killer ruin undying was good for the game
It wasn't healthy for solo players :)
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Not a Cheryl main but totally agree.
Mine also has the pants, with the xmas sweater and the brown hair
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@Shaped said:
Moundshroud you are going overboard. Chill.
People are free to play the game how they want, just like you. While me and you probably have similar playstyles it doesn't mean everyone else must play like that.
I understand where Mound is coming from.
A lot of the replies here just show why solo q is crap.