Marigoria
Marigoria
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- Marigoria
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Comments
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@DjangoTheGhostface said:
Ok again there is a lot of posts i haven't been able to see but i skimmed over them and it seems we are all in agreement the old animations suck which im glad. Everyone is on the same page and no one is arguing about ######### that probably has nothing to do with what my post was about.
We da best community
I think what everyone is trying to say is that old animations aren't ideal, but surely are better than the new ones in terms of gameplay. Aesthetically both aren't great, at all.
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@[Deleted User] said:
I just want the survivors laid out horizontally.
I don't see how blocking the side of the screen, where you need to see survivors is a good idea. We, AGAIN, told them this when they first showed that WIP of the changes.
Dear lord I don't get why they are so stubborn and refuse to listen. People keep going "THIS IS BAD HERE IS HOW TO FIX IT" and they just....ignore it.....It makes me want to just bang my head on the desk over and over.
I think the reason they're going with the vertical thing is so all names have space idk. But I do agree, i'd rather have it horizontal.
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@Xpljesus said:
https://forum.deadbydaylight.com/en/discussion/comment/1947108#Comment_1947108
Me & some friends just play without the HUD anymore, as if it doesn't exist, it's so difficult to actually use it. Bonus points if you're playing Doctor because after 3 games I'm yet to discern the difference between madness 2 and 3 in the new HUD anyways
I just forget the HUD exists because of the placement it is now. I never look up. I always forget to check how many gens are remaining too.
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Even if they were expensive they would still be unfair, so no.
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@JamieLee2k said:
I was just in a game where I found a purple key and I was downed on the hatch the killer left me and I wasn't able to use the key to escape, it would only let me recover, anyone else had this
You can't use a key in the dying state.
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@Dingo88 said:
I dident at any point say it was fair but when used with no perks or just two perks there really ain't nothing to complain about
If huntress hitboxes weren't complete crap, maybe. But even without the last update making it worse, they were already awful.
You don't need perks with Iri Head, it's still unbalanced and unfun.
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The issue with the HUD isnt people not adjusting to it, most people will, but with what cost? Every few games I get an enormous headache from having to look everywhere on my screen, when it could all be together..
The animations just look like they're from a free mobile game, made by one person. They're too stiff and unnatural. If the point was to make more realistic ones, I'd say that wasn't achieved.
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A chapter where they stop adding useless perks that do exactly the same thing as old ones but just a little better, aka the buffs those old ones should have.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1942852#Comment_1942852
it is a nerf to ds but if the killer is dead set on you then this change means nothing
This. People act like DS is a something sent from the gods that will punish the killer tremendously if they tunnel. If saves you a bit of time, but that is about it, it doesn't do much for hardcore tunneling.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/1946906#Comment_1946906
It's also patently false. Dead Hard does not fail by latency "99% of the time" or even close to it. If it did, nobody would use it.
Just because something is related to the game, doesn't mean it's a "valid argument".
Like again, c'mon. What even is this?
Dead Hard does make you exhausted on the group multiple times. When they said 99% it was an exaggeration, doesn't make it not valid since it contributes to the topic.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/1946901#Comment_1946901
"Dead hard doesn't work 99%" is a valid argument?
...
Umm...
I'm speechless. How is that a valid argument?
Because it is related to the game and topic at hand, and not a snarky personal attack.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/1946883#Comment_1946883
Add something intelligent? What, like "DH doesn't work 99% of the time?" Or "Sorry you get flashlighted"? Or "I'm a red rank with 4000 hours"?
Like c'mon, for real?
Those are valid arguments. Calling someone "this guy" or calling people children isn't. :)
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@ClownIsUnderrated said:
https://forum.deadbydaylight.com/en/discussion/comment/1946863#Comment_1946863
I mean I want Kindred basekit as survivor, so I don't need to waste the perk slot for it when playing solo. But the devs keep ignoring that feedback so much
+1
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/1946727#Comment_1946727
You're the one that brought up ranks, guy. I get flashlighted from time to time, so does everybody.
My point was that there are more uses for Dead Hard than just avoiding hits.
@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/1946808#Comment_1946808
Not sure how old you are, but it's safe to say regardless of your age, you probably are relegated to the kids table at most family events.
What an ice cold take. 99% of the time it doesn't work? Why do so many people run a perk that doesn't work 99% of the time. Oh that's because obviously your take on Dead Hard is blatantly and factually false.
Do you realize how condescending you sound? Ew. Either add something intelligent to the table or stop posting.
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Reasons I'll rage quit: Sandbagging team mates, Iri Head Huntress. That is mostly it tbh.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/1946723#Comment_1946723
More hours than you and also red ranks. You gave me a circular argument. My guess is it's your survivor perk of choice and you'd hate to see it nerfed.
I've said it before, DH on It's own with one survivor running it isn't terrible. Going up against groups of 3 or 4 that are running is. You're simply not going to catch people out in the open where you can bait it all that often, regardless of what this 4k hour red rank dude claims. It's used to get to create space to the next pallet or window. You simply can't bait that.
Actually as a solo player, my perk of choice is kindred, but thanks for the comment.
"This red rank dude" has a name, so try to be more respectful next time. You clearly know nothing about what you're talking about, and if you have more hours than me as you claim, you wouldnt get blinded by flashlights that easily.
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/1946694#Comment_1946694
Oh yeah. "Just bait it". What if there is a pallet in front of them. How do you bait that?
What if they use it to gain distance for a flashlight or pallet save? How do you bait that?
You must not play red rank killer that often. Most games vs 4 red rank survivors you're going to see at least 3 dead hards.
"JuSt BaIt It!"
Such a dumb argument. It's the "just do bones" argument for survivor. Zero nuance or real life application.
Considering I have 4k hours in this game and I'm at red ranks, more often than not, like someone said above, survivors will panic and waste it. If they get a flashlight save and a pallet save because they used dead hard, it seems like that was a you problem, for not paying attention to your surroundings/looking at a wall. I never get blinded by flashlights, those are one of the easiest things to avoid in this game.
"Just do bones" is actually a good argument for SWF groups, for solo, not so much.
Dead Hard can be avoided, and yes sometimes it gives you an advantage. By that logic, why not nerf all perks? They're all supposed to give advantages.
Just get better.
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Oh nice to know, I thought I was just bad at plague.
Sometimes you vomit on them and they do the hit with the puke animation but don't get infected.
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@Dingo88 said:
Survivour mains need to learn to just play game or go try killer. Been reading things on steam and people complaining about iri head on huntress. Stop complaining and grow a pair hiw easy do survivours want the game to be lol it's funny how it's always killer ######### that gets nerfed
Imagine thinking iri head on huntress is fair. Maybe if you played survivor, you'd change your mind.
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If you have more than 2 brain cells you can bait dead hard making it most of the time useless. It is fine as it is.
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Waiting until BHVR fixes their crap hitboxes and depips
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@Shirokinukatsukami said:
I know right? I mean how hard is it to give survivors DS, Kindred, Bond, Borrowed Time and Unbreakable as Basekit. These are necessary to bridge the gap between SWF and prevent Tunneling, Camping and Slugging, but BHVR won't do it.
Crazy right?
Not the same thing but I'd love to see kindred base kit, so solo players can use that slot for something else.
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Yea, the rest of the team also depips. Amazing right?
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@Pulsar said:
I think it is time to stop beating the dead horse. The Devs have acknowledged that DS is a problem and they've revealed the nerf they have planned.
I am happy with the nerf and I think most other people are too
This. DS is already being nerfed, can we get less "DS OP" threads? ZzZz
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1940236#Comment_1940236
Agreed ask "what are shards good for" then gets cocky when you tell him. The grind in Dbd is ridiculous if you plan to P3 your characters. if not then this is not for you but if so then re-buying perks from the shrine is a viable option. Especially if you don't want to buy a 5-10 dollar skin for 100+ hours of work. I like to buy zarina, DS, PH, and cheryl perks to get 250k. What I do is when my character is level 50 and I go to prestige them I buy a perk or two to get them back to level 15 so they can carry 4 perks. I also convert time into money and skins don't save me time getting bloodpoints from the shrine does. I can buy skins I like can't buy BP's.
I'm p3ing all my killers now (already did all survivors), and I get the points from the shrine for the exact same thing. As soon as I get 2k shards I just spend them and get the BP
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1938701#Comment_1938701
Pretty much this.
We also communicated in advance about the UI etc in our Q&A Stream where we explained that because console doesn't get a PTB we wanted feedback from that section of the Community, not just the small amount of players that played on the PTB.
We've confirmed that we're going through all the feedback that we've received since release of this patch on all platforms, and will address these in upcoming patches.
That's cute... but not very accurate since this patch was pushed out and it's even more broken than it was before, and I'd say with really gaem breaking bugs.
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Yea, this thread really is of genius level.
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@Sunbreaker7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1940189#Comment_1940189
Why would I want to do that? I want to buy skins. That is the topic of discussion here.
Then buy skins? There are some that you can with shards.
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Buying perks from the shrine you already have so it gives you 150k BP
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Clow, Legion or Wraith
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Honestly,. I usually think people are overreacting when they call a patch "unplayable" but that is exactly what this patch is.
Cheap looking, badly designed HUD and animations, perks not working, hitboxes broken, pip/depip system broken.
This is the worst patch they have pushed out so far.
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My only issue with the animation is that it isn't too different from the healthy one, which makes me have to double check every time by the blood on the floor if someone is injured, or having to look at the HUD, which honestly, I'd rather not have to
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@NoOneKnowsNova said:
The unbroken emblem is bugged where unless you escape it'll be black iirc. Additionally sometimes if you safety pip you'll still depip although I think this might be a visual bug as I'm still rank 1.
Yea I was rank 1 yesterday, and I'm now down to rank 4, so I don't think it's just visual.
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@BioX said:
git gud
Thanks for the useful information
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@Tsulan said:
Yes, it´s a know bug.
Well one more reason to take my first break after 4k hours :)
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/226354/is-lucky-break-broken
No that's how it works. the moment it activates it goes on "cooldown" that's actually its timer, or how much battery it has left. Once it runs out it stops working.
I start the match with it "half and half"
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1937263#Comment_1937263
Weird. Did you try to use Lucky Break without No Mither? Maybe the use of both together creates a bug.
I have used it without it yea
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@TheMadCat said:
You mean it is on cooldown even when you're healthy? And I think the challenge should work just by having the perk equipped. At least, it worked this way for other "use this perk" challenges. Gonna give it a try later today.
it's on cooldown all the time. I'm trying to do it with no mither.
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Imagine planning working on something that is as bad as this for months lol.
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Spirits would never find a lobby lol.
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@TripleSteal said:
Approximately 10 out of 10 people having "ttv" in their nicknames are irrelevant nonames with an average of 3 viewers. You don't have to pay them so much attention, they are just generic players.
Number of viewers doesn't equal skill though.
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@darktrix said:
That just do gens works for full SWF or Kindred users, but for most survivors it ends up like this.
I'll get camped and what do they do? All three of them sneak around my hook until I die wasting my time on the hook.
At that point I'm not caring if they live or die.
Oh this also happens to me and I use kindred on all my matches.
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/1931522#Comment_1931522
I mean if the killer is facecamping he/she obviously isn't too good at the game. Get your looping skills up and run the bastard for ages and make him EARN that face Camp.
Hm, I still get facecamping killers at red ranks, so maybe it is way too easy to rank up as killer then.
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I'd also like to know this.
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-Said no one ever
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+1
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@Taiga said:
https://forum.deadbydaylight.com/en/discussion/comment/1932999#Comment_1932999
PTB is mostly to find bugs if they released an update without a PTB there would be way more bugs.
Most bugs that were on PTB are also on the live version.
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@Taiga said:
https://forum.deadbydaylight.com/en/discussion/comment/1932937#Comment_1932937
PTB players don’t represent the whole community so what’s so bad about letting everyone test the new changes? there’s actually many players who like the changes and just because they aren’t on this forum and complaining loudly like you do, doesn’t mean they’re opinion matters less.
If PTB people isn't enough, why have a PTB in the first place? Just push it to live and don't make us waste 2/3 weeks giving feedback that does not matter.
Many players who like the changes? Next joke, please.
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+1
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People like you who just shrug off things that they say they don't like is why the devs keep doing what they do and ignore
our feedback.
There was a LOT of constructive feedback from the PTB.